diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3650794..df306bc 100755
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -79,6 +79,12 @@ list(APPEND OSTD_SOURCE_FILES
${CMAKE_CURRENT_LIST_DIR}/src/ostd/utils/Time.cpp
)
list(APPEND OGFX_SOURCE_FILES
+ # sdl3_gfx
+ ${CMAKE_CURRENT_LIST_DIR}/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.c
+ ${CMAKE_CURRENT_LIST_DIR}/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.c
+ ${CMAKE_CURRENT_LIST_DIR}/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.c
+ ${CMAKE_CURRENT_LIST_DIR}/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.c
+
# gui
${CMAKE_CURRENT_LIST_DIR}/src/ogfx/gui/RawTextInput.cpp
${CMAKE_CURRENT_LIST_DIR}/src/ogfx/gui/WindowBase.cpp
@@ -131,7 +137,7 @@ endif()
if (WIN32)
target_link_libraries(${OMNIA_GFX_LIB} PUBLIC mingw32)
target_link_libraries(${OMNIA_STD_LIB} PUBLIC mingw32)
- target_link_libraries(${OMNIA_GFX_LIB} PUBLIC SDL2main SDL2 SDL2_gfx SDL2_ttf SDL2_image)
+ target_link_libraries(${OMNIA_GFX_LIB} PUBLIC SDL3 SDL3_ttf SDL3_image)
endif (WIN32)
target_link_libraries(${OMNIA_GFX_LIB} PUBLIC ${OMNIA_STD_LIB})
@@ -169,6 +175,6 @@ elseif (UNIX)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN',-rpath,/usr/lib,-rpath,/usr/local/lib")
target_link_libraries(${OMNIA_STD_LIB} PUBLIC tinfo boost_regex)
target_link_libraries(${OMNIA_GFX_LIB} PUBLIC xcb xcb-randr)
- target_link_libraries(${OMNIA_GFX_LIB} PUBLIC SDL2main SDL2 SDL2_gfx SDL2_ttf SDL2_image)
+ target_link_libraries(${OMNIA_GFX_LIB} PUBLIC SDL3 SDL3_ttf SDL3_image)
endif ()
#-----------------------------------------------------------------------------------------
diff --git a/README.md b/README.md
index 2c8e642..facc846 100644
--- a/README.md
+++ b/README.md
@@ -22,7 +22,7 @@ Once you have the **MSYS2 UCRT64 terminal** open, run theese two commands to pre
```bash
pacman -Syuu
-pacman -S --needed base-devel mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-gdb mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-make mingw-w64-ucrt-x86_64-boost mingw-w64-ucrt-x86_64-SDL2 mingw-w64-ucrt-x86_64-SDL2_mixer mingw-w64-ucrt-x86_64-SDL2_image mingw-w64-ucrt-x86_64-SDL2_ttf mingw-w64-ucrt-x86_64-SDL2_gfx
+pacman -S --needed base-devel mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-gdb mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-make mingw-w64-ucrt-x86_64-boost mingw-w64-ucrt-x86_64-SDL3 mingw-w64-ucrt-x86_64-SDL3_mixer mingw-w64-ucrt-x86_64-SDL3_image mingw-w64-ucrt-x86_64-SDL3_ttf
```
#### Step 3: build OmniaFramework
@@ -86,21 +86,21 @@ Installs the library MSYS2's UCRT64 profile.
- **Arch Linux**
```bash
-sudo pacman -S --needed base-devel clang gdb cmake make boost sdl2 sdl2_mixer sdl2_image sdl2_ttf sdl2_gfx
+sudo pacman -S --needed base-devel clang gdb cmake make boost sdl3 sdl3_mixer sdl3_image sdl3_ttf
```
- **Ubuntu**
```bash
sudo apt update && sudo apt upgrade
-sudo apt install build-essential dkms linux-headers-$(uname -r) clang gdb make cmake libssl-dev libboost-all-dev libsdl2-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-gfx-dev libxcb-randr0-dev
+sudo apt install build-essential dkms linux-headers-$(uname -r) clang gdb make cmake libssl-dev libboost-all-dev libsdl3-dev libsdl3-mixer-dev libsdl3-image-dev libsdl3-ttf-dev libxcb-randr0-dev
```
- **Fedora**
```bash
sudo dnf update
-sudo dnf install gcc gcc-c++ make clang gdb cmake clang-tools-extra boost boost-devel SDL2 SDL2_image SDL2_mixer SDL2_ttf SDL2_gfx SDL2-devel SDL2_image-devel SDL2_mixer-devel SDL2_ttf-devel SDL2_gfx-devel
+sudo dnf install gcc gcc-c++ make clang gdb cmake clang-tools-extra boost boost-devel SDL3 SDL3_image SDL3_mixer SDL3_ttf SDL3-devel SDL3_image-devel SDL3_mixer-devel SDL3_ttf-devel
```
> **NOTE**: For other Linux distros, you need to install the same dependencies through your package manager.
@@ -145,7 +145,7 @@ eval "$(/usr/local/bin/brew shellenv)"
##### Step 3: Install dependencies
```bash
-brew install git llvm gdb cmake make boost sdl2 sdl2_mixer sdl2_image sdl2_ttf sdl2_gfx pkg-config
+brew install git llvm gdb cmake make boost sdl3 sdl3_mixer sdl3_image sdl3_ttf pkg-config
```
##### Step 4: Build OmniaFramework
diff --git a/licences/sdl3_gfx-LICENCE.txt b/licences/sdl3_gfx-LICENCE.txt
new file mode 100644
index 0000000..341dfd2
--- /dev/null
+++ b/licences/sdl3_gfx-LICENCE.txt
@@ -0,0 +1,25 @@
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+ version 1.3.2, February 17th, 2026
+
+ Copyright (C) 1995-2026 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+*/
diff --git a/other/build.nr b/other/build.nr
index 70477d2..b29009a 100644
--- a/other/build.nr
+++ b/other/build.nr
@@ -1 +1 @@
-2034
+2038
diff --git a/other/create_release.sh b/other/create_release.sh
index 4ed4c7d..1cb7819 100755
--- a/other/create_release.sh
+++ b/other/create_release.sh
@@ -34,18 +34,16 @@ elif [[ "$(uname -s)" == MINGW64_NT* ]]; then
cp $MSYS_ROOT/ucrt64/bin/SDL2_ttf.dll $RELEASE_DIR/lib
cp $MSYS_ROOT/ucrt64/bin/libSDL2_gfx-1-0-0.dll $RELEASE_DIR/lib
fi
+cp -r ../licences $RELEASE_DIR
+cp ../LICENSE $RELEASE_DIR/licences/OmniaFramework-LICENCE.txt
-mkdir -p $RELEASE_DIR/include/ostd/vendor
+# OSTD
mkdir -p $RELEASE_DIR/include/ostd/vendor/midifile
mkdir -p $RELEASE_DIR/include/ostd/data
mkdir -p $RELEASE_DIR/include/ostd/io
mkdir -p $RELEASE_DIR/include/ostd/math
mkdir -p $RELEASE_DIR/include/ostd/string
mkdir -p $RELEASE_DIR/include/ostd/utils
-mkdir -p $RELEASE_DIR/include/ogfx/gui
-mkdir -p $RELEASE_DIR/include/ogfx/render
-mkdir -p $RELEASE_DIR/include/ogfx/resources
-mkdir -p $RELEASE_DIR/include/ogfx/utils
find ../src/ostd -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd \;
find ../src/ostd/data -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd/data \;
find ../src/ostd/io -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd/io \;
@@ -54,11 +52,19 @@ find ../src/ostd/string -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/inclu
find ../src/ostd/utils -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd/utils \;
find ../src/ostd/vendor -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd/vendor \;
find ../src/ostd/vendor/midifile -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ostd/vendor/midifile \;
+cp -r ../src/ostd/vendor/nlohmann $RELEASE_DIR/include/ostd/vendor/
+
+
+# OGFX
+mkdir -p $RELEASE_DIR/include/ogfx/vendor/sdl3_gfx
+mkdir -p $RELEASE_DIR/include/ogfx/gui
+mkdir -p $RELEASE_DIR/include/ogfx/render
+mkdir -p $RELEASE_DIR/include/ogfx/resources
+mkdir -p $RELEASE_DIR/include/ogfx/utils
find ../src/ogfx -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx \;
find ../src/ogfx/gui -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/gui \;
find ../src/ogfx/render -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/render \;
find ../src/ogfx/resources -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/resources \;
find ../src/ogfx/utils -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/utils \;
-cp -r ../src/ostd/vendor/nlohmann $RELEASE_DIR/include/ostd/vendor/
-cp -r ../licences $RELEASE_DIR
-cp ../LICENSE $RELEASE_DIR/licences/OmniaFramework-LICENCE.txt
+find ../src/ogfx/vendor -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/vendor \;
+find ../src/ogfx/vendor/sdl3_gfx -maxdepth 1 -name "*.h*" -exec cp {} $RELEASE_DIR/include/ogfx/vendor/sdl3_gfx \;
diff --git a/src/ogfx/gui/GuiWindow.cpp b/src/ogfx/gui/GuiWindow.cpp
new file mode 100644
index 0000000..a90b8fb
--- /dev/null
+++ b/src/ogfx/gui/GuiWindow.cpp
@@ -0,0 +1,211 @@
+/*
+ OmniaFramework - A collection of useful functionality
+ Copyright (C) 2025 OmniaX-Dev
+
+ This file is part of OmniaFramework.
+
+ OmniaFramework is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ OmniaFramework is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with OmniaFramework. If not, see .
+*/
+
+#include "GuiWindow.hpp"
+
+namespace ogfx
+{
+ namespace gui
+ {
+ Window::~Window(void)
+ {
+ onDestroy();
+ SDL_DestroyCursor(m_cursor_IBeam);
+ SDL_DestroyCursor(m_cursor_Arrow);
+ SDL_DestroyRenderer(m_renderer);
+ SDL_DestroyWindow(m_window);
+ SDL_Quit();
+ TTF_Quit();
+ }
+
+ void Window::initialize(int32_t width, int32_t height, const ostd::String& windowTitle)
+ {
+ if (m_initialized) return;
+ m_windowWidth = width;
+ m_windowHeight = height;
+ m_title = windowTitle;
+ if (!SDL_Init(SDL_INIT_VIDEO))
+ {
+ printf( "SDL could not initialize! Error: %s\n", SDL_GetError() );
+ exit(ErrorCodes::SDLInitFailed);
+ }
+ m_window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SDL_WINDOW_RESIZABLE);
+ setSize(m_windowWidth, m_windowHeight);
+ m_renderer = SDL_CreateRenderer(m_window, nullptr);
+ SDL_SetWindowMinimumSize(m_window, m_windowWidth, m_windowHeight);
+ SDL_SetWindowTitle(m_window, m_title.c_str());
+ SDL_StartTextInput(m_window);
+
+ m_cursor_Arrow = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_DEFAULT);
+ m_cursor_IBeam = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_TEXT);
+
+ m_initialized = true;
+ m_running = true;
+
+ setTypeName("ogfx::gui::Window");
+ enableSignals(true);
+ validate();
+
+ onInitialize();
+ }
+
+ void Window::close(void)
+ {
+ m_running = false;
+ onClose();
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowClosed, ostd::tSignalPriority::RealTime, *this);
+ }
+
+ int32_t Window::startMainLoop(void)
+ {
+ if (!m_initialized) return ErrorCodes::Uninitialized;
+ while (m_running)
+ {
+ __handle_events();
+ SDL_SetRenderDrawColor(m_renderer, m_clearColor.r, m_clearColor.g, m_clearColor.b, m_clearColor.a);
+ SDL_RenderClear(m_renderer);
+
+ SDL_RenderPresent(m_renderer);
+ }
+ return ErrorCodes::ExitSuccess;
+ }
+
+ void Window::setSize(int32_t width, int32_t height)
+ {
+ if (!isInitialized()) return;
+ SDL_SetWindowSize(m_window, width, height);
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime);
+ }
+
+ void Window::setTitle(const ostd::String& title)
+ {
+ if (!isInitialized()) return;
+ m_title = title;
+ SDL_SetWindowTitle(m_window, m_title.c_str());
+ }
+
+ void Window::setCursor(eCursor cursor)
+ {
+ switch (cursor)
+ {
+ case eCursor::Arrow:
+ SDL_SetCursor(m_cursor_Arrow);
+ break;
+ case eCursor::IBeam:
+ SDL_SetCursor(m_cursor_IBeam);
+ break;
+ default:
+ SDL_SetCursor(m_cursor_Arrow);
+ break;
+ }
+ }
+
+ void Window::enableResizable(bool enable)
+ {
+ SDL_SetWindowResizable(m_window, enable);
+ m_resizeable = enable;
+ }
+
+ void Window::setIcon(const ostd::String& iconFilePath)
+ {
+ SDL_Surface* appIcon = IMG_Load(iconFilePath);
+ if (appIcon == nullptr)
+ {
+ //TODO: Error
+ return;
+ }
+ SDL_SetWindowIcon(m_window, appIcon);
+ SDL_DestroySurface(appIcon);
+ }
+
+ void Window::__handle_events(void)
+ {
+ if (!m_initialized) return;
+ auto l_getMouseState = [this](void) -> MouseEventData {
+ float mx = 0, my = 0;
+ uint32_t btn = SDL_GetMouseState(&mx, &my);
+ MouseEventData::eButton button = MouseEventData::eButton::None;
+ switch (btn)
+ {
+ case SDL_BUTTON_MASK(1): button = MouseEventData::eButton::Left; break;
+ case SDL_BUTTON_MASK(2): button = MouseEventData::eButton::Middle; break;
+ case SDL_BUTTON_MASK(3): button = MouseEventData::eButton::Right; break;
+ default: button = MouseEventData::eButton::None; break;
+ }
+ MouseEventData mmd(*this, mx, my, button);
+ return mmd;
+ };
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ if (event.type == SDL_EVENT_QUIT)
+ {
+ m_running = false;
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowClosed, ostd::tSignalPriority::Normal, *this);
+ }
+ else if (event.type == SDL_EVENT_WINDOW_RESIZED)
+ {
+ WindowResizedData wrd(*this, m_windowWidth, m_windowHeight, 0, 0);
+ SDL_GetWindowSize(m_window, &m_windowWidth, &m_windowHeight);
+ wrd.new_width = m_windowWidth;
+ wrd.new_height = m_windowHeight;
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime, wrd);
+ }
+ else if (event.type == SDL_EVENT_MOUSE_MOTION)
+ {
+ MouseEventData mmd = l_getMouseState();
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseMoved, ostd::tSignalPriority::RealTime, mmd);
+ }
+ else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
+ {
+ MouseEventData mmd = l_getMouseState();
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MousePressed, ostd::tSignalPriority::RealTime, mmd);
+ }
+ else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP)
+ {
+ MouseEventData mmd = l_getMouseState();
+ switch (event.button.button)
+ {
+ case SDL_BUTTON_MASK(1): mmd.button = MouseEventData::eButton::Left; break;
+ case SDL_BUTTON_MASK(2): mmd.button = MouseEventData::eButton::Middle; break;
+ case SDL_BUTTON_MASK(3): mmd.button = MouseEventData::eButton::Right; break;
+ default: mmd.button = MouseEventData::eButton::None; break;
+ }
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseReleased, ostd::tSignalPriority::RealTime, mmd);
+ }
+ else if (event.type == SDL_EVENT_KEY_DOWN)
+ {
+ KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Pressed);
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyPressed, ostd::tSignalPriority::RealTime, ked);
+ }
+ else if (event.type == SDL_EVENT_KEY_UP)
+ {
+ KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Released);
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyReleased, ostd::tSignalPriority::RealTime, ked);
+ }
+ else if (event.type == SDL_EVENT_TEXT_INPUT)
+ {
+ KeyEventData ked(*this, 0, event.text.text[0], KeyEventData::eKeyEvent::Text);
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::TextEntered, ostd::tSignalPriority::RealTime, ked);
+ }
+ }
+ }
+ }
+}
diff --git a/src/ogfx/gui/GuiWindow.hpp b/src/ogfx/gui/GuiWindow.hpp
new file mode 100644
index 0000000..5c2a99d
--- /dev/null
+++ b/src/ogfx/gui/GuiWindow.hpp
@@ -0,0 +1,141 @@
+/*
+ OmniaFramework - A collection of useful functionality
+ Copyright (C) 2025 OmniaX-Dev
+
+ This file is part of OmniaFramework.
+
+ OmniaFramework is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ OmniaFramework is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with OmniaFramework. If not, see .
+*/
+
+#pragma once
+
+#include
+#include
+#include
+#include
+
+namespace ogfx
+{
+ namespace gui
+ {
+ class Window : public ostd::BaseObject
+ {
+ public: enum class eCursor { Arrow = 0, IBeam };
+ public: struct ErrorCodes {
+ inline static constexpr uint16_t ExitSuccess { 0 };
+ inline static constexpr uint16_t SDLInitFailed { 1 };
+ inline static constexpr uint16_t SDLImageInitFailed { 2 };
+ inline static constexpr uint16_t Uninitialized { 3 };
+ };
+ public:
+ inline Window(void) { }
+ ~Window(void);
+ inline Window(int32_t width, int32_t height, const ostd::String& windowTitle) { initialize(width, height, windowTitle); }
+ void initialize(int32_t width, int32_t height, const ostd::String& windowTitle);
+ void close(void);
+ int32_t startMainLoop(void);
+ void setSize(int32_t width, int32_t height);
+ void setTitle(const ostd::String& title);
+ void setCursor(eCursor cursor);
+ void enableResizable(bool enable = true);
+ void setIcon(const ostd::String& iconFilePath);
+
+ inline virtual void onInitialize(void) { }
+ inline virtual void onDestroy(void) { }
+ inline virtual void onClose(void) { }
+
+ inline bool isInitialized(void) const { return m_initialized; }
+ inline bool isRunning(void) const { return m_running; }
+ inline bool isVisible(void) const { return m_visible; }
+ inline bool isResizeable(void) const { return m_resizeable; }
+ inline void hide(void) { SDL_HideWindow(m_window); m_visible = false; }
+ inline void show(void) { SDL_ShowWindow(m_window); m_visible = true; }
+ inline ostd::String getTitle(void) const { return m_title; }
+ inline int32_t getWindowWidth(void) const { return m_windowWidth; }
+ inline int32_t getWindowHeight(void) const { return m_windowHeight; }
+ inline ostd::Color getClearColor(void) const { return m_clearColor; }
+ inline void setClearColor(const ostd::Color& color) { m_clearColor = color; }
+ inline SDL_Renderer* getSDLRenderer(void) const { return m_renderer; }
+ private:
+ void __handle_events(void);
+
+ protected:
+ SDL_Window* m_window { nullptr };
+ SDL_Renderer* m_renderer { nullptr };
+
+ private:
+ ostd::Color m_clearColor { 10, 10, 10, 255 };
+
+ int32_t m_windowWidth { 0 };
+ int32_t m_windowHeight { 0 };
+ ostd::String m_title { "" };
+
+ bool m_running { false };
+ bool m_initialized { false };
+ bool m_visible { true };
+ bool m_resizeable { true };
+
+ SDL_Cursor* m_cursor_IBeam { nullptr };
+ SDL_Cursor* m_cursor_Arrow { nullptr };
+ };
+ class WindowResizedData : public ostd::BaseObject
+ {
+ public:
+ inline WindowResizedData(Window& parent, int32_t _oldx, int32_t _oldy, int32_t _newx, int32_t _newy) : parentWindow(parent), old_width(_oldx), old_height(_oldy), new_width(_newx), new_height(_newy)
+ {
+ setTypeName("ogfx::gui::WindowResizedData");
+ validate();
+ }
+
+ public:
+ int32_t new_width;
+ int32_t new_height;
+ int32_t old_width;
+ int32_t old_height;
+ Window& parentWindow;
+ };
+ class MouseEventData : public ostd::BaseObject
+ {
+ public: enum class eButton { None = 0, Left, Middle, Right };
+ public:
+ inline MouseEventData(Window& parent, int32_t mousex, int32_t mousey, eButton btn) : parentWindow(parent), position_x(mousex), position_y(mousey), button(btn)
+ {
+ setTypeName("ogfx::gui::MouseEventData");
+ validate();
+ }
+
+ public:
+ int32_t position_x;
+ int32_t position_y;
+ eButton button;
+ Window& parentWindow;
+ };
+ class KeyEventData : public ostd::BaseObject
+ {
+ public: enum class eKeyEvent { Pressed = 0, Released, Text };
+ public:
+ inline KeyEventData(Window& parent, int32_t key, char _text, eKeyEvent evt) : parentWindow(parent), keyCode(key), text(_text), eventType(evt)
+ {
+ setTypeName("ogfx::gui::KeyEventData");
+ validate();
+ }
+
+ public:
+ int32_t keyCode;
+ char text;
+ eKeyEvent eventType;
+ Window& parentWindow;
+ };
+ }
+}
diff --git a/src/ogfx/gui/WindowBase.cpp b/src/ogfx/gui/WindowBase.cpp
index fe811c1..f170428 100644
--- a/src/ogfx/gui/WindowBase.cpp
+++ b/src/ogfx/gui/WindowBase.cpp
@@ -20,17 +20,19 @@
#include "WindowBase.hpp"
#include "../../ostd/utils/Time.hpp"
+#include
+#include
+#include
namespace ogfx
{
WindowBase::~WindowBase(void)
{
onDestroy();
- SDL_FreeCursor(m_cursor_IBeam);
- SDL_FreeCursor(m_cursor_Arrow);
+ SDL_DestroyCursor(m_cursor_IBeam);
+ SDL_DestroyCursor(m_cursor_Arrow);
SDL_DestroyRenderer(m_renderer);
SDL_DestroyWindow(m_window);
- IMG_Quit();
SDL_Quit();
TTF_Quit();
}
@@ -41,25 +43,20 @@ namespace ogfx
m_windowWidth = width;
m_windowHeight = height;
m_title = windowTitle;
- if (SDL_Init(SDL_INIT_VIDEO) != 0)
+ if (!SDL_Init(SDL_INIT_VIDEO))
{
printf( "SDL could not initialize! Error: %s\n", SDL_GetError() );
exit(1);
}
- int imgFlags = IMG_INIT_PNG;
- if (!(IMG_Init(imgFlags) & imgFlags))
- {
- printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
- exit(2);
- }
- m_window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, m_windowWidth, m_windowHeight, SDL_WINDOW_RESIZABLE);
- SDL_SetWindowResizable(m_window, SDL_FALSE);
- m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED);
+ m_window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SDL_WINDOW_RESIZABLE);
+ SDL_SetWindowResizable(m_window, false);
+ m_renderer = SDL_CreateRenderer(m_window, nullptr);
SDL_SetWindowMinimumSize(m_window, m_windowWidth, m_windowHeight);
SDL_SetWindowTitle(m_window, m_title.c_str());
+ SDL_StartTextInput(m_window);
- m_cursor_Arrow = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_ARROW);
- m_cursor_IBeam = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_IBEAM);
+ m_cursor_Arrow = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_DEFAULT);
+ m_cursor_IBeam = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_TEXT);
m_initialized = true;
m_running = true;
@@ -76,9 +73,10 @@ namespace ogfx
this->m_frameCount = 0;
});
- setTypeName("dragon::WindowBase");
+ setTypeName("ogfx::WindowBase");
enableSignals(true);
validate();
+ setSize(m_windowWidth, m_windowHeight);
onInitialize();
}
@@ -138,7 +136,7 @@ namespace ogfx
void WindowBase::enableResizable(bool enable)
{
- SDL_SetWindowResizable(m_window, (enable ? SDL_TRUE : SDL_FALSE));
+ SDL_SetWindowResizable(m_window, enable);
}
void WindowBase::setIcon(const ostd::String& iconFilePath)
@@ -150,21 +148,21 @@ namespace ogfx
return;
}
SDL_SetWindowIcon(m_window, appIcon);
- SDL_FreeSurface(appIcon);
+ SDL_DestroySurface(appIcon);
}
void WindowBase::__handle_events(void)
{
if (!m_initialized) return;
auto l_getMouseState = [this](void) -> MouseEventData {
- int32_t mx = 0, my = 0;
+ float mx = 0, my = 0;
uint32_t btn = SDL_GetMouseState(&mx, &my);
MouseEventData::eButton button = MouseEventData::eButton::None;
switch (btn)
{
- case SDL_BUTTON(1): button = MouseEventData::eButton::Left; break;
- case SDL_BUTTON(2): button = MouseEventData::eButton::Middle; break;
- case SDL_BUTTON(3): button = MouseEventData::eButton::Right; break;
+ case SDL_BUTTON_MASK(1): button = MouseEventData::eButton::Left; break;
+ case SDL_BUTTON_MASK(2): button = MouseEventData::eButton::Middle; break;
+ case SDL_BUTTON_MASK(3): button = MouseEventData::eButton::Right; break;
default: button = MouseEventData::eButton::None; break;
}
MouseEventData mmd(*this, mx, my, button);
@@ -173,22 +171,20 @@ namespace ogfx
SDL_Event event;
while (SDL_PollEvent(&event))
{
- if (event.type == SDL_QUIT)
+ if (event.type == SDL_EVENT_QUIT)
{
m_running = false;
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowClosed, ostd::tSignalPriority::Normal, *this);
}
- else if (event.type == SDL_WINDOWEVENT)
+ else if (event.type == SDL_EVENT_WINDOW_RESIZED)
{
- if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- WindowResizedData wrd(*this, m_windowWidth, m_windowHeight, 0, 0);
- SDL_GetWindowSize(m_window, &m_windowWidth, &m_windowHeight);
- wrd.new_width = m_windowWidth;
- wrd.new_height = m_windowHeight;
- ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime, wrd);
- }
+ WindowResizedData wrd(*this, m_windowWidth, m_windowHeight, 0, 0);
+ SDL_GetWindowSize(m_window, &m_windowWidth, &m_windowHeight);
+ wrd.new_width = m_windowWidth;
+ wrd.new_height = m_windowHeight;
+ ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime, wrd);
}
- else if (event.type == SDL_MOUSEMOTION)
+ else if (event.type == SDL_EVENT_MOUSE_MOTION)
{
MouseEventData mmd = l_getMouseState();
if (isMouseDragEventEnabled() && mmd.button != MouseEventData::eButton::None)
@@ -196,34 +192,34 @@ namespace ogfx
else
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseMoved, ostd::tSignalPriority::RealTime, mmd);
}
- else if (event.type == SDL_MOUSEBUTTONDOWN)
+ else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
MouseEventData mmd = l_getMouseState();
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MousePressed, ostd::tSignalPriority::RealTime, mmd);
}
- else if (event.type == SDL_MOUSEBUTTONUP)
+ else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP)
{
MouseEventData mmd = l_getMouseState();
switch (event.button.button)
{
- case SDL_BUTTON(1): mmd.button = MouseEventData::eButton::Left; break;
- case SDL_BUTTON(2): mmd.button = MouseEventData::eButton::Middle; break;
- case SDL_BUTTON(3): mmd.button = MouseEventData::eButton::Right; break;
+ case SDL_BUTTON_MASK(1): mmd.button = MouseEventData::eButton::Left; break;
+ case SDL_BUTTON_MASK(2): mmd.button = MouseEventData::eButton::Middle; break;
+ case SDL_BUTTON_MASK(3): mmd.button = MouseEventData::eButton::Right; break;
default: mmd.button = MouseEventData::eButton::None; break;
}
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseReleased, ostd::tSignalPriority::RealTime, mmd);
}
- else if (event.type == SDL_KEYDOWN)
+ else if (event.type == SDL_EVENT_KEY_DOWN)
{
- KeyEventData ked(*this, (int32_t)event.key.keysym.sym, 0, KeyEventData::eKeyEvent::Pressed);
+ KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Pressed);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyPressed, ostd::tSignalPriority::RealTime, ked);
}
- else if (event.type == SDL_KEYUP)
+ else if (event.type == SDL_EVENT_KEY_UP)
{
- KeyEventData ked(*this, (int32_t)event.key.keysym.sym, 0, KeyEventData::eKeyEvent::Released);
+ KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Released);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyReleased, ostd::tSignalPriority::RealTime, ked);
}
- else if (event.type == SDL_TEXTINPUT)
+ else if (event.type == SDL_EVENT_TEXT_INPUT)
{
KeyEventData ked(*this, 0, event.text.text[0], KeyEventData::eKeyEvent::Text);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::TextEntered, ostd::tSignalPriority::RealTime, ked);
diff --git a/src/ogfx/gui/WindowBase.hpp b/src/ogfx/gui/WindowBase.hpp
index c625a70..5d02f70 100644
--- a/src/ogfx/gui/WindowBase.hpp
+++ b/src/ogfx/gui/WindowBase.hpp
@@ -27,6 +27,61 @@
namespace ogfx
{
+ // class WindowCore : public ostd::BaseObject
+ // {
+ // public: enum class eCursor { Arrow = 0, IBeam };
+ // public:
+ // inline WindowCore(void) { }
+ // virtual ~WindowCore(void);
+ // inline WindowCore(int32_t width, int32_t height, const ostd::String& windowTitle) { initialize(width, height, windowTitle); }
+ // void initialize(int32_t width, int32_t height, const ostd::String& windowTitle);
+ // void close(void);
+ // void update(void);
