Reworked ogfx::WindowBase update loop logic

This commit is contained in:
Sylar 2026-01-21 06:46:20 +01:00
parent 1583e72849
commit 8fea21fb58
7 changed files with 80 additions and 59 deletions

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@ -1 +1 @@
1962
1966

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@ -39,7 +39,7 @@ namespace ogfx
uint8_t extraPaddingLeft { 0 };
bool cursorBlink { true };
ostd::Counter cursorBlinkCounter { 1 };
ostd::Counter cursorBlinkCounter { 30 };
};
public: struct tDefaultThemes
{
@ -54,7 +54,7 @@ namespace ogfx
0, //Extra Padding Left
true, //Cursor Blink
{ 1 } //Cursor Blink Timer
{ 30 } //Cursor Blink Timer
};
inline static const Theme DefaultTheme {
{ 120, 120, 180 }, //Text Color
@ -67,7 +67,7 @@ namespace ogfx
0, //Extra Padding Left
true, //Cursor Blink
{ 1 } //Cursor Blink Timer
{ 30 } //Cursor Blink Timer
};
};
public: enum eActionEventType { None = 0, Enter, Tab };
@ -135,7 +135,7 @@ namespace ogfx
uint16_t m_cursorPosition { 0 };
bool m_cursorState { true };
ostd::Counter m_keyRepeatCounter { 80 };
ostd::Counter m_keyRepeatCounter { 1 };
char m_lastChar { 0 };
int32_t m_lastKeyCode { 0 };

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@ -1,4 +1,5 @@
#include "WindowBase.hpp"
#include "Time.hpp"
namespace ogfx
{
@ -43,6 +44,18 @@ namespace ogfx
m_initialized = true;
m_running = true;
m_fixedUpdateTImer.create(60.0, [this](double frameTime_s){
this->onFixedUpdate(frameTime_s);
});
m_fpsUpdateTimer.create(1.0, [this](double frameTime_s){
if (this->m_frameCount == 0) return;
if (this->m_frameTimeAcc == 0) return;
this->m_fps = (int32_t)(1.0f / (static_cast<double>(this->m_frameTimeAcc) / static_cast<double>(this->m_frameCount)));
this->m_frameTimeAcc = 0;
this->m_frameCount = 0;
});
setTypeName("dragon::WindowBase");
enableSignals(true);
validate();
@ -50,34 +63,27 @@ namespace ogfx
onInitialize();
}
void WindowBase::close(void)
{
m_running = false;
onClose();
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowClosed, ostd::tSignalPriority::RealTime, *this);
}
void WindowBase::update(void)
{
if (!m_initialized) return;
Uint64 start = SDL_GetPerformanceCounter();
handleEvents();
__handle_events();
SDL_SetRenderDrawColor(m_renderer, m_clearColor.r, m_clearColor.g, m_clearColor.b, m_clearColor.a);
if (m_refreshScreen)
SDL_RenderClear(m_renderer);
m_fixedUpdateTImer.update();
onUpdate();
onRender();
SDL_RenderPresent(m_renderer);
Uint64 end = SDL_GetPerformanceCounter();
float elapsed = (end - start) / (float)SDL_GetPerformanceFrequency();
m_redrawAccumulator += elapsed;
if (m_redrawAccumulator >= 0.2f)
{
onFixedUpdate();
m_redrawAccumulator = 0.0f;
}
end = SDL_GetPerformanceCounter();
elapsed = (end - start) / (float)SDL_GetPerformanceFrequency();
m_timeAccumulator += elapsed;
if (m_timeAccumulator >= 0.5f)
{
onSlowUpdate();
m_fps = (int32_t)(1.0f / elapsed);
m_timeAccumulator = 0.0f;
}
m_frameTimeAcc += m_fpsUpdateClock.restart(ostd::eTimeUnits::Seconds);
m_frameCount++;
m_fpsUpdateTimer.update();
}
void WindowBase::setSize(int32_t width, int32_t height)
@ -110,14 +116,12 @@ namespace ogfx
}
}
void WindowBase::enableResizable(bool enable)
{
SDL_SetWindowResizable(m_window, (enable ? SDL_TRUE : SDL_FALSE));
}
void WindowBase::handleEvents(void)
void WindowBase::__handle_events(void)
{
if (!m_initialized) return;
auto l_getMouseState = [this](void) -> MouseEventData {

