diff --git a/.gitignore b/.gitignore index 7dfcbcf..5d2451b 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,2 @@ bin -Debug -Build -tools/win-release-tools win-release \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index dfd10bd..5de0e76 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -62,7 +62,7 @@ target_include_directories(${OMNIA_STD_LIB} PUBLIC ${INCLUDE_DIRS}) add_compile_options(-O3 -m32 -MMD -MP -Wall -ggdb -fsanitize=address) if (UNIX) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-rpath='$ORIGIN'") - target_link_libraries(${OMNIA_STD_LIB} PUBLIC tinfo) + target_link_libraries(${OMNIA_STD_LIB} PUBLIC tinfo boost_regex) endif (UNIX) #----------------------------------------------------------------------------------------- diff --git a/Release/include/ostd/BaseObject.hpp b/Release/include/ostd/BaseObject.hpp new file mode 100644 index 0000000..451805b --- /dev/null +++ b/Release/include/ostd/BaseObject.hpp @@ -0,0 +1,71 @@ +#ifndef __BASE_OBJECT_HPP__ +#define __BASE_OBJECT_HPP__ + +#include +#include +#include + +#include + +namespace ostd +{ + class OutputHandlerBase; + struct tSignal; + class BaseObject + { + public: + BaseObject(const BaseObject& copy); + inline virtual ~BaseObject(void) = default; + virtual BaseObject& operator=(const BaseObject& copy); + + virtual inline uint64_t getID(void) const { return m_uid; } + virtual inline void setID(uint64_t id) { m_uid = id; } + + virtual inline bool isValid(void) const { return !isInvalid(); } + virtual inline bool isInvalid(void) const { return !m_valid || m_oid == 0; } + virtual inline void invalidate(void) { m_valid = false; } + virtual inline void validate(void) { m_valid = true; } + virtual inline void setValid(bool valid) { m_valid = valid; } + + inline uint64_t getCompareOID(void) const { return m_oid; } + inline bool compareByOID(const BaseObject& other) const { return m_oid == other.m_oid; } + + inline static BaseObject& InvalidRef(void) { return BaseObject::s_invalid_obj; } + + inline void setTypeName(const StringEditor& tn) { m_typeName = tn.str(); } + inline String getTypeName(void) const { return m_typeName; } + String getObjectHeaderString(void) const; + + inline bool signalsEnabled(void) { return m_signalsEnabled; } + inline void enableSignals(bool e = true) { m_signalsEnabled = e; } + + virtual inline String toString(void) const { return getObjectHeaderString(); }; + virtual void print(bool newLine = true, OutputHandlerBase* __destination = nullptr) const; + + virtual inline void handleSignal(tSignal& signal) { } + void connectSignal(uint32_t signal_id); + + void __handle_signal(tSignal& signal); + + friend std::ostream& operator<<(std::ostream& os, const BaseObject& obj); + + protected: + inline BaseObject(void) { m_uid = -1; m_valid = false; m_oid = BaseObject::s_next_oid++; } + private: + inline BaseObject(bool __valid) { m_uid = -1; m_valid = __valid; m_oid = 0; } + + private: + uint64_t m_uid; + uint64_t m_oid; + bool m_valid; + String m_typeName; + bool m_signalsEnabled { true }; + + inline static uint64_t s_next_oid { 1024 }; + static BaseObject s_invalid_obj; + }; +} + + + +#endif diff --git a/Release/include/ostd/Bitfields.hpp b/Release/include/ostd/Bitfields.hpp new file mode 100644 index 0000000..2b85182 --- /dev/null +++ b/Release/include/ostd/Bitfields.hpp @@ -0,0 +1,914 @@ +#ifndef __BITFIELDS_HPP__ +#define __BITFIELDS_HPP__ + +#include + +#define get_bit(__bit_field, __bit_n ) __bit_field.bits.b##__bit_n +#define set_bit(__bit_field, __bit_n ) __bit_field.bits.b##__bit_n = true +#define clr_bit(__bit_field, __bit_n ) __bit_field.bits.b##__bit_n = false +#define tgl_bit(__bit_field, __bit_n ) __bit_field.bits.b##__bit_n = !__bit_field.bits.b##__bit_n +#define val_bit(__bit_field, __bit_n, __val ) __bit_field.bits.b##__bit_n = __val + +namespace ostd +{ + union BitField_8 + { + uint8_t value = 0; + struct { + bool b0 : 1; + bool b1 : 1; + bool b2 : 1; + bool b3 : 1; + bool b4 : 1; + bool b5 : 1; + bool b6 : 1; + bool b7 : 1; + } bits; + }; + union BitField_16 + { + uint16_t value = 0; + struct { + bool b0 : 1; + bool b1 : 1; + bool b2 : 1; + bool b3 : 1; + bool b4 : 1; + bool b5 : 1; + bool b6 : 1; + bool b7 : 1; + bool b8 : 1; + bool b9 : 1; + bool b10 : 1; + bool b11 : 1; + bool b12 : 1; + bool b13 : 1; + bool b14 : 1; + bool b15 : 1; + } bits; + }; + union BitField_32 + { + uint32_t value = 0; + struct { + bool b0 : 1; + bool b1 : 1; + bool b2 : 1; + bool b3 : 1; + bool b4 : 1; + bool b5 : 1; + bool b6 : 1; + bool b7 : 1; + bool b8 : 1; + bool b9 : 1; + bool b10 : 1; + bool b11 : 1; + bool b12 : 1; + bool b13 : 1; + bool b14 : 1; + bool b15 : 1; + bool b16 : 1; + bool b17 : 1; + bool b18 : 1; + bool b19 : 1; + bool b20 : 1; + bool b21 : 1; + bool b22 : 1; + bool b23 : 1; + bool b24 : 1; + bool b25 : 1; + bool b26 : 1; + bool b27 : 1; + bool b28 : 1; + bool b29 : 1; + bool b30 : 1; + bool b31 : 1; + } bits; + }; + union BitField_64 + { + uint64_t value = 0; + struct { + bool b0 : 1; + bool b1 : 1; + bool b2 : 1; + bool b3 : 1; + bool b4 : 1; + bool b5 : 1; + bool b6 : 1; + bool b7 : 1; + bool b8 : 1; + bool b9 : 1; + bool b10 : 1; + bool b11 : 1; + bool b12 : 1; + bool b13 : 1; + bool b14 : 1; + bool b15 : 1; + bool b16 : 1; + bool b17 : 1; + bool b18 : 1; + bool b19 : 1; + bool b20 : 1; + bool b21 : 1; + bool b22 : 1; + bool b23 : 1; + bool b24 : 1; + bool b25 : 1; + bool b26 : 1; + bool b27 : 1; + bool b28 : 1; + bool b29 : 1; + bool b30 : 1; + bool b31 : 1; + bool b32 : 1; + bool b33 : 1; + bool b34 : 1; + bool b35 : 1; + bool b36 : 1; + bool b37 : 1; + bool b38 : 1; + bool b39 : 1; + bool b40 : 1; + bool b41 : 1; + bool b42 : 1; + bool b43 : 1; + bool b44 : 1; + bool b45 : 1; + bool b46 : 1; + bool b47 : 1; + bool b48 : 1; + bool b49 : 1; + bool b50 : 1; + bool b51 : 1; + bool b52 : 1; + bool b53 : 1; + bool b54 : 1; + bool b55 : 1; + bool b56 : 1; + bool b57 : 1; + bool b58 : 1; + bool b59 : 1; + bool b60 : 1; + bool b61 : 1; + bool b62 : 1; + bool b63 : 1; + } bits; + } ; + + class Bits + { + public: + //8-Bit field + static inline bool get(const BitField_8& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: return get_bit(bf, 0); + case 1: return get_bit(bf, 1); + case 2: return get_bit(bf, 2); + case 3: return get_bit(bf, 3); + case 4: return get_bit(bf, 4); + case 5: return get_bit(bf, 5); + case 6: return get_bit(bf, 6); + case 7: return get_bit(bf, 7); + default: return false; + } + } + static inline void set(BitField_8& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: set_bit(bf, 0); break; + case 1: set_bit(bf, 1); break; + case 2: set_bit(bf, 2); break; + case 3: set_bit(bf, 3); break; + case 4: set_bit(bf, 4); break; + case 5: set_bit(bf, 5); break; + case 6: set_bit(bf, 6); break; + case 7: set_bit(bf, 7); break; + default: break; + } + } + static inline void clr(BitField_8& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: clr_bit(bf, 0); break; + case 1: clr_bit(bf, 1); break; + case 2: clr_bit(bf, 2); break; + case 3: clr_bit(bf, 3); break; + case 4: clr_bit(bf, 4); break; + case 5: clr_bit(bf, 5); break; + case 6: clr_bit(bf, 6); break; + case 7: clr_bit(bf, 7); break; + default: break; + } + } + static inline void tgl(BitField_8& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: tgl_bit(bf, 0); break; + case 1: tgl_bit(bf, 1); break; + case 2: tgl_bit(bf, 2); break; + case 3: tgl_bit(bf, 3); break; + case 4: tgl_bit(bf, 4); break; + case 5: tgl_bit(bf, 5); break; + case 6: tgl_bit(bf, 6); break; + case 7: tgl_bit(bf, 7); break; + default: break; + } + } + static inline void val(BitField_8& bf, const uint8_t& bit, bool value) + { + switch (bit) + { + case 0: val_bit(bf, 0, value); break; + case 1: val_bit(bf, 1, value); break; + case 2: val_bit(bf, 2, value); break; + case 3: val_bit(bf, 3, value); break; + case 4: val_bit(bf, 4, value); break; + case 5: val_bit(bf, 5, value); break; + case 6: val_bit(bf, 6, value); break; + case 7: val_bit(bf, 7, value); break; + default: break; + } + } + + //16-Bit field + static inline bool get(const BitField_16& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: return get_bit(bf, 0); + case 1: return get_bit(bf, 1); + case 2: return get_bit(bf, 2); + case 3: return get_bit(bf, 3); + case 4: return get_bit(bf, 4); + case 5: return get_bit(bf, 5); + case 6: return get_bit(bf, 6); + case 7: return get_bit(bf, 7); + case 8: return get_bit(bf, 8); + case 9: return get_bit(bf, 9); + case 10: return get_bit(bf, 10); + case 11: return get_bit(bf, 11); + case 12: return get_bit(bf, 12); + case 13: return get_bit(bf, 13); + case 14: return get_bit(bf, 14); + case 15: return get_bit(bf, 15); + default: return false; + } + } + static inline void set(BitField_16& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: set_bit(bf, 0); break; + case 1: set_bit(bf, 1); break; + case 2: set_bit(bf, 2); break; + case 3: set_bit(bf, 3); break; + case 4: set_bit(bf, 4); break; + case 5: set_bit(bf, 5); break; + case 6: set_bit(bf, 6); break; + case 7: set_bit(bf, 7); break; + case 8: set_bit(bf, 8); break; + case 9: set_bit(bf, 9); break; + case 10: set_bit(bf, 10); break; + case 11: set_bit(bf, 11); break; + case 12: set_bit(bf, 12); break; + case 13: set_bit(bf, 13); break; + case 14: set_bit(bf, 14); break; + case 15: set_bit(bf, 15); break; + default: break; + } + } + static inline void clr(BitField_16& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: clr_bit(bf, 0); break; + case 1: clr_bit(bf, 1); break; + case 2: clr_bit(bf, 2); break; + case 3: clr_bit(bf, 3); break; + case 4: clr_bit(bf, 4); break; + case 5: clr_bit(bf, 5); break; + case 6: clr_bit(bf, 6); break; + case 7: clr_bit(bf, 7); break; + case 8: clr_bit(bf, 8); break; + case 9: clr_bit(bf, 9); break; + case 10: clr_bit(bf, 10); break; + case 11: clr_bit(bf, 11); break; + case 12: clr_bit(bf, 12); break; + case 13: clr_bit(bf, 13); break; + case 14: clr_bit(bf, 14); break; + case 15: clr_bit(bf, 15); break; + default: break; + } + } + static inline void tgl(BitField_16& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: tgl_bit(bf, 0); break; + case 1: tgl_bit(bf, 1); break; + case 2: tgl_bit(bf, 2); break; + case 3: tgl_bit(bf, 3); break; + case 4: tgl_bit(bf, 4); break; + case 5: tgl_bit(bf, 5); break; + case 6: tgl_bit(bf, 6); break; + case 7: tgl_bit(bf, 7); break; + case 8: tgl_bit(bf, 8); break; + case 9: tgl_bit(bf, 9); break; + case 10: tgl_bit(bf, 10); break; + case 11: tgl_bit(bf, 11); break; + case 12: tgl_bit(bf, 12); break; + case 13: tgl_bit(bf, 13); break; + case 14: tgl_bit(bf, 14); break; + case 15: tgl_bit(bf, 15); break; + default: break; + } + } + static inline void val(BitField_16& bf, const uint8_t& bit, bool value) + { + switch (bit) + { + case 0: val_bit(bf, 0, value); break; + case 1: val_bit(bf, 1, value); break; + case 2: val_bit(bf, 2, value); break; + case 3: val_bit(bf, 3, value); break; + case 4: val_bit(bf, 4, value); break; + case 5: val_bit(bf, 5, value); break; + case 6: val_bit(bf, 6, value); break; + case 7: val_bit(bf, 7, value); break; + case 8: val_bit(bf, 8, value); break; + case 9: val_bit(bf, 9, value); break; + case 10: val_bit(bf, 10, value); break; + case 11: val_bit(bf, 11, value); break; + case 12: val_bit(bf, 12, value); break; + case 13: val_bit(bf, 13, value); break; + case 14: val_bit(bf, 14, value); break; + case 15: val_bit(bf, 15, value); break; + default: break; + } + } + + //32-Bit field + static inline bool get(const BitField_32& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: return get_bit(bf, 0); + case 1: return get_bit(bf, 1); + case 2: return get_bit(bf, 2); + case 3: return get_bit(bf, 3); + case 4: return get_bit(bf, 4); + case 5: return get_bit(bf, 5); + case 6: return get_bit(bf, 6); + case 7: return get_bit(bf, 7); + case 8: return get_bit(bf, 8); + case 9: return get_bit(bf, 9); + case 10: return get_bit(bf, 10); + case 11: return get_bit(bf, 11); + case 12: return get_bit(bf, 12); + case 13: return get_bit(bf, 13); + case 14: return get_bit(bf, 14); + case 15: return get_bit(bf, 15); + case 16: return get_bit(bf, 16); + case 17: return get_bit(bf, 17); + case 18: return get_bit(bf, 18); + case 19: return get_bit(bf, 19); + case 20: return get_bit(bf, 20); + case 21: return get_bit(bf, 21); + case 22: return get_bit(bf, 22); + case 23: return get_bit(bf, 23); + case 24: return get_bit(bf, 24); + case 25: return get_bit(bf, 25); + case 26: return get_bit(bf, 26); + case 27: return get_bit(bf, 27); + case 28: return get_bit(bf, 28); + case 29: return get_bit(bf, 29); + case 30: return get_bit(bf, 30); + case 31: return get_bit(bf, 31); + default: return false; + } + } + static inline void set(BitField_32& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: set_bit(bf, 0); break; + case 1: set_bit(bf, 1); break; + case 2: set_bit(bf, 2); break; + case 3: set_bit(bf, 3); break; + case 4: set_bit(bf, 4); break; + case 5: set_bit(bf, 5); break; + case 6: set_bit(bf, 6); break; + case 7: set_bit(bf, 7); break; + case 8: set_bit(bf, 8); break; + case 9: set_bit(bf, 9); break; + case 10: set_bit(bf, 10); break; + case 11: set_bit(bf, 11); break; + case 12: set_bit(bf, 12); break; + case 13: set_bit(bf, 13); break; + case 14: set_bit(bf, 14); break; + case 15: set_bit(bf, 15); break; + case 16: set_bit(bf, 16); break; + case 17: set_bit(bf, 17); break; + case 18: set_bit(bf, 18); break; + case 19: set_bit(bf, 19); break; + case 20: set_bit(bf, 20); break; + case 21: set_bit(bf, 21); break; + case 22: set_bit(bf, 22); break; + case 23: set_bit(bf, 23); break; + case 24: set_bit(bf, 24); break; + case 25: set_bit(bf, 25); break; + case 26: set_bit(bf, 26); break; + case 27: set_bit(bf, 27); break; + case 28: set_bit(bf, 28); break; + case 29: set_bit(bf, 29); break; + case 30: set_bit(bf, 30); break; + case 31: set_bit(bf, 31); break; + default: break; + } + } + static inline void clr(BitField_32& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: clr_bit(bf, 0); break; + case 1: clr_bit(bf, 1); break; + case 2: clr_bit(bf, 2); break; + case 3: clr_bit(bf, 3); break; + case 4: clr_bit(bf, 4); break; + case 5: clr_bit(bf, 5); break; + case 6: clr_bit(bf, 6); break; + case 7: clr_bit(bf, 7); break; + case 8: clr_bit(bf, 8); break; + case 9: clr_bit(bf, 9); break; + case 10: clr_bit(bf, 10); break; + case 11: clr_bit(bf, 11); break; + case 12: clr_bit(bf, 12); break; + case 13: clr_bit(bf, 13); break; + case 14: clr_bit(bf, 14); break; + case 15: clr_bit(bf, 15); break; + case 16: clr_bit(bf, 16); break; + case 17: clr_bit(bf, 17); break; + case 18: clr_bit(bf, 18); break; + case 19: clr_bit(bf, 19); break; + case 20: clr_bit(bf, 20); break; + case 21: clr_bit(bf, 21); break; + case 22: clr_bit(bf, 22); break; + case 23: clr_bit(bf, 23); break; + case 24: clr_bit(bf, 24); break; + case 25: clr_bit(bf, 25); break; + case 26: clr_bit(bf, 26); break; + case 27: clr_bit(bf, 27); break; + case 28: clr_bit(bf, 28); break; + case 29: clr_bit(bf, 29); break; + case 30: clr_bit(bf, 30); break; + case 31: clr_bit(bf, 31); break; + default: break; + } + } + static inline void tgl(BitField_32& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: tgl_bit(bf, 0); break; + case 1: tgl_bit(bf, 1); break; + case 2: tgl_bit(bf, 2); break; + case 3: tgl_bit(bf, 3); break; + case 4: tgl_bit(bf, 4); break; + case 5: tgl_bit(bf, 5); break; + case 6: tgl_bit(bf, 6); break; + case 7: tgl_bit(bf, 7); break; + case 8: tgl_bit(bf, 8); break; + case 9: tgl_bit(bf, 9); break; + case 10: tgl_bit(bf, 10); break; + case 11: tgl_bit(bf, 11); break; + case 12: tgl_bit(bf, 12); break; + case 13: tgl_bit(bf, 13); break; + case 14: tgl_bit(bf, 14); break; + case 15: tgl_bit(bf, 15); break; + case 16: tgl_bit(bf, 16); break; + case 17: tgl_bit(bf, 17); break; + case 18: tgl_bit(bf, 18); break; + case 19: tgl_bit(bf, 19); break; + case 20: tgl_bit(bf, 20); break; + case 21: tgl_bit(bf, 21); break; + case 22: tgl_bit(bf, 22); break; + case 23: tgl_bit(bf, 23); break; + case 24: tgl_bit(bf, 24); break; + case 25: tgl_bit(bf, 25); break; + case 26: tgl_bit(bf, 26); break; + case 27: tgl_bit(bf, 27); break; + case 28: tgl_bit(bf, 28); break; + case 29: tgl_bit(bf, 29); break; + case 30: tgl_bit(bf, 30); break; + case 31: tgl_bit(bf, 31); break; + default: break; + } + } + static inline void val(BitField_32& bf, const uint8_t& bit, bool value) + { + switch (bit) + { + case 0: val_bit(bf, 0, value); break; + case 1: val_bit(bf, 1, value); break; + case 2: val_bit(bf, 2, value); break; + case 3: val_bit(bf, 3, value); break; + case 4: val_bit(bf, 4, value); break; + case 5: val_bit(bf, 5, value); break; + case 6: val_bit(bf, 6, value); break; + case 7: val_bit(bf, 7, value); break; + case 8: val_bit(bf, 8, value); break; + case 9: val_bit(bf, 9, value); break; + case 10: val_bit(bf, 10, value); break; + case 11: val_bit(bf, 11, value); break; + case 12: val_bit(bf, 12, value); break; + case 13: val_bit(bf, 13, value); break; + case 14: val_bit(bf, 14, value); break; + case 15: val_bit(bf, 15, value); break; + case 16: val_bit(bf, 16, value); break; + case 17: val_bit(bf, 17, value); break; + case 18: val_bit(bf, 18, value); break; + case 19: val_bit(bf, 19, value); break; + case 20: val_bit(bf, 20, value); break; + case 21: val_bit(bf, 21, value); break; + case 22: val_bit(bf, 22, value); break; + case 23: val_bit(bf, 23, value); break; + case 24: val_bit(bf, 24, value); break; + case 25: val_bit(bf, 25, value); break; + case 26: val_bit(bf, 26, value); break; + case 27: val_bit(bf, 27, value); break; + case 28: val_bit(bf, 28, value); break; + case 29: val_bit(bf, 29, value); break; + case 30: val_bit(bf, 30, value); break; + case 31: val_bit(bf, 31, value); break; + default: break; + } + } + + //64-Bit field + static inline bool get(const BitField_64& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: return get_bit(bf, 0); + case 1: return get_bit(bf, 1); + case 2: return get_bit(bf, 2); + case 3: return get_bit(bf, 3); + case 4: return get_bit(bf, 4); + case 5: return get_bit(bf, 5); + case 6: return get_bit(bf, 6); + case 7: return get_bit(bf, 7); + case 8: return get_bit(bf, 8); + case 9: return get_bit(bf, 9); + case 10: return get_bit(bf, 10); + case 11: return get_bit(bf, 11); + case 12: return get_bit(bf, 12); + case 13: return get_bit(bf, 13); + case 14: return get_bit(bf, 14); + case 15: return get_bit(bf, 15); + case 16: return get_bit(bf, 16); + case 17: return get_bit(bf, 17); + case 18: return get_bit(bf, 18); + case 19: return get_bit(bf, 19); + case 20: return get_bit(bf, 20); + case 21: return get_bit(bf, 21); + case 22: return get_bit(bf, 22); + case 23: return get_bit(bf, 23); + case 24: return get_bit(bf, 24); + case 25: return get_bit(bf, 25); + case 26: return get_bit(bf, 26); + case 27: return get_bit(bf, 27); + case 28: return get_bit(bf, 28); + case 29: return get_bit(bf, 29); + case 30: return get_bit(bf, 30); + case 31: return get_bit(bf, 31); + case 32: return get_bit(bf, 32); + case 33: return get_bit(bf, 33); + case 34: return get_bit(bf, 34); + case 35: return get_bit(bf, 35); + case 36: return get_bit(bf, 36); + case 37: return get_bit(bf, 37); + case 38: return get_bit(bf, 38); + case 39: return get_bit(bf, 39); + case 40: return get_bit(bf, 40); + case 41: return get_bit(bf, 41); + case 42: return get_bit(bf, 42); + case 43: return get_bit(bf, 43); + case 44: return get_bit(bf, 44); + case 45: return get_bit(bf, 45); + case 46: return get_bit(bf, 46); + case 47: return get_bit(bf, 47); + case 48: return get_bit(bf, 48); + case 49: return get_bit(bf, 49); + case 50: return get_bit(bf, 50); + case 51: return get_bit(bf, 51); + case 52: return get_bit(bf, 52); + case 53: return get_bit(bf, 53); + case 54: return get_bit(bf, 54); + case 55: return get_bit(bf, 55); + case 56: return get_bit(bf, 56); + case 57: return get_bit(bf, 57); + case 58: return get_bit(bf, 58); + case 59: return get_bit(bf, 59); + case 60: return get_bit(bf, 60); + case 61: return get_bit(bf, 61); + case 62: return get_bit(bf, 62); + case 63: return get_bit(bf, 63); + default: return false; + } + } + static inline void set(BitField_64& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: set_bit(bf, 0); break; + case 1: set_bit(bf, 1); break; + case 2: set_bit(bf, 2); break; + case 3: set_bit(bf, 3); break; + case 4: set_bit(bf, 4); break; + case 5: set_bit(bf, 5); break; + case 6: set_bit(bf, 6); break; + case 7: set_bit(bf, 7); break; + case 8: set_bit(bf, 8); break; + case 9: set_bit(bf, 9); break; + case 10: set_bit(bf, 10); break; + case 11: set_bit(bf, 11); break; + case 12: set_bit(bf, 12); break; + case 13: set_bit(bf, 13); break; + case 14: set_bit(bf, 14); break; + case 15: set_bit(bf, 15); break; + case 16: set_bit(bf, 16); break; + case 17: set_bit(bf, 17); break; + case 18: set_bit(bf, 18); break; + case 19: set_bit(bf, 19); break; + case 20: set_bit(bf, 20); break; + case 21: set_bit(bf, 21); break; + case 22: set_bit(bf, 22); break; + case 23: set_bit(bf, 23); break; + case 24: set_bit(bf, 24); break; + case 25: set_bit(bf, 25); break; + case 26: set_bit(bf, 26); break; + case 27: set_bit(bf, 27); break; + case 28: set_bit(bf, 28); break; + case 29: set_bit(bf, 29); break; + case 30: set_bit(bf, 30); break; + case 31: set_bit(bf, 31); break; + case 32: set_bit(bf, 32); break; + case 33: set_bit(bf, 33); break; + case 34: set_bit(bf, 34); break; + case 35: set_bit(bf, 35); break; + case 36: set_bit(bf, 36); break; + case 37: set_bit(bf, 37); break; + case 38: set_bit(bf, 38); break; + case 39: set_bit(bf, 39); break; + case 40: set_bit(bf, 40); break; + case 41: set_bit(bf, 41); break; + case 42: set_bit(bf, 42); break; + case 43: set_bit(bf, 43); break; + case 44: set_bit(bf, 44); break; + case 45: set_bit(bf, 45); break; + case 46: set_bit(bf, 46); break; + case 47: set_bit(bf, 47); break; + case 48: set_bit(bf, 48); break; + case 49: set_bit(bf, 49); break; + case 50: set_bit(bf, 50); break; + case 51: set_bit(bf, 