+ // void setSize(int32_t width, int32_t height);
+ // void setTitle(const ostd::String& title);
+ // void setCursor(eCursor cursor);
+ // void enableResizable(bool enable = true);
+ // void setIcon(const ostd::String& iconFilePath);
+
+ // inline virtual void onWindowInitialize(void) { }
+ // inline virtual void onWindowDestroy(void) { }
+ // inline virtual void onWindowClose(void) { }
+
+ // inline bool isInitialized(void) const { return m_initialized; }
+ // inline bool isRunning(void) const { return m_running; }
+ // inline bool isVisible(void) const { return m_visible; }
+ // inline void hide(void) { SDL_HideWindow(m_window); m_visible = false; }
+ // inline void show(void) { SDL_ShowWindow(m_window); m_visible = true; }
+ // inline ostd::String getTitle(void) const { return m_title; }
+ // inline int32_t getWindowWidth(void) const { return m_windowWidth; }
+ // inline int32_t getWindowHeight(void) const { return m_windowHeight; }
+ // inline ostd::Color getClearColor(void) const { return m_clearColor; }
+ // inline void setClearColor(const ostd::Color& color) { m_clearColor = color; }
+ // inline SDL_Renderer* getSDLRenderer(void) { return m_renderer; }
+ // private:
+ // void __handle_events(void);
+
+ // protected:
+ // ostd::ConsoleOutputHandler out;
+
+ // SDL_Window* m_window { nullptr };
+ // SDL_Renderer* m_renderer { nullptr };
+ // bool m_refreshScreen { true };
+
+ // private:
+ // ostd::Color m_clearColor { 10, 10, 10, 255 };
+
+ // int32_t m_windowWidth { 0 };
+ // int32_t m_windowHeight { 0 };
+ // ostd::String m_title { "" };
+
+ // bool m_running { false };
+ // bool m_initialized { false };
+ // bool m_visible { true };
+
+ // SDL_Cursor* m_cursor_IBeam { nullptr };
+ // SDL_Cursor* m_cursor_Arrow { nullptr };
+ // };
class WindowBase : public ostd::BaseObject
{
public: enum class eCursor { Arrow = 0, IBeam };
@@ -63,7 +118,7 @@ namespace ogfx
inline void enableMouseDragEvent(bool enable = true) { m_deagEventEnabled = enable; }
inline ostd::Color getClearColor(void) const { return m_clearColor; }
inline void setClearColor(const ostd::Color& color) { m_clearColor = color; }
- inline SDL_Renderer* getSDLRenderer(void) const { return m_renderer; }
+ inline SDL_Renderer* getSDLRenderer(void) { return m_renderer; }
private:
void __handle_events(void);
@@ -116,15 +171,15 @@ namespace ogfx
{
public: enum class eButton { None = 0, Left, Middle, Right };
public:
- inline MouseEventData(WindowBase& parent, int32_t mousex, int32_t mousey, eButton btn) : parentWindow(parent), position_x(mousex), position_y(mousey), button(btn)
+ inline MouseEventData(WindowBase& parent, float mousex, float mousey, eButton btn) : parentWindow(parent), position_x(mousex), position_y(mousey), button(btn)
{
setTypeName("ogfx::MouseEventData");
validate();
}
public:
- int32_t position_x;
- int32_t position_y;
+ float position_x;
+ float position_y;
eButton button;
WindowBase& parentWindow;
};
diff --git a/src/ogfx/render/BasicRenderer.cpp b/src/ogfx/render/BasicRenderer.cpp
index af579dd..71e65d0 100644
--- a/src/ogfx/render/BasicRenderer.cpp
+++ b/src/ogfx/render/BasicRenderer.cpp
@@ -42,27 +42,27 @@ namespace ogfx
m_ttfr.setFontSize(fontSize);
}
- void BasicRenderer2D::drawImage(const ogfx::Image& image, const ostd::Vec2& position, const ostd::Rectangle& rect)
+ void BasicRenderer2D::drawImage(ogfx::Image& image, const ostd::Vec2& position, const ostd::Rectangle& rect)
{
if (!m_initialized) return;
if (!image.isLoaded()) return;
- SDL_Rect texr;
+ SDL_FRect texr;
texr.x = position.x;
texr.y = position.y;
texr.w = image.getSize().x;
texr.h = image.getSize().y;
- SDL_Rect srcRect;
+ SDL_FRect srcRect;
srcRect.x = rect.x;
srcRect.y = rect.y;
srcRect.w = rect.w;
srcRect.h = rect.w;
if (srcRect.x == 0 && srcRect.y == 0 && srcRect.w == 0 && srcRect.h == 0)
- SDL_RenderCopy(m_window->getSDLRenderer(), image.getSDLTexture(), nullptr, &texr);
+ SDL_RenderTexture(m_window->getSDLRenderer(), image.getSDLTexture(), nullptr, &texr);
else
{
texr.w = srcRect.w;
texr.h = srcRect.h;
- SDL_RenderCopy(m_window->getSDLRenderer(), image.getSDLTexture(), &srcRect, &texr);
+ SDL_RenderTexture(m_window->getSDLRenderer(), image.getSDLTexture(), &srcRect, &texr);
}
}
@@ -70,7 +70,7 @@ namespace ogfx
{
if (!m_initialized) return;
if (!anim.hasImage()) return;
- const auto& img = anim.getSpriteSheet();
+ Image img = anim.getSpriteSheet();
if (!img.isLoaded() || !img.isValid()) return;
drawImage(img, position, anim.getFrameRect());
}
diff --git a/src/ogfx/render/BasicRenderer.hpp b/src/ogfx/render/BasicRenderer.hpp
index cbf9d8d..1018382 100644
--- a/src/ogfx/render/BasicRenderer.hpp
+++ b/src/ogfx/render/BasicRenderer.hpp
@@ -41,7 +41,7 @@ namespace ogfx
void setFont(const ostd::String& fontFilePath);
void setFontSize(int32_t fontSize);
- void drawImage(const ogfx::Image& image, const ostd::Vec2& position, const ostd::Rectangle& rect = { 0, 0, 0, 0 });
+ void drawImage(ogfx::Image& image, const ostd::Vec2& position, const ostd::Rectangle& rect = { 0, 0, 0, 0 });
void drawAnimation(const Animation& anim, const ostd::Vec2& position);
void drawString(const ostd::String& str, const ostd::Vec2& position, const ostd::Color& color, int32_t fontSize = 0);
diff --git a/src/ogfx/render/FontUtils.cpp b/src/ogfx/render/FontUtils.cpp
index 3e9e5a5..ed811af 100644
--- a/src/ogfx/render/FontUtils.cpp
+++ b/src/ogfx/render/FontUtils.cpp
@@ -19,6 +19,8 @@
*/
#include "FontUtils.hpp"
+#include
+#include
namespace ogfx
{
@@ -50,7 +52,7 @@ namespace ogfx
return;
}
setFontSize(fontSize);
- SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), { color.r, color.g, color.b, color.a });
+ SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), message.len(), { color.r, color.g, color.b, color.a });
if (surf == nullptr)
{
set_error_state(tErrors::TTFRenderTextBlendedFail);
@@ -64,17 +66,17 @@ namespace ogfx
print_ttf_error("SDL_CreateTextureFromSurface");
return;
}
- SDL_FreeSurface(surf);
+ SDL_DestroySurface(surf);
- int32_t w = 0, h = 0;
- SDL_QueryTexture(texture, NULL, NULL, &w, &h);
+ float w = 0, h = 0;
+ SDL_GetTextureSize(texture, &w, &h);
- SDL_Rect dst;
+ SDL_FRect dst;
dst.x = x;
dst.y = y;
dst.w = w;
dst.h = h;
- SDL_RenderCopy(m_renderer, texture, NULL, &dst);
+ SDL_RenderTexture(m_renderer, texture, NULL, &dst);
SDL_DestroyTexture(texture);
}
@@ -101,7 +103,7 @@ namespace ogfx
return;
}
setFontSize(fontSize);
- SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), { color.r, color.g, color.b, color.a });
+ SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), message.len(), { color.r, color.g, color.b, color.a });
if (surf == nullptr)
{
set_error_state(tErrors::TTFRenderTextBlendedFail);
@@ -115,17 +117,17 @@ namespace ogfx
print_ttf_error("SDL_CreateTextureFromSurface");
return;
}
- SDL_FreeSurface(surf);
+ SDL_DestroySurface(surf);
- int32_t w = 0, h = 0;
- SDL_QueryTexture(texture, NULL, NULL, &w, &h);
+ float w = 0, h = 0;
+ SDL_GetTextureSize(texture, &w, &h);
- SDL_Rect dst;
+ SDL_FRect dst;
dst.x = center_x - (w / 2);
dst.y = center_y - (h / 2);
dst.w = w;
dst.h = h;
- SDL_RenderCopy(m_renderer, texture, NULL, &dst);
+ SDL_RenderTexture(m_renderer, texture, NULL, &dst);
SDL_DestroyTexture(texture);
}
@@ -152,7 +154,7 @@ namespace ogfx
return { 0, 0 };
}
setFontSize(fontSize);
- SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), { 0, 0, 0, 255 });
+ SDL_Surface* surf = TTF_RenderText_Blended(m_font, message.c_str(), message.len(), { 0, 0, 0, 255 });
if (surf == nullptr)
{
set_error_state(tErrors::TTFRenderTextBlendedFail);
@@ -166,19 +168,19 @@ namespace ogfx
print_ttf_error("SDL_CreateTextureFromSurface");
return { 0, 0 };
}
- SDL_FreeSurface(surf);
+ SDL_DestroySurface(surf);
- int32_t w = 0, h = 0;
- SDL_QueryTexture(texture, NULL, NULL, &w, &h);
+ float w = 0, h = 0;
+ SDL_GetTextureSize(texture, &w, &h);
SDL_DestroyTexture(texture);
- return { w, h };
+ return { static_cast(w), static_cast(h) };
}
int32_t TTFRenderer::init(SDL_Renderer* renderer)
{
if (TTFRenderer::m_initialized) return set_error_state(tErrors::NoError);
if (renderer == nullptr) return set_error_state(tErrors::NullRenderer);
- if (TTF_Init() != 0)
+ if (!TTF_Init())
{
print_ttf_error("TTF_Init");
SDL_Quit();
@@ -233,6 +235,6 @@ namespace ogfx
void TTFRenderer::print_ttf_error(const ostd::String& funcName)
{
- m_out.fg(ostd::ConsoleColors::Red).p(funcName).p("(...) failed: ").p(ostd::String(TTF_GetError())).reset().nl();
+ m_out.fg(ostd::ConsoleColors::Red).p(funcName).p("(...) failed: ").p(ostd::String(SDL_GetError())).reset().nl();
}
-}
\ No newline at end of file
+}
diff --git a/src/ogfx/render/PixelRenderer.cpp b/src/ogfx/render/PixelRenderer.cpp
index cb997ec..3ef2e90 100644
--- a/src/ogfx/render/PixelRenderer.cpp
+++ b/src/ogfx/render/PixelRenderer.cpp
@@ -21,6 +21,7 @@
#include "PixelRenderer.hpp"
#include "../gui/WindowBase.hpp"
#include "../../ostd/io/Memory.hpp"
+#include
namespace ogfx
{
@@ -171,8 +172,8 @@ namespace ogfx
void PixelRenderer::displayBuffer(void)
{
if (isInvalid()) return;
- SDL_Rect rect { 0, 0, m_windowWidth, m_windowHeight };
- SDL_RenderCopy(m_parent->getSDLRenderer(), m_texture, NULL, &rect);
+ SDL_FRect rect { 0, 0, static_cast(m_windowWidth), static_cast(m_windowHeight) };
+ SDL_RenderTexture(m_parent->getSDLRenderer(), m_texture, NULL, &rect);
}
void PixelRenderer::clear(const ostd::Color& color)
diff --git a/src/ogfx/render/PixelRenderer.hpp b/src/ogfx/render/PixelRenderer.hpp
index a80beb8..b68d846 100644
--- a/src/ogfx/render/PixelRenderer.hpp
+++ b/src/ogfx/render/PixelRenderer.hpp
@@ -73,7 +73,7 @@ namespace ogfx
}
inline ~Font(void)
{
- SDL_FreeSurface(m_fontSurface);
+ SDL_DestroySurface(m_fontSurface);
}
public:
diff --git a/src/ogfx/resources/Image.cpp b/src/ogfx/resources/Image.cpp
index f7416a6..b1a6775 100644
--- a/src/ogfx/resources/Image.cpp
+++ b/src/ogfx/resources/Image.cpp
@@ -41,10 +41,10 @@ namespace ogfx
m_sdl_texture = IMG_LoadTexture(gfx.getWindow().getSDLRenderer(), filePath.c_str());
if (!m_sdl_texture)
{
- OX_ERROR("Failed to load Image: %s", IMG_GetError());
+ OX_ERROR("Failed to load Image: %s", SDL_GetError());
return *this;
}
- SDL_QueryTexture(m_sdl_texture, nullptr, nullptr, &m_width, &m_height);
+ SDL_GetTextureSize(m_sdl_texture, &m_width, &m_height);
m_loaded = true;
setTypeName("ogfx::Image");
validate();
diff --git a/src/ogfx/resources/Image.hpp b/src/ogfx/resources/Image.hpp
index d4fcbf3..bc55a0b 100644
--- a/src/ogfx/resources/Image.hpp
+++ b/src/ogfx/resources/Image.hpp
@@ -35,14 +35,14 @@ namespace ogfx
inline ~Image(void) { destroy(); }
void destroy(void);
Image& loadFromFile(const ostd::String& filePath, BasicRenderer2D& gfx);
- inline ostd::IPoint getSize(void) const { return { m_width, m_height }; }
+ inline ostd::Vec2 getSize(void) const { return { m_width, m_height }; }
inline bool isLoaded(void) const { return m_loaded; }
- inline SDL_Texture* getSDLTexture(void) const { return m_sdl_texture; }
+ inline SDL_Texture* getSDLTexture(void) { return m_sdl_texture; }
private:
SDL_Texture* m_sdl_texture { nullptr };
- int32_t m_width { 0 };
- int32_t m_height { 0 };
+ float m_width { 0 };
+ float m_height { 0 };
bool m_loaded { false };
};
}
diff --git a/src/ogfx/utils/Animation.hpp b/src/ogfx/utils/Animation.hpp
index f50a444..fa7413d 100644
--- a/src/ogfx/utils/Animation.hpp
+++ b/src/ogfx/utils/Animation.hpp
@@ -78,7 +78,7 @@ namespace ogfx
inline void setColumnOffset(int32_t o) { m_column_offset = o; }
inline void setRowOffset(int32_t o) { m_row_offset = o; }
inline void setStill(bool s) { m_still = s; }
- inline void setSpriteSheet(const Image& img) { m_spriteSheet = &img; }
+ inline void setSpriteSheet(Image& img) { m_spriteSheet = &img; }
inline int32_t getFrameNumber(void) const { return m_frames; }
inline int32_t getColumnNumber(void) const { return m_columns; }
@@ -89,11 +89,12 @@ namespace ogfx
inline bool isStill(void) const { return m_still; }
inline ostd::Rectangle getFrameRect(void) const { return m_frame_rect; }
inline const Image& getSpriteSheet(void) const { return (m_spriteSheet != nullptr ? *m_spriteSheet : InvalidImage); }
+ inline Image& getSpriteSheet(void) { return (m_spriteSheet != nullptr ? *m_spriteSheet : InvalidImage); }
inline bool hasImage(void) const { return m_spriteSheet != nullptr; }
private:
- const Image* m_spriteSheet { nullptr };
- inline static const Image InvalidImage;
+ Image* m_spriteSheet { nullptr };
+ inline static Image InvalidImage;
int32_t m_frames;
int32_t m_rows;
diff --git a/src/ogfx/utils/SDLInclude.hpp b/src/ogfx/utils/SDLInclude.hpp
index c819932..cfac199 100644
--- a/src/ogfx/utils/SDLInclude.hpp
+++ b/src/ogfx/utils/SDLInclude.hpp
@@ -20,15 +20,12 @@
#pragma once
-#ifdef _WIN32
-#define SDL_MAIN_HANDLED
-#undef __linux__
-#endif
+#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.c b/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.c
new file mode 100644
index 0000000..5bff7e2
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.c
@@ -0,0 +1,189 @@
+/*
+
+SDL3_framerate.c: framerate manager
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#include "SDL3_framerate.h"
+
+/*!
+\brief Internal wrapper to SDL_GetTicks that ensures a non-zero return value.
+
+\return The tick count.
+*/
+Uint64 _getTicks()
+{
+ Uint64 ticks = SDL_GetTicks();
+
+ /*
+ * Since baseticks!=0 is used to track initialization
+ * we need to ensure that the tick count is always >0
+ * since SDL_GetTicks may not have incremented yet and
+ * return 0 depending on the timing of the calls.
+ */
+ if (ticks == 0) {
+ return 1;
+ } else {
+ return ticks;
+ }
+}
+
+/*!
+\brief Initialize the framerate manager.
+
+Initialize the framerate manager, set default framerate of 30Hz and
+reset delay interpolation.
+
+\param manager Pointer to the framerate manager.
+*/
+void SDL_initFramerate(FPSmanager * manager)
+{
+ /*
+ * Store some sane values
+ */
+ manager->framecount = 0;
+ manager->rate = FPS_DEFAULT;
+ manager->rateticks = (1000.0f / (float) FPS_DEFAULT);
+ manager->baseticks = _getTicks();
+ manager->lastticks = manager->baseticks;
+
+}
+
+/*!
+\brief Set the framerate in Hz
+
+Sets a new framerate for the manager and reset delay interpolation.
+Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be accepted.
+
+\param manager Pointer to the framerate manager.
+\param rate The new framerate in Hz (frames per second).
+
+\return 0 for sucess and -1 for error.
+*/
+int SDL_setFramerate(FPSmanager * manager, Uint32 rate)
+{
+ if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) {
+ manager->framecount = 0;
+ manager->rate = rate;
+ manager->rateticks = (1000.0f / (float) rate);
+ return (0);
+ } else {
+ return (-1);
+ }
+}
+
+/*!
+\brief Return the current target framerate in Hz
+
+Get the currently set framerate of the manager.
+
+\param manager Pointer to the framerate manager.
+
+\return Current framerate in Hz or -1 for error.
+*/
+int SDL_getFramerate(FPSmanager * manager)
+{
+ if (manager == NULL) {
+ return (-1);
+ } else {
+ return ((int)manager->rate);
+ }
+}
+
+/*!
+\brief Return the current framecount.
+
+Get the current framecount from the framerate manager.
+A frame is counted each time SDL_framerateDelay is called.
+
+\param manager Pointer to the framerate manager.
+
+\return Current frame count or -1 for error.
+*/
+int SDL_getFramecount(FPSmanager * manager)
+{
+ if (manager == NULL) {
+ return (-1);
+ } else {
+ return ((int)manager->framecount);
+ }
+}
+
+/*!
+\brief Delay execution to maintain a constant framerate and calculate fps.
+
+Generate a delay to accomodate currently set framerate. Call once in the
+graphics/rendering loop. If the computer cannot keep up with the rate (i.e.
+drawing too slow), the delay is zero and the delay interpolation is reset.
+
+\param manager Pointer to the framerate manager.
+
+\return The time that passed since the last call to the function in ms. May return 0.
+*/
+Uint64 SDL_framerateDelay(FPSmanager * manager)
+{
+ Uint64 current_ticks;
+ Uint64 target_ticks;
+ Uint64 the_delay;
+ Uint64 time_passed = 0;
+
+ /*
+ * No manager, no delay
+ */
+ if (manager == NULL) {
+ return 0;
+ }
+
+ /*
+ * Initialize uninitialized manager
+ */
+ if (manager->baseticks == 0) {
+ SDL_initFramerate(manager);
+ }
+
+ /*
+ * Next frame
+ */
+ manager->framecount++;
+
+ /*
+ * Get/calc ticks
+ */
+ current_ticks = _getTicks();
+ time_passed = current_ticks - manager->lastticks;
+ manager->lastticks = current_ticks;
+ target_ticks = manager->baseticks + (Uint64) ((float) manager->framecount * manager->rateticks);
+
+ if (current_ticks <= target_ticks) {
+ the_delay = target_ticks - current_ticks;
+ SDL_Delay(the_delay);
+ } else {
+ manager->framecount = 0;
+ manager->baseticks = _getTicks();
+ }
+
+ return time_passed;
+}
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.h b/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.h
new file mode 100644
index 0000000..43bf8fc
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_framerate.h
@@ -0,0 +1,100 @@
+/*
+
+SDL3_framerate.h: framerate manager
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL3_framerate_h
+#define _SDL3_framerate_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* --- */
+
+#include
+
+ /* --------- Definitions */
+
+ /*!
+ \brief Highest possible rate supported by framerate controller in Hz (1/s).
+ */
+#define FPS_UPPER_LIMIT 200
+
+ /*!
+ \brief Lowest possible rate supported by framerate controller in Hz (1/s).
+ */
+#define FPS_LOWER_LIMIT 1
+
+ /*!
+ \brief Default rate of framerate controller in Hz (1/s).
+ */
+#define FPS_DEFAULT 30
+
+ /*!
+ \brief Structure holding the state and timing information of the framerate controller.
+ */
+ typedef struct {
+ Uint32 framecount;
+ float rateticks;
+ Uint64 baseticks;
+ Uint64 lastticks;
+ Uint32 rate;
+ } FPSmanager;
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL3_GFX_DLL_IMPORT)
+# define SDL3_FRAMERATE_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL3_GFX_DLL_IMPORT
+# define SDL3_FRAMERATE_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL3_FRAMERATE_SCOPE
+# define SDL3_FRAMERATE_SCOPE extern
+#endif
+
+ /* Functions return 0 or value for sucess and -1 for error */
+
+ SDL3_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager * manager);
+ SDL3_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager * manager, Uint32 rate);
+ SDL3_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager * manager);
+ SDL3_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager * manager);
+ SDL3_FRAMERATE_SCOPE Uint64 SDL_framerateDelay(FPSmanager * manager);
+
+ /* --- */
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL3_framerate_h */
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.c b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.c
new file mode 100644
index 0000000..1726d24
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.c
@@ -0,0 +1,3794 @@
+/*
+
+SDL3_gfxPrimitives.c: graphics primitives for SDL3 renderers
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#include
+#include
+#include
+#include
+
+#include "SDL3_gfxPrimitives.h"
+#include "SDL3_rotozoom.h"
+#include "SDL3_gfxPrimitives_font.h"
+
+/* ---- Pixel */
+
+/*!
+\brief Draw pixel in currently set color.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+
+\returns Returns true on success, false on failure.
+*/
+bool pixel(SDL_Renderer *renderer, float x, float y)
+{
+ return SDL_RenderPoint(renderer, x, y);
+}
+
+/*!
+\brief Draw pixel with blending enabled if a<255.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+\param color The color value of the pixel to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool pixelColor(SDL_Renderer * renderer, float x, float y, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return pixelRGBA(renderer, x, y, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw pixel with blending enabled if a<255.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the pixel.
+\param y Y (vertical) coordinate of the pixel.
+\param r The red color value of the pixel to draw.
+\param g The green color value of the pixel to draw.
+\param b The blue color value of the pixel to draw.
+\param a The alpha value of the pixel to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool pixelRGBA(SDL_Renderer * renderer, float x, float y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderPoint(renderer, x, y);
+ return result;
+}
+
+/*!
+\brief Draw pixel with blending enabled and using alpha weight on color.
+
+\param renderer The renderer to draw on.
+\param x The horizontal coordinate of the pixel.
+\param y The vertical position of the pixel.
+\param r The red color value of the pixel to draw.
+\param g The green color value of the pixel to draw.
+\param b The blue color value of the pixel to draw.
+\param a The alpha value of the pixel to draw.
+\param weight The weight multiplied into the alpha value of the pixel.
+
+\returns Returns true on success, false on failure.
+*/
+bool pixelRGBAWeight(SDL_Renderer * renderer, float x, float y, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint32 weight)
+{
+ /*
+ * Modify Alpha by weight
+ */
+ Uint32 ax = a;
+ ax = ((ax * weight) >> 8);
+ if (ax > 255) {
+ a = 255;
+ } else {
+ a = (Uint8)(ax & 0x000000ff);
+ }
+
+ return pixelRGBA(renderer, x, y, r, g, b, a);
+}
+
+/* ---- Hline */
+
+/*!
+\brief Draw horizontal line in currently set color
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+
+\returns Returns true on success, false on failure.
+*/
+bool hline(SDL_Renderer * renderer, float x1, float x2, float y)
+{
+ return SDL_RenderLine(renderer, x1, y, x2, y);;
+}
+
+
+/*!
+\brief Draw horizontal line with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param color The color value of the line to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool hlineColor(SDL_Renderer * renderer, float x1, float x2, float y, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return hlineRGBA(renderer, x1, x2, y, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw horizontal line with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool hlineRGBA(SDL_Renderer * renderer, float x1, float x2, float y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderLine(renderer, x1, y, x2, y);
+ return result;
+}
+
+/* ---- Vline */
+
+/*!
+\brief Draw vertical line in currently set color
+
+\param renderer The renderer to draw on.
+\param x X coordinate of points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+
+\returns Returns true on success, false on failure.
+*/
+bool vline(SDL_Renderer * renderer, float x, float y1, float y2)
+{
+ return SDL_RenderLine(renderer, x, y1, x, y2);;
+}
+
+/*!
+\brief Draw vertical line with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+\param color The color value of the line to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool vlineColor(SDL_Renderer * renderer, float x, float y1, float y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw vertical line with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the points of the line.
+\param y1 Y coordinate of the first point (i.e. top) of the line.
+\param y2 Y coordinate of the second point (i.e. bottom) of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool vlineRGBA(SDL_Renderer * renderer, float x, float y1, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderLine(renderer, x, y1, x, y2);
+ return result;
+}
+
+/* ---- Rectangle */
+
+/*!
+\brief Draw rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param color The color value of the rectangle to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool rectangleColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return rectangleRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param r The red value of the rectangle to draw.
+\param g The green value of the rectangle to draw.
+\param b The blue value of the rectangle to draw.
+\param a The alpha value of the rectangle to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool rectangleRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ float tmp;
+ SDL_FRect rect;
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Create destination rect
+ */
+ rect.x = x1;
+ rect.y = y1;
+ rect.w = x2 - x1;
+ rect.h = y2 - y1;
+
+ /*
+ * Draw
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderRect(renderer, &rect);
+ return result;
+}
+
+/* ---- Rounded Rectangle */
+
+/*!
+\brief Draw rounded-corner rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param rad The radius of the corner arc.
+\param color The color value of the rectangle to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool roundedRectangleColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return roundedRectangleRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rounded-corner rectangle with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the rectangle.
+\param y1 Y coordinate of the first point (i.e. top right) of the rectangle.
+\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
+\param rad The radius of the corner arc.
+\param r The red value of the rectangle to draw.
+\param g The green value of the rectangle to draw.
+\param b The blue value of the rectangle to draw.