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@ -3,6 +3,7 @@
#include <ogfx/SDLInclude.hpp>
#include <ostd/Signals.hpp>
#include <ostd/IOHandlers.hpp>
#include <ostd/Time.hpp>
namespace ogfx
{
@ -14,7 +15,7 @@ namespace ogfx
~WindowBase(void);
inline WindowBase(int32_t width, int32_t height, const ostd::String& windowTitle) { initialize(width, height, windowTitle); }
void initialize(int32_t width, int32_t height, const ostd::String& windowTitle);
void close(void);
void update(void);
void setSize(int32_t width, int32_t height);
void setTitle(const ostd::String& title);
@ -23,27 +24,26 @@ namespace ogfx
inline virtual void onRender(void) { }
inline virtual void onUpdate(void) { }
inline virtual void onFixedUpdate(void) { }
inline virtual void onSlowUpdate(void) { }
inline virtual void onFixedUpdate(double frameTime_s) { }
inline virtual void onInitialize(void) { }
inline virtual void onDestroy(void) { }
inline virtual void onClose(void) { }
inline bool isInitialized(void) const { return m_initialized; }
inline bool isRunning(void) const { return m_running; }
inline void close(void) { m_running = false; }
inline void hide(void) { SDL_HideWindow(m_window); }
inline void show(void) { SDL_ShowWindow(m_window); }
inline ostd::String getTitle(void) const { return m_title; }
inline int32_t getFPS(void) const { return m_fps; }
inline int32_t getWindowWidth(void) const { return m_windowWidth; }
inline int32_t getWindowHeight(void) const { return m_windowHeight; }
inline SDL_Renderer* getSDLRenderer(void) const { return m_renderer; }
inline bool isMouseDragEventEnabled(void) const { return m_deagEventEnabled; }
inline void enableMouseDragEvent(bool enable = true) { m_deagEventEnabled = enable; }
inline ostd::Color getClearColor(void) const { return m_clearColor; }
inline void setClearColor(const ostd::Color& color) { m_clearColor = color; }
inline SDL_Renderer* getSDLRenderer(void) const { return m_renderer; }
private:
void handleEvents(void);
void __handle_events(void);
protected:
ostd::ConsoleOutputHandler out;
@ -53,15 +53,18 @@ namespace ogfx
bool m_refreshScreen { true };
private:
ostd::Color m_clearColor { 10, 10, 10, 255 };
int32_t m_windowWidth { 0 };
int32_t m_windowHeight { 0 };
ostd::String m_title { "" };
int32_t m_fps { 0 };
ostd::Color m_clearColor { 10, 10, 10, 255 };
float m_timeAccumulator { 0.0f };
float m_redrawAccumulator { 0.0f };
ostd::StepTimer m_fixedUpdateTImer;
ostd::StepTimer m_fpsUpdateTimer;
ostd::Timer m_fpsUpdateClock;
uint64_t m_frameTimeAcc { 0 };
int32_t m_frameCount { 0 };
bool m_deagEventEnabled { false };
bool m_running { false };

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@ -72,6 +72,7 @@ namespace ostd
uint64_t startCount(eTimeUnits timeUnit = eTimeUnits::Nanoseconds);
uint64_t end(bool print = true);
uint64_t endCount(bool stop = true);
uint64_t restart(eTimeUnits timeUnit = eTimeUnits::Nanoseconds);
static uint64_t getEpoch(eTimeUnits timeUnit = eTimeUnits::Milliseconds);

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@ -9,6 +9,7 @@
#include <chrono>
#include <algorithm>
#include <cctype>
#include <cstdint>
#include <string>
#include <sstream>
#include <fstream>
@ -575,6 +576,18 @@ namespace ostd
return diff;
}
uint64_t Timer::restart(eTimeUnits timeUnit)
{
if (!m_started)
{
startCount(timeUnit);
return 0;
}
uint64_t elapsed = endCount();
startCount(timeUnit);
return elapsed;
}
uint64_t Timer::getEpoch(eTimeUnits timeUnit)
{
switch (timeUnit)

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@ -62,7 +62,7 @@ class Window : public ogfx::WindowBase
m_textInput.render(m_gfx);
}
inline void onFixedUpdate(void) override
inline void onFixedUpdate(double frameTime_s) override
{
m_textInput.fixedUpdate();
}