51); break; + case 52: set_bit(bf, 52); break; + case 53: set_bit(bf, 53); break; + case 54: set_bit(bf, 54); break; + case 55: set_bit(bf, 55); break; + case 56: set_bit(bf, 56); break; + case 57: set_bit(bf, 57); break; + case 58: set_bit(bf, 58); break; + case 59: set_bit(bf, 59); break; + case 60: set_bit(bf, 60); break; + case 61: set_bit(bf, 61); break; + case 62: set_bit(bf, 62); break; + case 63: set_bit(bf, 63); break; + default: break; + } + } + static inline void clr(BitField_64& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: clr_bit(bf, 0); break; + case 1: clr_bit(bf, 1); break; + case 2: clr_bit(bf, 2); break; + case 3: clr_bit(bf, 3); break; + case 4: clr_bit(bf, 4); break; + case 5: clr_bit(bf, 5); break; + case 6: clr_bit(bf, 6); break; + case 7: clr_bit(bf, 7); break; + case 8: clr_bit(bf, 8); break; + case 9: clr_bit(bf, 9); break; + case 10: clr_bit(bf, 10); break; + case 11: clr_bit(bf, 11); break; + case 12: clr_bit(bf, 12); break; + case 13: clr_bit(bf, 13); break; + case 14: clr_bit(bf, 14); break; + case 15: clr_bit(bf, 15); break; + case 16: clr_bit(bf, 16); break; + case 17: clr_bit(bf, 17); break; + case 18: clr_bit(bf, 18); break; + case 19: clr_bit(bf, 19); break; + case 20: clr_bit(bf, 20); break; + case 21: clr_bit(bf, 21); break; + case 22: clr_bit(bf, 22); break; + case 23: clr_bit(bf, 23); break; + case 24: clr_bit(bf, 24); break; + case 25: clr_bit(bf, 25); break; + case 26: clr_bit(bf, 26); break; + case 27: clr_bit(bf, 27); break; + case 28: clr_bit(bf, 28); break; + case 29: clr_bit(bf, 29); break; + case 30: clr_bit(bf, 30); break; + case 31: clr_bit(bf, 31); break; + case 32: clr_bit(bf, 32); break; + case 33: clr_bit(bf, 33); break; + case 34: clr_bit(bf, 34); break; + case 35: clr_bit(bf, 35); break; + case 36: clr_bit(bf, 36); break; + case 37: clr_bit(bf, 37); break; + case 38: clr_bit(bf, 38); break; + case 39: clr_bit(bf, 39); break; + case 40: clr_bit(bf, 40); break; + case 41: clr_bit(bf, 41); break; + case 42: clr_bit(bf, 42); break; + case 43: clr_bit(bf, 43); break; + case 44: clr_bit(bf, 44); break; + case 45: clr_bit(bf, 45); break; + case 46: clr_bit(bf, 46); break; + case 47: clr_bit(bf, 47); break; + case 48: clr_bit(bf, 48); break; + case 49: clr_bit(bf, 49); break; + case 50: clr_bit(bf, 50); break; + case 51: clr_bit(bf, 51); break; + case 52: clr_bit(bf, 52); break; + case 53: clr_bit(bf, 53); break; + case 54: clr_bit(bf, 54); break; + case 55: clr_bit(bf, 55); break; + case 56: clr_bit(bf, 56); break; + case 57: clr_bit(bf, 57); break; + case 58: clr_bit(bf, 58); break; + case 59: clr_bit(bf, 59); break; + case 60: clr_bit(bf, 60); break; + case 61: clr_bit(bf, 61); break; + case 62: clr_bit(bf, 62); break; + case 63: clr_bit(bf, 63); break; + default: break; + } + } + static inline void tgl(BitField_64& bf, const uint8_t& bit) + { + switch (bit) + { + case 0: tgl_bit(bf, 0); break; + case 1: tgl_bit(bf, 1); break; + case 2: tgl_bit(bf, 2); break; + case 3: tgl_bit(bf, 3); break; + case 4: tgl_bit(bf, 4); break; + case 5: tgl_bit(bf, 5); break; + case 6: tgl_bit(bf, 6); break; + case 7: tgl_bit(bf, 7); break; + case 8: tgl_bit(bf, 8); break; + case 9: tgl_bit(bf, 9); break; + case 10: tgl_bit(bf, 10); break; + case 11: tgl_bit(bf, 11); break; + case 12: tgl_bit(bf, 12); break; + case 13: tgl_bit(bf, 13); break; + case 14: tgl_bit(bf, 14); break; + case 15: tgl_bit(bf, 15); break; + case 16: tgl_bit(bf, 16); break; + case 17: tgl_bit(bf, 17); break; + case 18: tgl_bit(bf, 18); break; + case 19: tgl_bit(bf, 19); break; + case 20: tgl_bit(bf, 20); break; + case 21: tgl_bit(bf, 21); break; + case 22: tgl_bit(bf, 22); break; + case 23: tgl_bit(bf, 23); break; + case 24: tgl_bit(bf, 24); break; + case 25: tgl_bit(bf, 25); break; + case 26: tgl_bit(bf, 26); break; + case 27: tgl_bit(bf, 27); break; + case 28: tgl_bit(bf, 28); break; + case 29: tgl_bit(bf, 29); break; + case 30: tgl_bit(bf, 30); break; + case 31: tgl_bit(bf, 31); break; + case 32: tgl_bit(bf, 32); break; + case 33: tgl_bit(bf, 33); break; + case 34: tgl_bit(bf, 34); break; + case 35: tgl_bit(bf, 35); break; + case 36: tgl_bit(bf, 36); break; + case 37: tgl_bit(bf, 37); break; + case 38: tgl_bit(bf, 38); break; + case 39: tgl_bit(bf, 39); break; + case 40: tgl_bit(bf, 40); break; + case 41: tgl_bit(bf, 41); break; + case 42: tgl_bit(bf, 42); break; + case 43: tgl_bit(bf, 43); break; + case 44: tgl_bit(bf, 44); break; + case 45: tgl_bit(bf, 45); break; + case 46: tgl_bit(bf, 46); break; + case 47: tgl_bit(bf, 47); break; + case 48: tgl_bit(bf, 48); break; + case 49: tgl_bit(bf, 49); break; + case 50: tgl_bit(bf, 50); break; + case 51: tgl_bit(bf, 51); break; + case 52: tgl_bit(bf, 52); break; + case 53: tgl_bit(bf, 53); break; + case 54: tgl_bit(bf, 54); break; + case 55: tgl_bit(bf, 55); break; + case 56: tgl_bit(bf, 56); break; + case 57: tgl_bit(bf, 57); break; + case 58: tgl_bit(bf, 58); break; + case 59: tgl_bit(bf, 59); break; + case 60: tgl_bit(bf, 60); break; + case 61: tgl_bit(bf, 61); break; + case 62: tgl_bit(bf, 62); break; + case 63: tgl_bit(bf, 63); break; + default: break; + } + } + static inline void val(BitField_64& bf, const uint8_t& bit, bool value) + { + switch (bit) + { + case 0: val_bit(bf, 0, value); break; + case 1: val_bit(bf, 1, value); break; + case 2: val_bit(bf, 2, value); break; + case 3: val_bit(bf, 3, value); break; + case 4: val_bit(bf, 4, value); break; + case 5: val_bit(bf, 5, value); break; + case 6: val_bit(bf, 6, value); break; + case 7: val_bit(bf, 7, value); break; + case 8: val_bit(bf, 8, value); break; + case 9: val_bit(bf, 9, value); break; + case 10: val_bit(bf, 10, value); break; + case 11: val_bit(bf, 11, value); break; + case 12: val_bit(bf, 12, value); break; + case 13: val_bit(bf, 13, value); break; + case 14: val_bit(bf, 14, value); break; + case 15: val_bit(bf, 15, value); break; + case 16: val_bit(bf, 16, value); break; + case 17: val_bit(bf, 17, value); break; + case 18: val_bit(bf, 18, value); break; + case 19: val_bit(bf, 19, value); break; + case 20: val_bit(bf, 20, value); break; + case 21: val_bit(bf, 21, value); break; + case 22: val_bit(bf, 22, value); break; + case 23: val_bit(bf, 23, value); break; + case 24: val_bit(bf, 24, value); break; + case 25: val_bit(bf, 25, value); break; + case 26: val_bit(bf, 26, value); break; + case 27: val_bit(bf, 27, value); break; + case 28: val_bit(bf, 28, value); break; + case 29: val_bit(bf, 29, value); break; + case 30: val_bit(bf, 30, value); break; + case 31: val_bit(bf, 31, value); break; + case 32: val_bit(bf, 32, value); break; + case 33: val_bit(bf, 33, value); break; + case 34: val_bit(bf, 34, value); break; + case 35: val_bit(bf, 35, value); break; + case 36: val_bit(bf, 36, value); break; + case 37: val_bit(bf, 37, value); break; + case 38: val_bit(bf, 38, value); break; + case 39: val_bit(bf, 39, value); break; + case 40: val_bit(bf, 40, value); break; + case 41: val_bit(bf, 41, value); break; + case 42: val_bit(bf, 42, value); break; + case 43: val_bit(bf, 43, value); break; + case 44: val_bit(bf, 44, value); break; + case 45: val_bit(bf, 45, value); break; + case 46: val_bit(bf, 46, value); break; + case 47: val_bit(bf, 47, value); break; + case 48: val_bit(bf, 48, value); break; + case 49: val_bit(bf, 49, value); break; + case 50: val_bit(bf, 50, value); break; + case 51: val_bit(bf, 51, value); break; + case 52: val_bit(bf, 52, value); break; + case 53: val_bit(bf, 53, value); break; + case 54: val_bit(bf, 54, value); break; + case 55: val_bit(bf, 55, value); break; + case 56: val_bit(bf, 56, value); break; + case 57: val_bit(bf, 57, value); break; + case 58: val_bit(bf, 58, value); break; + case 59: val_bit(bf, 59, value); break; + case 60: val_bit(bf, 60, value); break; + case 61: val_bit(bf, 61, value); break; + case 62: val_bit(bf, 62, value); break; + case 63: val_bit(bf, 63, value); break; + default: break; + } + } + }; +} // namesoace ox + + + +#endif \ No newline at end of file diff --git a/Release/include/ostd/Color.hpp b/Release/include/ostd/Color.hpp new file mode 100644 index 0000000..5d75409 --- /dev/null +++ b/Release/include/ostd/Color.hpp @@ -0,0 +1,62 @@ +#ifndef __COLOR_HPP__ +#define __COLOR_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + class Color : public BaseObject + { + public: struct FloatCol + { + float r; + float g; + float b; + float a; + + FloatCol(void) : r(0.0f), g(0.0f), b(0.0f), a(1.0f) { } + FloatCol(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) { } + }; + + public: + Color(void); + Color(uint8_t rgb_single_value, uint8_t alpha = 255); + Color(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t alpha = 255); + Color(const StringEditor& color_string); + Color(const FloatCol& normalized_color); + Color(const Color& copy); + + bool operator==(const Color& col2); + bool operator!=(const Color& col2); + Color& operator=(const Color& copy); + + Color& set(void); + Color& set(uint8_t rgb_single_value, uint8_t alpha = 255); + Color& set(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t alpha = 255); + Color& set(const StringEditor& color_string); + Color& set(const FloatCol& normalized_color); + + StringEditor hexString(bool include_alpha = false, StringEditor prefix = "0x") const; + StringEditor rgbString(bool include_parenthesis = true, bool include_alpha = false) const; + uint32_t asInteger(void) const; + FloatCol getNormalizedColor(void) const; + + String toString(void) const override; + void print(bool newLine = true, OutputHandlerBase* __destination = nullptr) const override; + inline void invalidate(void) override { } + inline void setValid(bool valid) override { } + + public: + uint8_t r; + uint8_t g; + uint8_t b; + uint8_t a; + }; +} + + + +#endif diff --git a/Release/include/ostd/Console.hpp b/Release/include/ostd/Console.hpp new file mode 100644 index 0000000..09116f3 --- /dev/null +++ b/Release/include/ostd/Console.hpp @@ -0,0 +1,92 @@ +#pragma once + +#include +#include +#include + +namespace ostd +{ + class InteractiveConsole : public OutputHandlerBase + { + public: enum class eMode { Direct = 0, Buffered = 1 }; + public: struct tRichChar { + TextStyleParser::tColor foreground; + TextStyleParser::tColor background; + char ascii; + }; + public: + InteractiveConsole(void); + InteractiveConsole(bool clearOnStart, eMode mode = eMode::Direct); + + OutputHandlerBase& bg(const ConsoleColors::tConsoleColor& color) override; + OutputHandlerBase& bg(const StringEditor& color) override; + OutputHandlerBase& fg(const ConsoleColors::tConsoleColor& color) override; + OutputHandlerBase& fg(const StringEditor& color) override; + + OutputHandlerBase& pChar(char c) override; + OutputHandlerBase& pStyled(const StringEditor& styled) override; + OutputHandlerBase& pStyled(const TextStyleParser::tStyledString& styled) override; + OutputHandlerBase& pStyled(const TextStyleBuilder::IRichStringBase& styled) override; + OutputHandlerBase& pObject(const