+\param a The alpha value of the rectangle to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool roundedRectangleRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Sint32 result = 0;
+ float tmp;
+ float w, h;
+ float xx1, xx2;
+ float yy1, yy2;
+
+ /*
+ * Check renderer
+ */
+ if (renderer == NULL)
+ {
+ return false;
+ }
+
+ /*
+ * Check radius vor valid range
+ */
+ if (rad < 0) {
+ return false;
+ }
+
+ /*
+ * Special case - no rounding
+ */
+ if (rad <= 1) {
+ return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
+ }
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Calculate width&height
+ */
+ w = x2 - x1;
+ h = y2 - y1;
+
+ /*
+ * Maybe adjust radius
+ */
+ if ((rad * 2) > w)
+ {
+ rad = (Sint32) w / 2;
+ }
+ if ((rad * 2) > h)
+ {
+ rad = (Sint32) h / 2;
+ }
+
+ /*
+ * Draw corners
+ */
+ xx1 = x1 + rad;
+ xx2 = x2 - rad;
+ yy1 = y1 + rad;
+ yy2 = y2 - rad;
+ result &= arcRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a);
+ result &= arcRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a);
+ result &= arcRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a);
+ result &= arcRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a);
+
+ /*
+ * Draw lines
+ */
+ if (xx1 <= xx2) {
+ result &= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a);
+ result &= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a);
+ }
+ if (yy1 <= yy2) {
+ result &= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a);
+ result &= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a);
+ }
+
+ return result;
+}
+
+/* ---- Rounded Box */
+
+/*!
+\brief Draw rounded-corner box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param rad The radius of the corner arcs of the box.
+\param color The color value of the box to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool roundedBoxColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return roundedBoxRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw rounded-corner box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param rad The radius of the corner arcs of the box.
+\param r The red value of the box to draw.
+\param g The green value of the box to draw.
+\param b The blue value of the box to draw.
+\param a The alpha value of the box to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool roundedBoxRGBA(SDL_Renderer * renderer, float x1, float y1, float x2,
+ float y2, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ float w, h, r2, tmp;
+ float cx = 0;
+ float cy = rad;
+ float ocx = (float) 0xffff;
+ float ocy = (float) 0xffff;
+ float df = 1 - rad;
+ float d_e = 3;
+ float d_se = -2 * rad + 5;
+ float xpcx, xmcx, xpcy, xmcy;
+ float ypcy, ymcy, ypcx, ymcx;
+ float x, y, dx, dy;
+
+ /*
+ * Check destination renderer
+ */
+ if (renderer == NULL)
+ {
+ return false;
+ }
+
+ /*
+ * Check radius vor valid range
+ */
+ if (rad < 0) {
+ return false;
+ }
+
+ /*
+ * Special case - no rounding
+ */
+ if (rad <= 1) {
+ return boxRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
+ }
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Calculate width&height
+ */
+ w = x2 - x1 + 1;
+ h = y2 - y1 + 1;
+
+ /*
+ * Maybe adjust radius
+ */
+ r2 = rad + rad;
+ if (r2 > w)
+ {
+ rad = (Sint32) w / 2;
+ r2 = rad + rad;
+ }
+ if (r2 > h)
+ {
+ rad = (Sint32) h / 2;
+ }
+
+ /* Setup filled circle drawing for corners */
+ x = x1 + rad;
+ y = y1 + rad;
+ dx = x2 - x1 - rad - rad;
+ dy = y2 - y1 - rad - rad;
+
+ /*
+ * Set color
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw corners
+ */
+ do {
+ xpcx = x + cx;
+ xmcx = x - cx;
+ xpcy = x + cy;
+ xmcy = x - cy;
+ if (ocy != cy) {
+ if (cy > 0) {
+ ypcy = y + cy;
+ ymcy = y - cy;
+ result &= hline(renderer, xmcx, xpcx + dx, ypcy + dy);
+ result &= hline(renderer, xmcx, xpcx + dx, ymcy);
+ } else {
+ result &= hline(renderer, xmcx, xpcx + dx, y);
+ }
+ ocy = cy;
+ }
+ if (ocx != cx) {
+ if (cx != cy) {
+ if (cx > 0) {
+ ypcx = y + cx;
+ ymcx = y - cx;
+ result &= hline(renderer, xmcy, xpcy + dx, ymcx);
+ result &= hline(renderer, xmcy, xpcy + dx, ypcx + dy);
+ } else {
+ result &= hline(renderer, xmcy, xpcy + dx, y);
+ }
+ }
+ ocx = cx;
+ }
+
+ /*
+ * Update
+ */
+ if (df < 0) {
+ df += d_e;
+ d_e += 2;
+ d_se += 2;
+ } else {
+ df += d_se;
+ d_e += 2;
+ d_se += 4;
+ cy--;
+ }
+ cx++;
+ } while (cx <= cy);
+
+ /* Inside */
+ if (dx > 0 && dy > 0) {
+ result &= boxRGBA(renderer, x1, y1 + rad + 1, x2, y2 - rad, r, g, b, a);
+ }
+
+ return (result);
+}
+
+/* ---- Box */
+
+/*!
+\brief Draw box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param color The color value of the box to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool boxColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw box (filled rectangle) with blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. top right) of the box.
+\param y1 Y coordinate of the first point (i.e. top right) of the box.
+\param x2 X coordinate of the second point (i.e. bottom left) of the box.
+\param y2 Y coordinate of the second point (i.e. bottom left) of the box.
+\param r The red value of the box to draw.
+\param g The green value of the box to draw.
+\param b The blue value of the box to draw.
+\param a The alpha value of the box to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool boxRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ float tmp;
+ SDL_FRect rect;
+
+ /*
+ * Test for special cases of straight lines or single point
+ */
+ if (x1 == x2) {
+ if (y1 == y2) {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ }
+ } else {
+ if (y1 == y2) {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ }
+ }
+
+ /*
+ * Swap x1, x2 if required
+ */
+ if (x1 > x2) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ }
+
+ /*
+ * Swap y1, y2 if required
+ */
+ if (y1 > y2) {
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ }
+
+ /*
+ * Create destination rect
+ */
+ rect.x = x1;
+ rect.y = y1;
+ rect.w = x2 - x1 + 1;
+ rect.h = y2 - y1 + 1;
+
+ /*
+ * Draw
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderFillRect(renderer, &rect);
+ return result;
+}
+
+/* ----- Line */
+
+/*!
+\brief Draw line with alpha blending using the currently set color.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+
+\returns Returns true on success, false on failure.
+*/
+bool line(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)
+{
+ /*
+ * Draw
+ */
+ return SDL_RenderLine(renderer, x1, y1, x2, y2);
+}
+
+/*!
+\brief Draw line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the seond point of the line.
+\param color The color value of the line to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool lineColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+\param r The red value of the line to draw.
+\param g The green value of the line to draw.
+\param b The blue value of the line to draw.
+\param a The alpha value of the line to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool lineRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ /*
+ * Draw
+ */
+ bool result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+ result &= SDL_RenderLine(renderer, x1, y1, x2, y2);
+ return result;
+}
+
+/* ---- AA Line */
+
+#define AAlevels 256
+#define AAbits 8
+
+/*!
+\brief Internal function to draw anti-aliased line with alpha blending and endpoint control.
+
+This implementation of the Wu antialiasing code is based on Mike Abrash's
+DDJ article which was reprinted as Chapter 42 of his Graphics Programming
+Black Book, but has been optimized to work with SDL and utilizes 32-bit
+fixed-point arithmetic by A. Schiffler. The endpoint control allows the
+supression to draw the last pixel useful for rendering continous aa-lines
+with alpha<255.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param r The red value of the aa-line to draw.
+\param g The green value of the aa-line to draw.
+\param b The blue value of the aa-line to draw.
+\param a The alpha value of the aa-line to draw.
+\param draw_endpoint Flag indicating if the endpoint should be drawn; draw if non-zero.
+
+\returns Returns true on success, false on failure.
+*/
+bool _aalineRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool draw_endpoint)
+{
+ float xx0, yy0, xx1, yy1;
+ bool result;
+ Uint32 intshift, erracc, erradj;
+ Uint32 erracctmp, wgt;
+ Sint32 dx, dy, tmp, xdir, y0p1, x0pxdir;
+
+ /*
+ * Keep on working with 32bit numbers
+ */
+ xx0 = x1;
+ yy0 = y1;
+ xx1 = x2;
+ yy1 = y2;
+
+ /*
+ * Reorder points to make dy positive
+ */
+ if (yy0 > yy1) {
+ tmp = yy0;
+ yy0 = yy1;
+ yy1 = tmp;
+ tmp = xx0;
+ xx0 = xx1;
+ xx1 = tmp;
+ }
+
+ /*
+ * Calculate distance
+ */
+ dx = xx1 - xx0;
+ dy = yy1 - yy0;
+
+ /*
+ * Adjust for negative dx and set xdir
+ */
+ if (dx >= 0) {
+ xdir = 1;
+ } else {
+ xdir = -1;
+ dx = (-dx);
+ }
+
+ /*
+ * Check for special cases
+ */
+ if (dx == 0) {
+ /*
+ * Vertical line
+ */
+ if (draw_endpoint)
+ {
+ return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
+ } else {
+ if (dy > 0) {
+ return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a));
+ } else {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ }
+ }
+ } else if (dy == 0) {
+ /*
+ * Horizontal line
+ */
+ if (draw_endpoint)
+ {
+ return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
+ } else {
+ if (dx > 0) {
+ return (hlineRGBA(renderer, xx0, xx0+(xdir*dx), y1, r, g, b, a));
+ } else {
+ return (pixelRGBA(renderer, x1, y1, r, g, b, a));
+ }
+ }
+ } else if ((dx == dy) && (draw_endpoint)) {
+ /*
+ * Diagonal line (with endpoint)
+ */
+ return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a));
+ }
+
+
+ /*
+ * Line is not horizontal, vertical or diagonal (with endpoint)
+ */
+ result = true;
+
+ /*
+ * Zero accumulator
+ */
+ erracc = 0;
+
+ /*
+ * # of bits by which to shift erracc to get intensity level
+ */
+ intshift = 32 - AAbits;
+
+ /*
+ * Draw the initial pixel in the foreground color
+ */
+ result &= pixelRGBA(renderer, x1, y1, r, g, b, a);
+
+ /*
+ * x-major or y-major?
+ */
+ if (dy > dx) {
+
+ /*
+ * y-major. Calculate 16-bit fixed point fractional part of a pixel that
+ * X advances every time Y advances 1 pixel, truncating the result so that
+ * we won't overrun the endpoint along the X axis
+ */
+ /*
+ * Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy;
+ */
+ erradj = ((dx << 16) / dy) << 16;
+
+ /*
+ * draw all pixels other than the first and last
+ */
+ x0pxdir = xx0 + xdir;
+ while (--dy) {
+ erracctmp = erracc;
+ erracc += erradj;
+ if (erracc <= erracctmp) {
+ /*
+ * rollover in error accumulator, x coord advances
+ */
+ xx0 = x0pxdir;
+ x0pxdir += xdir;
+ }
+ yy0++; /* y-major so always advance Y */
+
+ /*
+ * the AAbits most significant bits of erracc give us the intensity
+ * weighting for this pixel, and the complement of the weighting for
+ * the paired pixel.
+ */
+ wgt = (erracc >> intshift) & 255;
+ result &= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
+ result &= pixelRGBAWeight (renderer, x0pxdir, yy0, r, g, b, a, wgt);
+ }
+
+ } else {
+
+ /*
+ * x-major line. Calculate 16-bit fixed-point fractional part of a pixel
+ * that Y advances each time X advances 1 pixel, truncating the result so
+ * that we won't overrun the endpoint along the X axis.
+ */
+ /*
+ * Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx;
+ */
+ erradj = ((dy << 16) / dx) << 16;
+
+ /*
+ * draw all pixels other than the first and last
+ */
+ y0p1 = yy0 + 1;
+ while (--dx) {
+
+ erracctmp = erracc;
+ erracc += erradj;
+ if (erracc <= erracctmp) {
+ /*
+ * Accumulator turned over, advance y
+ */
+ yy0 = y0p1;
+ y0p1++;
+ }
+ xx0 += xdir; /* x-major so always advance X */
+ /*
+ * the AAbits most significant bits of erracc give us the intensity
+ * weighting for this pixel, and the complement of the weighting for
+ * the paired pixel.
+ */
+ wgt = (erracc >> intshift) & 255;
+ result &= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
+ result &= pixelRGBAWeight (renderer, xx0, y0p1, r, g, b, a, wgt);
+ }
+ }
+
+ /*
+ * Do we have to draw the endpoint
+ */
+ if (draw_endpoint) {
+ /*
+ * Draw final pixel, always exactly intersected by the line and doesn't
+ * need to be weighted.
+ */
+ result &= pixelRGBA (renderer, x2, y2, r, g, b, a);
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw anti-aliased line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param color The color value of the aa-line to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool aalineColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _aalineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3], true);
+}
+
+/*!
+\brief Draw anti-aliased line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-line.
+\param y1 Y coordinate of the first point of the aa-line.
+\param x2 X coordinate of the second point of the aa-line.
+\param y2 Y coordinate of the second point of the aa-line.
+\param r The red value of the aa-line to draw.
+\param g The green value of the aa-line to draw.
+\param b The blue value of the aa-line to draw.
+\param a The alpha value of the aa-line to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool aalineRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a, true);
+}
+
+/* ----- Circle */
+
+/*!
+\brief Draw circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the circle.
+\param y Y coordinate of the center of the circle.
+\param rad Radius in pixels of the circle.
+\param color The color value of the circle to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool circleColor(SDL_Renderer * renderer, float x, float y, float rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return ellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the circle.
+\param y Y coordinate of the center of the circle.
+\param rad Radius in pixels of the circle.
+\param r The red value of the circle to draw.
+\param g The green value of the circle to draw.
+\param b The blue value of the circle to draw.
+\param a The alpha value of the circle to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool circleRGBA(SDL_Renderer * renderer, float x, float y, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return ellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
+}
+
+/* ----- Arc */
+
+/*!
+\brief Arc with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the arc.
+\param y Y coordinate of the center of the arc.
+\param rad Radius in pixels of the arc.
+\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
+\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
+\param color The color value of the arc to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool arcColor(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return arcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Arc with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the arc.
+\param y Y coordinate of the center of the arc.
+\param rad Radius in pixels of the arc.
+\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
+\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
+\param r The red value of the arc to draw.
+\param g The green value of the arc to draw.
+\param b The blue value of the arc to draw.
+\param a The alpha value of the arc to draw.
+
+\returns Returns true on success, false on failure.
+*/
+/* TODO: rewrite algorithm; arc endpoints are not always drawn */
+bool arcRGBA(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ float cx = 0;
+ float cy = rad;
+ float df = 1 - rad;
+ float d_e = 3;
+ float d_se = -2 * rad + 5;
+ float xpcx, xmcx, xpcy, xmcy;
+ float ypcy, ymcy, ypcx, ymcx;
+ Uint8 drawoct;
+ Sint32 startoct, endoct, oct, stopval_start = 0, stopval_end = 0;
+ double dstart, dend, temp = 0.;
+
+ /*
+ * Sanity check radius
+ */
+ if (rad < 0) {
+ return (false);
+ }
+
+ /*
+ * Special case for rad=0 - draw a point
+ */
+ if (rad == 0) {
+ return (pixelRGBA(renderer, x, y, r, g, b, a));
+ }
+
+ /*
+ Octant labeling
+
+ \ 5 | 6 /
+ \ | /
+ 4 \ | / 7
+ \|/
+ ------+------ +x
+ /|\
+ 3 / | \ 0
+ / | \
+ / 2 | 1 \
+ +y
+
+ Initially reset bitmask to 0x00000000
+ the set whether or not to keep drawing a given octant.
+ For example: 0x00111100 means we're drawing in octants 2-5
+ */
+ drawoct = 0;
+
+ /*
+ * Fixup angles
+ */
+ start %= 360;
+ end %= 360;
+ /* 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0. */
+ while (start < 0) start += 360;
+ while (end < 0) end += 360;
+ start %= 360;
+ end %= 360;
+
+ /* now, we find which octants we're drawing in. */
+ startoct = start / 45;
+ endoct = end / 45;
+ oct = startoct - 1;
+
+ /* stopval_start, stopval_end; what values of cx to stop at. */
+ do {
+ oct = (oct + 1) % 8;
+
+ if (oct == startoct) {
+ /* need to compute stopval_start for this octant. Look at picture above if this is unclear */
+ dstart = (double)start;
+ switch (oct)
+ {
+ case 0:
+ case 3:
+ temp = sin(dstart * M_PI / 180.);
+ break;
+ case 1:
+ case 6:
+ temp = cos(dstart * M_PI / 180.);
+ break;
+ case 2:
+ case 5:
+ temp = -cos(dstart * M_PI / 180.);
+ break;
+ case 4:
+ case 7:
+ temp = -sin(dstart * M_PI / 180.);
+ break;
+ default:
+ break;
+ }
+ temp *= rad;
+ stopval_start = (int)temp;
+
+ /*
+ This isn't arbitrary, but requires graph paper to explain well.
+ The basic idea is that we're always changing drawoct after we draw, so we
+ stop immediately after we render the last sensible pixel at x = ((int)temp).
+ and whether to draw in this octant initially
+ */
+ if (oct % 2) drawoct |= (1 << oct); /* this is basically like saying drawoct[oct] = true, if drawoct were a bool array */
+ else drawoct &= 255 - (1 << oct); /* this is basically like saying drawoct[oct] = false */
+ }
+ if (oct == endoct) {
+ /* need to compute stopval_end for this octant */
+ dend = (double)end;
+ switch (oct)
+ {
+ case 0:
+ case 3:
+ temp = sin(dend * M_PI / 180);
+ break;
+ case 1:
+ case 6:
+ temp = cos(dend * M_PI / 180);
+ break;
+ case 2:
+ case 5:
+ temp = -cos(dend * M_PI / 180);
+ break;
+ case 4:
+ case 7:
+ temp = -sin(dend * M_PI / 180);
+ break;
+ default:
+ break;
+ }
+ temp *= rad;
+ stopval_end = (int)temp;
+
+ /* and whether to draw in this octant initially */
+ if (startoct == endoct) {
+ /* note: we start drawing, stop, then start again in this case */
+ /* otherwise: we only draw in this octant, so initialize it to false, it will get set back to true */
+ if (start > end) {
+ /* unfortunately, if we're in the same octant and need to draw over the whole circle, */
+ /* we need to set the rest to true, because the while loop will end at the bottom. */
+ drawoct = 255;
+ } else {
+ drawoct &= 255 - (1 << oct);
+ }
+ }
+ else if (oct % 2) drawoct &= 255 - (1 << oct);
+ else drawoct |= (1 << oct);
+ } else if (oct != startoct) { /* already verified that it's != endoct */
+ drawoct |= (1 << oct); /* draw this entire segment */
+ }
+ } while (oct != endoct);
+
+ /* so now we have what octants to draw and when to draw them. all that's left is the actual raster code. */
+
+ /*
+ * Set color
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Draw arc
+ */
+ do {
+ ypcy = y + cy;
+ ymcy = y - cy;
+ if (cx > 0) {
+ xpcx = x + cx;
+ xmcx = x - cx;
+
+ /* always check if we're drawing a certain octant before adding a pixel to that octant. */
+ if (drawoct & 4) result &= pixel(renderer, xmcx, ypcy);
+ if (drawoct & 2) result &= pixel(renderer, xpcx, ypcy);
+ if (drawoct & 32) result &= pixel(renderer, xmcx, ymcy);
+ if (drawoct & 64) result &= pixel(renderer, xpcx, ymcy);
+ } else {
+ if (drawoct & 96) result &= pixel(renderer, x, ymcy);
+ if (drawoct & 6) result &= pixel(renderer, x, ypcy);
+ }
+
+ xpcy = x + cy;
+ xmcy = x - cy;
+ if (cx > 0 && cx != cy) {
+ ypcx = y + cx;
+ ymcx = y - cx;
+ if (drawoct & 8) result &= pixel(renderer, xmcy, ypcx);
+ if (drawoct & 1) result &= pixel(renderer, xpcy, ypcx);
+ if (drawoct & 16) result &= pixel(renderer, xmcy, ymcx);
+ if (drawoct & 128) result &= pixel(renderer, xpcy, ymcx);
+ } else if (cx == 0) {
+ if (drawoct & 24) result &= pixel(renderer, xmcy, y);
+ if (drawoct & 129) result &= pixel(renderer, xpcy, y);
+ }
+
+ /*
+ * Update whether we're drawing an octant
+ */
+ if (stopval_start == cx) {
+ /* works like an on-off switch. */
+ /* This is just in case start & end are in the same octant. */
+ if (drawoct & (1 << startoct)) drawoct &= 255 - (1 << startoct);
+ else drawoct |= (1 << startoct);
+ }
+ if (stopval_end == cx) {
+ if (drawoct & (1 << endoct)) drawoct &= 255 - (1 << endoct);
+ else drawoct |= (1 << endoct);
+ }
+
+ /*
+ * Update pixels
+ */
+ if (df < 0) {
+ df += d_e;
+ d_e += 2;
+ d_se += 2;
+ } else {
+ df += d_se;
+ d_e += 2;
+ d_se += 4;
+ cy--;
+ }
+ cx++;
+ } while (cx <= cy);
+
+ return (result);
+}
+
+/* ----- AA Circle */
+
+/*!
+\brief Draw anti-aliased circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-circle.
+\param y Y coordinate of the center of the aa-circle.
+\param rad Radius in pixels of the aa-circle.
+\param color The color value of the aa-circle to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool aacircleColor(SDL_Renderer * renderer, float x, float y, float rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-circle.
+\param y Y coordinate of the center of the aa-circle.
+\param rad Radius in pixels of the aa-circle.
+\param r The red value of the aa-circle to draw.
+\param g The green value of the aa-circle to draw.
+\param b The blue value of the aa-circle to draw.
+\param a The alpha value of the aa-circle to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool aacircleRGBA(SDL_Renderer * renderer, float x, float y, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ /*
+ * Draw
+ */
+ return aaellipseRGBA(renderer, x, y, rad, rad, r, g, b, a);
+}
+
+/* ----- Ellipse */
+
+/*!
+\brief Internal function to draw pixels or lines in 4 quadrants.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the quadrant.
+\param y Y coordinate of the center of the quadrant.
+\param dx X offset in pixels of the corners of the quadrant.
+\param dy Y offset in pixels of the corners of the quadrant.
+\param f Flag indicating if the quadrant should be filled (1) or not (0).
+
+\returns Returns true on success, false on failure.
+*/
+bool _drawQuadrants(SDL_Renderer * renderer, float x, float y, float dx, float dy, bool f)
+{
+ bool result = true;
+ float xpdx, xmdx;
+ float ypdy, ymdy;
+
+ if (dx == 0) {
+ if (dy == 0) {
+ result &= pixel(renderer, x, y);
+ } else {
+ ypdy = y + dy;
+ ymdy = y - dy;
+ if (f) {
+ result &= vline(renderer, x, ymdy, ypdy);
+ } else {
+ result &= pixel(renderer, x, ypdy);
+ result &= pixel(renderer, x, ymdy);
+ }
+ }
+ } else {
+ xpdx = x + dx;
+ xmdx = x - dx;
+ ypdy = y + dy;
+ ymdy = y - dy;
+ if (f) {
+ result &= vline(renderer, xpdx, ymdy, ypdy);
+ result &= vline(renderer, xmdx, ymdy, ypdy);
+ } else {
+ result &= pixel(renderer, xpdx, ypdy);
+ result &= pixel(renderer, xmdx, ypdy);
+ result &= pixel(renderer, xpdx, ymdy);
+ result &= pixel(renderer, xmdx, ymdy);
+ }
+ }
+
+ return result;
+}
+
+/*!
+\brief Internal function to draw ellipse or filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the ellipse.
+\param y Y coordinate of the center of the ellipse.
+\param rx Horizontal radius in pixels of the ellipse.
+\param ry Vertical radius in pixels of the ellipse.
+\param r The red value of the ellipse to draw.
+\param g The green value of the ellipse to draw.
+\param b The blue value of the ellipse to draw.
+\param a The alpha value of the ellipse to draw.
+\param f Flag indicating if the ellipse should be filled (1) or not (0).
+
+\returns Returns true on success, false on failure.
+*/
+#define DEFAULT_ELLIPSE_OVERSCAN 4
+bool _ellipseRGBA(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool f)
+{
+ bool result;
+ Sint32 rxi, ryi;
+ Sint32 rx2, ry2, rx22, ry22;
+ Sint32 error;
+ Sint32 curX, curY, curXp1, curYm1;
+ Sint32 scrX, scrY, oldX, oldY;
+ Sint32 deltaX, deltaY;
+ Sint32 ellipseOverscan;
+
+ /*
+ * Sanity check radii
+ */
+ if ((rx < 0) || (ry < 0)) {
+ return (false);
+ }
+
+ /*
+ * Set color
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ /*
+ * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel
+ */
+ if (rx == 0) {
+ if (ry == 0) {
+ return (pixel(renderer, x, y));
+ } else {
+ return (vline(renderer, x, y - ry, y + ry));
+ }
+ } else {
+ if (ry == 0) {
+ return (hline(renderer, x - rx, x + rx, y));
+ }
+ }
+
+ /*
+ * Special case for radii > 0 and < 1
+ */
+ if (rx > 0 && rx < 1) {
+ rx = 1.0f;
+ }
+
+ if (ry > 0 && ry < 1) {
+ ry = 1.0f;
+ }
+
+ /*
+ * Adjust overscan
+ */
+ rxi = rx;
+ ryi = ry;
+ if (rxi >= 512 || ryi >= 512)
+ {
+ ellipseOverscan = DEFAULT_ELLIPSE_OVERSCAN / 4;
+ }
+ else if (rxi >= 256 || ryi >= 256)
+ {
+ ellipseOverscan = DEFAULT_ELLIPSE_OVERSCAN / 2;
+ }
+ else
+ {
+ ellipseOverscan = DEFAULT_ELLIPSE_OVERSCAN / 1;
+ }
+
+ /*
+ * Top/bottom center points.
+ */
+ oldX = scrX = 0;
+ oldY = scrY = ryi;
+ result &= _drawQuadrants(renderer, x, y, 0, ry, f);
+
+ /* Midpoint ellipse algorithm with overdraw */
+ rxi *= ellipseOverscan;
+ ryi *= ellipseOverscan;
+ rx2 = rxi * rxi;
+ rx22 = rx2 + rx2;
+ ry2 = ryi * ryi;
+ ry22 = ry2 + ry2;
+ curX = 0;
+ curY = ryi;
+ deltaX = 0;
+ deltaY = rx22 * curY;
+
+ /* Points in segment 1 */
+ error = ry2 - rx2 * ryi + rx2 / 4;
+ while (deltaX <= deltaY)
+ {
+ curX++;
+ deltaX += ry22;
+
+ error += deltaX + ry2;
+ if (error >= 0)
+ {
+ curY--;
+ deltaY -= rx22;
+ error -= deltaY;
+ }
+
+ scrX = curX / ellipseOverscan;
+ scrY = curY / ellipseOverscan;
+ if ((scrX != oldX && scrY == oldY) || (scrX != oldX && scrY != oldY)) {
+ result &= _drawQuadrants(renderer, x, y, scrX, scrY, f);
+ oldX = scrX;
+ oldY = scrY;
+ }
+ }
+
+ /* Points in segment 2 */
+ if (curY > 0)
+ {
+ curXp1 = curX + 1;
+ curYm1 = curY - 1;
+ error = ry2 * curX * curXp1 + ((ry2 + 3) / 4) + rx2 * curYm1 * curYm1 - rx2 * ry2;
+ while (curY > 0)
+ {
+ curY--;
+ deltaY -= rx22;
+
+ error += rx2;
+ error -= deltaY;
+
+ if (error <= 0)
+ {
+ curX++;
+ deltaX += ry22;
+ error += deltaX;
+ }
+
+ scrX = curX / ellipseOverscan;
+ scrY = curY / ellipseOverscan;
+ if ((scrX != oldX && scrY == oldY) || (scrX != oldX && scrY != oldY)) {
+ oldY--;
+ for (;oldY >= scrY; oldY--) {
+ result &= _drawQuadrants(renderer, x, y, scrX, oldY, f);
+ /* prevent overdraw */
+ if (f) {
+ oldY = scrY - 1;
+ }
+ }
+ oldX = scrX;
+ oldY = scrY;
+ }
+ }
+
+ /* Remaining points in vertical */
+ if (!f) {
+ oldY--;
+ for (;oldY >= 0; oldY--) {
+ result &= _drawQuadrants(renderer, x, y, scrX, oldY, f);
+ }
+ }
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the ellipse.
+\param y Y coordinate of the center of the ellipse.
+\param rx Horizontal radius in pixels of the ellipse.
+\param ry Vertical radius in pixels of the ellipse.
+\param color The color value of the ellipse to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool ellipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3], false);
+}
+
+/*!
+\brief Draw ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the ellipse.
+\param y Y coordinate of the center of the ellipse.
+\param rx Horizontal radius in pixels of the ellipse.
+\param ry Vertical radius in pixels of the ellipse.
+\param r The red value of the ellipse to draw.
+\param g The green value of the ellipse to draw.
+\param b The blue value of the ellipse to draw.
+\param a The alpha value of the ellipse to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool ellipseRGBA(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _ellipseRGBA(renderer, x, y, rx, ry, r, g, b, a, false);
+}
+
+/* ----- Filled Circle */
+
+/*!
+\brief Draw filled circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled circle.
+\param y Y coordinate of the center of the filled circle.
+\param rad Radius in pixels of the filled circle.
+\param color The color value of the filled circle to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool filledCircleColor(SDL_Renderer * renderer, float x, float y, float rad, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw filled circle with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled circle.
+\param y Y coordinate of the center of the filled circle.
+\param rad Radius in pixels of the filled circle.
+\param r The red value of the filled circle to draw.
+\param g The green value of the filled circle to draw.
+\param b The blue value of the filled circle to draw.
+\param a The alpha value of the filled circle to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledCircleRGBA(SDL_Renderer * renderer, float x, float y, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _ellipseRGBA(renderer, x, y, rad, rad, r, g ,b, a, true);
+}
+
+
+/* ----- AA Ellipse */
+
+/* Windows targets do not have lrint, so provide a local inline version */
+#if defined(_MSC_VER) && _MSC_VER < 1920
+/* Detect 64bit and use intrinsic version */
+#ifdef _M_X64
+#include
+static __inline long
+ lrint(float f)
+{
+ return _mm_cvtss_si32(_mm_load_ss(&f));
+}
+#elif defined(_M_IX86)
+__inline long int
+ lrint (double flt)
+{
+ int intgr;
+ _asm
+ {
+ fld flt
+ fistp intgr
+ };
+ return intgr;
+}
+#elif defined(_M_ARM)
+#include
+#pragma warning(push)
+#pragma warning(disable: 4716)
+__declspec(naked) long int
+ lrint (double flt)
+{
+ __emit(0xEC410B10); // fmdrr d0, r0, r1
+ __emit(0xEEBD0B40); // ftosid s0, d0
+ __emit(0xEE100A10); // fmrs r0, s0
+ __emit(0xE12FFF1E); // bx lr
+}
+#pragma warning(pop)
+#else
+#error lrint needed for MSVC on non X86/AMD64/ARM targets.
+#endif
+#endif
+
+/*!
+\brief Draw anti-aliased ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-ellipse.
+\param y Y coordinate of the center of the aa-ellipse.
+\param rx Horizontal radius in pixels of the aa-ellipse.
+\param ry Vertical radius in pixels of the aa-ellipse.
+\param color The color value of the aa-ellipse to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool aaellipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return aaellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw anti-aliased ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the aa-ellipse.
+\param y Y coordinate of the center of the aa-ellipse.
+\param rx Horizontal radius in pixels of the aa-ellipse.
+\param ry Vertical radius in pixels of the aa-ellipse.
+\param r The red value of the aa-ellipse to draw.
+\param g The green value of the aa-ellipse to draw.
+\param b The blue value of the aa-ellipse to draw.
+\param a The alpha value of the aa-ellipse to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool aaellipseRGBA(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ Sint32 i;
+ Sint32 a2, b2, ds, dt, dxt, t, s, d;
+ float xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2;
+ float cp;
+ double sab;
+ Uint8 weight, iweight;
+
+ /*
+ * Sanity check radii
+ */
+ if ((rx < 0) || (ry < 0)) {
+ return (false);
+ }
+
+ /*
+ * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel
+ */
+ if (rx == 0) {
+ if (ry == 0) {
+ return (pixelRGBA(renderer, x, y, r, g, b, a));
+ } else {
+ return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
+ }
+ } else {
+ if (ry == 0) {
+ return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
+ }
+ }
+
+ /* Variable setup */
+ a2 = rx * rx;
+ b2 = ry * ry;
+
+ ds = 2 * a2;
+ dt = 2 * b2;
+
+ xc2 = 2 * x;
+ yc2 = 2 * y;
+
+ sab = sqrt((double)(a2 + b2));
+ od = (float)lrint(sab*0.01) + 1; /* introduce some overdraw */
+ dxt = (float)lrint((double)a2 / sab) + od;
+
+ t = 0;
+ s = -2 * a2 * ry;
+ d = 0;
+
+ xp = x;
+ yp = y - ry;
+
+ /* Draw */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+
+ /* "End points" */
+ result &= pixelRGBA(renderer, xp, yp, r, g, b, a);
+ result &= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a);
+ result &= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a);
+ result &= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a);
+
+ for (i = 1; i <= dxt; i++) {
+ xp--;
+ d += t - b2;
+
+ if (d >= 0)
+ ys = yp - 1;
+ else if ((d - s - a2) > 0) {
+ if ((2 * d - s - a2) >= 0)
+ ys = yp + 1;
+ else {
+ ys = yp;
+ yp++;
+ d -= s + a2;
+ s += ds;
+ }
+ } else {
+ yp++;
+ ys = yp + 1;
+ d -= s + a2;
+ s += ds;
+ }
+
+ t -= dt;
+
+ /* Calculate alpha */
+ if (s != 0) {
+ cp = (float) abs(d) / (float) abs(s);
+ if (cp > 1.0) {
+ cp = 1.0;
+ }
+ } else {
+ cp = 1.0;
+ }
+
+ /* Calculate weights */
+ weight = (Uint8) (cp * 255);
+ iweight = 255 - weight;
+
+ /* Upper half */
+ xx = xc2 - xp;
+ result &= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
+ result &= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
+
+ result &= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight);
+ result &= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight);
+
+ /* Lower half */
+ yy = yc2 - yp;
+ result &= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
+ result &= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
+
+ yy = yc2 - ys;
+ result &= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight);
+ result &= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
+ }
+
+ /* Replaces original approximation code dyt = abs(yp - yc); */
+ dyt = (float)lrint((double)b2 / sab ) + od;
+
+ for (i = 1; i <= dyt; i++) {
+ yp++;
+ d -= s + a2;
+
+ if (d <= 0)
+ xs = xp + 1;
+ else if ((d + t - b2) < 0) {
+ if ((2 * d + t - b2) <= 0)
+ xs = xp - 1;
+ else {
+ xs = xp;
+ xp--;
+ d += t - b2;
+ t -= dt;
+ }
+ } else {
+ xp--;
+ xs = xp - 1;
+ d += t - b2;
+ t -= dt;
+ }
+
+ s += ds;
+
+ /* Calculate alpha */
+ if (t != 0) {
+ cp = (float) abs(d) / (float) abs(t);
+ if (cp > 1.0) {
+ cp = 1.0;
+ }
+ } else {
+ cp = 1.0;
+ }
+
+ /* Calculate weight */
+ weight = (Uint8) (cp * 255);
+ iweight = 255 - weight;
+
+ /* Left half */
+ xx = xc2 - xp;
+ yy = yc2 - yp;
+ result &= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
+ result &= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
+
+ result &= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
+ result &= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
+
+ /* Right half */
+ xx = xc2 - xs;
+ result &= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight);
+ result &= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight);
+
+ result &= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight);
+ result &= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
+ }
+
+ return (result);
+}
+
+/* ---- Filled Ellipse */
+
+/*!
+\brief Draw filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled ellipse.
+\param y Y coordinate of the center of the filled ellipse.
+\param rx Horizontal radius in pixels of the filled ellipse.
+\param ry Vertical radius in pixels of the filled ellipse.
+\param color The color value of the filled ellipse to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool filledEllipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3], true);
+}
+
+/*!
+\brief Draw filled ellipse with blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled ellipse.
+\param y Y coordinate of the center of the filled ellipse.
+\param rx Horizontal radius in pixels of the filled ellipse.
+\param ry Vertical radius in pixels of the filled ellipse.
+\param r The red value of the filled ellipse to draw.
+\param g The green value of the filled ellipse to draw.
+\param b The blue value of the filled ellipse to draw.
+\param a The alpha value of the filled ellipse to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledEllipseRGBA(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _ellipseRGBA(renderer, x, y, rx, ry, r, g, b, a, true);
+}
+
+/* ----- Pie */
+
+/*!
+\brief Internal float (low-speed) pie-calc implementation by drawing polygons.
+
+Note: Determines vertex array and uses polygon or filledPolygon drawing routines to render.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param r The red value of the pie to draw.
+\param g The green value of the pie to draw.
+\param b The blue value of the pie to draw.
+\param a The alpha value of the pie to draw.
+\param filled Flag indicating if the pie should be filled (=1) or not (=0).
+
+\returns Returns true on success, false on failure.
+*/
+/* TODO: rewrite algorithm; pie is not always accurate */
+bool _pieRGBA(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool filled)
+{
+ bool result;
+ double angle, start_angle, end_angle;
+ double deltaAngle;
+ double dr;
+ Sint32 numpoints, i;
+ float *vx, *vy;
+
+ /*
+ * Sanity check radii
+ */
+ if (rad < 0) {
+ return (false);
+ }
+
+ /*
+ * Fixup angles
+ */
+ start = start % 360;
+ end = end % 360;
+
+ /*
+ * Special case for rad=0 - draw a point
+ */
+ if (rad == 0) {
+ return (pixelRGBA(renderer, x, y, r, g, b, a));
+ }
+
+ /*
+ * Variable setup
+ */
+ dr = (double) rad;
+ deltaAngle = 3.0 / dr;
+ start_angle = (double) start *(2.0 * M_PI / 360.0);
+ end_angle = (double) end *(2.0 * M_PI / 360.0);
+ if (start > end) {
+ end_angle += (2.0 * M_PI);
+ }
+
+ /* We will always have at least 2 points */
+ numpoints = 2;
+
+ /* Count points (rather than calculating it) */
+ angle = start_angle;
+ while (angle < end_angle) {
+ angle += deltaAngle;
+ numpoints++;
+ }
+
+ /* Allocate combined vertex array */
+ vx = vy = (float *) malloc(2 * sizeof(float) * numpoints);
+ if (vx == NULL) {
+ return (false);
+ }
+
+ /* Update point to start of vy */
+ vy += numpoints;
+
+ /* Center */
+ vx[0] = x;
+ vy[0] = y;
+
+ /* First vertex */
+ angle = start_angle;
+ vx[1] = x + (int) (dr * cos(angle));
+ vy[1] = y + (int) (dr * sin(angle));
+
+ if (numpoints<3)
+ {
+ result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a);
+ }
+ else
+ {
+ /* Calculate other vertices */
+ i = 2;
+ angle = start_angle;
+ while (angle < end_angle) {
+ angle += deltaAngle;
+ if (angle>end_angle)
+ {
+ angle = end_angle;
+ }
+ vx[i] = x + (int) (dr * cos(angle));
+ vy[i] = y + (int) (dr * sin(angle));
+ i++;
+ }
+
+ /* Draw */
+ if (filled) {
+ result = filledPolygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
+ } else {
+ result = polygonRGBA(renderer, vx, vy, numpoints, r, g, b, a);
+ }
+ }
+
+ /* Free combined vertex array */
+ free(vx);
+
+ return (result);
+}
+
+/*!
+\brief Draw pie (outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param color The color value of the pie to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool pieColor(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], false);
+}
+
+/*!
+\brief Draw pie (outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the pie.
+\param y Y coordinate of the center of the pie.
+\param rad Radius in pixels of the pie.
+\param start Starting radius in degrees of the pie.
+\param end Ending radius in degrees of the pie.
+\param r The red value of the pie to draw.
+\param g The green value of the pie to draw.
+\param b The blue value of the pie to draw.
+\param a The alpha value of the pie to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool pieRGBA(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, false);
+}
+
+/*!
+\brief Draw filled pie with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled pie.
+\param y Y coordinate of the center of the filled pie.
+\param rad Radius in pixels of the filled pie.
+\param start Starting radius in degrees of the filled pie.
+\param end Ending radius in degrees of the filled pie.
+\param color The color value of the filled pie to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool filledPieColor(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], true);
+}
+
+/*!
+\brief Draw filled pie with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x X coordinate of the center of the filled pie.
+\param y Y coordinate of the center of the filled pie.
+\param rad Radius in pixels of the filled pie.
+\param start Starting radius in degrees of the filled pie.
+\param end Ending radius in degrees of the filled pie.
+\param r The red value of the filled pie to draw.
+\param g The green value of the filled pie to draw.
+\param b The blue value of the filled pie to draw.
+\param a The alpha value of the filled pie to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledPieRGBA(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, true);
+}
+
+/* ------ Trigon */
+
+/*!
+\brief Draw trigon (triangle outline) with alpha blending.
+
+Note: Creates vertex array and uses polygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the trigon.
+\param y1 Y coordinate of the first point of the trigon.
+\param x2 X coordinate of the second point of the trigon.
+\param y2 Y coordinate of the second point of the trigon.
+\param x3 X coordinate of the third point of the trigon.
+\param y3 Y coordinate of the third point of the trigon.
+\param color The color value of the trigon to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool trigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(polygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw trigon (triangle outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the trigon.
+\param y1 Y coordinate of the first point of the trigon.
+\param x2 X coordinate of the second point of the trigon.
+\param y2 Y coordinate of the second point of the trigon.
+\param x3 X coordinate of the third point of the trigon.
+\param y3 Y coordinate of the third point of the trigon.
+\param r The red value of the trigon to draw.
+\param g The green value of the trigon to draw.
+\param b The blue value of the trigon to draw.
+\param a The alpha value of the trigon to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool trigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(polygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ------ AA-Trigon */
+
+/*!
+\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-trigon.
+\param y1 Y coordinate of the first point of the aa-trigon.
+\param x2 X coordinate of the second point of the aa-trigon.
+\param y2 Y coordinate of the second point of the aa-trigon.
+\param x3 X coordinate of the third point of the aa-trigon.
+\param y3 Y coordinate of the third point of the aa-trigon.
+\param color The color value of the aa-trigon to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool aatrigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(aapolygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw anti-aliased trigon (triangle outline) with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the aa-trigon.
+\param y1 Y coordinate of the first point of the aa-trigon.
+\param x2 X coordinate of the second point of the aa-trigon.
+\param y2 Y coordinate of the second point of the aa-trigon.
+\param x3 X coordinate of the third point of the aa-trigon.
+\param y3 Y coordinate of the third point of the aa-trigon.
+\param r The red value of the aa-trigon to draw.
+\param g The green value of the aa-trigon to draw.
+\param b The blue value of the aa-trigon to draw.
+\param a The alpha value of the aa-trigon to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool aatrigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(aapolygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ------ Filled Trigon */
+
+/*!
+\brief Draw filled trigon (triangle) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the filled trigon.
+\param y1 Y coordinate of the first point of the filled trigon.
+\param x2 X coordinate of the second point of the filled trigon.
+\param y2 Y coordinate of the second point of the filled trigon.
+\param x3 X coordinate of the third point of the filled trigon.
+\param y3 Y coordinate of the third point of the filled trigon.
+\param color The color value of the filled trigon to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool filledTrigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(filledPolygonColor(renderer,vx,vy,3,color));
+}
+
+/*!
+\brief Draw filled trigon (triangle) with alpha blending.
+
+Note: Creates vertex array and uses aapolygon routine to render.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the filled trigon.
+\param y1 Y coordinate of the first point of the filled trigon.
+\param x2 X coordinate of the second point of the filled trigon.
+\param y2 Y coordinate of the second point of the filled trigon.
+\param x3 X coordinate of the third point of the filled trigon.
+\param y3 Y coordinate of the third point of the filled trigon.
+\param r The red value of the filled trigon to draw.
+\param g The green value of the filled trigon to draw.
+\param b The blue value of the filled trigon to draw.
+\param a The alpha value of the filled trigon to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledTrigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ float vx[3];
+ float vy[3];
+
+ vx[0]=x1;
+ vx[1]=x2;
+ vx[2]=x3;
+ vy[0]=y1;
+ vy[1]=y2;
+ vy[2]=y3;
+
+ return(filledPolygonRGBA(renderer,vx,vy,3,r,g,b,a));
+}
+
+/* ---- Polygon */
+
+/*!
+\brief Draw polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the polygon.
+\param vy Vertex array containing Y coordinates of the points of the polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param color The color value of the polygon to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool polygonColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return polygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw polygon with the currently set color and blend mode.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the polygon.
+\param vy Vertex array containing Y coordinates of the points of the polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+
+\returns Returns true on success, false on failure.
+*/
+bool polygon(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n)
+{
+ /*
+ * Draw
+ */
+ bool result = true;
+ Sint32 i, nn;
+ SDL_FPoint* points;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (false);
+ }
+ if (vy == NULL) {
+ return (false);
+ }
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (false);
+ }
+
+ /*
+ * Create array of points
+ */
+ nn = n + 1;
+ points = (SDL_FPoint*)malloc(sizeof(SDL_FPoint) * nn);
+ if (points == NULL)
+ {
+ return false;
+ }
+ for (i=0; ib.
+*/
+Sint32 _gfxPrimitivesCompareInt(const void *a, const void *b)
+{
+ return (*(const Sint32 *) a) - (*(const Sint32 *) b);
+}
+
+/*!
+\brief Global vertex array to use if optional parameters are not given in filledPolygonMT calls.
+
+Note: Used for non-multithreaded (default) operation of filledPolygonMT.
+*/
+static Sint32 *gfxPrimitivesPolyIntsGlobal = NULL;
+
+/*!
+\brief Flag indicating if global vertex array was already allocated.
+
+Note: Used for non-multithreaded (default) operation of filledPolygonMT.
+*/
+static bool gfxPrimitivesPolyAllocatedGlobal = false;
+
+/*!
+\brief Draw filled polygon with alpha blending (multi-threaded capable).
+
+Note: The last two parameters are optional; but are required for multithreaded operation.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the filled polygon to draw.
+\param g The green value of the filled polygon to draw.
+\param b The blue value of the filled polygon to draw.
+\param a The alpha value of the filled polygon to draw.
+\param polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
+\param polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledPolygonRGBAMT(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Sint32 **polyInts, bool *polyAllocated)
+{
+ bool result;
+ Sint32 i;
+ Sint32 y, xa, xb;
+ Sint32 miny, maxy;
+ Sint32 x1, y1;
+ Sint32 x2, y2;
+ Sint32 ind1, ind2;
+ Sint32 ints;
+ Sint32 *gfxPrimitivesPolyInts = NULL;
+ Sint32 *gfxPrimitivesPolyIntsNew = NULL;
+ bool gfxPrimitivesPolyAllocated = false;
+
+ /*
+ * Vertex array NULL check
+ */
+ if (vx == NULL) {
+ return (false);
+ }
+ if (vy == NULL) {
+ return (false);
+ }
+
+ /*
+ * Sanity check number of edges
+ */
+ if (n < 3) {
+ return false;
+ }
+
+ /*
+ * Map polygon cache
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ /* Use global cache */
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
+ gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
+ } else {
+ /* Use local cache */
+ gfxPrimitivesPolyInts = *polyInts;
+ gfxPrimitivesPolyAllocated = *polyAllocated;
+ }
+
+ /*
+ * Allocate temp array, only grow array
+ */
+ if (!gfxPrimitivesPolyAllocated) {
+ gfxPrimitivesPolyInts = (Sint32 *) malloc(sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
+ } else {
+ if (gfxPrimitivesPolyAllocated < n) {
+ gfxPrimitivesPolyIntsNew = (Sint32 *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
+ if (!gfxPrimitivesPolyIntsNew) {
+ if (!gfxPrimitivesPolyInts) {
+ free(gfxPrimitivesPolyInts);
+ gfxPrimitivesPolyInts = NULL;
+ }
+ gfxPrimitivesPolyAllocated = 0;
+ } else {
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsNew;
+ gfxPrimitivesPolyAllocated = n;
+ }
+ }
+ }
+
+ /*
+ * Check temp array
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ gfxPrimitivesPolyAllocated = 0;
+ }
+
+ /*
+ * Update cache variables
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
+ gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
+ } else {
+ *polyInts = gfxPrimitivesPolyInts;
+ *polyAllocated = gfxPrimitivesPolyAllocated;
+ }
+
+ /*
+ * Check temp array again
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ return false;
+ }
+
+ /*
+ * Determine Y maxima
+ */
+ miny = vy[0];
+ maxy = vy[0];
+ for (i = 1; (i < n); i++) {
+ if (vy[i] < miny) {
+ miny = vy[i];
+ } else if (vy[i] > maxy) {
+ maxy = vy[i];
+ }
+ }
+
+ /*
+ * Draw, scanning y
+ */
+ for (y = miny; (y <= maxy); y++) {
+ ints = 0;
+ for (i = 0; (i < n); i++) {
+ if (!i) {
+ ind1 = n - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ y1 = vy[ind1];
+ y2 = vy[ind2];
+ if (y1 < y2) {
+ x1 = vx[ind1];
+ x2 = vx[ind2];
+ } else if (y1 > y2) {
+ y2 = vy[ind1];
+ y1 = vy[ind2];
+ x2 = vx[ind1];
+ x1 = vx[ind2];
+ } else {
+ continue;
+ }
+ if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
+ gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
+ }
+ }
+
+ qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
+
+ /*
+ * Set color
+ */
+ result = true;
+ result &= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
+ result &= SDL_SetRenderDrawColor(renderer, r, g, b, a);
+
+ for (i = 0; (i < ints); i += 2) {
+ xa = gfxPrimitivesPolyInts[i] + 1;
+ xa = (xa >> 16) + ((xa & 32768) >> 15);
+ xb = gfxPrimitivesPolyInts[i+1] - 1;
+ xb = (xb >> 16) + ((xb & 32768) >> 15);
+ result &= hline(renderer, xa, xb, y);
+ }
+ }
+
+ return result;
+}
+
+/*!
+\brief Draw filled polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param color The color value of the filled polygon to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool filledPolygonColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return filledPolygonRGBAMT(renderer, vx, vy, n, c[0], c[1], c[2], c[3], NULL, NULL);
+}
+
+/*!
+\brief Draw filled polygon with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the filled polygon.
+\param vy Vertex array containing Y coordinates of the points of the filled polygon.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param r The red value of the filled polygon to draw.
+\param g The green value of the filled polygon to draw.
+\param b The blue value of the filed polygon to draw.
+\param a The alpha value of the filled polygon to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool filledPolygonRGBA(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ return filledPolygonRGBAMT(renderer, vx, vy, n, r, g, b, a, NULL, NULL);
+}
+
+/* ---- Textured Polygon */
+
+/*!
+\brief Internal function to draw a textured horizontal line.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point (i.e. left) of the line.
+\param x2 X coordinate of the second point (i.e. right) of the line.
+\param y Y coordinate of the points of the line.
+\param texture The texture to retrieve color information from.
+\param texture_w The width of the texture.
+\param texture_h The height of the texture.
+\param texture_dx The X offset for the texture lookup.
+\param texture_dy The Y offset for the textured lookup.
+
+\returns Returns true on success, false on failure.
+*/
+bool _HLineTextured(SDL_Renderer *renderer, float x1, float x2, float y, SDL_Texture *texture, Sint32 texture_w, Sint32 texture_h, Sint32 texture_dx, Sint32 texture_dy)
+{
+ float w;
+ float xtmp;
+ bool result = true;
+ Sint32 texture_x_walker;
+ Sint32 texture_y_start;
+ SDL_FRect source_rect,dst_rect;
+ Sint32 pixels_written,write_width;
+
+ /*
+ * Swap x1, x2 if required to ensure x1<=x2
+ */
+ if (x1 > x2) {
+ xtmp = x1;
+ x1 = x2;
+ x2 = xtmp;
+ }
+
+ /*
+ * Calculate width to draw
+ */
+ w = x2 - x1 + 1;
+
+ /*
+ * Determine where in the texture we start drawing
+ */
+ texture_x_walker = ((int)x1 - texture_dx) % texture_w;
+ if (texture_x_walker < 0){
+ texture_x_walker = texture_w + texture_x_walker ;
+ }
+
+ texture_y_start = ((int)y + texture_dy) % texture_h;
+ if (texture_y_start < 0){
+ texture_y_start = texture_h + texture_y_start;
+ }
+
+ /* setup the source rectangle; we are only drawing one horizontal line */
+ source_rect.y = texture_y_start;
+ source_rect.x = texture_x_walker;
+ source_rect.h = 1;
+
+ /* we will draw to the current y */
+ dst_rect.y = y;
+ dst_rect.h = 1;
+
+ /* if there are enough pixels left in the current row of the texture */
+ /* draw it all at once */
+ if (w <= texture_w -texture_x_walker){
+ source_rect.w = w;
+ source_rect.x = texture_x_walker;
+ dst_rect.x= x1;
+ dst_rect.w = source_rect.w;
+ result = SDL_RenderTexture(renderer, texture, &source_rect, &dst_rect);
+ } else {
+ /* we need to draw multiple times */
+ /* draw the first segment */
+ pixels_written = texture_w - texture_x_walker;
+ source_rect.w = pixels_written;
+ source_rect.x = texture_x_walker;
+ dst_rect.x= x1;
+ dst_rect.w = source_rect.w;
+ result &= SDL_RenderTexture(renderer, texture, &source_rect, &dst_rect);
+ write_width = texture_w;
+
+ /* now draw the rest */
+ /* set the source x to 0 */
+ source_rect.x = 0;
+ while (pixels_written < w){
+ if (write_width >= w - pixels_written) {
+ write_width = w - pixels_written;
+ }
+ source_rect.w = write_width;
+ dst_rect.x = x1 + pixels_written;
+ dst_rect.w = source_rect.w;
+ result &= SDL_RenderTexture(renderer, texture, &source_rect, &dst_rect);
+ pixels_written += write_width;
+ }
+ }
+
+ return result;
+}
+
+/*!
+\brief Draws a polygon filled with the given texture (Multi-Threading Capable).
+
+\param renderer The renderer to draw on.
+\param vx array of x vector components
+\param vy array of x vector components
+\param n the amount of vectors in the vx and vy array
+\param texture the sdl surface to use to fill the polygon
+\param texture_dx the offset of the texture relative to the screeen. If you move the polygon 10 pixels
+to the left and want the texture to apear the same you need to increase the texture_dx value
+\param texture_dy see texture_dx
+\param polyInts Preallocated temp array storage for vertex sorting (used for multi-threaded operation)
+\param polyAllocated Flag indicating oif the temp array was allocated (used for multi-threaded operation)
+
+\returns Returns true on success, false on failure.