BaseObject& bo) override; + + OutputHandlerBase& p(const StringEditor& se) override; + OutputHandlerBase& p(uint8_t i) override; + OutputHandlerBase& p(int8_t i) override; + OutputHandlerBase& p(uint16_t i) override; + OutputHandlerBase& p(int16_t i) override; + OutputHandlerBase& p(uint32_t i) override; + OutputHandlerBase& p(int32_t i) override; + OutputHandlerBase& p(uint64_t i) override; + OutputHandlerBase& p(int64_t i) override; + OutputHandlerBase& p(float f, uint8_t precision = 0) override; + OutputHandlerBase& p(double f, uint8_t precision = 0) override; + + OutputHandlerBase& nl(void) override; + OutputHandlerBase& flush(void) override; + OutputHandlerBase& reset(void) override; + OutputHandlerBase& clear(void) override; + + inline OutputHandlerBase& xy(IPoint position) override { m_cursorPosition = position; __set_cursor(); return *this; } + inline OutputHandlerBase& xy(int32_t x, int32_t y) override { m_cursorPosition = { x, y }; __set_cursor(); return *this; } + inline OutputHandlerBase& x(int32_t x) override { m_cursorPosition.x = x; __set_cursor(); return *this; } + inline OutputHandlerBase& y(int32_t y) override { m_cursorPosition.y = y; __set_cursor(); return *this; } + + void getConsoleSize(int32_t& outColumns, int32_t& outRows) override; + IPoint getConsoleSize(void) override; + + inline IPoint getCursorPosition(void) override { return m_cursorPosition; } + inline void getCursorPosition(int32_t& outX, int32_t& outY) override { outX = m_cursorPosition.x; outY = m_cursorPosition.y; } + inline int32_t getCursorX(void) override { return m_cursorPosition.x; } + inline int32_t getCursorY(void) override { return m_cursorPosition.y; } + + //InteractiveConsole + inline void enableDirectMode(void) { m_mode = eMode::Direct; } + inline void enableBufferedMode(void) { m_mode = eMode::Buffered; } + inline void setMode(eMode mode) { m_mode = mode; } + inline eMode getMode(void) { return m_mode; } + + void update(void); + + + private: + void __set_cursor(void); + void __construct_buffer(void); + void __swap_buffers(void); + void __validate_and_clear_buffers(void); + + private: + IPoint m_cursorPosition { 0, 0 }; + IPoint m_oldConsoleSize { 0, 0 }; + eMode m_mode { eMode::Direct }; + std::vector m_buffer; + std::vector m_secondBuffer; + bool m_validBuffer { false }; + + tRichChar m_emptyChar { + { { 0, 0, 0, 255 }, "Black", false }, + { { 0, 0, 0, 255 }, "Black", true }, + ' ' + }; + + }; +} \ No newline at end of file diff --git a/Release/include/ostd/Defines.hpp b/Release/include/ostd/Defines.hpp new file mode 100644 index 0000000..17b7ed7 --- /dev/null +++ b/Release/include/ostd/Defines.hpp @@ -0,0 +1,84 @@ +#ifndef __DEFINES_HPP__ +#define __DEFINES_HPP__ + +#if defined(_WIN32) || defined(_WIN64) + #define WINDOWS_OS + #ifdef _WIN32_WINNT + #undef _WIN32_WINNT + #endif + #define _WIN32_WINNT 0x0501 +#else + #define LINUX_OS +#endif + +//Basic constants +#if !defined(BUILD_NR) + #define BUILD_NR 0 +#endif +#if !defined(MAJ_V) + #define MAJ_V 0 +#endif +#if !defined(MIN_V) + #define MIN_V 0 +#endif +#if !defined(VERSION_STR) + #define VERSION_STR "0.0.0" +#endif +#if !defined(NULL) + #define NULL 0 +#endif + +#define PI 3.1415926535898f +#define TWO_PI PI * 2.0f +#define HALF_PI PI / 2.0f +#define QUARTER_PI PI / 4.0f +#define DEG_TO_RAD(deg) (float)(deg * (PI / 180.0f)) +#define RAD_TO_DEG(rad) (float)(rad * (180.0f / PI)) + +//Game Time constants +#define TM_R_SECONDS_FOR_G_MINUTE 1 +#define TM_G_MINUTES_FOR_G_HOUR 60 +#define TM_G_HOURS_FOR_G_DAY 24 +#define TM_G_DAYS_FOR_G_LONG_MONTH 31 +#define TM_G_DAYS_FOR_G_MEDIUM_MONTH 30 +#define TM_G_DAYS_FOR_G_SHORT_MONTH 28 + +//Macro functions +#define ERROR_DATA() String(CPP_STR(__LINE__)), String(__FILE__) +#define STR_BOOL(b) (b ? "true" : "false") +#define INT_BOOL(i) (i == 0 ? false : true) +#define ZERO(n) (n > 0 ? n : 0) +#define FRAND() ((float)(rand() % 10000)) / 10000.0f +#define RANDOM(min, max) rand() % (max - min + 1) + min +#define LERP(n1, n2, f) (n2 - n1) * f + n1 +#define CAP(n, max) (n > max ? max : n) +#define CAPD(n, min) (n < min ? min : n) +#define CAPB(n, min, max) (n < min ? min : (n > max ? max : n)) +#define MAX(n1, n2) std::max(n1, n2) +#define MIN(n1, n2) std::min(n1, n2) +#define PROPORTION(w, x, y) ((x * w) / y) +#define CONVERT_1D_2D(i, width) IPoint(i % width, i / width) +#define CONVERT_2D_1D(x, y, width) (x + width * y) +#define PRINT(data) std::cout << data +#define PRINTLN(data) std::cout << data << "\n" +#define NEWLN() std::cout << "\n" +#define STDVEC_CONTAINS(vec, elem) (std::find(vec.begin(), vec.end(), elem) != vec.end()) + +//Memory management macros +#define new_sh(type) std::make_shared +#define sh_ptr(type) std::shared_ptr +#define new_un(type) std::make_unique +#define un_ptr(type) std::unique_ptr + +#define OX_NO_ERROR 0x00000000 +#define OX_WINDOW_ERR_MASK 0x00000000 +#define OX_SHADER_ERR_MASK 0x00001000 +#define OX_GLBUFFERS_ERR_MASK 0x00002000 +#define OX_TEXTURE_ERR_MASK 0x00003000 +#define OX_GFX_APPLICATION_2D_ERR_MASK 0x00004000 +#define OX_BITMAPFONT_ERR_MASK 0x00005000 +#define OX_RENDERER2D_ERR_MASK 0x00006000 +#define OX_RENDERTARGET_ERR_MASK 0x00007000 +#define OX_RENDERER2D_TEXT_ERR_MASK 0x00008000 + +#endif diff --git a/Release/include/ostd/Errors.hpp b/Release/include/ostd/Errors.hpp new file mode 100644 index 0000000..44e9c9d --- /dev/null +++ b/Release/include/ostd/Errors.hpp @@ -0,0 +1,36 @@ +#ifndef __ERRORS_HPP__ +#define __ERRORS_HPP__ + +#include +#include +#include + +namespace ostd +{ + struct tErrorLevel + { + inline static constexpr uint8_t NoError = 0x00; + inline static constexpr uint8_t Warning = 0x01; + inline static constexpr uint8_t Error = 0x02; + inline static constexpr uint8_t Fatal = 0x03; + }; + + class RuntimeError : public BaseObject + { + public: + inline RuntimeError(void) { invalidate(); } + inline RuntimeError(uint8_t group, uint64_t code, uint8_t level, const String& msg) { create(group, code, level, msg); } + RuntimeError& create(uint8_t group, uint64_t code, uint8_t level, const String& msg); + + void fire(const String& extraMessage = "", OutputHandlerBase* outputHandler = nullptr, BaseObject& userData = BaseObject::InvalidRef(), int32_t _line_num = 0, const String& _file_name = ""); + + private: + uint8_t m_errGroup { 0x00 }; + uint8_t m_errLevel { tErrorLevel::NoError }; + uint64_t m_errCode { 0x0000000000000000 }; + String m_message { "" }; + + }; +} + +#endif diff --git a/Release/include/ostd/File.hpp b/Release/include/ostd/File.hpp new file mode 100644 index 0000000..bd369ab --- /dev/null +++ b/Release/include/ostd/File.hpp @@ -0,0 +1,42 @@ +#ifndef __FILE_HPP__ +#define __FILE_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + class TextFileBuffer : public BaseObject + { + public: + inline TextFileBuffer(void) { invalidate(); setTypeName("ostd::TextFileBuffer"); } + inline TextFileBuffer(const std::filesystem::path& filePath) { open(filePath); } + TextFileBuffer& open(const std::filesystem::path& filePath); + + inline const String& ext(void) const { return m_extension; } + inline const String& fullPath(void) const { return m_fullPath; } + inline const String& dirPath(void) const { return m_directoryPath; } + inline const String& dir(void) const { return m_directoryName; } + inline const String& fullName(void) const { return m_fullName; } + inline const String& name(void) const { return m_name; } + + inline const String& rawContent(void) { return m_buffer; } + std::vector getLines(const String& separator = "\n", bool trim_tokens = true, bool allow_white_space_only_tokens = false); + + inline bool exists(void) { return isValid(); } + + private: + String m_extension { "" }; + String m_fullPath { "" }; + String m_name { "" }; + String m_fullName { "" }; + String m_directoryPath { "" }; + String m_directoryName { "" }; + + String m_buffer { "" }; + }; +} + +#endif diff --git a/Release/include/ostd/Geometry.hpp b/Release/include/ostd/Geometry.hpp new file mode 100644 index 0000000..8805ea6 --- /dev/null +++ b/Release/include/ostd/Geometry.hpp @@ -0,0 +1,358 @@ +#ifndef __GEOMETRY_HPP__ +#define __GEOMETRY_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + class OutputHandlerBase; + template + class Point + { + public: + T x; + T y; + + public: + inline Point(void) : x(0), y(0) {} + inline Point(T xx, T yy) : x(xx), y(yy) {} + + inline bool operator==(const Point& op2 ) const { return (x == op2.x && y == op2.y); } + inline bool operator!=(const Point& op2 ) const { return (x != op2.x || y != op2.y); } + + template inline Point(Point copy) + { + x = (T2)(copy.x); + y = (T2)(copy.y); + } + }; + + typedef Point FPoint; + typedef Point DPoint; + typedef Point UIPoint; + typedef Point UI64Point; + typedef Point UI16Point; + typedef Point UI8Point; + typedef Point IPoint; + typedef Point I64Point; + typedef Point I16Point; + typedef Point I8Point; + + struct Vec2 + { + //======================== Data ======================== + float x; + float y; + //====================================================== + + + //==================== Construction ==================== + inline Vec2(float xx = 0, float yy = 0) : x(xx), y(yy) { } + inline Vec2(const Vec2& v2) { set(v2); } + inline Vec2& set(const Vec2& v2) { x = v2.x; y = v2.y; return *this; } + inline Vec2& set(float xx, float yy) { x = xx; y = yy; return *this; } + //====================================================== + + + //================== Static Functions ================== + inline static Vec2 fromAngle(float angle) { return Vec2(std::cos(angle), std::sin(angle)); } + inline static float angleBetween(const Vec2& v1, const Vec2& v2) { return std::acos(v1.dot(v2) / (v1.mag() * v2.mag())); } + //====================================================== + + + //===================== Conversion ===================== + inline Vec2 toIsometric(void) const { return Vec2(x - y, (x + y) / 2.0f); } + inline Vec2 toCartesian(void) const { return Vec2((2 * y + x) / 2.0f, (2 * y - x) / 2.0f); } + String toString(void) const; + //====================================================== + + + //===================== Operations ===================== + inline float mag(void) const { return std::sqrt((x * x) + (y * y)); } + + inline Vec2 add(Vec2 v2) const { return { x + v2.x, y + v2.y }; } + inline Vec2 add(float x2, float y2) const { return { x + x2, y + y2 }; } + inline Vec2 sub(Vec2 v2) const { return { x - v2.x, y - v2.y }; } + inline Vec2 sub(float x2, float y2) const { return { x - x2, y - y2 }; } + inline Vec2 mul(float scalar) const { return { x * scalar, y * scalar }; } + inline Vec2 div(float scalar) const { return { x / scalar, y / scalar }; } + + inline Vec2 normalize(void) const { float m = _zp(mag()); return { x / m, y / m }; } + inline float dist(Vec2 v2) const { return std::sqrt((float)((v2.x - x) * (v2.x - x)) + ((v2.y - y) * (v2.y - y))); } + inline float heading(void) const { return std::atan2(y, x); } + inline Vec2 rotate(float angle) const { return Vec2(*this).rotate(angle); } + inline float dot(const Vec2& v2) const { return (x * v2.x) + (y * v2.y); } + inline float cross(const Vec2& v2) const { return (x * v2.y) - (v2.x * y); } + //====================================================== + + + //===================== Modifiers ====================== + inline Vec2& addm(const Vec2& v2) { x += v2.x; y += v2.y; return *this; } + inline Vec2& addm(const float& x2, const float& y2) { x += x2; y += y2; return *this; } + inline Vec2& subm(const Vec2& v2) { x -= v2.x; y -= v2.y; return *this; } + inline Vec2& subm(const float& x2, const float& y2) { x -= x2; y -= y2; return *this; } + inline Vec2& mulm(const float& scalar) { x *= scalar; y *= scalar; return *this; } + inline Vec2& divm(const float& scalar) { x /= scalar; y /= scalar; return *this; } + + inline Vec2& normalizem(void) { float m = _zp(mag()); x /= m; y /= m; return *this; } + inline Vec2& setMag(const float& mag) { return normalizem().mulm(mag); } + inline Vec2& setHeading(const float& angle) { float m = mag(); set(m * std::cos(angle), m * std::sin(angle)); return *this; } + inline Vec2& rotate(const float& angle) { return setHeading(heading() + angle); } + inline Vec2& limit(const float& max) { float msq = mag(); msq *= msq; if (msq > (max * max)) divm(std::sqrt(msq)).mulm(max); return *this; } + //====================================================== + + + //===================== Operators ====================== + inline bool operator==(const Vec2& op2 ) const { return (x == op2.x && y == op2.y); } + inline bool operator!