+*/
+bool texturedPolygonMT(SDL_Renderer *renderer, const float * vx, const float * vy, Sint32 n,
+ SDL_Surface * texture, Sint32 texture_dx, Sint32 texture_dy, Sint32 **polyInts, bool *polyAllocated)
+{
+ bool result;
+ Sint32 i;
+ Sint32 y, xa, xb;
+ Sint32 minx,maxx,miny, maxy;
+ Sint32 x1, y1;
+ Sint32 x2, y2;
+ Sint32 ind1, ind2;
+ Sint32 ints;
+ Sint32 *gfxPrimitivesPolyInts = NULL;
+ Sint32 *gfxPrimitivesPolyIntsTemp = NULL;
+ Sint32 gfxPrimitivesPolyAllocated = 0;
+ SDL_Texture *textureAsTexture = NULL;
+
+ /*
+ * Sanity check number of edges
+ */
+ if (n < 3) {
+ return false;
+ }
+
+ /*
+ * Map polygon cache
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ /* Use global cache */
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
+ gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
+ } else {
+ /* Use local cache */
+ gfxPrimitivesPolyInts = *polyInts;
+ gfxPrimitivesPolyAllocated = *polyAllocated;
+ }
+
+ /*
+ * Allocate temp array, only grow array
+ */
+ if (!gfxPrimitivesPolyAllocated) {
+ gfxPrimitivesPolyInts = (Sint32 *) malloc(sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
+ } else {
+ if (gfxPrimitivesPolyAllocated < n) {
+ gfxPrimitivesPolyIntsTemp = (Sint32 *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
+ if (gfxPrimitivesPolyIntsTemp == NULL) {
+ /* Realloc failed - keeps original memory block, but fails this operation */
+ return(false);
+ }
+ gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsTemp;
+ gfxPrimitivesPolyAllocated = n;
+ }
+ }
+
+ /*
+ * Check temp array
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ gfxPrimitivesPolyAllocated = 0;
+ }
+
+ /*
+ * Update cache variables
+ */
+ if ((polyInts==NULL) || (polyAllocated==NULL)) {
+ gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
+ gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
+ } else {
+ *polyInts = gfxPrimitivesPolyInts;
+ *polyAllocated = gfxPrimitivesPolyAllocated;
+ }
+
+ /*
+ * Check temp array again
+ */
+ if (gfxPrimitivesPolyInts==NULL) {
+ return false;
+ }
+
+ /*
+ * Determine X,Y minima,maxima
+ */
+ miny = vy[0];
+ maxy = vy[0];
+ minx = vx[0];
+ maxx = vx[0];
+ for (i = 1; (i < n); i++) {
+ if (vy[i] < miny) {
+ miny = vy[i];
+ } else if (vy[i] > maxy) {
+ maxy = vy[i];
+ }
+ if (vx[i] < minx) {
+ minx = vx[i];
+ } else if (vx[i] > maxx) {
+ maxx = vx[i];
+ }
+ }
+
+ /* Create texture for drawing */
+ textureAsTexture = SDL_CreateTextureFromSurface(renderer, texture);
+ if (textureAsTexture == NULL)
+ {
+ return false;
+ }
+ SDL_SetTextureBlendMode(textureAsTexture, SDL_BLENDMODE_BLEND);
+
+ /*
+ * Draw, scanning y
+ */
+ result = true;
+ for (y = miny; (y <= maxy); y++) {
+ ints = 0;
+ for (i = 0; (i < n); i++) {
+ if (!i) {
+ ind1 = n - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ y1 = vy[ind1];
+ y2 = vy[ind2];
+ if (y1 < y2) {
+ x1 = vx[ind1];
+ x2 = vx[ind2];
+ } else if (y1 > y2) {
+ y2 = vy[ind1];
+ y1 = vy[ind2];
+ x2 = vx[ind1];
+ x1 = vx[ind2];
+ } else {
+ continue;
+ }
+ if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
+ gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
+ }
+ }
+
+ qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
+
+ for (i = 0; (i < ints); i += 2) {
+ xa = gfxPrimitivesPolyInts[i] + 1;
+ xa = (xa >> 16) + ((xa & 32768) >> 15);
+ xb = gfxPrimitivesPolyInts[i+1] - 1;
+ xb = (xb >> 16) + ((xb & 32768) >> 15);
+ result &= _HLineTextured(renderer, xa, xb, y, textureAsTexture, texture->w, texture->h, texture_dx, texture_dy);
+ }
+ }
+
+ SDL_DestroyTexture(textureAsTexture);
+
+ return result;
+}
+
+/*!
+\brief Draws a polygon filled with the given texture.
+
+This standard version is calling multithreaded versions with NULL cache parameters.
+
+\param renderer The renderer to draw on.
+\param vx array of x vector components
+\param vy array of x vector components
+\param n the amount of vectors in the vx and vy array
+\param texture the sdl surface to use to fill the polygon
+\param texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels
+to the left and want the texture to apear the same you need to increase the texture_dx value
+\param texture_dy see texture_dx
+
+\returns Returns true on success, false on failure.
+*/
+bool texturedPolygon(SDL_Renderer *renderer, const float * vx, const float * vy, Sint32 n, SDL_Surface *texture, Sint32 texture_dx, Sint32 texture_dy)
+{
+ /*
+ * Draw
+ */
+ return (texturedPolygonMT(renderer, vx, vy, n, texture, texture_dx, texture_dy, NULL, NULL));
+}
+
+/* ---- Character */
+
+/*!
+\brief Global cache for NxM pixel font textures created at runtime.
+*/
+static SDL_Texture *gfxPrimitivesFont[256];
+
+/*!
+\brief Pointer to the current font data. Default is a 8x8 pixel internal font.
+*/
+static const unsigned char *currentFontdata = gfxPrimitivesFontdata;
+
+/*!
+\brief Width of the current font. Default is 8.
+*/
+static Uint32 charWidth = 8;
+
+/*!
+\brief Height of the current font. Default is 8.
+*/
+static Uint32 charHeight = 8;
+
+/*!
+\brief Width for rendering. Autocalculated.
+*/
+static Uint32 charWidthLocal = 8;
+
+/*!
+\brief Height for rendering. Autocalculated.
+*/
+static Uint32 charHeightLocal = 8;
+
+/*!
+\brief Pitch of the current font in bytes. Default is 1.
+*/
+static Uint32 charPitch = 1;
+
+/*!
+\brief Characters 90deg clockwise rotations. Default is 0. Max is 3.
+*/
+static Uint32 charRotation = 0;
+
+/*!
+\brief Character data size in bytes of the current font. Default is 8.
+*/
+static Uint32 charSize = 8;
+
+/*!
+\brief Sets or resets the current global font data.
+
+The font data array is organized in follows:
+[fontdata] = [character 0][character 1]...[character 255] where
+[character n] = [byte 1 row 1][byte 2 row 1]...[byte {pitch} row 1][byte 1 row 2] ...[byte {pitch} row height] where
+[byte n] = [bit 0]...[bit 7] where
+[bit n] = [0 for transparent pixel|1 for colored pixel]
+
+\param fontdata Pointer to array of font data. Set to NULL, to reset global font to the default 8x8 font.
+\param cw Width of character in bytes. Ignored if fontdata==NULL.
+\param ch Height of character in bytes. Ignored if fontdata==NULL.
+*/
+void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch)
+{
+ Sint32 i;
+
+ if ((fontdata) && (cw) && (ch)) {
+ currentFontdata = (unsigned char *)fontdata;
+ charWidth = cw;
+ charHeight = ch;
+ } else {
+ currentFontdata = gfxPrimitivesFontdata;
+ charWidth = 8;
+ charHeight = 8;
+ }
+
+ charPitch = (charWidth+7)/8;
+ charSize = charPitch * charHeight;
+
+ /* Maybe flip width/height for rendering */
+ if ((charRotation==1) || (charRotation==3))
+ {
+ charWidthLocal = charHeight;
+ charHeightLocal = charWidth;
+ }
+ else
+ {
+ charWidthLocal = charWidth;
+ charHeightLocal = charHeight;
+ }
+
+ /* Clear character cache */
+ for (i = 0; i < 256; i++) {
+ if (gfxPrimitivesFont[i]) {
+ SDL_DestroyTexture(gfxPrimitivesFont[i]);
+ gfxPrimitivesFont[i] = NULL;
+ }
+ }
+}
+
+/*!
+\brief Sets current global font character rotation steps.
+
+Default is 0 (no rotation). 1 = 90deg clockwise. 2 = 180deg clockwise. 3 = 270deg clockwise.
+Changing the rotation, will reset the character cache.
+
+\param rotation Number of 90deg clockwise steps to rotate
+*/
+void gfxPrimitivesSetFontRotation(Uint32 rotation)
+{
+ Sint32 i;
+
+ rotation = rotation & 3;
+ if (charRotation != rotation)
+ {
+ /* Store rotation */
+ charRotation = rotation;
+
+ /* Maybe flip width/height for rendering */
+ if ((charRotation==1) || (charRotation==3))
+ {
+ charWidthLocal = charHeight;
+ charHeightLocal = charWidth;
+ }
+ else
+ {
+ charWidthLocal = charWidth;
+ charHeightLocal = charHeight;
+ }
+
+ /* Clear character cache */
+ for (i = 0; i < 256; i++) {
+ if (gfxPrimitivesFont[i]) {
+ SDL_DestroyTexture(gfxPrimitivesFont[i]);
+ gfxPrimitivesFont[i] = NULL;
+ }
+ }
+ }
+}
+
+/*!
+\brief Draw a character of the currently set font.
+
+\param renderer The Renderer to draw on.
+\param x X (horizontal) coordinate of the upper left corner of the character.
+\param y Y (vertical) coordinate of the upper left corner of the character.
+\param c The character to draw.
+\param r The red value of the character to draw.
+\param g The green value of the character to draw.
+\param b The blue value of the character to draw.
+\param a The alpha value of the character to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool characterRGBA(SDL_Renderer *renderer, float x, float y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ SDL_FRect srect;
+ SDL_FRect drect;
+ bool result;
+ Uint32 ix, iy;
+ const unsigned char *charpos;
+ Uint8 *curpos;
+ Uint8 patt, mask;
+ Uint8 *linepos;
+ Uint32 pitch;
+ SDL_Surface *character;
+ SDL_Surface *rotatedCharacter;
+ Uint32 ci;
+
+ /*
+ * Setup source rectangle
+ */
+ srect.x = 0;
+ srect.y = 0;
+ srect.w = charWidthLocal;
+ srect.h = charHeightLocal;
+
+ /*
+ * Setup destination rectangle
+ */
+ drect.x = x;
+ drect.y = y;
+ drect.w = charWidthLocal;
+ drect.h = charHeightLocal;
+
+ /* Character index in cache */
+ ci = (unsigned char) c;
+
+ /*
+ * Create new charWidth x charHeight bitmap surface if not already present.
+ * Might get rotated later.
+ */
+ if (gfxPrimitivesFont[ci] == NULL) {
+ /*
+ * Redraw character into surface
+ */
+ character = SDL_CreateSurface(
+ charWidth, charHeight, SDL_PIXELFORMAT_RGBA8888);
+ if (character == NULL) {
+ return (false);
+ }
+
+ charpos = currentFontdata + ci * charSize;
+ linepos = (Uint8 *)character->pixels;
+ pitch = character->pitch;
+
+ /*
+ * Drawing loop
+ */
+ patt = 0;
+ for (iy = 0; iy < charHeight; iy++) {
+ mask = 0x00;
+ curpos = linepos;
+ for (ix = 0; ix < charWidth; ix++) {
+ if (!(mask >>= 1)) {
+ patt = *charpos++;
+ mask = 0x80;
+ }
+ if (patt & mask) {
+ *(Uint32 *)curpos = 0xffffffff;
+ } else {
+ *(Uint32 *)curpos = 0;
+ }
+ curpos += 4;
+ }
+ linepos += pitch;
+ }
+
+ /* Maybe rotate and replace cached image */
+ if (charRotation>0)
+ {
+ rotatedCharacter = rotateSurface90Degrees(character, charRotation);
+ SDL_DestroySurface(character);
+ character = rotatedCharacter;
+ }
+
+ /* Convert temp surface into texture */
+ gfxPrimitivesFont[ci] = SDL_CreateTextureFromSurface(renderer, character);
+ SDL_DestroySurface(character);
+
+ /*
+ * Check pointer
+ */
+ if (gfxPrimitivesFont[ci] == NULL) {
+ return (false);
+ }
+ }
+
+ /*
+ * Set color
+ */
+ result = true;
+ result &= SDL_SetTextureColorMod(gfxPrimitivesFont[ci], r, g, b);
+ result &= SDL_SetTextureAlphaMod(gfxPrimitivesFont[ci], a);
+
+ /*
+ * Draw texture onto destination
+ */
+ result &= SDL_RenderTexture(renderer, gfxPrimitivesFont[ci], &srect, &drect);
+
+ return (result);
+}
+
+
+/*!
+\brief Draw a character of the currently set font.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the upper left corner of the character.
+\param y Y (vertical) coordinate of the upper left corner of the character.
+\param c The character to draw.
+\param color The color value of the character to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool characterColor(SDL_Renderer * renderer, float x, float y, char c, Uint32 color)
+{
+ Uint8 *co = (Uint8 *)&color;
+ return characterRGBA(renderer, x, y, c, co[0], co[1], co[2], co[3]);
+}
+
+
+/*!
+\brief Draw a string in the currently set font.
+
+The spacing between consequtive characters in the string is the fixed number of pixels
+of the character width of the current global font.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the upper left corner of the string.
+\param y Y (vertical) coordinate of the upper left corner of the string.
+\param s The string to draw.
+\param color The color value of the string to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool stringColor(SDL_Renderer * renderer, float x, float y, const char *s, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return stringRGBA(renderer, x, y, s, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw a string in the currently set font.
+
+\param renderer The renderer to draw on.
+\param x X (horizontal) coordinate of the upper left corner of the string.
+\param y Y (vertical) coordinate of the upper left corner of the string.
+\param s The string to draw.
+\param r The red value of the string to draw.
+\param g The green value of the string to draw.
+\param b The blue value of the string to draw.
+\param a The alpha value of the string to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool stringRGBA(SDL_Renderer * renderer, float x, float y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result = true;
+ float curx = x;
+ float cury = y;
+ const char *curchar = s;
+
+ while (*curchar && result) {
+ result &= characterRGBA(renderer, curx, cury, *curchar, r, g, b, a);
+ switch (charRotation)
+ {
+ case 0:
+ curx += charWidthLocal;
+ break;
+ case 2:
+ curx -= charWidthLocal;
+ break;
+ case 1:
+ cury += charHeightLocal;
+ break;
+ case 3:
+ cury -= charHeightLocal;
+ break;
+ }
+ curchar++;
+ }
+
+ return (result);
+}
+
+/* ---- Bezier curve */
+
+/*!
+\brief Internal function to calculate bezier interpolator of data array with ndata values at position 't'.
+
+\param data Array of values.
+\param ndata Size of array.
+\param t Position for which to calculate interpolated value. t should be between [0, ndata].
+
+\returns Interpolated value at position t, value[0] when t<0, value[n-1] when t>n.
+*/
+double _evaluateBezier (double *data, Sint32 ndata, double t)
+{
+ double mu, result;
+ Sint32 n,k,kn,nn,nkn;
+ double blend,muk,munk;
+
+ /* Sanity check bounds */
+ if (t<0.0) {
+ return(data[0]);
+ }
+ if (t>=(double)ndata) {
+ return(data[ndata-1]);
+ }
+
+ /* Adjust t to the range 0.0 to 1.0 */
+ mu=t/(double)ndata;
+
+ /* Calculate interpolate */
+ n=ndata-1;
+ result=0.0;
+ muk = 1;
+ munk = pow(1-mu,(double)n);
+ for (k=0;k<=n;k++) {
+ nn = n;
+ kn = k;
+ nkn = n - k;
+ blend = muk * munk;
+ muk *= mu;
+ munk /= (1-mu);
+ while (nn >= 1) {
+ blend *= nn;
+ nn--;
+ if (kn > 1) {
+ blend /= (double)kn;
+ kn--;
+ }
+ if (nkn > 1) {
+ blend /= (double)nkn;
+ nkn--;
+ }
+ }
+ result += data[k] * blend;
+ }
+
+ return (result);
+}
+
+/*!
+\brief Draw a bezier curve with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the bezier curve.
+\param vy Vertex array containing Y coordinates of the points of the bezier curve.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param color The color value of the bezier curve to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool bezierColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Sint32 s, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return bezierRGBA(renderer, vx, vy, n, s, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw a bezier curve with alpha blending.
+
+\param renderer The renderer to draw on.
+\param vx Vertex array containing X coordinates of the points of the bezier curve.
+\param vy Vertex array containing Y coordinates of the points of the bezier curve.
+\param n Number of points in the vertex array. Minimum number is 3.
+\param s Number of steps for the interpolation. Minimum number is 2.
+\param r The red value of the bezier curve to draw.
+\param g The green value of the bezier curve to draw.
+\param b The blue value of the bezier curve to draw.
+\param a The alpha value of the bezier curve to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool bezierRGBA(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Sint32 s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ bool result;
+ Sint32 i;
+ double *x, *y, t, stepsize;
+ float x1, y1, x2, y2;
+
+ /*
+ * Sanity check
+ */
+ if (n < 3) {
+ return (false);
+ }
+ if (s < 2) {
+ return (false);
+ }
+
+ /*
+ * Variable setup
+ */
+ stepsize=(double)1.0/(double)s;
+
+ /* Transfer vertices into float arrays */
+ if ((x=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
+ return(false);
+ }
+ if ((y=(double *)malloc(sizeof(double)*(n+1)))==NULL) {
+ free(x);
+ return(false);
+ }
+ for (i=0; i0.
+\param color The color value of the line to draw (0xRRGGBBAA).
+
+\returns Returns true on success, false on failure.
+*/
+bool thickLineColor(SDL_Renderer *renderer, float x1, float y1, float x2, float y2, float width, Uint32 color)
+{
+ Uint8 *c = (Uint8 *)&color;
+ return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]);
+}
+
+/*!
+\brief Draw a thick line with alpha blending.
+
+\param renderer The renderer to draw on.
+\param x1 X coordinate of the first point of the line.
+\param y1 Y coordinate of the first point of the line.
+\param x2 X coordinate of the second point of the line.
+\param y2 Y coordinate of the second point of the line.
+\param width Width of the line in pixels. Must be >0.
+\param r The red value of the character to draw.
+\param g The green value of the character to draw.
+\param b The blue value of the character to draw.
+\param a The alpha value of the character to draw.
+
+\returns Returns true on success, false on failure.
+*/
+bool thickLineRGBA(SDL_Renderer *renderer, float x1, float y1, float x2, float y2, float width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
+{
+ Sint32 wh;
+ double dx, dy, dx1, dy1, dx2, dy2;
+ double l, wl2, nx, ny, ang, adj;
+ float px[4], py[4];
+
+ if (renderer == NULL) {
+ return false;
+ }
+
+ if (width < 1) {
+ return false;
+ }
+
+ /* Special case: thick "point" */
+ if ((x1 == x2) && (y1 == y2)) {
+ wh = width / 2;
+ return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a);
+ }
+
+ /* Special case: width == 1 */
+ if (width == 1) {
+ return lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a);
+ }
+
+ /* Calculate offsets for sides */
+ dx = (double)(x2 - x1);
+ dy = (double)(y2 - y1);
+ l = SDL_sqrt(dx*dx + dy*dy);
+ ang = SDL_atan2(dx, dy);
+ adj = 0.1 + 0.9 * SDL_fabs(SDL_cos(2.0 * ang));
+ wl2 = ((double)width - adj)/(2.0 * l);
+ nx = dx * wl2;
+ ny = dy * wl2;
+
+ /* Build polygon */
+ dx1 = (double)x1;
+ dy1 = (double)y1;
+ dx2 = (double)x2;
+ dy2 = (double)y2;
+ px[0] = (float)(dx1 + ny);
+ px[1] = (float)(dx1 - ny);
+ px[2] = (float)(dx2 - ny);
+ px[3] = (float)(dx2 + ny);
+ py[0] = (float)(dy1 - nx);
+ py[1] = (float)(dy1 + nx);
+ py[2] = (float)(dy2 + nx);
+ py[3] = (float)(dy2 - nx);
+
+ /* Draw polygon */
+ return filledPolygonRGBA(renderer, px, py, 4, r, g, b, a);
+}
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.h b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.h
new file mode 100644
index 0000000..a8e9e47
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives.h
@@ -0,0 +1,241 @@
+/*
+
+SDL3_gfxPrimitives.h: graphics primitives for SDL
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL3_gfxPrimitives_h
+#define _SDL3_gfxPrimitives_h
+
+#include
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#include
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* ----- Versioning */
+
+#define SDL3_GFXPRIMITIVES_MAJOR 1
+#define SDL3_GFXPRIMITIVES_MINOR 0
+#define SDL3_GFXPRIMITIVES_MICRO 0
+
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL3_GFX_DLL_IMPORT)
+# define SDL3_GFXPRIMITIVES_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL3_GFX_DLL_IMPORT
+# define SDL3_GFXPRIMITIVES_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL3_GFXPRIMITIVES_SCOPE
+# define SDL3_GFXPRIMITIVES_SCOPE extern
+#endif
+
+ /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
+
+ /* Pixel */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool pixelColor(SDL_Renderer * renderer, float x, float y, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool pixelRGBA(SDL_Renderer * renderer, float x, float y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Horizontal line */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool hlineColor(SDL_Renderer * renderer, float x1, float x2, float y, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool hlineRGBA(SDL_Renderer * renderer, float x1, float x2, float y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Vertical line */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool vlineColor(SDL_Renderer * renderer, float x, float y1, float y2, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool vlineRGBA(SDL_Renderer * renderer, float x, float y1, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rectangle */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool rectangleColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool rectangleRGBA(SDL_Renderer * renderer, float x1, float y1,
+ float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Rectangle */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool roundedRectangleColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float rad, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool roundedRectangleRGBA(SDL_Renderer * renderer, float x1, float y1,
+ float x2, float y2, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled rectangle (Box) */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool boxColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool boxRGBA(SDL_Renderer * renderer, float x1, float y1, float x2,
+ float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Rounded-Corner Filled rectangle (Box) */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool roundedBoxColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float rad, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool roundedBoxRGBA(SDL_Renderer * renderer, float x1, float y1, float x2,
+ float y2, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Line */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool lineColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool lineRGBA(SDL_Renderer * renderer, float x1, float y1,
+ float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Line */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool aalineColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool aalineRGBA(SDL_Renderer * renderer, float x1, float y1,
+ float x2, float y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Thick Line */
+ SDL3_GFXPRIMITIVES_SCOPE bool thickLineColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2,
+ float width, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool thickLineRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2,
+ float width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Circle */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool circleColor(SDL_Renderer * renderer, float x, float y, float rad, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool circleRGBA(SDL_Renderer * renderer, float x, float y, float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Arc */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool arcColor(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool arcRGBA(SDL_Renderer * renderer, float x, float y, float rad, Sint32 start, Sint32 end,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Circle */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool aacircleColor(SDL_Renderer * renderer, float x, float y, float rad, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool aacircleRGBA(SDL_Renderer * renderer, float x, float y,
+ float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Circle */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool filledCircleColor(SDL_Renderer * renderer, float x, float y, float r, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool filledCircleRGBA(SDL_Renderer * renderer, float x, float y,
+ float rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ellipse */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool ellipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool ellipseRGBA(SDL_Renderer * renderer, float x, float y,
+ float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA Ellipse */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool aaellipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool aaellipseRGBA(SDL_Renderer * renderer, float x, float y,
+ float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Ellipse */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool filledEllipseColor(SDL_Renderer * renderer, float x, float y, float rx, float ry, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool filledEllipseRGBA(SDL_Renderer * renderer, float x, float y,
+ float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Pie */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool pieColor(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool pieRGBA(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Pie */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool filledPieColor(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool filledPieRGBA(SDL_Renderer * renderer, float x, float y, float rad,
+ Sint32 start, Sint32 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Trigon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool trigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool trigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Trigon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool aatrigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool aatrigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Trigon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool filledTrigonColor(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool filledTrigonRGBA(SDL_Renderer * renderer, float x1, float y1, float x2, float y2, float x3, float y3,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Polygon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool polygonColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool polygonRGBA(SDL_Renderer * renderer, const float * vx, const float * vy,
+ Sint32 n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* AA-Polygon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool aapolygonColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool aapolygonRGBA(SDL_Renderer * renderer, const float * vx, const float * vy,
+ Sint32 n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Filled Polygon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool filledPolygonColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool filledPolygonRGBA(SDL_Renderer * renderer, const float * vx,
+ const float * vy, Sint32 n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Textured Polygon */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool texturedPolygon(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, SDL_Surface * texture,Sint32 texture_dx,Sint32 texture_dy);
+
+ /* Bezier */
+
+ SDL3_GFXPRIMITIVES_SCOPE bool bezierColor(SDL_Renderer * renderer, const float * vx, const float * vy, Sint32 n, Sint32 s, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool bezierRGBA(SDL_Renderer * renderer, const float * vx, const float * vy,
+ Sint32 n, Sint32 s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Characters/Strings */
+
+ SDL3_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch);
+ SDL3_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation);
+ SDL3_GFXPRIMITIVES_SCOPE bool characterColor(SDL_Renderer * renderer, float x, float y, char c, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool characterRGBA(SDL_Renderer * renderer, float x, float y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+ SDL3_GFXPRIMITIVES_SCOPE bool stringColor(SDL_Renderer * renderer, float x, float y, const char *s, Uint32 color);
+ SDL3_GFXPRIMITIVES_SCOPE bool stringRGBA(SDL_Renderer * renderer, float x, float y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL3_gfxPrimitives_h */
\ No newline at end of file
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives_font.h b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives_font.h
new file mode 100644
index 0000000..a5fc0f4
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_gfxPrimitives_font.h
@@ -0,0 +1,3106 @@
+/*
+
+SDL3_gfxPrimitives_font.h: 8x8 font definition
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#define GFX_FONTDATAMAX (8*256)
+
+static unsigned char gfxPrimitivesFontdata[GFX_FONTDATAMAX] = {
+
+ /*
+ * 0 0x00 '^@'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 1 0x01 '^A'
+ */
+ 0x7e, /* 01111110 */
+ 0x81, /* 10000001 */
+ 0xa5, /* 10100101 */
+ 0x81, /* 10000001 */
+ 0xbd, /* 10111101 */
+ 0x99, /* 10011001 */
+ 0x81, /* 10000001 */
+ 0x7e, /* 01111110 */
+
+ /*
+ * 2 0x02 '^B'
+ */
+ 0x7e, /* 01111110 */
+ 0xff, /* 11111111 */
+ 0xdb, /* 11011011 */
+ 0xff, /* 11111111 */
+ 0xc3, /* 11000011 */
+ 0xe7, /* 11100111 */
+ 0xff, /* 11111111 */
+ 0x7e, /* 01111110 */
+
+ /*
+ * 3 0x03 '^C'
+ */
+ 0x6c, /* 01101100 */
+ 0xfe, /* 11111110 */
+ 0xfe, /* 11111110 */
+ 0xfe, /* 11111110 */
+ 0x7c, /* 01111100 */
+ 0x38, /* 00111000 */
+ 0x10, /* 00010000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 4 0x04 '^D'
+ */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+ 0x7c, /* 01111100 */
+ 0xfe, /* 11111110 */
+ 0x7c, /* 01111100 */
+ 0x38, /* 00111000 */
+ 0x10, /* 00010000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 5 0x05 '^E'
+ */
+ 0x38, /* 00111000 */
+ 0x7c, /* 01111100 */
+ 0x38, /* 00111000 */
+ 0xfe, /* 11111110 */
+ 0xfe, /* 11111110 */
+ 0xd6, /* 11010110 */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+
+ /*
+ * 6 0x06 '^F'
+ */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+ 0x7c, /* 01111100 */
+ 0xfe, /* 11111110 */
+ 0xfe, /* 11111110 */
+ 0x7c, /* 01111100 */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+
+ /*
+ * 7 0x07 '^G'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 8 0x08 '^H'
+ */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xe7, /* 11100111 */
+ 0xc3, /* 11000011 */
+ 0xc3, /* 11000011 */
+ 0xe7, /* 11100111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 9 0x09 '^I'
+ */
+ 0x00, /* 00000000 */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x42, /* 01000010 */
+ 0x42, /* 01000010 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 10 0x0a '^J'
+ */
+ 0xff, /* 11111111 */
+ 0xc3, /* 11000011 */
+ 0x99, /* 10011001 */
+ 0xbd, /* 10111101 */
+ 0xbd, /* 10111101 */
+ 0x99, /* 10011001 */
+ 0xc3, /* 11000011 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 11 0x0b '^K'
+ */
+ 0x0f, /* 00001111 */
+ 0x07, /* 00000111 */
+ 0x0f, /* 00001111 */
+ 0x7d, /* 01111101 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x78, /* 01111000 */
+
+ /*
+ * 12 0x0c '^L'
+ */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 13 0x0d '^M'
+ */
+ 0x3f, /* 00111111 */
+ 0x33, /* 00110011 */
+ 0x3f, /* 00111111 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x70, /* 01110000 */
+ 0xf0, /* 11110000 */
+ 0xe0, /* 11100000 */
+
+ /*
+ * 14 0x0e '^N'
+ */
+ 0x7f, /* 01111111 */
+ 0x63, /* 01100011 */
+ 0x7f, /* 01111111 */
+ 0x63, /* 01100011 */
+ 0x63, /* 01100011 */
+ 0x67, /* 01100111 */
+ 0xe6, /* 11100110 */
+ 0xc0, /* 11000000 */
+
+ /*
+ * 15 0x0f '^O'
+ */
+ 0x18, /* 00011000 */
+ 0xdb, /* 11011011 */
+ 0x3c, /* 00111100 */
+ 0xe7, /* 11100111 */
+ 0xe7, /* 11100111 */
+ 0x3c, /* 00111100 */
+ 0xdb, /* 11011011 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 16 0x10 '^P'
+ */
+ 0x80, /* 10000000 */
+ 0xe0, /* 11100000 */
+ 0xf8, /* 11111000 */
+ 0xfe, /* 11111110 */
+ 0xf8, /* 11111000 */
+ 0xe0, /* 11100000 */
+ 0x80, /* 10000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 17 0x11 '^Q'
+ */
+ 0x02, /* 00000010 */
+ 0x0e, /* 00001110 */
+ 0x3e, /* 00111110 */
+ 0xfe, /* 11111110 */
+ 0x3e, /* 00111110 */
+ 0x0e, /* 00001110 */
+ 0x02, /* 00000010 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 18 0x12 '^R'
+ */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 19 0x13 '^S'
+ */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 20 0x14 '^T'
+ */
+ 0x7f, /* 01111111 */
+ 0xdb, /* 11011011 */
+ 0xdb, /* 11011011 */
+ 0x7b, /* 01111011 */
+ 0x1b, /* 00011011 */
+ 0x1b, /* 00011011 */
+ 0x1b, /* 00011011 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 21 0x15 '^U'
+ */
+ 0x3e, /* 00111110 */
+ 0x61, /* 01100001 */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x86, /* 10000110 */
+ 0x7c, /* 01111100 */
+
+ /*
+ * 22 0x16 '^V'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x7e, /* 01111110 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 23 0x17 '^W'
+ */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 24 0x18 '^X'
+ */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 25 0x19 '^Y'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 26 0x1a '^Z'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0xfe, /* 11111110 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 27 0x1b '^['
+ */
+ 0x00, /* 00000000 */
+ 0x30, /* 00110000 */
+ 0x60, /* 01100000 */
+ 0xfe, /* 11111110 */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 28 0x1c '^\'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 29 0x1d '^]'
+ */
+ 0x00, /* 00000000 */
+ 0x24, /* 00100100 */
+ 0x66, /* 01100110 */
+ 0xff, /* 11111111 */
+ 0x66, /* 01100110 */
+ 0x24, /* 00100100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 30 0x1e '^^'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x7e, /* 01111110 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 31 0x1f '^_'
+ */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0x7e, /* 01111110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 32 0x20 ' '
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 33 0x21 '!'
+ */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 34 0x22 '"'
+ */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x24, /* 00100100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 35 0x23 '#'
+ */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0xfe, /* 11111110 */
+ 0x6c, /* 01101100 */
+ 0xfe, /* 11111110 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 36 0x24 '$'
+ */
+ 0x18, /* 00011000 */
+ 0x3e, /* 00111110 */
+ 0x60, /* 01100000 */
+ 0x3c, /* 00111100 */
+ 0x06, /* 00000110 */
+ 0x7c, /* 01111100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 37 0x25 '%'
+ */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xcc, /* 11001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x66, /* 01100110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 38 0x26 '&'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 39 0x27 '''
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 40 0x28 '('
+ */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 41 0x29 ')'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 42 0x2a '*'
+ */
+ 0x00, /* 00000000 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0xff, /* 11111111 */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 43 0x2b '+'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 44 0x2c ','
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+
+ /*
+ * 45 0x2d '-'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 46 0x2e '.'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 47 0x2f '/'
+ */
+ 0x06, /* 00000110 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x60, /* 01100000 */
+ 0xc0, /* 11000000 */
+ 0x80, /* 10000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 48 0x30 '0'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xd6, /* 11010110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 49 0x31 '1'
+ */
+ 0x18, /* 00011000 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 50 0x32 '2'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0x06, /* 00000110 */
+ 0x1c, /* 00011100 */
+ 0x30, /* 00110000 */
+ 0x66, /* 01100110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 51 0x33 '3'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0x06, /* 00000110 */
+ 0x3c, /* 00111100 */
+ 0x06, /* 00000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 52 0x34 '4'
+ */
+ 0x1c, /* 00011100 */
+ 0x3c, /* 00111100 */
+ 0x6c, /* 01101100 */
+ 0xcc, /* 11001100 */
+ 0xfe, /* 11111110 */
+ 0x0c, /* 00001100 */
+ 0x1e, /* 00011110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 53 0x35 '5'
+ */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xfc, /* 11111100 */
+ 0x06, /* 00000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 54 0x36 '6'
+ */
+ 0x38, /* 00111000 */
+ 0x60, /* 01100000 */
+ 0xc0, /* 11000000 */
+ 0xfc, /* 11111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 55 0x37 '7'
+ */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 56 0x38 '8'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 57 0x39 '9'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7e, /* 01111110 */
+ 0x06, /* 00000110 */
+ 0x0c, /* 00001100 */
+ 0x78, /* 01111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 58 0x3a ':'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 59 0x3b ';'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+
+ /*
+ * 60 0x3c '<'
+ */
+ 0x06, /* 00000110 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x06, /* 00000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 61 0x3d '='
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 62 0x3e '>'
+ */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x60, /* 01100000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 63 0x3f '?'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 64 0x40 '@'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xde, /* 11011110 */
+ 0xde, /* 11011110 */
+ 0xde, /* 11011110 */
+ 0xc0, /* 11000000 */
+ 0x78, /* 01111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 65 0x41 'A'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 66 0x42 'B'
+ */
+ 0xfc, /* 11111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x7c, /* 01111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0xfc, /* 11111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 67 0x43 'C'
+ */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 68 0x44 'D'
+ */
+ 0xf8, /* 11111000 */
+ 0x6c, /* 01101100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x6c, /* 01101100 */
+ 0xf8, /* 11111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 69 0x45 'E'
+ */
+ 0xfe, /* 11111110 */
+ 0x62, /* 01100010 */
+ 0x68, /* 01101000 */
+ 0x78, /* 01111000 */
+ 0x68, /* 01101000 */
+ 0x62, /* 01100010 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 70 0x46 'F'
+ */
+ 0xfe, /* 11111110 */
+ 0x62, /* 01100010 */
+ 0x68, /* 01101000 */
+ 0x78, /* 01111000 */
+ 0x68, /* 01101000 */
+ 0x60, /* 01100000 */
+ 0xf0, /* 11110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 71 0x47 'G'
+ */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xce, /* 11001110 */
+ 0x66, /* 01100110 */
+ 0x3a, /* 00111010 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 72 0x48 'H'
+ */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 73 0x49 'I'
+ */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 74 0x4a 'J'
+ */
+ 0x1e, /* 00011110 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x78, /* 01111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 75 0x4b 'K'
+ */
+ 0xe6, /* 11100110 */
+ 0x66, /* 01100110 */
+ 0x6c, /* 01101100 */
+ 0x78, /* 01111000 */
+ 0x6c, /* 01101100 */
+ 0x66, /* 01100110 */
+ 0xe6, /* 11100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 76 0x4c 'L'
+ */
+ 0xf0, /* 11110000 */
+ 0x60, /* 01100000 */
+ 0x60, /* 01100000 */
+ 0x60, /* 01100000 */
+ 0x62, /* 01100010 */
+ 0x66, /* 01100110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 77 0x4d 'M'
+ */
+ 0xc6, /* 11000110 */
+ 0xee, /* 11101110 */
+ 0xfe, /* 11111110 */
+ 0xfe, /* 11111110 */
+ 0xd6, /* 11010110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 78 0x4e 'N'
+ */
+ 0xc6, /* 11000110 */
+ 0xe6, /* 11100110 */
+ 0xf6, /* 11110110 */
+ 0xde, /* 11011110 */
+ 0xce, /* 11001110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 79 0x4f 'O'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 80 0x50 'P'
+ */
+ 0xfc, /* 11111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x7c, /* 01111100 */
+ 0x60, /* 01100000 */
+ 0x60, /* 01100000 */
+ 0xf0, /* 11110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 81 0x51 'Q'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xce, /* 11001110 */
+ 0x7c, /* 01111100 */
+ 0x0e, /* 00001110 */
+
+ /*
+ * 82 0x52 'R'
+ */
+ 0xfc, /* 11111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x7c, /* 01111100 */
+ 0x6c, /* 01101100 */
+ 0x66, /* 01100110 */
+ 0xe6, /* 11100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 83 0x53 'S'
+ */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 84 0x54 'T'
+ */
+ 0x7e, /* 01111110 */
+ 0x7e, /* 01111110 */
+ 0x5a, /* 01011010 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 85 0x55 'U'
+ */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 86 0x56 'V'
+ */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 87 0x57 'W'
+ */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xd6, /* 11010110 */
+ 0xd6, /* 11010110 */
+ 0xfe, /* 11111110 */
+ 0x6c, /* 01101100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 88 0x58 'X'
+ */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 89 0x59 'Y'
+ */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 90 0x5a 'Z'
+ */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0x8c, /* 10001100 */
+ 0x18, /* 00011000 */
+ 0x32, /* 00110010 */
+ 0x66, /* 01100110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 91 0x5b '['
+ */
+ 0x3c, /* 00111100 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 92 0x5c '\'
+ */
+ 0xc0, /* 11000000 */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x06, /* 00000110 */
+ 0x02, /* 00000010 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 93 0x5d ']'
+ */
+ 0x3c, /* 00111100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 94 0x5e '^'
+ */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 95 0x5f '_'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 96 0x60 '`'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 97 0x61 'a'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 98 0x62 'b'
+ */
+ 0xe0, /* 11100000 */
+ 0x60, /* 01100000 */
+ 0x7c, /* 01111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 99 0x63 'c'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc0, /* 11000000 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 100 0x64 'd'
+ */
+ 0x1c, /* 00011100 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 101 0x65 'e'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 102 0x66 'f'
+ */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x60, /* 01100000 */
+ 0xf8, /* 11111000 */
+ 0x60, /* 01100000 */
+ 0x60, /* 01100000 */
+ 0xf0, /* 11110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 103 0x67 'g'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x7c, /* 01111100 */
+ 0x0c, /* 00001100 */
+ 0xf8, /* 11111000 */
+
+ /*
+ * 104 0x68 'h'
+ */
+ 0xe0, /* 11100000 */
+ 0x60, /* 01100000 */
+ 0x6c, /* 01101100 */
+ 0x76, /* 01110110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0xe6, /* 11100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 105 0x69 'i'
+ */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 106 0x6a 'j'
+ */
+ 0x06, /* 00000110 */
+ 0x00, /* 00000000 */
+ 0x06, /* 00000110 */
+ 0x06, /* 00000110 */
+ 0x06, /* 00000110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+
+ /*
+ * 107 0x6b 'k'
+ */
+ 0xe0, /* 11100000 */
+ 0x60, /* 01100000 */
+ 0x66, /* 01100110 */
+ 0x6c, /* 01101100 */
+ 0x78, /* 01111000 */
+ 0x6c, /* 01101100 */
+ 0xe6, /* 11100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 108 0x6c 'l'
+ */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 109 0x6d 'm'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xec, /* 11101100 */
+ 0xfe, /* 11111110 */
+ 0xd6, /* 11010110 */
+ 0xd6, /* 11010110 */
+ 0xd6, /* 11010110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 110 0x6e 'n'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xdc, /* 11011100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 111 0x6f 'o'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 112 0x70 'p'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xdc, /* 11011100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x7c, /* 01111100 */
+ 0x60, /* 01100000 */
+ 0xf0, /* 11110000 */
+
+ /*
+ * 113 0x71 'q'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x7c, /* 01111100 */
+ 0x0c, /* 00001100 */
+ 0x1e, /* 00011110 */
+
+ /*
+ * 114 0x72 'r'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xdc, /* 11011100 */
+ 0x76, /* 01110110 */
+ 0x60, /* 01100000 */
+ 0x60, /* 01100000 */
+ 0xf0, /* 11110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 115 0x73 's'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x06, /* 00000110 */
+ 0xfc, /* 11111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 116 0x74 't'
+ */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0xfc, /* 11111100 */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x36, /* 00110110 */
+ 0x1c, /* 00011100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 117 0x75 'u'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 118 0x76 'v'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 119 0x77 'w'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xd6, /* 11010110 */
+ 0xd6, /* 11010110 */
+ 0xfe, /* 11111110 */
+ 0x6c, /* 01101100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 120 0x78 'x'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 121 0x79 'y'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7e, /* 01111110 */
+ 0x06, /* 00000110 */
+ 0xfc, /* 11111100 */
+
+ /*
+ * 122 0x7a 'z'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x4c, /* 01001100 */
+ 0x18, /* 00011000 */
+ 0x32, /* 00110010 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 123 0x7b '{'
+ */
+ 0x0e, /* 00001110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x70, /* 01110000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x0e, /* 00001110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 124 0x7c '|'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 125 0x7d '}'
+ */
+ 0x70, /* 01110000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x0e, /* 00001110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x70, /* 01110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 126 0x7e '~'
+ */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 127 0x7f ''
+ */
+ 0x00, /* 00000000 */
+ 0x10, /* 00010000 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 128 0x80 '€'
+ */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x0c, /* 00001100 */
+ 0x78, /* 01111000 */
+
+ /*
+ * 129 0x81 ''
+ */
+ 0xcc, /* 11001100 */
+ 0x00, /* 00000000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 130 0x82 '‚'
+ */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 131 0x83 'ƒ'
+ */
+ 0x7c, /* 01111100 */
+ 0x82, /* 10000010 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 132 0x84 '„'
+ */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 133 0x85 '…'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 134 0x86 '†'
+ */
+ 0x30, /* 00110000 */
+ 0x30, /* 00110000 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 135 0x87 '‡'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0x7e, /* 01111110 */
+ 0x0c, /* 00001100 */
+ 0x38, /* 00111000 */
+
+ /*
+ * 136 0x88 'ˆ'
+ */
+ 0x7c, /* 01111100 */
+ 0x82, /* 10000010 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 137 0x89 '‰'
+ */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 138 0x8a 'Š'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 139 0x8b '‹'
+ */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 140 0x8c 'Œ'
+ */
+ 0x7c, /* 01111100 */
+ 0x82, /* 10000010 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 141 0x8d ''
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 142 0x8e 'Ž'
+ */
+ 0xc6, /* 11000110 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 143 0x8f ''
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 144 0x90 ''
+ */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0xf8, /* 11111000 */
+ 0xc0, /* 11000000 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 145 0x91 '‘'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0xd8, /* 11011000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 146 0x92 '’'
+ */
+ 0x3e, /* 00111110 */
+ 0x6c, /* 01101100 */
+ 0xcc, /* 11001100 */
+ 0xfe, /* 11111110 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xce, /* 11001110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 147 0x93 '“'
+ */
+ 0x7c, /* 01111100 */
+ 0x82, /* 10000010 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 148 0x94 '”'
+ */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 149 0x95 '•'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 150 0x96 '–'
+ */
+ 0x78, /* 01111000 */
+ 0x84, /* 10000100 */
+ 0x00, /* 00000000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 151 0x97 '—'
+ */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 152 0x98 '˜'
+ */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7e, /* 01111110 */
+ 0x06, /* 00000110 */
+ 0xfc, /* 11111100 */
+
+ /*
+ * 153 0x99 '™'
+ */
+ 0xc6, /* 11000110 */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 154 0x9a 'š'
+ */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 155 0x9b '›'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 156 0x9c 'œ'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0x64, /* 01100100 */
+ 0xf0, /* 11110000 */
+ 0x60, /* 01100000 */
+ 0x66, /* 01100110 */
+ 0xfc, /* 11111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 157 0x9d ''
+ */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 158 0x9e 'ž'
+ */
+ 0xf8, /* 11111000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xfa, /* 11111010 */
+ 0xc6, /* 11000110 */
+ 0xcf, /* 11001111 */
+ 0xc6, /* 11000110 */
+ 0xc7, /* 11000111 */
+
+ /*
+ * 159 0x9f 'Ÿ'
+ */
+ 0x0e, /* 00001110 */
+ 0x1b, /* 00011011 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0xd8, /* 11011000 */
+ 0x70, /* 01110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 160 0xa0 ' '
+ */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x7c, /* 01111100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 161 0xa1 '¡'
+ */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x38, /* 00111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 162 0xa2 '¢'
+ */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 163 0xa3 '£'
+ */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 164 0xa4 '¤'
+ */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+ 0xdc, /* 11011100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 165 0xa5 '¥'
+ */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+ 0xe6, /* 11100110 */
+ 0xf6, /* 11110110 */
+ 0xde, /* 11011110 */
+ 0xce, /* 11001110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 166 0xa6 '¦'
+ */
+ 0x3c, /* 00111100 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x3e, /* 00111110 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 167 0xa7 '§'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 168 0xa8 '¨'
+ */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x63, /* 01100011 */
+ 0x3e, /* 00111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 169 0xa9 '©'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 170 0xaa 'ª'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x06, /* 00000110 */
+ 0x06, /* 00000110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 171 0xab '«'
+ */
+ 0x63, /* 01100011 */
+ 0xe6, /* 11100110 */
+ 0x6c, /* 01101100 */
+ 0x7e, /* 01111110 */
+ 0x33, /* 00110011 */
+ 0x66, /* 01100110 */
+ 0xcc, /* 11001100 */
+ 0x0f, /* 00001111 */
+
+ /*
+ * 172 0xac '¬'
+ */
+ 0x63, /* 01100011 */
+ 0xe6, /* 11100110 */
+ 0x6c, /* 01101100 */
+ 0x7a, /* 01111010 */
+ 0x36, /* 00110110 */
+ 0x6a, /* 01101010 */
+ 0xdf, /* 11011111 */
+ 0x06, /* 00000110 */
+
+ /*
+ * 173 0xad ''
+ */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 174 0xae '®'
+ */
+ 0x00, /* 00000000 */
+ 0x33, /* 00110011 */
+ 0x66, /* 01100110 */
+ 0xcc, /* 11001100 */
+ 0x66, /* 01100110 */
+ 0x33, /* 00110011 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 175 0xaf '¯'
+ */
+ 0x00, /* 00000000 */
+ 0xcc, /* 11001100 */
+ 0x66, /* 01100110 */
+ 0x33, /* 00110011 */
+ 0x66, /* 01100110 */
+ 0xcc, /* 11001100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 176 0xb0 '°'
+ */
+ 0x22, /* 00100010 */
+ 0x88, /* 10001000 */
+ 0x22, /* 00100010 */
+ 0x88, /* 10001000 */
+ 0x22, /* 00100010 */
+ 0x88, /* 10001000 */
+ 0x22, /* 00100010 */
+ 0x88, /* 10001000 */
+
+ /*
+ * 177 0xb1 '±'
+ */
+ 0x55, /* 01010101 */
+ 0xaa, /* 10101010 */
+ 0x55, /* 01010101 */
+ 0xaa, /* 10101010 */
+ 0x55, /* 01010101 */
+ 0xaa, /* 10101010 */
+ 0x55, /* 01010101 */
+ 0xaa, /* 10101010 */
+
+ /*
+ * 178 0xb2 '²'
+ */
+ 0x77, /* 01110111 */
+ 0xdd, /* 11011101 */
+ 0x77, /* 01110111 */
+ 0xdd, /* 11011101 */
+ 0x77, /* 01110111 */
+ 0xdd, /* 11011101 */
+ 0x77, /* 01110111 */
+ 0xdd, /* 11011101 */
+
+ /*
+ * 179 0xb3 '³'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 180 0xb4 '´'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 181 0xb5 'µ'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 182 0xb6 '¶'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xf6, /* 11110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 183 0xb7 '·'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 184 0xb8 '¸'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 185 0xb9 '¹'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xf6, /* 11110110 */
+ 0x06, /* 00000110 */
+ 0xf6, /* 11110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 186 0xba 'º'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 187 0xbb '»'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x06, /* 00000110 */
+ 0xf6, /* 11110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 188 0xbc '¼'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xf6, /* 11110110 */
+ 0x06, /* 00000110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 189 0xbd '½'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 190 0xbe '¾'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 191 0xbf '¿'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xf8, /* 11111000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 192 0xc0 'À'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 193 0xc1 'Á'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 194 0xc2 'Â'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 195 0xc3 'Ã'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 196 0xc4 'Ä'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 197 0xc5 'Å'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 198 0xc6 'Æ'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 199 0xc7 'Ç'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x37, /* 00110111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 200 0xc8 'È'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x37, /* 00110111 */
+ 0x30, /* 00110000 */
+ 0x3f, /* 00111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 201 0xc9 'É'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x3f, /* 00111111 */
+ 0x30, /* 00110000 */
+ 0x37, /* 00110111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 202 0xca 'Ê'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xf7, /* 11110111 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 203 0xcb 'Ë'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0xf7, /* 11110111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 204 0xcc 'Ì'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x37, /* 00110111 */
+ 0x30, /* 00110000 */
+ 0x37, /* 00110111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 205 0xcd 'Í'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 206 0xce 'Î'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xf7, /* 11110111 */
+ 0x00, /* 00000000 */
+ 0xf7, /* 11110111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 207 0xcf 'Ï'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 208 0xd0 'Ð'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 209 0xd1 'Ñ'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 210 0xd2 'Ò'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 211 0xd3 'Ó'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x3f, /* 00111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 212 0xd4 'Ô'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 213 0xd5 'Õ'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 214 0xd6 'Ö'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x3f, /* 00111111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 215 0xd7 '×'
+ */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0xff, /* 11111111 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+
+ /*
+ * 216 0xd8 'Ø'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+ 0x18, /* 00011000 */
+ 0xff, /* 11111111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 217 0xd9 'Ù'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xf8, /* 11111000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 218 0xda 'Ú'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x1f, /* 00011111 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 219 0xdb 'Û'
+ */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 220 0xdc 'Ü'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+
+ /*
+ * 221 0xdd 'Ý'
+ */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+ 0xf0, /* 11110000 */
+
+ /*
+ * 222 0xde 'Þ'
+ */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+ 0x0f, /* 00001111 */
+
+ /*
+ * 223 0xdf 'ß'
+ */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0xff, /* 11111111 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 224 0xe0 'à'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0xc8, /* 11001000 */
+ 0xdc, /* 11011100 */
+ 0x76, /* 01110110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 225 0xe1 'á'
+ */
+ 0x78, /* 01111000 */
+ 0xcc, /* 11001100 */
+ 0xcc, /* 11001100 */
+ 0xd8, /* 11011000 */
+ 0xcc, /* 11001100 */
+ 0xc6, /* 11000110 */
+ 0xcc, /* 11001100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 226 0xe2 'â'
+ */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0xc0, /* 11000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 227 0xe3 'ã'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 228 0xe4 'ä'
+ */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0x60, /* 01100000 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 229 0xe5 'å'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0xd8, /* 11011000 */
+ 0xd8, /* 11011000 */
+ 0xd8, /* 11011000 */
+ 0x70, /* 01110000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 230 0xe6 'æ'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x7c, /* 01111100 */
+ 0xc0, /* 11000000 */
+
+ /*
+ * 231 0xe7 'ç'
+ */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 232 0xe8 'è'
+ */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x3c, /* 00111100 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+
+ /*
+ * 233 0xe9 'é'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xfe, /* 11111110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 234 0xea 'ê'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0xee, /* 11101110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 235 0xeb 'ë'
+ */
+ 0x0e, /* 00001110 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x3e, /* 00111110 */
+ 0x66, /* 01100110 */
+ 0x66, /* 01100110 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 236 0xec 'ì'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0xdb, /* 11011011 */
+ 0xdb, /* 11011011 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 237 0xed 'í'
+ */
+ 0x06, /* 00000110 */
+ 0x0c, /* 00001100 */
+ 0x7e, /* 01111110 */
+ 0xdb, /* 11011011 */
+ 0xdb, /* 11011011 */
+ 0x7e, /* 01111110 */
+ 0x60, /* 01100000 */
+ 0xc0, /* 11000000 */
+
+ /*
+ * 238 0xee 'î'
+ */
+ 0x1e, /* 00011110 */
+ 0x30, /* 00110000 */
+ 0x60, /* 01100000 */
+ 0x7e, /* 01111110 */
+ 0x60, /* 01100000 */
+ 0x30, /* 00110000 */
+ 0x1e, /* 00011110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 239 0xef 'ï'
+ */
+ 0x00, /* 00000000 */
+ 0x7c, /* 01111100 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0xc6, /* 11000110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 240 0xf0 'ð'
+ */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0xfe, /* 11111110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 241 0xf1 'ñ'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x7e, /* 01111110 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 242 0xf2 'ò'
+ */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 243 0xf3 'ó'
+ */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x18, /* 00011000 */
+ 0x0c, /* 00001100 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 244 0xf4 'ô'
+ */
+ 0x0e, /* 00001110 */
+ 0x1b, /* 00011011 */
+ 0x1b, /* 00011011 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+
+ /*
+ * 245 0xf5 'õ'
+ */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0xd8, /* 11011000 */
+ 0xd8, /* 11011000 */
+ 0x70, /* 01110000 */
+
+ /*
+ * 246 0xf6 'ö'
+ */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x7e, /* 01111110 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 247 0xf7 '÷'
+ */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+ 0x76, /* 01110110 */
+ 0xdc, /* 11011100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 248 0xf8 'ø'
+ */
+ 0x38, /* 00111000 */
+ 0x6c, /* 01101100 */
+ 0x6c, /* 01101100 */
+ 0x38, /* 00111000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 249 0xf9 'ù'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 250 0xfa 'ú'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x18, /* 00011000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 251 0xfb 'û'
+ */
+ 0x0f, /* 00001111 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0x0c, /* 00001100 */
+ 0xec, /* 11101100 */
+ 0x6c, /* 01101100 */
+ 0x3c, /* 00111100 */
+ 0x1c, /* 00011100 */
+
+ /*
+ * 252 0xfc 'ü'
+ */
+ 0x6c, /* 01101100 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x36, /* 00110110 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 253 0xfd 'ý'
+ */
+ 0x78, /* 01111000 */
+ 0x0c, /* 00001100 */
+ 0x18, /* 00011000 */
+ 0x30, /* 00110000 */
+ 0x7c, /* 01111100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 254 0xfe 'þ'
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x3c, /* 00111100 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+ /*
+ * 255 0xff ' '
+ */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+ 0x00, /* 00000000 */
+
+};
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.c b/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.c
new file mode 100644
index 0000000..41d787e
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.c
@@ -0,0 +1,1617 @@
+/*
+
+SDL3_imageFilter.c: byte-image "filter" routines
+
+Copyright (C) 2012-2014 Andreas Schiffler
+Copyright (C) 2013 Sylvain Beucler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#include
+#include
+#include
+
+#include
+
+#include "SDL3_imageFilter.h"
+
+/* ------ Custom defines ----- */
+
+/*!
+\brief Swaps the byte order in a 32bit integer (LSB becomes MSB, etc.).
+*/
+#define SWAP_32(x) (((x) >> 24) | (((x) & 0x00ff0000) >> 8) | (((x) & 0x0000ff00) << 8) | ((x) << 24))
+
+#define MAX_BYTES_PER_PIXEL 16
+/* ------------------------------------------------------------------------------------ */
+
+/*!
+\brief Filter using Add: D = saturation255(S1 + S2)
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = (int) *cursrc1 + (int) *cursrc2;
+ if (result > 255)
+ result = 255;
+ *curdst = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ cursrc2++;
+ curdst++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using Mean: D = S1/2 + S2/2
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc2[i] / 255.0f;
+ tmp = fSrc1 / 2 + fSrc2 / 2;
+ curdst[i] = (unsigned char) (tmp * 255) ;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using Sub: D = saturation0(S1 - S2)
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = (int) cursrc1[i] - (int) cursrc2[i];
+ if (result < 0)
+ result = 0;
+ curdst[i] = (unsigned char) result;
+ }
+ return true;
+}
+
+/*!