=(const Vec2& op2 ) const { return (x != op2.x || y != op2.y); } + inline Vec2 operator+ (const Vec2& op2 ) const { return add(op2); } + inline Vec2 operator- (const Vec2& op2 ) const { return sub(op2); } + inline Vec2 operator+ (const float& op2) const { return add(op2, op2); } + inline Vec2 operator- (const float& op2) const { return sub(op2, op2); } + inline Vec2 operator* (const float& op2) const { return mul(op2); } + inline Vec2 operator/ (const float& op2) const { return div(op2); } + inline Vec2& operator= (const Vec2& val ) { return set(val); } + inline Vec2& operator= (const float& val) { return set(val, val); } + inline Vec2& operator+=(const Vec2& op2 ) { return addm(op2); } + inline Vec2& operator-=(const Vec2& op2 ) { return subm(op2); } + inline Vec2& operator+=(const float& op2) { return addm(op2, op2); } + inline Vec2& operator-=(const float& op2) { return subm(op2, op2); } + inline Vec2& operator*=(const float& op2) { return mulm(op2); } + inline Vec2& operator/=(const float& op2) { return divm(op2); } + + friend std::ostream& operator<<(std::ostream& out, const Vec2& val); + //====================================================== + + private: + inline float _zp(float n1) const { return (n1 == 0 ? 1 : n1); } + + }; + + inline std::ostream& operator<<(std::ostream& out, const Vec2& val) + { + out << val.toString(); + return out; + } + + struct Vec3 + { + inline Vec3(float xx = 0, float yy = 0, float zz = 0) + { + x = xx; + y = yy; + z = zz; + } + inline Vec3(const Vec2& xy, float _z = 0.0f) { x = xy.x; y = xy.y; z = _z; } + inline Vec2 xy(void) const { return Vec2(x, y); } + inline Vec2 yz(void) const { return Vec2(y, z); } + inline Vec2 zx(void) const { return Vec2(z, x); } + String toString(void) const; + inline bool operator==(const Vec3& op2 ) const { return (x == op2.x && y == op2.y && op2.z == z); } + inline bool operator!=(const Vec3& op2 ) const { return (x != op2.x || y != op2.y || op2.z != z); } + inline Vec3& operator+=(const Vec3& op2 ) { x += op2.x; y += op2.y; z += op2.z; return *this; } + + friend std::ostream& operator<<(std::ostream& out, const Vec2& val); + + float x; + float y; + float z; + }; + + inline std::ostream& operator<<(std::ostream& out, const Vec3& val) + { + out << val.toString(); + return out; + } + + struct Vec4 + { + inline Vec4(float xx = 0, float yy = 0, float zz = 0, float ww = 0) + { + x = xx; + y = yy; + z = zz; + w = ww; + } + inline Vec4(const Vec2& xy, float _z = 0.0f, float _w = 0.0f) { x = xy.x; y = xy.y; z = _z; w = _w; } + inline Vec4(const Vec3& xyz, float _w = 0.0f) { x = xyz.x; y = xyz.y; z = xyz.z; w = _w; } + inline Vec4(const Vec2& xy, const Vec2& zw) { x = xy.x; y = xy.y; z = zw.x; w = zw.y; } + inline Vec2 xy(void) const { return Vec2(x, y); } + inline Vec2 yz(void) const { return Vec2(y, z); } + inline Vec2 zw(void) const { return Vec2(z, w); } + inline Vec2 wx(void) const { return Vec2(w, x); } + + + float x; + float y; + float z; + float w; + }; + + struct Triangle + { + Vec2 vA; + Vec2 vB; + Vec2 vC; + inline Triangle(void) {} + inline Triangle(Vec2 a, Vec2 b, Vec2 c) + { + vA = a; + vB = b; + vC = c; + } + inline Triangle(float ax, float ay, float bx, float by, float cx, float cy) + { + vA.x = ax; + vA.y = ay; + vB.x = bx; + vB.y = by; + vC.x = cx; + vC.y = cy; + } + bool contains(Vec2 p) + { + float d1, d2, d3; + bool has_neg, has_pos; + + d1 = __sign(p, vA, vB); + d2 = __sign(p, vB, vC); + d3 = __sign(p, vC, vA); + + has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0); + has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0); + + return !(has_neg && has_pos); + } + + private: + inline float __sign(Vec2 p1, Vec2 p2, Vec2 p3) + { + return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y); + } + }; + + class Rectangle + { + public: + inline Rectangle(void) : x(0), y(0), w(0), h(0) {} + inline Rectangle(float xx, float yy, float ww, float hh) : x(xx), y(yy), w(ww), h(hh) {} + inline Rectangle(float xw, float yh, bool position = true) { if (position) { x = xw; y = yh; } else { w = xw; h = yh; } } + inline Rectangle(float xx, float yy, Vec2 size) { x = xx; y = yy; w = size.x; h = size.y; } + inline Rectangle(Vec2 position, float ww, float hh) { x = position.x; y = position.y; w = ww; h = hh; } + inline Rectangle(Vec2 position, Vec2 size) { x = position.x; y = position.y; w = size.x; h = size.y; } + virtual ~Rectangle(void) = default; + + inline virtual float getx(void) const { return x; } + inline virtual float gety(void) const { return y; } + inline virtual float getw(void) const { return w; } + inline virtual float geth(void) const { return h; } + inline virtual float getCenterX(void) const { return getx() + getw() / 2; } + inline virtual float getCenterY(void) const { return gety() + geth() / 2; } + + inline virtual void setx(float xx) { x = xx; } + inline virtual void sety(float yy) { y = yy; } + inline virtual void setw(float ww) { w = ww; } + inline virtual void seth(float hh) { h = hh; } + + inline virtual Vec2 getPosition(void) const { return Vec2(getx(), gety()); } + inline virtual Vec2 getSize(void) const { return Vec2(getw(), geth()); } + inline virtual Vec2 getCenter(void) const { return Vec2(getx() + getw() / 2, gety() + geth() / 2); } + + inline virtual void setPosition(Vec2 pos) { setx(pos.x); sety(pos.y); } + inline virtual void setPosition(float xx, float yy) { setx(xx); sety(yy); } + inline virtual void setSize(Vec2 size) { setw(size.x); seth(size.y); } + inline virtual void setSize(float ww, float hh) { setw(ww); seth(hh); } + inline virtual void setBounds(float xx, float yy, float ww, float hh) { setx(xx); sety(yy); setw(ww); seth(hh); } + + inline virtual float addx(float xx) { setx(getx() + xx); return getx(); } + inline virtual float addy(float yy) { sety(gety() + yy); return gety(); } + inline virtual Vec2 addPos(float xx, float yy) { return Vec2(addx(xx), addy(yy)); } + inline virtual Vec2 addPos(Vec2 pos) { return addPos(pos.x, pos.y); } + inline virtual float addw(float ww) { setw(getw() + ww); return getw(); } + inline virtual float addh(float hh) { seth(geth() + hh); return geth(); } + inline virtual Vec2 addSize(float ww, float hh) { return Vec2(addw(ww), addh(hh)); } + inline virtual Vec2 addSize(Vec2 size) { return addPos(size.x, size.y); } + + inline virtual float subx(float xx) { setx(getx() - xx); return getx(); } + inline virtual float suby(float yy) { sety(gety() - yy); return gety(); } + inline virtual Vec2 subPos(float xx, float yy) { return Vec2(subx(xx), suby(yy)); } + inline virtual Vec2 subPos(Vec2 pos) { return subPos(pos.x, pos.y); } + inline virtual float subw(float ww) { setw(getw() - ww); return getw(); } + inline virtual float subh(float hh) { seth(geth() - hh); return geth(); } + inline virtual Vec2 subSize(float ww, float hh) { return Vec2(subw(ww), subh(hh)); } + inline virtual Vec2 subSize(Vec2 size) { return subPos(size.x, size.y); } + + inline virtual float mulx(float xx) { setx(getx() * xx); return getx(); } + inline virtual float muly(float yy) { sety(gety() * yy); return gety(); } + inline virtual Vec2 mulPos(float xx, float yy) { return Vec2(mulx(xx), muly(yy)); } + inline virtual Vec2 mulPos(Vec2 pos) { return mulPos(pos.x, pos.y); } + inline virtual float mulw(float ww) { setw(getw() * ww); return getw(); } + inline virtual float mulh(float hh) { seth(geth() * hh); return geth(); } + inline virtual Vec2 mulSize(float ww, float hh) { return Vec2(mulw(ww), mulh(hh)); } + inline virtual Vec2 mulSize(Vec2 size) { return mulPos(size.x, size.y); } + + inline virtual float divx(float xx) { setx(getx() / xx); return getx(); } + inline virtual float divy(float yy) { sety(gety() / yy); return gety(); } + inline virtual Vec2 divPos(float xx, float yy) { return Vec2(divx(xx), divy(yy)); } + inline virtual Vec2 divPos(Vec2 pos) { return divPos(pos.x, pos.y); } + inline virtual float divw(float ww) { setw(getw() / ww); return getw(); } + inline virtual float divh(float hh) { seth(geth() / hh); return geth(); } + inline virtual Vec2 divSize(float ww, float hh) { return Vec2(divw(ww), divh(hh)); } + inline virtual Vec2 divSize(Vec2 size) { return divPos(size.x, size.y); } + + inline virtual Vec2 topLeft(void) const { return getPosition(); } + inline virtual Vec2 topRight(void) const { return Vec2(getx() + getw(), gety()); } + inline virtual Vec2 bottomLeft(void) const { return Vec2(getx(), gety() + geth()); } + inline virtual Vec2 bottomRight(void) const { return Vec2(getx() + getw(), gety() + geth()); } + + inline virtual bool intersects(Rectangle rect, bool includeBounds = true) const + { + if (includeBounds) + { + if (x + w <= rect.x || x >= rect.x + rect.w) + return false; + if (y + h <= rect.y || y >= rect.y + rect.h) + return false; + } + else + { + if (x + w < rect.x || x > rect.x + rect.w) + return false; + if (y + h < rect.y || y > rect.y + rect.h) + return false; + } + return true; + } + inline virtual Rectangle getIntersection(Rectangle rect, bool includeBounds = true) const + { + if (!intersects(rect, includeBounds)) + return Rectangle(); + float leftX = std::max(x, rect.x); + float rightX = std::min(x + w, rect.x + rect.w); + float topY = std::max(y, rect.y); + float bottomY = std::min(y + h, rect.y + rect.h); + return { leftX, topY, rightX - leftX, bottomY - topY }; + } + inline virtual bool contains(Vec2 p, bool includeBounds = false) const + { + if (includeBounds) + return p.x >= x && p.y >= y & p.x <= x + w && p.y <= y + h; + else + return p.x > x && p.y > y & p.x < x + w && p.y < y + h; + } + inline virtual bool contains(float xx, float yy, bool includeBounds = false) const { return contains({ xx, yy }); } + + inline virtual float getDistance(Vec2 p) const { return sqrt(fabs((p.x - getx()) * (p.x - getx()) + (p.y - gety()) * (p.y - gety()))); } + + public: + float x; + float y; + float w; + float h; + }; +} + + #endif diff --git a/Release/include/ostd/IOHandlers.hpp b/Release/include/ostd/IOHandlers.hpp new file mode 100644 index 0000000..c2665f7 --- /dev/null +++ b/Release/include/ostd/IOHandlers.hpp @@ -0,0 +1,332 @@ +#pragma once + +#include +#include +#include +#include + +namespace ostd +{ + class BaseObject; + class ConsoleColors + { + public: struct tConsoleColor { + String name; + Color fullColor; + bool background; + + inline const tConsoleColor asBackground(void) const { return { name, fullColor, true }; } + inline const tConsoleColor asForeground(void) const { return { name, fullColor, false }; } + + private: inline tConsoleColor(void) = default; + private: inline tConsoleColor(const String& _name, const Color& _color, bool _background) : name(_name), fullColor(_color), background(_background) { } + + friend std::ostream& operator<<(std::ostream&, tConsoleColor const&); + + friend class ConsoleColors; + }; + public: + inline static const tConsoleColor Red { "red", { 255, 0, 0, 255 }, false}; + inline static const tConsoleColor BrightRed { "brightred", { 255, 70, 70, 255 }, false}; + inline static const tConsoleColor Green { "green", { 0, 255, 0, 255 }, false}; + inline static const tConsoleColor BrightGreen { "brightgreen", { 70, 255, 70, 255 }, false}; + inline static const tConsoleColor Blue { "blue", { 0, 255, 0, 255 }, false}; + inline static const tConsoleColor BrightBlue { "brightblue", { 70, 70, 255, 255 }, false}; + inline static const tConsoleColor Magenta { "magenta", { 255, 0, 255, 255 }, false}; + inline static const tConsoleColor BrightMagenta { "brightmagenta", { 255, 120, 255, 255 }, false}; + inline static const tConsoleColor Cyan { "cyan", { 0, 255, 255, 255 }, false}; + inline static const tConsoleColor BrightCyan { "brightcyan", { 170, 120, 255, 255 }, false}; + inline static const tConsoleColor Yellow { "yellow", { 255, 255, 0, 255 }, false}; + inline static const tConsoleColor BrightYellow { "brightyellow", { 255, 255, 170, 255 }, false}; + inline static const tConsoleColor Black { "black", { 0, 0, 0, 255 }, false}; + inline static const tConsoleColor Gray { "darkgray", { 50, 50, 50, 255 }, false}; + inline static const tConsoleColor BrightGray { "brightgray", { 150, 150, 150, 255 }, false}; + inline static const tConsoleColor White { "white", { 255, 255, 255, 255 }, false}; + + inline static const tConsoleColor OnRed { "red", { 255, 0, 0, 255 }, true}; + inline static const tConsoleColor OnBrightRed { "brightred", { 255, 70, 70, 255 }, true}; + inline static const tConsoleColor OnGreen { "green", { 0, 255, 0, 255 }, true}; + inline static const tConsoleColor OnBrightGreen { "brightgreen", { 70, 255, 70, 255 }, true}; + inline static const tConsoleColor OnBlue { "blue", { 0, 255, 0, 255 }, true}; + inline static const tConsoleColor OnBrightBlue { "brightblue", { 70, 70, 255, 255 }, true}; + inline static const tConsoleColor OnMagenta { "magenta", { 255, 0, 255, 255 }, true}; + inline static const tConsoleColor OnBrightMagenta { "brightmagenta", { 255, 120, 255, 255 }, true}; + inline static const tConsoleColor OnCyan { "cyan", { 0, 255, 255, 255 }, true}; + inline static const tConsoleColor OnBrightCyan { "brightcyan", { 170, 120, 255, 255 }, true}; + inline static const tConsoleColor OnYellow { "yellow", { 255, 255, 0, 255 }, true}; + inline static const tConsoleColor OnBrightYellow { "brightyellow", { 255, 255, 170, 255 }, true}; + inline static const tConsoleColor OnBlack { "black", { 0, 0, 0, 255 }, true}; + inline static const tConsoleColor OnGray { "darkgray", { 50, 50, 50, 255 }, true}; + inline static const tConsoleColor OnBrightGray { "brightgray", { 150, 150, 150, 255 }, true}; + inline static const tConsoleColor OnWhite { "white", { 255, 255, 255, 255 }, true}; + + inline static const tConsoleColor getFromName(const StringEditor& name, bool background = false) { + StringEditor edit = name; + edit.toLower().trim(); + if (edit.str() == Red.name) return (background ? OnRed : Red); + if (edit.str() == BrightRed.name) return (background ? OnBrightRed : BrightRed); + if (edit.str() == Green.name) return (background ? OnGreen : Green); + if (edit.str() == BrightGreen.name) return (background ? OnBrightGreen : BrightGreen); + if (edit.str() == Blue.name) return (background ? OnBlue : Blue); + if (edit.str() == BrightBlue.name) return (background ? OnBrightBlue : BrightBlue); + if (edit.str() == Magenta.name) return (background ? OnMagenta : Magenta); + if (edit.str() == BrightMagenta.name) return (background ? OnBrightMagenta : BrightMagenta); + if (edit.str() == Cyan.name) return (background ? OnCyan : Cyan); + if (edit.str() == BrightCyan.name) return (background ? OnBrightCyan : BrightCyan); + if (edit.str() == Yellow.name) return (background ? OnYellow : Yellow); + if (edit.str() == BrightYellow.name) return (background ? OnBrightYellow : BrightYellow); + if (edit.str() == Black.name) return (background ? OnBlack : Black); + if (edit.str() == Gray.name) return (background ? OnGray : Gray); + if (edit.str() == BrightGray.name) return (background ? OnBrightGray : BrightGray); + if (edit.str() == White.name) return (background ? OnWhite : White); + return (background ? OnBlack : Black); + } + inline static bool isConsoleColor(const StringEditor& name) { + StringEditor edit = name; + edit.toLower().trim(); + if (edit.str() == Red.name) return true; + if (edit.str() == BrightRed.name) return true; + if (edit.str() == Green.name) return true; + if (edit.str() == BrightGreen.name) return true; + if (edit.str() == Blue.name) return true; + if (edit.str() == BrightBlue.name) return true; + if (edit.str() == Magenta.name) return true; + if (edit.str() == BrightMagenta.name) return true; + if (edit.str() == Cyan.name) return true; + if (edit.str() == BrightCyan.name) return true; + if (edit.str() == Yellow.name) return true; + if (edit.str() == BrightYellow.name) return true; + if (edit.str() == Black.name) return true; + if (edit.str() == Gray.name) return true; + if (edit.str() == BrightGray.name) return true; + if (edit.str() == White.name) return true; + return false; + } + }; + + class OutputHandlerBase + { + public: + virtual ~OutputHandlerBase(void) = default; + + inline virtual OutputHandlerBase& bg(const Color& color) { return *this; } + inline virtual OutputHandlerBase& bg(const ConsoleColors::tConsoleColor& color) { return *this; } + inline virtual OutputHandlerBase& bg(const StringEditor& color) { return *this; } + inline virtual OutputHandlerBase& fg(const Color& color) { return *this; } + inline virtual OutputHandlerBase& fg(const ConsoleColors::tConsoleColor& color) { return *this; } + inline virtual OutputHandlerBase& fg(const StringEditor& color) { return *this; } + + inline virtual OutputHandlerBase& pChar(char c) { return *this; } + inline virtual OutputHandlerBase& pStyled(const StringEditor& styled) { return *this; } + inline virtual OutputHandlerBase& pStyled(const TextStyleParser::tStyledString& styled) { return *this; } + inline virtual OutputHandlerBase& pStyled(const TextStyleBuilder::IRichStringBase& styled) { return *this; } + inline virtual OutputHandlerBase& pObject(const BaseObject& bo) { return *this; } + + inline virtual OutputHandlerBase& p(const StringEditor& se) { return *this; } + inline virtual OutputHandlerBase& p(uint8_t i) { return *this; } + inline virtual OutputHandlerBase& p(int8_t i) { return *this; } + inline virtual OutputHandlerBase& p(uint16_t i) { return *this; } + inline virtual OutputHandlerBase& p(int16_t i) { return *this; } + inline virtual OutputHandlerBase& p(uint32_t i) { return *this; } + inline virtual OutputHandlerBase& p(int32_t i) { return *this; } + inline virtual OutputHandlerBase& p(uint64_t i) { return *this; } + inline virtual OutputHandlerBase& p(int64_t i) { return *this; } + inline virtual OutputHandlerBase& p(float f, uint8_t precision = 0) { return *this; } + inline virtual OutputHandlerBase& p(double f, uint8_t precision = 0) { return *this; } + + inline virtual OutputHandlerBase& nl(void) { return *this; } + inline virtual OutputHandlerBase& flush(void) { return *this; } + inline virtual OutputHandlerBase& reset(void) { return *this; } + inline virtual OutputHandlerBase& clear(void) { return *this; } + + inline virtual OutputHandlerBase& xy(IPoint position) { return *this; } + inline virtual OutputHandlerBase& xy(int32_t x, int32_t y) { return *this; } + inline virtual OutputHandlerBase& x(int32_t x) { return *this; } + inline virtual OutputHandlerBase& y(int32_t y) { return *this; } + + inline virtual IPoint getCursorPosition(void) { return { 0, 0 }; } + inline virtual void getCursorPosition(int32_t& outX, int32_t& outY) { } + inline virtual int32_t getCursorX(void) { return 0; } + inline virtual int32_t getCursorY(void) { return 0; } + + inline virtual void getConsoleSize(int32_t& outColumns, int32_t& outRows) { } + inline virtual IPoint getConsoleSize(void) { return { 0, 0 }; } + }; + + class ConsoleOutputHandler : public OutputHandlerBase + { + public: + OutputHandlerBase& bg(const ConsoleColors::tConsoleColor& color) override; + OutputHandlerBase& bg(const StringEditor& color) override; + OutputHandlerBase& fg(const ConsoleColors::tConsoleColor& color) override; + OutputHandlerBase& fg(const StringEditor& color) override; + + OutputHandlerBase& pChar(char c) override; + OutputHandlerBase& pStyled(const StringEditor& styled) override; + OutputHandlerBase& pStyled(const TextStyleParser::tStyledString& styled) override; + OutputHandlerBase& pStyled(const TextStyleBuilder::IRichStringBase& styled) override; + OutputHandlerBase& pObject(const BaseObject& bo) override; + + OutputHandlerBase& p(const StringEditor& se) override; + OutputHandlerBase& p(uint8_t i) override; + OutputHandlerBase& p(int8_t i) override; + OutputHandlerBase& p(uint16_t i) override; + OutputHandlerBase& p(int16_t i) override; + OutputHandlerBase& p(uint32_t i) override; + OutputHandlerBase& p(int32_t i) override; + OutputHandlerBase& p(uint64_t i) override; + OutputHandlerBase& p(int64_t i) override; + OutputHandlerBase& p(float f, uint8_t precision = 0) override; + OutputHandlerBase& p(double f, uint8_t precision = 0) override; + + OutputHandlerBase& nl(void) override; + OutputHandlerBase& flush(void) override; + OutputHandlerBase& reset(void) override; + OutputHandlerBase& clear(void) override; + }; + + + namespace legacy + { + struct ConsoleCol + { + inline static constexpr const char* Red = "red"; + inline static constexpr const char* BrightRed = "b-red"; + inline static