+\brief Filter using AbsDiff: D = | S1 - S2 |
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = abs((int) *cursrc1 - (int) *cursrc2);
+ *curdst = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ cursrc2++;
+ curdst++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using Mult: D = saturation255(S1 * S2)
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc1[i] / 255.0f;
+ tmp = fSrc1 * fSrc2;
+ curdst[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using MultUnbound: D = S1 * S2 - No saturation
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMultUnbound(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart, tmp;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ tmp = (unsigned int) cursrc1[i] * (unsigned int) cursrc2[i];
+ curdst[i] = (unsigned char) tmp;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using MultInv: D = 255 - ((255 - S1) * (255 - S2))
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMultInv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc2[i] / 255.0f;
+ tmp = 1.0f - ((1.0f - fSrc1) * (1.0f - fSrc2));
+ curdst[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using MultDivby2: D = saturation255(S1/2 * S2)
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ int result;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc2[i] / 255.0f;
+ tmp = (fSrc1 * fSrc2) / 2.0f;
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdst[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using MultDivby4: D = saturation255(S1/2 * S2/2)
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ int result;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc2[i] / 255.0f;
+ tmp = (fSrc1 * fSrc2) / 4.0f;
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdst[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using BitAnd: D = S1 & S2
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ *curdst = (*cursrc1) & (*cursrc2);
+ /* Advance pointers */
+ cursrc1++;
+ cursrc2++;
+ curdst++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using BitOr: D = S1 | S2
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ *curdst = *cursrc1 | *cursrc2;
+ /* Advance pointers */
+ cursrc1++;
+ cursrc2++;
+ curdst++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using Div: D = S1 / S2
+
+\param Src1 Pointer to the start of the first source byte array (S1).
+\param Src2 Pointer to the start of the second source byte array (S2).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *cursrc2, *curdst;
+ float tmp, fSrc1, fSrc2;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Src2 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ cursrc2 = Src2;
+ curdst = Dest;
+
+ for (i = istart; i < length; i++) {
+ if (cursrc2[i] == 0) {
+ curdst[i] = 0;
+ } else {
+ fSrc1 = cursrc1[i] / 255.0f;
+ fSrc2 = cursrc2[i] / 255.0f;
+ tmp = cursrc1[i] / cursrc2[i];
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdst[i] = (unsigned char) (tmp * 255);
+ }
+ }
+
+ return true;
+}
+
+/* ------------------------------------------------------------------------------------ */
+
+/*!
+\brief Filter using BitNegation: D = !S
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, unsigned int length)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *curdst;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdst = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ *curdst = ~(*cursrc1);
+ /* Advance pointers */
+ cursrc1++;
+ curdst++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using AddByte: D = saturation255(S + C)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param C Constant value to add (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C)
+{
+ unsigned int i, istart;
+ int iC;
+ unsigned char *cursrc1, *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: C==0 */
+ if (C == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* C routine to process image */
+ iC = (int) C;
+ for (i = istart; i < length; i++) {
+ result = (int) *cursrc1 + iC;
+ if (result > 255)
+ result = 255;
+ *curdest = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+ return true;
+}
+
+/*!
+\brief Filter using AddUint: D = saturation255((S[i] + Cs[i % BPP])
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param bpp The bytes per unit length (BPP)
+\param C Constant to add (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned int C)
+{
+ unsigned int i, j, istart;
+ int iC[MAX_BYTES_PER_PIXEL], k;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: C==0 */
+ if (C == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process uint */
+ for (k = bpp; k >= 0; k--) {
+ iC[k] = (int) ((C >> (8*(bpp - k))) & 0xff);
+ }
+
+ /* Routine to process bytes */
+ for (i = istart; i < length; i += bpp) {
+ for (j = 0; j < bpp; j++) {
+ if ((i+j) < length) {
+ result = cursrc1[i+j] + iC[j];
+ if (result > 255){
+ result = 255;
+ }
+ curdest[i+j] = (unsigned char) result;
+ }
+ }
+ }
+ return true;
+}
+
+/*!
+\brief Filter using AddByteToHalf: D = saturation255(S/2 + C)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param C Constant to add (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C)
+{
+ unsigned int i, istart;
+ int iC;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ iC = (int) C;
+ for (i = istart; i < length; i++) {
+ result = (int) (*cursrc1 / 2) + iC;
+ if (result > 255)
+ result = 255;
+ *curdest = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using SubByte: D = saturation0(S - C)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+\param C Constant to subtract (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C)
+{
+ unsigned int i, istart;
+ int iC;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: C==0 */
+ if (C == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ iC = (int) C;
+ for (i = istart; i < length; i++) {
+ result = (int) *cursrc1 - iC;
+ if (result < 0)
+ result = 0;
+ *curdest = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+ return true;
+}
+
+/*!
+\brief Filter using SubUint: D = saturation0(S[i] - Cs[i % BPP])
+
+\param Src1 Pointer to the start of the source byte array (S1).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param bpp The bytes per unit length (BPP)
+\param C Constant to subtract (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned int C)
+{
+ unsigned int i, j, istart;
+ int iC[MAX_BYTES_PER_PIXEL], k;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: C==0 */
+ if (C == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process uint */
+ for (k = bpp; k >= 0; k--) {
+ iC[k] = (int) ((C >> (8*(bpp - k))) & 0xff);
+ }
+
+ /* Routine to process bytes */
+ for (i = istart; i < length; i += bpp) {
+ for (j = 0; j < bpp; j++) {
+ if ((i+j) < length) {
+ result = cursrc1[i+j] - iC[j];
+ if (result < 0){
+ result = 0;
+ }
+ curdest[i+j] = (unsigned char) result;
+ }
+ }
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ShiftRightUint: D = saturation0((uint)S[i] >> N)
+
+\param Src1 Pointer to the start of the source byte array (S1).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 8.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned char N)
+{
+ unsigned int i,istart;
+ unsigned char *cursrc1, *curdest;
+ unsigned int *icursrc1, *icurdest;
+ int j, result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Check shift */
+ if (N > 8) {
+ return false;
+ }
+
+ /* Special case: N==0 */
+ if (N == 0) {
+ memcpy(Src1, Dest, length);
+ return (0);
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i += bpp) {
+ if ((i + bpp) < length) {
+ result = 0;
+ for (j = bpp; j >= 0; j--) {
+ result |= (unsigned int) ((cursrc1[i + j] << (sizeof(unsigned int) * j)));
+ }
+ /* Do the actual uint shift */
+ result = result >> N;
+ /* Pass the shifted value to each byte */
+ for (j = 0; j < bpp; j++) {
+ curdest[i + j] = (result >> bpp) & 0xFF;
+ }
+ }
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using MultByByte: D = saturation255(S * C)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+\param C Constant to multiply with (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+ float tmp, fSrc1, fC;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: C==1 */
+ if (C == 1) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ fC = C / 255.0f;
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc1[i] / 255.0f;
+ tmp = fSrc1 * fC;
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdest[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 8.
+\param C Constant to multiply with (C).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N,
+ unsigned char C)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+ int result;
+ float tmp, fSrc1, fC;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Check shift */
+ if (N > 8) {
+ return false;
+ }
+
+ /* Special case: N==0 && C==1 */
+ if ((N == 0) && (C == 1)) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ fC = C / 255.0f;
+ for (i = istart; i < length; i++) {
+ fSrc1 = (cursrc1[i] >> N) / 255.0f;
+ tmp = fSrc1 * fC;
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdest[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ShiftRight: D = saturation0(S >> N)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 8.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Check shift */
+ if (N > 8) {
+ return false;
+ }
+
+ /* Special case: N==0 */
+ if (N == 0) {
+ memcpy(Src1, Dest, length);
+ return (0);
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = ((int) cursrc1[i]) >> N;
+ if (result < 0) {
+ result = 0;
+ }
+ curdest[i] = (unsigned char) result;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ShiftLeftByte: D = (S << N)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source arrays.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 8.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ if (N > 8) {
+ return (-1);
+ }
+
+ /* Special case: N==0 */
+ if (N == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = ((int) *cursrc1 << N) & 0xff;
+ *curdest = (unsigned char) result;
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ShiftLeftUint: D = ((uint)S << N)
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 32.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned char N)
+{
+ unsigned int i, istart;
+ int j;
+ unsigned char *cursrc1, *curdest;
+ unsigned int *icursrc1, *icurdest;
+ unsigned int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ if (N > 32) {
+ return false;
+ }
+
+ /* Special case: N==0 */
+ if (N == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i += bpp) {
+ if ((i + bpp) < length) {
+ result = 0;
+ for (j = bpp; j >= 0; j--) {
+ result |= (int) ((cursrc1[i + j] << (sizeof(unsigned int) * j)));
+ }
+ /* Do the actual uint shift */
+ result = result << N;
+ /* Pass the shifted value to each byte position */
+ for (j = 0; j < bpp; j++) {
+ curdest[i + j] = (result >> bpp) & 0xFF;
+ }
+ }
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter ShiftLeft: D = saturation255(S << N)
+
+\param Src1 Pointer to the start of the source byte array (S1).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param N Number of bit-positions to shift (N). Valid range is 0 to 8.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1, *curdest;
+ int result;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ if (N > 8) {
+ return false;
+ }
+
+ /* Special case: N==0 */
+ if (N == 0) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ result = ((int) cursrc1[i]) << N;
+ if (result > 255) {
+ result = 255;
+ }
+ curdest[i] = (unsigned char) result;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using BinarizeUsingThreshold: D = (S >= T) ? 255:0
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param T The threshold boundary (inclusive).
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char T)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: T==0 */
+ if (T == 0) {
+ memset(Dest, 255, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* C routine to process image */
+ for (i = istart; i < length; i++) {
+ *curdest = (unsigned char)(((unsigned char)*cursrc1 >= T) ? 255 : 0);
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using ClipToRange: D = (S >= Tmin) & (S <= Tmax) S:Tmin | Tmax
+
+\param Src1 Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param Tmin Lower (inclusive) boundary of the clipping range.
+\param Tmax Upper (inclusive) boundary of the clipping range.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char Tmin,
+ unsigned char Tmax)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc1;
+ unsigned char *curdest;
+
+ /* Validate input parameters */
+ if ((Src1 == NULL) || (Dest == NULL))
+ return false;
+ if (length == 0)
+ return true;
+
+ /* Special case: Tmin==0 && Tmax = 255 */
+ if ((Tmin == 0) && (Tmax == 25)) {
+ memcpy(Src1, Dest, length);
+ return true;
+ }
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc1 = Src1;
+ curdest = Dest;
+
+ /* Routine to process image */
+ for (i = istart; i < length; i++) {
+ if (*cursrc1 < Tmin) {
+ *curdest = Tmin;
+ } else if (*cursrc1 > Tmax) {
+ *curdest = Tmax;
+ } else {
+ *curdest = *cursrc1;
+ }
+ /* Advance pointers */
+ cursrc1++;
+ curdest++;
+ }
+
+ return true;
+}
+
+/*!
+\brief Filter using NormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+
+\param Src Pointer to the start of the source byte array (S).
+\param Dest Pointer to the start of the destination byte array (D).
+\param length The number of bytes in the source array.
+\param Cmin Normalization constant.
+\param Cmax Normalization constant.
+\param Nmin Normalization constant.
+\param Nmax Normalization constant.
+
+\return Returns true for success or false for error.
+*/
+bool SDL_imageFilterNormalizeLinear(unsigned char *Src, unsigned char *Dest, unsigned int length, int Cmin, int Cmax, int Nmin,
+ int Nmax)
+{
+ unsigned int i, istart;
+ unsigned char *cursrc;
+ unsigned char *curdest;
+ float dN, dC, factor, fCMin, fCMax;
+ float fNMin, fNMax, fSrc1, tmp;
+
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL))
+ return(-1);
+ if (length == 0)
+ return(0);
+
+ /* Setup to process whole image */
+ istart = 0;
+ cursrc = Src;
+ curdest = Dest;
+
+ /* Routine to process image */
+ fCMin = Cmin / 255.0f;
+ fCMax = Cmax / 255.0f;
+ fNMin = Nmin / 255.0f;
+ fNMax = Nmax / 255.0f;
+
+ dC = fCMax - fCMin;
+ if (dC == 0)
+ return true;
+ dN = fNMax - fNMin;
+ factor = dN / dC;
+ for (i = istart; i < length; i++) {
+ fSrc1 = cursrc[i] / 255.0f;
+ tmp = (factor * (fSrc1 - fCMin)) + fNMin;
+ if (tmp > 1.0f)
+ tmp = 1.0f;
+ curdest[i] = (unsigned char) (tmp * 255);
+ }
+
+ return true;
+}
+
+/* ------------------------------------------------------------------------------------ */
+
+/*!
+\brief Filter using ConvolveKernel3x3Divide: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >2.
+\param columns Number of columns in source/destination array. Must be >2.
+\param Kernel The 2D convolution kernel of size 3x3.
+\param Divisor The divisor of the convolution sum. Must be >0.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char Divisor)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 3) || (rows < 3) || (Divisor == 0))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel5x5Divide: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >4.
+\param columns Number of columns in source/destination array. Must be >4.
+\param Kernel The 2D convolution kernel of size 5x5.
+\param Divisor The divisor of the convolution sum. Must be >0.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char Divisor)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 5) || (rows < 5) || (Divisor == 0))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel7x7Divide: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >6.
+\param columns Number of columns in source/destination array. Must be >6.
+\param Kernel The 2D convolution kernel of size 7x7.
+\param Divisor The divisor of the convolution sum. Must be >0.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char Divisor)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 7) || (rows < 7) || (Divisor == 0))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel9x9Divide: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >8.
+\param columns Number of columns in source/destination array. Must be >8.
+\param Kernel The 2D convolution kernel of size 9x9.
+\param Divisor The divisor of the convolution sum. Must be >0.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char Divisor)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 9) || (rows < 9) || (Divisor == 0))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >2.
+\param columns Number of columns in source/destination array. Must be >2.
+\param Kernel The 2D convolution kernel of size 3x3.
+\param NRightShift The number of right bit shifts to apply to the convolution sum. Must be <7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char NRightShift)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 3) || (rows < 3) || (NRightShift > 7))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >4.
+\param columns Number of columns in source/destination array. Must be >4.
+\param Kernel The 2D convolution kernel of size 5x5.
+\param NRightShift The number of right bit shifts to apply to the convolution sum. Must be <7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char NRightShift)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 5) || (rows < 5) || (NRightShift > 7))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >6.
+\param columns Number of columns in source/destination array. Must be >6.
+\param Kernel The 2D convolution kernel of size 7x7.
+\param NRightShift The number of right bit shifts to apply to the convolution sum. Must be <7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char NRightShift)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 7) || (rows < 7) || (NRightShift > 7))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using ConvolveKernel9x9ShiftRight: Dij = saturation255( ... )
+
+\param Src The source 2D byte array to convolve. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >8.
+\param columns Number of columns in source/destination array. Must be >8.
+\param Kernel The 2D convolution kernel of size 9x9.
+\param NRightShift The number of right bit shifts to apply to the convolution sum. Must be <7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ signed short *Kernel, unsigned char NRightShift)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL) || (Kernel == NULL))
+ return false;
+
+ if ((columns < 9) || (rows < 9) || (NRightShift > 7))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/* ------------------------------------------------------------------------------------ */
+
+/*!
+\brief Filter using SobelX: Dij = saturation255( ... )
+
+\param Src The source 2D byte array to sobel-filter. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >2.
+\param columns Number of columns in source/destination array. Must be >7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL))
+ return false;
+
+ if ((columns < 8) || (rows < 3))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
+
+/*!
+\brief Filter using SobelXShiftRight: Dij = saturation255( ... )
+
+\param Src The source 2D byte array to sobel-filter. Should be different from destination.
+\param Dest The destination 2D byte array to store the result in. Should be different from source.
+\param rows Number of rows in source/destination array. Must be >2.
+\param columns Number of columns in source/destination array. Must be >8.
+\param NRightShift The number of right bit shifts to apply to the filter sum. Must be <7.
+
+Note: No implementation available for this function yet.
+
+\return Returns true if filter was applied, false otherwise.
+*/
+bool SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
+ unsigned char NRightShift)
+{
+ /* Validate input parameters */
+ if ((Src == NULL) || (Dest == NULL))
+ return false;
+ if ((columns < 8) || (rows < 3) || (NRightShift > 7))
+ return false;
+
+ /* No implementation yet */
+ return false;
+}
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.h b/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.h
new file mode 100644
index 0000000..44edca7
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_imageFilter.h
@@ -0,0 +1,161 @@
+/*
+
+SDL3_imageFilter.h: byte-image "filter" routines
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL3_imageFilter_h
+#define _SDL3_imageFilter_h
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL3_GFX_DLL_IMPORT)
+# define SDL3_IMAGEFILTER_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL3_GFX_DLL_IMPORT
+# define SDL3_IMAGEFILTER_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL3_IMAGEFILTER_SCOPE
+# define SDL3_IMAGEFILTER_SCOPE extern
+#endif
+
+ /* Comments: */
+ /* 1.) Convolution routines are not implemented at this time. */
+
+ //
+ // All routines return:
+ // true OK
+ // false Error (internal error, parameter error)
+ //
+
+ // SDL_imageFilterAdd: D = saturation255(S1 + S2)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterMean: D = S1/2 + S2/2
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterSub: D = saturation0(S1 - S2)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterAbsDiff: D = | S1 - S2 |
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterMult: D = saturation(S1 * S2)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterMultUnbound: D = S1 * S2 unbound
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMultUnbound(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterMultInv: D = 255 - ((255 - S1) * (255 - S2))
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMultInv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+ unsigned int length);
+
+ // SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
+ unsigned int length);
+
+ // SDL_imageFilterBitAnd: D = S1 & S2
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterBitOr: D = S1 | S2
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterDiv: D = S1 / S2
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterBitNegation: D = !S
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, unsigned int length);
+
+ // SDL_imageFilterAddByte: D = saturation255(S + C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
+
+ // SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned int C);
+
+ // SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned char C);
+
+ // SDL_imageFilterSubByte: D = saturation0(S - C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
+
+ // SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int bpp, unsigned int C);
+
+ // SDL_imageFilterShiftRight: D = saturation0(S >> N)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N);
+
+ // SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned int bpp, unsigned char N);
+
+ // SDL_imageFilterMultByByte: D = saturation255(S * C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
+
+ // SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned char N, unsigned char C);
+
+ // SDL_imageFilterShiftLeftByte: D = (S << N)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned char N);
+
+ // SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned int bpp, unsigned char N);
+
+ // SDL_imageFilterShiftLeft: D = saturation255(S << N)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N);
+
+ // SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned char T);
+
+ // SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, unsigned int length,
+ unsigned char Tmin, unsigned char Tmax);
+
+ // SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
+ SDL3_IMAGEFILTER_SCOPE bool SDL_imageFilterNormalizeLinear(unsigned char *Src, unsigned char *Dest, unsigned int length, int Cmin,
+ int Cmax, int Nmin, int Nmax);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL3_imageFilter_h */
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.c b/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.c
new file mode 100644
index 0000000..0ba72ac
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.c
@@ -0,0 +1,1636 @@
+/*
+
+SDL3_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifdef WIN32
+#include
+#endif
+
+#include
+#include
+
+#include "SDL3_rotozoom.h"
+
+/*!
+\brief Returns maximum of two numbers a and b.
+*/
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+
+/*!
+\brief Number of guard rows added to destination surfaces.
+
+This is a simple but effective workaround for observed issues.
+These rows allocate extra memory and are then hidden from the surface.
+Rows are added to the end of destination surfaces when they are allocated.
+This catches any potential overflows which seem to happen with
+just the right src image dimensions and scale/rotation and can lead
+to a situation where the program can segfault.
+*/
+#define GUARD_ROWS (2)
+
+/*!
+\brief Lower limit of absolute zoom factor or rotation degrees.
+*/
+#define VALUE_LIMIT 0.001
+
+/*!
+\brief Returns colorkey info for a surface
+*/
+Uint32 _colorkey(SDL_Surface *src)
+{
+ Uint32 key = 0;
+ SDL_GetSurfaceColorKey(src, &key);
+ return key;
+}
+
+
+/*!
+\brief Internal 32 bit integer-factor averaging Shrinker.
+
+Shrinks 32 bit RGBA/ABGR 'src' surface to 'dst' surface.
+Averages color and alpha values values of src pixels to calculate dst pixels.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to shrink (input).
+\param dst The shrunken surface (output).
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return 0 for success or -1 for error.
+*/
+int _shrinkSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)
+{
+ int x, y, dx, dy, dgap, ra, ga, ba, aa;
+ int n_average;
+ SDL_Color *sp, *osp, *oosp;
+ SDL_Color *dp;
+
+ /*
+ * Averaging integer shrink
+ */
+
+ /* Precalculate division factor */
+ n_average = factorx*factory;
+
+ /*
+ * Scan destination
+ */
+ sp = (SDL_Color *) src->pixels;
+
+ dp = (SDL_Color *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+
+ for (y = 0; y < dst->h; y++) {
+
+ osp=sp;
+ for (x = 0; x < dst->w; x++) {
+
+ /* Trace out source box and accumulate */
+ oosp=sp;
+ ra=ga=ba=aa=0;
+ for (dy=0; dy < factory; dy++) {
+ for (dx=0; dx < factorx; dx++) {
+ ra += sp->r;
+ ga += sp->g;
+ ba += sp->b;
+ aa += sp->a;
+
+ sp++;
+ }
+ /* src dx loop */
+ sp = (SDL_Color *)((Uint8*)sp + (src->pitch - 4*factorx)); // next y
+ }
+ /* src dy loop */
+
+ /* next box-x */
+ sp = (SDL_Color *)((Uint8*)oosp + 4*factorx);
+
+ /* Store result in destination */
+ dp->r = ra/n_average;
+ dp->g = ga/n_average;
+ dp->b = ba/n_average;
+ dp->a = aa/n_average;
+
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /* dst x loop */
+
+ /* next box-y */
+ sp = (SDL_Color *)((Uint8*)osp + src->pitch*factory);
+
+ /*
+ * Advance destination pointers
+ */
+ dp = (SDL_Color *) ((Uint8 *) dp + dgap);
+ }
+ /* dst y loop */
+
+ return (0);
+}
+
+/*!
+\brief Internal 8 bit integer-factor averaging shrinker.
+
+Shrinks 8bit Y 'src' surface to 'dst' surface.
+Averages color (brightness) values values of src pixels to calculate dst pixels.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to shrink (input).
+\param dst The shrunken surface (output).
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return 0 for success or -1 for error.
+*/
+int _shrinkSurfaceY(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory)
+{
+ int x, y, dx, dy, dgap, a;
+ int n_average;
+ Uint8 *sp, *osp, *oosp;
+ Uint8 *dp;
+
+ /*
+ * Averaging integer shrink
+ */
+
+ /* Precalculate division factor */
+ n_average = factorx*factory;
+
+ /*
+ * Scan destination
+ */
+ sp = (Uint8 *) src->pixels;
+
+ dp = (Uint8 *) dst->pixels;
+ dgap = dst->pitch - dst->w;
+
+ for (y = 0; y < dst->h; y++) {
+
+ osp=sp;
+ for (x = 0; x < dst->w; x++) {
+
+ /* Trace out source box and accumulate */
+ oosp=sp;
+ a=0;
+ for (dy=0; dy < factory; dy++) {
+ for (dx=0; dx < factorx; dx++) {
+ a += (*sp);
+ /* next x */
+ sp++;
+ }
+ /* end src dx loop */
+ /* next y */
+ sp = (Uint8 *)((Uint8*)sp + (src->pitch - factorx));
+ }
+ /* end src dy loop */
+
+ /* next box-x */
+ sp = (Uint8 *)((Uint8*)oosp + factorx);
+
+ /* Store result in destination */
+ *dp = a/n_average;
+
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /* end dst x loop */
+
+ /* next box-y */
+ sp = (Uint8 *)((Uint8*)osp + src->pitch*factory);
+
+ /*
+ * Advance destination pointers
+ */
+ dp = (Uint8 *)((Uint8 *)dp + dgap);
+ }
+ /* end dst y loop */
+
+ return (0);
+}
+
+/*!
+\brief Internal 32 bit Zoomer with optional anti-aliasing by bilinear interpolation.
+
+Zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to zoom (input).
+\param dst The zoomed surface (output).
+\param flipx Flag indicating if the image should be horizontally flipped.
+\param flipy Flag indicating if the image should be vertically flipped.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return 0 for success or -1 for error.
+*/
+int _zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy, int smooth)
+{
+ int x, y, sx, sy, ssx, ssy, *sax, *say, *csax, *csay, *salast, csx, csy, ex, ey, cx, cy, sstep, sstepx, sstepy;
+ SDL_Color *c00, *c01, *c10, *c11;
+ SDL_Color *sp, *csp, *dp;
+ int spixelgap, spixelw, spixelh, dgap, t1, t2;
+
+ /*
+ * Allocate memory for row/column increments
+ */
+ if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
+ return (-1);
+ }
+ if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
+ free(sax);
+ return (-1);
+ }
+
+ /*
+ * Precalculate row increments
+ */
+ spixelw = (src->w - 1);
+ spixelh = (src->h - 1);
+ if (smooth) {
+ sx = (int) (65536.0 * (float) spixelw / (float) (dst->w - 1));
+ sy = (int) (65536.0 * (float) spixelh / (float) (dst->h - 1));
+ } else {
+ sx = (int) (65536.0 * (float) (src->w) / (float) (dst->w));
+ sy = (int) (65536.0 * (float) (src->h) / (float) (dst->h));
+ }
+
+ /* Maximum scaled source size */
+ ssx = (src->w << 16) - 1;
+ ssy = (src->h << 16) - 1;
+
+ /* Precalculate horizontal row increments */
+ csx = 0;
+ csax = sax;
+ for (x = 0; x <= dst->w; x++) {
+ *csax = csx;
+ csax++;
+ csx += sx;
+
+ /* Guard from overflows */
+ if (csx > ssx) {
+ csx = ssx;
+ }
+ }
+
+ /* Precalculate vertical row increments */
+ csy = 0;
+ csay = say;
+ for (y = 0; y <= dst->h; y++) {
+ *csay = csy;
+ csay++;
+ csy += sy;
+
+ /* Guard from overflows */
+ if (csy > ssy) {
+ csy = ssy;
+ }
+ }
+
+ sp = (SDL_Color *) src->pixels;
+ dp = (SDL_Color *) dst->pixels;
+ dgap = dst->pitch - dst->w * 4;
+ spixelgap = src->pitch/4;
+
+ if (flipx) sp += spixelw;
+ if (flipy) sp += (spixelgap * spixelh);
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+
+ /*
+ * Interpolating Zoom
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csp = sp;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Setup color source pointers
+ */
+ ex = (*csax & 0xffff);
+ ey = (*csay & 0xffff);
+ cx = (*csax >> 16);
+ cy = (*csay >> 16);
+ sstepx = cx < spixelw;
+ sstepy = cy < spixelh;
+ c00 = sp;
+ c01 = sp;
+ c10 = sp;
+ if (sstepy) {
+ if (flipy) {
+ c10 -= spixelgap;
+ } else {
+ c10 += spixelgap;
+ }
+ }
+ c11 = c10;
+ if (sstepx) {
+ if (flipx) {
+ c01--;
+ c11--;
+ } else {
+ c01++;
+ c11++;
+ }
+ }
+
+ /*
+ * Draw and interpolate colors
+ */
+ t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff;
+ t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff;
+ dp->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff;
+ t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff;
+ dp->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff;
+ t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff;
+ dp->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff;
+ t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff;
+ dp->a = (((t2 - t1) * ey) >> 16) + t1;
+ /*
+ * Advance source pointer x
+ */
+ salast = csax;
+ csax++;
+ sstep = (*csax >> 16) - (*salast >> 16);
+ if (flipx) {
+ sp -= sstep;
+ } else {
+ sp += sstep;
+ }
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer y
+ */
+ salast = csay;
+ csay++;
+ sstep = (*csay >> 16) - (*salast >> 16);
+ sstep *= spixelgap;
+ if (flipy) {
+ sp = csp - sstep;
+ } else {
+ sp = csp + sstep;
+ }
+
+ /*
+ * Advance destination pointer y
+ */
+ dp = (SDL_Color *) ((Uint8 *) dp + dgap);
+ }
+ } else {
+ /*
+ * Non-Interpolating Zoom
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csp = sp;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Draw
+ */
+ *dp = *sp;
+
+ /*
+ * Advance source pointer x
+ */
+ salast = csax;
+ csax++;
+ sstep = (*csax >> 16) - (*salast >> 16);
+ if (flipx) sstep = -sstep;
+ sp += sstep;
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer y
+ */
+ salast = csay;
+ csay++;
+ sstep = (*csay >> 16) - (*salast >> 16);
+ sstep *= spixelgap;
+ if (flipy) sstep = -sstep;
+ sp = csp + sstep;
+
+ /*
+ * Advance destination pointer y
+ */
+ dp = (SDL_Color *) ((Uint8 *) dp + dgap);
+ }
+ }
+
+ /*
+ * Remove temp arrays
+ */
+ free(sax);
+ free(say);
+
+ return (0);
+}
+
+/*!
+
+\brief Internal 8 bit Zoomer without smoothing.
+
+Zooms 8bit palette/Y 'src' surface to 'dst' surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src The surface to zoom (input).
+\param dst The zoomed surface (output).
+\param flipx Flag indicating if the image should be horizontally flipped.
+\param flipy Flag indicating if the image should be vertically flipped.
+
+\return 0 for success or -1 for error.
+*/
+int _zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy)
+{
+ int x, y;
+ Uint32 *sax, *say, *csax, *csay;
+ int csx, csy;
+ Uint8 *sp, *dp, *csp;
+ int dgap;
+
+ /*
+ * Allocate memory for row increments
+ */
+ if ((sax = (Uint32 *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
+ return (-1);
+ }
+ if ((say = (Uint32 *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
+ free(sax);
+ return (-1);
+ }
+
+ /*
+ * Pointer setup
+ */
+ sp = csp = (Uint8 *) src->pixels;
+ dp = (Uint8 *) dst->pixels;
+ dgap = dst->pitch - dst->w;
+
+ if (flipx) csp += (src->w-1);
+ if (flipy) csp = ( (Uint8*)csp + src->pitch*(src->h-1) );
+
+ /*
+ * Precalculate row increments
+ */
+ csx = 0;
+ csax = sax;
+ for (x = 0; x < dst->w; x++) {
+ csx += src->w;
+ *csax = 0;
+ while (csx >= dst->w) {
+ csx -= dst->w;
+ (*csax)++;
+ }
+ (*csax) = (*csax) * (flipx ? -1 : 1);
+ csax++;
+ }
+ csy = 0;
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csy += src->h;
+ *csay = 0;
+ while (csy >= dst->h) {
+ csy -= dst->h;
+ (*csay)++;
+ }
+ (*csay) = (*csay) * (flipy ? -1 : 1);
+ csay++;
+ }
+
+ /*
+ * Draw
+ */
+ csay = say;
+ for (y = 0; y < dst->h; y++) {
+ csax = sax;
+ sp = csp;
+ for (x = 0; x < dst->w; x++) {
+ /*
+ * Draw
+ */
+ *dp = *sp;
+ /*
+ * Advance source pointers
+ */
+ sp += (*csax);
+ csax++;
+ /*
+ * Advance destination pointer
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer (for row)
+ */
+ csp += ((*csay) * src->pitch);
+ csay++;
+
+ /*
+ * Advance destination pointers
+ */
+ dp += dgap;
+ }
+
+ /*
+ * Remove temp arrays
+ */
+ free(sax);
+ free(say);
+
+ return (0);
+}
+
+/*!
+\brief Internal 32 bit rotozoomer with optional anti-aliasing.
+
+Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface and applying optionally anti-aliasing
+by bilinear interpolation.
+Assumes src and dst surfaces are of 32 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+\param smooth Flag indicating anti-aliasing should be used.
+*/
+void _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
+{
+ int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
+ SDL_Color c00, c01, c10, c11, cswap;
+ SDL_Color *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ sw = src->w - 1;
+ sh = src->h - 1;
+ pc = (SDL_Color *) dst->pixels;
+ gap = dst->pitch - dst->w * 4;
+
+ /*
+ * Switch between interpolating and non-interpolating code
+ */
+ if (smooth) {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (sdx >> 16);
+ dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+ if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
+ sp = (SDL_Color *)src->pixels;;
+ sp += ((src->pitch/4) * dy);
+ sp += dx;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (src->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ ex = (sdx & 0xffff);
+ ey = (sdy & 0xffff);
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (SDL_Color *) ((Uint8 *) pc + gap);
+ }
+ } else {
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (short) (sdx >> 16);
+ dy = (short) (sdy >> 16);
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
+ sp = (SDL_Color *) ((Uint8 *) src->pixels + src->pitch * dy);
+ sp += dx;
+ *pc = *sp;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc = (SDL_Color *) ((Uint8 *) pc + gap);
+ }
+ }
+}
+
+/*!
+
+\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
+
+Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
+parameters by scanning the destination surface.
+Assumes src and dst surfaces are of 8 bit depth.
+Assumes dst surface was allocated with the correct dimensions.
+
+\param src Source surface.
+\param dst Destination surface.
+\param cx Horizontal center coordinate.
+\param cy Vertical center coordinate.
+\param isin Integer version of sine of angle.
+\param icos Integer version of cosine of angle.
+\param flipx Flag indicating horizontal mirroring should be applied.
+\param flipy Flag indicating vertical mirroring should be applied.
+*/
+void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
+{
+ int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
+ Uint8 *pc, *sp;
+ int gap;
+
+ /*
+ * Variable setup
+ */
+ xd = ((src->w - dst->w) << 15);
+ yd = ((src->h - dst->h) << 15);
+ ax = (cx << 16) - (icos * cx);
+ ay = (cy << 16) - (isin * cx);
+ pc = (Uint8 *) dst->pixels;
+ gap = dst->pitch - dst->w;
+ /*
+ * Clear surface to colorkey
+ */
+ memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
+ /*
+ * Iterate through destination surface
+ */
+ for (y = 0; y < dst->h; y++) {
+ dy = cy - y;
+ sdx = (ax + (isin * dy)) + xd;
+ sdy = (ay - (icos * dy)) + yd;
+ for (x = 0; x < dst->w; x++) {
+ dx = (short) (sdx >> 16);
+ dy = (short) (sdy >> 16);
+ if (flipx) dx = (src->w-1)-dx;
+ if (flipy) dy = (src->h-1)-dy;
+ if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) {
+ sp = (Uint8 *) (src->pixels);
+ sp += (src->pitch * dy + dx);
+ *pc = *sp;
+ }
+ sdx += icos;
+ sdy += isin;
+ pc++;
+ }
+ pc += gap;
+ }
+}
+
+/*!
+\brief Rotates a 8/16/24/32 bit surface in increments of 90 degrees.
+
+Specialized 90 degree rotator which rotates a 'src' surface in 90 degree
+increments clockwise returning a new surface. Faster than rotozoomer since
+no scanning or interpolation takes place. Input surface must be 8/16/24/32 bit.
+(code contributed by J. Schiller, improved by C. Allport and A. Schiffler)
+
+\param src Source surface to rotate.
+\param numClockwiseTurns Number of clockwise 90 degree turns to apply to the source.
+
+\returns The new, rotated surface; or NULL for surfaces with incorrect input format.
+*/
+SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns)
+{
+ int row, col, newWidth, newHeight;
+ int bpp, bpr;
+ SDL_Surface* dst;
+ Uint8* srcBuf;
+ Uint8* dstBuf;
+ int normalizedClockwiseTurns;
+ const SDL_PixelFormatDetails* details;
+
+ /* Has to be a valid surface pointer and be a Nbit surface where n is divisible by 8 */
+ if (!src ||
+ !src->format) {
+ SDL_SetError("NULL source surface or source surface format");
+ return NULL;
+ }
+
+ details = SDL_GetPixelFormatDetails(src->format);
+ if ((details->bits_per_pixel % 8) != 0) {
+ SDL_SetError("Invalid source surface bit depth");
+ return NULL;
+ }
+
+ /* normalize numClockwiseTurns */
+ normalizedClockwiseTurns = (numClockwiseTurns % 4);
+ if (normalizedClockwiseTurns < 0) {
+ normalizedClockwiseTurns += 4;
+ }
+
+ /* If turns are even, our new width/height will be the same as the source surface */
+ if (normalizedClockwiseTurns % 2) {
+ newWidth = src->h;
+ newHeight = src->w;
+ } else {
+ newWidth = src->w;
+ newHeight = src->h;
+ }
+
+ dst = SDL_CreateSurface(newWidth, newHeight, src->format);
+ if(!dst) {
+ SDL_SetError("Could not create destination surface");
+ return NULL;
+ }
+
+ if (SDL_MUSTLOCK(src)) {
+ SDL_LockSurface(src);
+ }
+ if (SDL_MUSTLOCK(dst)) {
+ SDL_LockSurface(dst);
+ }
+
+ /* Calculate byte-per-pixel */
+ bpp = details->bits_per_pixel / 8;
+
+ switch(normalizedClockwiseTurns) {
+ case 0: /* Make a copy of the surface */
+ {
+ /* Unfortunately SDL_BlitSurface cannot be used to make a copy of the surface
+ since it does not preserve alpha. */
+
+ if (src->pitch == dst->pitch) {
+ /* If the pitch is the same for both surfaces, the memory can be copied all at once. */
+ memcpy(dst->pixels, src->pixels, (src->h * src->pitch));
+ }
+ else
+ {
+ /* If the pitch differs, copy each row separately */
+ srcBuf = (Uint8*)(src->pixels);
+ dstBuf = (Uint8*)(dst->pixels);
+ bpr = src->w * bpp;
+ for (row = 0; row < src->h; row++) {
+ memcpy(dstBuf, srcBuf, bpr);
+ srcBuf += src->pitch;
+ dstBuf += dst->pitch;
+ }
+ }
+ }
+ break;
+
+ /* rotate clockwise */
+ case 1: /* rotated 90 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + (dst->w - row - 1) * bpp;
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf += dst->pitch;
+ }
+ }
+ }
+ break;
+
+ case 2: /* rotated 180 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + ((dst->h - row - 1) * dst->pitch) + (dst->w - 1) * bpp;
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf -= bpp;
+ }
+ }
+ }
+ break;
+
+ case 3: /* rotated 270 degrees clockwise */
+ {
+ for (row = 0; row < src->h; ++row) {
+ srcBuf = (Uint8*)(src->pixels) + (row * src->pitch);
+ dstBuf = (Uint8*)(dst->pixels) + (row * bpp) + ((dst->h - 1) * dst->pitch);
+ for (col = 0; col < src->w; ++col) {
+ memcpy (dstBuf, srcBuf, bpp);
+ srcBuf += bpp;
+ dstBuf -= dst->pitch;
+ }
+ }
+ }
+ break;
+ }
+ /* end switch */
+
+ if (SDL_MUSTLOCK(src)) {
+ SDL_UnlockSurface(src);
+ }
+ if (SDL_MUSTLOCK(dst)) {
+ SDL_UnlockSurface(dst);
+ }
+
+ return dst;
+}
+
+
+/*!
+\brief Internal target surface sizing function for rotozooms with trig result return.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param dstwidth The calculated width of the destination surface.
+\param dstheight The calculated height of the destination surface.
+\param canglezoom The sine of the angle adjusted by the zoom factor.
+\param sanglezoom The cosine of the angle adjusted by the zoom factor.
+
+*/
+void _rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy,
+ int *dstwidth, int *dstheight,
+ double *canglezoom, double *sanglezoom)
+{
+ double x, y, cx, cy, sx, sy;
+ double radangle;
+ int dstwidthhalf, dstheighthalf;
+
+ /*
+ * Determine destination width and height by rotating a centered source box
+ */
+ radangle = angle * (M_PI / 180.0);
+ *sanglezoom = sin(radangle);
+ *canglezoom = cos(radangle);
+ *sanglezoom *= zoomx;
+ *canglezoom *= zoomy;
+ x = (double)(width / 2);
+ y = (double)(height / 2);
+ cx = *canglezoom * x;
+ cy = *canglezoom * y;
+ sx = *sanglezoom * x;
+ sy = *sanglezoom * y;
+
+ dstwidthhalf = MAX((int)
+ ceil(MAX(MAX(MAX(fabs(cx + sy), fabs(cx - sy)), fabs(-cx + sy)), fabs(-cx - sy))), 1);
+ dstheighthalf = MAX((int)
+ ceil(MAX(MAX(MAX(fabs(sx + cy), fabs(sx - cy)), fabs(-sx + cy)), fabs(-sx - cy))), 1);
+ *dstwidth = 2 * dstwidthhalf;
+ *dstheight = 2 * dstheighthalf;
+}
+
+/*!
+\brief Returns the size of the resulting target surface for a rotozoomSurfaceXY() call.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param dstwidth The calculated width of the rotozoomed destination surface.
+\param dstheight The calculated height of the rotozoomed destination surface.
+*/
+void rotozoomSurfaceSizeXY(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight)
+{
+ double dummy_sanglezoom, dummy_canglezoom;
+
+ _rotozoomSurfaceSizeTrig(width, height, angle, zoomx, zoomy, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom);
+}
+
+/*!
+\brief Returns the size of the resulting target surface for a rotozoomSurface() call.
+
+\param width The source surface width.
+\param height The source surface height.
+\param angle The angle to rotate in degrees.
+\param zoom The scaling factor.
+\param dstwidth The calculated width of the rotozoomed destination surface.
+\param dstheight The calculated height of the rotozoomed destination surface.
+*/
+void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight)
+{
+ double dummy_sanglezoom, dummy_canglezoom;
+
+ _rotozoomSurfaceSizeTrig(width, height, angle, zoom, zoom, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom);
+}
+
+/*!
+\brief Rotates and zooms a surface and optional anti-aliasing.
+
+Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees and 'zoom' a scaling factor. If 'smooth' is set
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param zoom The scaling factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new rotozoomed surface.
+*/
+SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth)
+{
+ return rotozoomSurfaceXY(src, angle, zoom, zoom, smooth);
+}
+
+/*!
+\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
+
+Rotates and zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'angle' is the rotation in degrees, 'zoomx and 'zoomy' scaling factors. If 'smooth' is set
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+
+\param src The surface to rotozoom.
+\param angle The angle to rotate in degrees.
+\param zoomx The horizontal scaling factor.
+\param zoomy The vertical scaling factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new rotozoomed surface.
+*/
+SDL_Surface *rotozoomSurfaceXY(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth)
+{
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst;
+ double zoominv;
+ double sanglezoom, canglezoom, sanglezoominv, canglezoominv;
+ int dstwidthhalf, dstwidth, dstheighthalf, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int flipx,flipy;
+ const SDL_PixelFormatDetails* details;
+ SDL_Palette* pal_dst;
+ SDL_Palette* pal_src;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL) {
+ return (NULL);
+ }
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ details = SDL_GetPixelFormatDetails(src->format);
+ is32bit = (details->bits_per_pixel == 32);
+ if ((is32bit) || (details->bits_per_pixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src =
+ SDL_CreateSurface(src->w, src->h, SDL_PIXELFORMAT_RGBA32);
+
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ /*
+ * Sanity check zoom factor
+ */
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx=-zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy=-zoomy;
+ if (zoomx < VALUE_LIMIT) zoomx = VALUE_LIMIT;
+ if (zoomy < VALUE_LIMIT) zoomy = VALUE_LIMIT;
+ zoominv = 65536.0 / (zoomx * zoomx);
+
+ /*
+ * Check if we have a rotozoom or just a zoom
+ */
+ if (fabs(angle) > VALUE_LIMIT) {
+
+ /*
+ * Angle!=0: full rotozoom
+ */
+ /*
+ * -----------------------
+ */
+
+ /* Determine target size */
+ _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, zoomx, zoomy, &dstwidth, &dstheight, &canglezoom, &sanglezoom);
+
+ /*
+ * Calculate target factors from sin/cos and zoom
+ */
+ sanglezoominv = sanglezoom;
+ canglezoominv = canglezoom;
+ sanglezoominv *= zoominv;
+ canglezoominv *= zoominv;
+
+ /* Calculate half size */
+ dstwidthhalf = dstwidth / 2;
+ dstheighthalf = dstheight / 2;
+
+ /*
+ * Alloc space to completely contain the rotated surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, rz_src->format);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, SDL_PIXELFORMAT_INDEX8);
+ pal_dst = SDL_CreateSurfacePalette(rz_dst);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the rotation (using alpha)
+ */
+ _transformSurfaceRGBA(rz_src, rz_dst, dstwidthhalf, dstheighthalf,
+ (int) (sanglezoominv), (int) (canglezoominv),
+ flipx, flipy,
+ smooth);
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ pal_src = SDL_GetSurfacePalette(rz_src);
+ for (i = 0; i < pal_src->ncolors; i++) {
+ pal_dst->colors[i] = pal_src->colors[i];
+ }
+ pal_dst->ncolors = pal_src->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the rotation
+ */
+ transformSurfaceY(rz_src, rz_dst, dstwidthhalf, dstheighthalf,
+ (int) (sanglezoominv), (int) (canglezoominv),
+ flipx, flipy);
+ }
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ } else {
+
+ /*
+ * Angle=0: Just a zoom
+ */
+ /*
+ * --------------------
+ */
+
+ /*
+ * Calculate target size
+ */
+ zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight);
+
+ /*
+ * Alloc space to completely contain the zoomed surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, rz_src->format);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, SDL_PIXELFORMAT_INDEX8);
+ pal_dst = SDL_CreateSurfacePalette(rz_dst);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL)
+ return NULL;
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the zooming (using alpha)
+ */
+ _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth);
+
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ pal_src = SDL_GetSurfacePalette(rz_src);
+ for (i = 0; i < pal_src->ncolors; i++) {
+ pal_dst->colors[i] = pal_src->colors[i];
+ }
+ pal_dst->ncolors = pal_src->ncolors;
+
+ /*
+ * Call the 8bit transformation routine to do the zooming
+ */
+ _zoomSurfaceY(rz_src, rz_dst, flipx, flipy);
+ }
+
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_DestroySurface(rz_src);
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
+
+/*!
+\brief Calculates the size of the target surface for a zoomSurface() call.
+
+The minimum size of the target surface is 1. The input factors can be positive or negative.
+
+\param width The width of the source surface to zoom.
+\param height The height of the source surface to zoom.
+\param zoomx The horizontal zoom factor.
+\param zoomy The vertical zoom factor.
+\param dstwidth Pointer to an integer to store the calculated width of the zoomed target surface.
+\param dstheight Pointer to an integer to store the calculated height of the zoomed target surface.
+*/
+void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight)
+{
+ /*
+ * Make zoom factors positive
+ */
+ int flipx, flipy;
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx = -zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy = -zoomy;
+
+ /*
+ * Sanity check zoom factors
+ */
+ if (zoomx < VALUE_LIMIT) {
+ zoomx = VALUE_LIMIT;
+ }
+ if (zoomy < VALUE_LIMIT) {
+ zoomy = VALUE_LIMIT;
+ }
+
+ /*
+ * Calculate target size
+ */
+ *dstwidth = (int) floor(((double) width * zoomx) + 0.5);
+ *dstheight = (int) floor(((double) height * zoomy) + 0.5);
+ if (*dstwidth < 1) {
+ *dstwidth = 1;
+ }
+ if (*dstheight < 1) {
+ *dstheight = 1;
+ }
+}
+
+/*!
+\brief Zoom a surface by independent horizontal and vertical factors with optional smoothing.
+
+Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is on
+then the destination 32bit surface is anti-aliased. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+If zoom factors are negative, the image is flipped on the axes.
+
+\param src The surface to zoom.
+\param zoomx The horizontal zoom factor.
+\param zoomy The vertical zoom factor.
+\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
+
+\return The new, zoomed surface.
+*/
+SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth)
+{
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst;
+ int dstwidth, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int flipx, flipy;
+ const SDL_PixelFormatDetails* details;
+ SDL_Palette* pal_src;
+ SDL_Palette* pal_dst;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL)
+ return (NULL);
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ details = SDL_GetPixelFormatDetails(src->format);
+ is32bit = (details->bits_per_pixel == 32);
+ if ((is32bit) || (details->bits_per_pixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src =
+ SDL_CreateSurface(src->w, src->h, SDL_PIXELFORMAT_RGBA32);
+ if (rz_src == NULL) {
+ return NULL;
+ }
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ flipx = (zoomx<0.0);
+ if (flipx) zoomx = -zoomx;
+ flipy = (zoomy<0.0);
+ if (flipy) zoomy = -zoomy;
+
+ /* Get size if target */
+ zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight);
+
+ /*
+ * Alloc space to completely contain the zoomed surface
+ */
+ rz_dst = NULL;
+ if (is32bit) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, rz_src->format);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, SDL_PIXELFORMAT_INDEX8);
+ pal_dst = SDL_CreateSurfacePalette(rz_dst);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL) {
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_DestroySurface(rz_src);
+ }
+ return NULL;
+ }
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Lock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_LockSurface(rz_src);
+ }
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit) {
+ /*
+ * Call the 32bit transformation routine to do the zooming (using alpha)
+ */
+ _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth);
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ pal_src = SDL_GetSurfacePalette(rz_src);
+ for (i = 0; i < pal_src->ncolors; i++) {
+ pal_dst->colors[i] = pal_src->colors[i];
+ }
+ pal_dst->ncolors = pal_src->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the zooming
+ */
+ _zoomSurfaceY(rz_src, rz_dst, flipx, flipy);
+ }
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted) {
+ SDL_DestroySurface(rz_src);
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
+
+/*!
+\brief Shrink a surface by an integer ratio using averaging.
+
+Shrinks a 32bit or 8bit 'src' surface to a newly created 'dst' surface.
+'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size,
+3=1/3 the size, etc.) The destination surface is antialiased by averaging
+the source box RGBA or Y information. If the surface is not 8bit
+or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
+The input surface is not modified. The output surface is newly allocated.
+
+\param src The surface to shrink.
+\param factorx The horizontal shrinking ratio.
+\param factory The vertical shrinking ratio.
+
+\return The new, shrunken surface.
+*/
+/*@null@*/
+SDL_Surface *shrinkSurface(SDL_Surface *src, int factorx, int factory)
+{
+ int result;
+ SDL_Surface *rz_src;
+ SDL_Surface *rz_dst = NULL;
+ int dstwidth, dstheight;
+ int is32bit;
+ int i, src_converted;
+ int haveError = 0;
+ const SDL_PixelFormatDetails* details;
+ SDL_Palette* pal_src;
+ SDL_Palette* pal_dst;
+
+ /*
+ * Sanity check
+ */
+ if (src == NULL) {
+ return (NULL);
+ }
+
+ /*
+ * Determine if source surface is 32bit or 8bit
+ */
+ details = SDL_GetPixelFormatDetails(src->format);
+ is32bit = (details->bits_per_pixel == 32);
+ if ((is32bit) || (details->bits_per_pixel == 8)) {
+ /*
+ * Use source surface 'as is'
+ */
+ rz_src = src;
+ src_converted = 0;
+ } else {
+ /*
+ * New source surface is 32bit with a defined RGBA ordering
+ */
+ rz_src = SDL_CreateSurface(src->w, src->h, SDL_PIXELFORMAT_RGBA32);
+ if (rz_src==NULL) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+
+ SDL_BlitSurface(src, NULL, rz_src, NULL);
+ src_converted = 1;
+ is32bit = 1;
+ }
+
+ /*
+ * Lock the surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ if (!SDL_LockSurface(rz_src)) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ }
+
+ /* Get size for target */
+ dstwidth=rz_src->w/factorx;
+ while (dstwidth*factorx>rz_src->w) { dstwidth--; }
+ dstheight=rz_src->h/factory;
+ while (dstheight*factory>rz_src->h) { dstheight--; }
+
+ /*
+ * Alloc space to completely contain the shrunken surface
+ * (with added guard rows)
+ */
+ if (is32bit==1) {
+ /*
+ * Target surface is 32bit with source RGBA/ABGR ordering
+ */
+ rz_dst =
+ SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, rz_src->format);
+ } else {
+ /*
+ * Target surface is 8bit
+ */
+ rz_dst = SDL_CreateSurface(dstwidth, dstheight + GUARD_ROWS, SDL_PIXELFORMAT_INDEX8);
+ pal_dst = SDL_CreateSurfacePalette(rz_dst);
+ }
+
+ /* Check target */
+ if (rz_dst == NULL) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+
+ /* Adjust for guard rows */
+ rz_dst->h = dstheight;
+
+ /*
+ * Check which kind of surface we have
+ */
+ if (is32bit==1) {
+ /*
+ * Call the 32bit transformation routine to do the shrinking (using alpha)
+ */
+ result = _shrinkSurfaceRGBA(rz_src, rz_dst, factorx, factory);
+ if ((result!=0) || (rz_dst==NULL)) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ } else {
+ /*
+ * Copy palette and colorkey info
+ */
+ pal_src = SDL_GetSurfacePalette(rz_src);
+ for (i = 0; i < pal_src->ncolors; i++) {
+ pal_dst->colors[i] = pal_src->colors[i];
+ }
+ pal_dst->ncolors = pal_src->ncolors;
+ /*
+ * Call the 8bit transformation routine to do the shrinking
+ */
+ result = _shrinkSurfaceY(rz_src, rz_dst, factorx, factory);
+ if (result!=0) {
+ haveError = 1;
+ goto exitShrinkSurface;
+ }
+ }
+
+exitShrinkSurface:
+ if (rz_src!=NULL) {
+ /*
+ * Unlock source surface
+ */
+ if (SDL_MUSTLOCK(rz_src)) {
+ SDL_UnlockSurface(rz_src);
+ }
+
+ /*
+ * Cleanup temp surface
+ */
+ if (src_converted==1) {
+ SDL_DestroySurface(rz_src);
+ }
+ }
+
+ /* Check error state; maybe need to cleanup destination */
+ if (haveError==1) {
+ if (rz_dst!=NULL) {
+ SDL_DestroySurface(rz_dst);
+ }
+ rz_dst=NULL;
+ }
+
+ /*
+ * Return destination surface
+ */
+ return (rz_dst);
+}
diff --git a/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.h b/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.h
new file mode 100644
index 0000000..015e119
--- /dev/null
+++ b/src/ogfx/vendor/sdl3_gfx/SDL3_rotozoom.h
@@ -0,0 +1,123 @@
+/*
+
+SDL3_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2012-2014 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+
+*/
+
+#ifndef _SDL3_rotozoom_h
+#define _SDL3_rotozoom_h
+
+#include
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#include
+
+ /* ---- Defines */
+
+ /*!
+ \brief Disable anti-aliasing (no smoothing).
+ */
+#define SMOOTHING_OFF 0
+
+ /*!
+ \brief Enable anti-aliasing (smoothing).
+ */
+#define SMOOTHING_ON 1
+
+ /* ---- Function Prototypes */
+
+#ifdef _MSC_VER
+# if defined(DLL_EXPORT) && !defined(LIBSDL3_GFX_DLL_IMPORT)
+# define SDL3_ROTOZOOM_SCOPE __declspec(dllexport)
+# else
+# ifdef LIBSDL3_GFX_DLL_IMPORT
+# define SDL3_ROTOZOOM_SCOPE __declspec(dllimport)
+# endif
+# endif
+#endif
+#ifndef SDL3_ROTOZOOM_SCOPE
+# define SDL3_ROTOZOOM_SCOPE extern
+#endif
+
+ /*
+
+ Rotozoom functions
+
+ */
+
+ SDL3_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
+
+ SDL3_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY
+ (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
+
+
+ SDL3_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
+ int *dstheight);
+
+ SDL3_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY
+ (int width, int height, double angle, double zoomx, double zoomy,
+ int *dstwidth, int *dstheight);
+
+ /*
+
+ Zooming functions
+
+ */
+
+ SDL3_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
+
+ SDL3_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
+
+ /*
+
+ Shrinking functions
+
+ */
+
+ SDL3_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
+
+ /*
+
+ Specialized rotation functions
+
+ */
+
+ SDL3_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns);
+
+ /* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _SDL3_rotozoom_h */
diff --git a/src/test.cpp b/src/test.cpp
index 6c102c8..97ee44d 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -18,6 +18,24 @@
along with OmniaFramework. If not, see .
*/
+
+
+
+/*
+ * Label
+ * Button
+ * Panel / Container
+ * Checkbox
+ * Radio Button (Group)
+ * Text Input
+ * Horizontal Slider
+ * Image / Icon
+ * ScrollView
+ * ListBox
+ * ComboBox
+ * TreeView
+ */
+
#include
ostd::ConsoleOutputHandler out;
@@ -94,7 +112,7 @@ class Window : public ogfx::WindowBase
int main(int argc, char** argv)
{
Window window;
- window.initialize(1280, 720, "OmniaFramework - Test Window");
+ window.initialize(800, 600, "OmniaFramework - Test Window");
window.setClearColor({ 0, 2 , 15 });
while (window.isRunning())