constexpr const char* OnRed = "o-red"; + inline static constexpr const char* OnBrightRed = "ob-red"; + + inline static constexpr const char* Green = "green"; + inline static constexpr const char* BrightGreen = "b-green"; + inline static constexpr const char* OnGreen = "o-green"; + inline static constexpr const char* OnBrightGreen = "ob-green"; + + inline static constexpr const char* Blue = "blue"; + inline static constexpr const char* BrightBlue = "b-blue"; + inline static constexpr const char* OnBlue = "o-blue"; + inline static constexpr const char* OnBrightBlue = "ob-blue"; + + inline static constexpr const char* Magenta = "magenta"; + inline static constexpr const char* BrightMagenta = "b-magenta"; + inline static constexpr const char* OnMagenta = "o-magenta"; + inline static constexpr const char* OnBrightMagenta = "ob-magenta"; + + inline static constexpr const char* Cyan = "cyan"; + inline static constexpr const char* BrightCyan = "b-cyan"; + inline static constexpr const char* OnCyan = "o-cyan"; + inline static constexpr const char* OnBrightCyan = "ob-cyan"; + + inline static constexpr const char* Yellow = "yellow"; + inline static constexpr const char* BrightYellow = "b-yellow"; + inline static constexpr const char* OnYellow = "o-yellow"; + inline static constexpr const char* OnBrightYellow = "ob-yellow"; + + inline static constexpr const char* Black = "gray"; + inline static constexpr const char* BrightGray = "b-gray"; + inline static constexpr const char* OnBlack = "o-gray"; + inline static constexpr const char* OnBrightGray = "ob-gray"; + + inline static constexpr const char* Gray = "lgray"; + inline static constexpr const char* White = "white"; + inline static constexpr const char* onGray = "o-lgray"; + inline static constexpr const char* OnWhite = "o-white"; + }; + + class IOutputHandler + { + public: + virtual ~IOutputHandler(void) = default; + virtual IOutputHandler& col(String color) = 0; + virtual IOutputHandler& col(const Color& color) = 0; + //virtual IOutputHandler& p(String str) = 0; + virtual IOutputHandler& p(char c) = 0; + virtual IOutputHandler& p(const StringEditor& se) = 0; + //virtual IOutputHandler& p(const BaseObject& bo) = 0; + virtual IOutputHandler& pi(uint8_t i) = 0; + virtual IOutputHandler& pi(int8_t i) = 0; + virtual IOutputHandler& pi(uint16_t i) = 0; + virtual IOutputHandler& pi(int16_t i) = 0; + virtual IOutputHandler& pi(uint32_t i) = 0; + virtual IOutputHandler& pi(int32_t i) = 0; + virtual IOutputHandler& pi(uint64_t i) = 0; + virtual IOutputHandler& pi(int64_t i) = 0; + virtual IOutputHandler& pf(float f, uint8_t precision = 0) = 0; + virtual IOutputHandler& pf(double f, uint8_t precision = 0) = 0; + virtual IOutputHandler& pStyled(const StringEditor& styled) = 0; + virtual IOutputHandler& pStyled(const TextStyleParser::tStyledString& styled) = 0; + virtual IOutputHandler& pStyled(const TextStyleBuilder::IRichStringBase& styled) = 0; + virtual IOutputHandler& nl(void) = 0; + virtual IOutputHandler& flush(void) = 0; + virtual IOutputHandler& reset(void) = 0; + + virtual IOutputHandler& bgcol(const Color& color) = 0; + virtual IOutputHandler& bgcol(String color) = 0; + virtual IOutputHandler& resetColors(void) = 0; + virtual IOutputHandler& clear(void) = 0; + }; + + class ConsoleOutputHandler : public IOutputHandler + { + public: + IOutputHandler& col(String color) override; + IOutputHandler& col(const Color& color) override; + inline IOutputHandler& bgcol(const Color& color) override { return *this; } + inline IOutputHandler& bgcol(String color) override { return *this; } + inline IOutputHandler& resetColors(void) override { return *this; } + //IOutputHandler& p(String str); + IOutputHandler& p(char c) override; + IOutputHandler& p(const StringEditor& se) override; + //IOutputHandler& p(const BaseObject& bo); + IOutputHandler& pi(uint8_t i) override; + IOutputHandler& pi(int8_t i) override; + IOutputHandler& pi(uint16_t i) override; + IOutputHandler& pi(int16_t i) override; + IOutputHandler& pi(uint32_t i) override; + IOutputHandler& pi(int32_t i) override; + IOutputHandler& pi(uint64_t i) override; + IOutputHandler& pi(int64_t i) override; + IOutputHandler& pf(float f, uint8_t precision = 0) override; + IOutputHandler& pf(double f, uint8_t precision = 0) override; + IOutputHandler& pStyled(const StringEditor& styled) override; + IOutputHandler& pStyled(const TextStyleParser::tStyledString& styled) override; + IOutputHandler& pStyled(const TextStyleBuilder::IRichStringBase& styled) override; + IOutputHandler& nl(void) override; + IOutputHandler& flush(void) override; + IOutputHandler& reset(void) override; + IOutputHandler& clear(void) override; + }; + + class BufferedOutputHandler : public IOutputHandler + { + public: + inline IOutputHandler& col(String color) override { return *this; } + inline IOutputHandler& col(const Color& color) override { return *this; } + inline IOutputHandler& bgcol(const Color& color) override { return *this; } + inline IOutputHandler& bgcol(String color) override { return *this; } + inline IOutputHandler& resetColors(void) override { return *this; } + IOutputHandler& p(char c) override; + IOutputHandler& p(const StringEditor& se) override; + IOutputHandler& pi(uint8_t i) override; + IOutputHandler& pi(int8_t i) override; + IOutputHandler& pi(uint16_t i) override; + IOutputHandler& pi(int16_t i) override; + IOutputHandler& pi(uint32_t i) override; + IOutputHandler& pi(int32_t i) override; + IOutputHandler& pi(uint64_t i) override; + IOutputHandler& pi(int64_t i) override; + IOutputHandler& pf(float f, uint8_t precision = 0) override; + IOutputHandler& pf(double f, uint8_t precision = 0) override; + IOutputHandler& pStyled(const StringEditor& styled) override { return *this; }; + inline IOutputHandler& pStyled(const TextStyleParser::tStyledString& styled) override { return *this; } + inline IOutputHandler& pStyled(const TextStyleBuilder::IRichStringBase& styled) override { return *this; }; + IOutputHandler& nl(void) override; + inline IOutputHandler& flush(void) override { return *this; } + inline IOutputHandler& reset(void) override { return *this; } + + inline IOutputHandler& clear(void) override { m_buffer = ""; return *this; } + inline const StringEditor& getBuffer(void) { return m_buffer; } + + private: + StringEditor m_buffer; + }; + } +} \ No newline at end of file diff --git a/Release/include/ostd/Logger.hpp b/Release/include/ostd/Logger.hpp new file mode 100644 index 0000000..b8bf272 --- /dev/null +++ b/Release/include/ostd/Logger.hpp @@ -0,0 +1,65 @@ +#ifndef __LOGGER_HPP__ +#define __LOGGER_HPP__ + +#include + +namespace ostd +{ + struct tLogLevel + { + inline static const uint8_t Fatal = 0; + inline static const uint8_t Error = 1; + inline static const uint8_t Warning = 2; + inline static const uint8_t Info = 3; + inline static const uint8_t Debug = 4; + inline static const uint8_t Trace = 5; + }; + + class OutputHandlerBase; + class Logger + { + public: + static void __log_output(uint8_t log_level, String message, ...); + static void setOutputHandler(OutputHandlerBase& __destination); + static void destroy(void); + static inline OutputHandlerBase& getOutputHandler(void) { return *m_out; } + + private: + static OutputHandlerBase* m_out; + }; +} + +#define OX_LOG_WARN_ENABLED 1 +#define OX_LOG_INFO_ENABLED 1 +#define OX_LOG_DEBUG_ENABLED 1 +#define OX_LOG_TRACE_ENABLED 1 + +#if OX_RELEASE == 1 + #define OX_LOG_DEBUG_ENABLED 0 + #define OX_LOG_TRACE_ENABLED 0 +#endif + +#define OX_FATAL(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Fatal, message, ##__VA_ARGS__) +#define OX_ERROR(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Error, message, ##__VA_ARGS__) +#if OX_LOG_WARN_ENABLED == 1 + #define OX_WARN(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Warning, message, ##__VA_ARGS__) +#else + #define OX_WARN(message, ...) +#endif +#if OX_LOG_INFO_ENABLED == 1 + #define OX_INFO(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Info, message, ##__VA_ARGS__) +#else + #define OX_INFO(message, ...) +#endif +#if OX_LOG_DEBUG_ENABLED == 1 + #define OX_DEBUG(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Debug, message, ##__VA_ARGS__) +#else + #define OX_DEBUG(message, ...) +#endif +#if OX_LOG_TRACE_ENABLED == 1 + #define OX_TRACE(message, ...) ostd::Logger::__log_output(ostd::tLogLevel::Trace, message, ##__VA_ARGS__) +#else + #define OX_TRACE(message, ...) +#endif + +#endif diff --git a/Release/include/ostd/Logic.hpp b/Release/include/ostd/Logic.hpp new file mode 100644 index 0000000..e5e8dc7 --- /dev/null +++ b/Release/include/ostd/Logic.hpp @@ -0,0 +1,36 @@ +#ifndef __LOGIC_HPP__ +#define __LOGIC_HPP__ + +#include +#include + +namespace ostd +{ + enum class eLogicOp + { + AND = 0, + OR, + NOT, + XOR, + + NAND, + NOR, + XNOR, + + O_PARENTH = 125, + C_PARENTH = 126, + NONE = 127 + }; + + class LogicEvaluator + { + public: + static bool eval(String exp); + + private: + static bool applyOp(bool a, bool b, eLogicOp op); + static eLogicOp parseOp(char op); + }; +} + +#endif diff --git a/Release/include/ostd/PathFinder.hpp b/Release/include/ostd/PathFinder.hpp new file mode 100644 index 0000000..ca274c6 --- /dev/null +++ b/Release/include/ostd/PathFinder.hpp @@ -0,0 +1,83 @@ +#ifndef __PATH_FINDER_HPP__ +#define __PATH_FINDER_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + enum class eHeuristicType + { + Euclidean = 0, + Manhattan, + Diagonal + }; + + struct KeyNode + { + int32_t x; + int32_t y; + float fscore; + + KeyNode(int32_t xx = 0, int32_t yy = 0, float f = 0.0f); + bool operator==(const KeyNode &other) const; + bool operator<(const KeyNode &other) const; + + struct hashFunc + { + std::size_t operator()(const KeyNode& k) const; + }; + }; + + struct OpenSet + { + OpenSet(void); + bool isEmpty(void) const; + void push(const KeyNode& k); + bool contains(const KeyNode& k); + const KeyNode& operator[](uint32_t index) const; + int32_t size(void) const; + void removeLowest(void); + void remove(uint32_t index); + void clear(void); + KeyNode& getLowest(void); + int32_t getLowestIndex(void); + + private: + int32_t m_lowest_index; + std::vector m_list; + KeyNode* m_lowest; + }; + + class PathFinder + { + public: + PathFinder(void); + void init(int32_t w, int32_t h, eHeuristicType ht = eHeuristicType::Euclidean); + void setObstacle(int32_t x, int32_t y, bool obst = true); + void setKeyPoints(int32_t startx, int32_t starty, int32_t endx, int32_t endy); + std::deque findPath(void); + + private: + float heuristics(KeyNode n); + + private: + std::unordered_map gscores; + std::unordered_map pathMap; + std::unordered_map obstacle; + OpenSet openSet; + + KeyNode __start; + KeyNode __goal; + eHeuristicType __ht; + + int32_t m_width; + int32_t m_height; + + bool m_initialized; + }; +} + +#endif diff --git a/Release/include/ostd/QuadTree.hpp b/Release/include/ostd/QuadTree.hpp new file mode 100644 index 0000000..2686609 --- /dev/null +++ b/Release/include/ostd/QuadTree.hpp @@ -0,0 +1,47 @@ +#ifndef __QUAD_TREE_HPP__ +#define __QUAD_TREE_HPP__ + +#include +#include +#include +#include +#include + +namespace ostd +{ + class QuadTree : public BaseObject + { + public: struct tElement + { + Vec2 pos; + void* data; + tElement(void); + tElement(Vec2 position, void* userData); + }; + public: + inline QuadTree(void) : m_points(nullptr), m_sw(nullptr), m_nw(nullptr), + m_se(nullptr),m_ne(nullptr), m_subdivided(false), + m_capacity(0), m_currentSize(0) + { invalidate(); } + inline QuadTree(Rectangle bounds, uint16_t capacity) { create(bounds, capacity); } + inline ~QuadTree(void) { destroy(); } + void destroy(void); + void create(Rectangle bounds, uint16_t capacity); + void subdivide(void); + bool insert(Vec2 point, void* data = nullptr); + void query(Rectangle range, std::vector& list); + + private: + tElement* m_points; + uint16_t m_currentSize; + uint16_t m_capacity; + Rectangle m_bounds; + bool m_subdivided; + un_ptr(QuadTree) m_nw; + un_ptr(QuadTree) m_sw; + un_ptr(QuadTree) m_ne; + un_ptr(QuadTree) m_se; + }; +} + +#endif diff --git a/Release/include/ostd/Random.hpp b/Release/include/ostd/Random.hpp new file mode 100644 index 0000000..d4ee341 --- /dev/null +++ b/Release/include/ostd/Random.hpp @@ -0,0 +1,81 @@ +#ifndef __RANDOM_HPP__ +#define __RANDOM_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + class RandomGenerator + { + public: + inline RandomGenerator(bool auto_seed = true) { if (auto_seed) autoSeed(); } + inline RandomGenerator(int64_t _seed) { seed(_seed); } + + void seed(int64_t _seed); + void autoSeed(void); + int64_t getSeed(void); + + float getf32(float min = 0.0f, float max = 1.0f); + double getf64(double min = 0.0f, double max = 1.0f); + int64_t geti64(int64_t min = LLONG_MIN, int64_t max = LLONG_MAX); + int32_t geti32(int32_t min = INT_MIN, int32_t max = INT_MAX); + int16_t geti16(int16_t min = SHRT_MIN, int16_t max = SHRT_MAX); + int8_t geti8(int8_t min = CHAR_MIN, int8_t max = CHAR_MAX); + uint64_t getui64(uint64_t min = 0, uint64_t max = ULLONG_MAX); + uint32_t getui32(uint32_t min = 0, uint32_t max = UINT_MAX); + uint16_t getui16(uint16_t min = 0, uint16_t max = USHRT_MAX); + uint8_t getui8(uint8_t min = 0, uint8_t max = UCHAR_MAX); + bool getb(float true_percentage = 0.5f); + Vec2 getVec2(float min = 0.0f, float max = 1.0f, bool match_xy = false); + Vec2 getVec2(Vec2 minmax_x = { 0.0f, 1.0f }, Vec2 minmax_y = { 0.0f, 1.0f }); + float getOpenSimplex2D(float x, float y); + + inline FastNoiseLite& getNoiseGenerator(void) { return m_noiseGen; } + + template + inline T& getFromStdVec(std::vector& list) + { + uint64_t index = static_cast(geti64(0, list.size())); + return list[index]; + } + + private: + int64_t m_seed { 0 }; + std::mt19937_64 m_engine; + FastNoiseLite m_noiseGen; + }; + + class Random + { + public: + inline static void seed(int64_t _seed) { Random::s_gen.seed(_seed); } + inline static void autoSeed(void) { Random::s_gen.autoSeed(); } + inline static int64_t getSeed(void) { return Random::s_gen.getSeed(); } + + inline static float getf32(float min = 0.0f, float max = 1.0f) { return Random::s_gen.getf32(min, max); } + inline static double getf64(double min = 0.0f, double max = 1.0f) { return Random::s_gen.getf64(min, max); } + inline static int64_t geti64(int64_t min = LLONG_MIN, int64_t max = LLONG_MAX) { return Random::s_gen.geti64(min, max); } + inline static int32_t geti32(int32_t min = INT_MIN, int32_t max = INT_MAX) { return Random::s_gen.geti32(min, max); } + inline static int16_t geti16(int16_t min = SHRT_MIN, int16_t max = SHRT_MAX) { return Random::s_gen.geti16(min, max); } + inline static int8_t geti8(int8_t min = CHAR_MIN, int8_t max = CHAR_MAX) { return Random::s_gen.geti8(min, max); } + inline static uint64_t getui64(uint64_t min = 0, uint64_t max = ULLONG_MAX) { return Random::s_gen.getui64(min, max); } + inline static uint32_t getui32(uint32_t min = 0, uint32_t max = UINT_MAX) { return Random::s_gen.getui32(min, max); } + inline static uint16_t getui16(uint16_t min = 0, uint16_t max = USHRT_MAX) { return Random::s_gen.getui16(min, max); } + inline static uint8_t getui8(uint8_t min = 0, uint8_t max = UCHAR_MAX) { return Random::s_gen.getui8(min, max); } + inline static bool getb(float true_percentage = 0.5f) { return Random::s_gen.getb(true_percentage); } + inline static Vec2 getVec2(float min = 0.0f, float max = 1.0f, bool match_xy = false) { return Random::s_gen.getVec2(min, max, match_xy); } + inline static Vec2 getVec2(Vec2 minmax_x = { 0.0f, 1.0f }, Vec2 minmax_y = { 0.0f, 1.0f }) { return Random::s_gen.getVec2(minmax_x, minmax_y); } + inline static float getOpenSimplex2D(float x, float y) { return Random::s_gen.getOpenSimplex2D(x, y); } + + template + inline static T& getFromStdVec(std::vector& list) { return Random::s_gen.getFromStdVec(list); } + + private: + inline static RandomGenerator s_gen; + }; +} + +#endif diff --git a/Release/include/ostd/Serial.hpp b/Release/include/ostd/Serial.hpp new file mode 100644 index 0000000..d832a3b --- /dev/null +++ b/Release/include/ostd/Serial.hpp @@ -0,0 +1,76 @@ +#ifndef __SERIAL_HPP__ +#define __SERIAL_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + class OutputHandlerBase; + + namespace serial + { + class SerialIO + { + public: struct tEndianness { + inline static constexpr uint8_t LittleEndian = 0x00; + inline static constexpr uint8_t BigEndian = 0x01; + }; + + public: + inline SerialIO(void) { init(); } + inline SerialIO(uint64_t size, uint8_t endianness = tEndianness::BigEndian) { init(size, endianness); } + inline SerialIO(ByteStream& data, uint8_t endianness = tEndianness::BigEndian) { m_data = data; m_endianness = endianness; } + bool init(uint64_t size = SerialIO::DefaultMaxSize, uint8_t endianness = tEndianness::BigEndian); + bool r_QWord(StreamIndex addr, QWord& outVal); + bool r_DWord(StreamIndex addr, DWord& outVal); + bool r_Word(StreamIndex addr, Word& outVal); + bool r_Byte(StreamIndex addr, Byte& outVal); + bool r_Addr(StreamIndex addr, StreamIndex& outVal); + bool r_Float(StreamIndex addr, float& outVal); + bool r_Double(StreamIndex addr, double& outVal); + bool r_ByteStream(StreamIndex addr, ByteStream& outStream); + bool r_ByteStream(StreamIndex addr, ByteStream& outStream, uint32_t size); + bool r_String(StreamIndex addr, String& outString); + bool r_String(StreamIndex addr, String& outString, uint32_t size); + bool r_NullTerminatedString(StreamIndex addr, String& outString); + + bool w_QWord(StreamIndex addr, QWord val); + bool w_DWord(StreamIndex addr, DWord val); + bool w_Word(StreamIndex addr, Word val); + bool w_Byte(StreamIndex addr, Byte val); + bool w_Addr(StreamIndex addr, StreamIndex val); + bool w_Float(StreamIndex addr, float val); + bool w_Double(StreamIndex addr, double val); + bool w_ByteStream(StreamIndex addr, const ByteStream& stream, bool store_size = true); + bool w_String(StreamIndex addr, const String& str, bool store_size = false, bool null_terminate = true); + bool is_validAddr(StreamIndex addr, StreamIndex offset = 1); + inline uint64_t size(void) { return m_data.size(); } + inline ByteStream& getData(void) { return m_data; } + + void print(StreamIndex start, OutputHandlerBase& out); + bool saveToFile(const String& filePath); + + inline uint8_t getEndianness(void) const { return m_endianness; } + inline bool isLittleEndian(void) const { return m_endianness == tEndianness::LittleEndian; } + inline bool isBigEndian(void) const { return m_endianness == tEndianness::BigEndian; } + + inline bool isAutoResizeEnabled(void) const { return m_autoResize; } + inline void enableAutoResize(bool val = true, int32_t resizeAmount = 1024) { m_autoResize = val; if (!val) return; m_resizeAmount = resizeAmount; } + + private: + ByteStream m_data; + uint8_t m_endianness { tEndianness::BigEndian }; + bool m_autoResize { true }; + int32_t m_resizeAmount { 1024 }; + bool m_statuWriting { false }; + + public: + inline static constexpr uint64_t DefaultMaxSize = 512; + }; + } //namespace serial +} // namespace ostd + +#endif diff --git a/Release/include/ostd/Signals.hpp b/Release/include/ostd/Signals.hpp new file mode 100644 index 0000000..4913890 --- /dev/null +++ b/Release/include/ostd/Signals.hpp @@ -0,0 +1,106 @@ +#ifndef __SIGNALS_HPP__ +#define __SIGNALS_HPP__ + +#include +#include +#include +#include + +namespace ostd +{ + //INFO: (Note to self) When adding new Builtin signals, the corresponding static list must + // be addeed to the ox::SignalHandler class, and the appropriate branch must be added + // to the ox::SignalHandler::emitSignal and the ox::SignalHandler::connect functions. + // Also, correct initialization in the ox::SignalHandler::init function must be added + struct tBuiltinSignals + { + inline static constexpr uint32_t NoSignal = 0x0000; + + /** Builtin Signals **/ + inline static constexpr uint32_t KeyPressed = 0x0001; + inline static constexpr uint32_t KeyReleased = 0x0002; + inline static constexpr uint32_t MousePressed = 0x0003; + inline static constexpr uint32_t MouseReleased = 0x0004; + inline static constexpr uint32_t MouseMoved = 0x0005; + + inline static constexpr uint32_t OnGuiEvent = 0x2001; + + inline static constexpr uint32_t WindowResized = 0x1001; + /*********************/ + + inline static constexpr uint32_t CustomSignalBase = 0xFF0000; + }; + + struct tSignalPriority + { + inline static constexpr uint8_t RealTime = 0; + inline static constexpr uint8_t Normal = 1; + }; + + struct tSignal + { + const uint8_t priority; + const uint32_t ID; + bool handled { false }; + BaseObject& userData; + + inline tSignal(uint32_t id, BaseObject& _userData = BaseObject::InvalidRef(), uint8_t prio = tSignalPriority::Normal) : priority(prio), ID(id), userData(_userData) { } + }; + + class SignalHandler + { + private: struct tSignalObjPair + { + BaseObject* object { nullptr }; + uint32_t signal_id { tBuiltinSignals::NoSignal }; + }; + private: struct tDelegateSignal + { + uint32_t id; + BaseObject& ud; + + inline tDelegateSignal(uint32_t _id, BaseObject& _ud) : id(_id), ud(_ud) { } + }; + public: + static void init(void); + static void refresh(void); + + static void emitSignal(uint32_t signal_id, uint8_t prio = tSignalPriority::Normal, BaseObject& userData = BaseObject::InvalidRef()); + static void connect(BaseObject& object, uint32_t signal_id); + + inline static uint32_t newCustomSignal(uint32_t sub_id) { return tBuiltinSignals::CustomSignalBase + sub_id; } + + private: + inline static std::vector m_customRecievers; + inline static std::vector m_delegatedSignals; + + /** Builtin signal recievers lists **/ + inline static std::vector m_mousePressedRecievers; + inline static std::vector m_mouseReleasedRecievers; + inline static std::vector m_keyPressedRecievers; + inline static std::vector m_keyReleasedRecievers; + inline static std::vector m_mouseMovedRecievers; + inline static std::vector m_windowResizedRecievers; + inline static std::vector m_onGuiEventRecievers; + /************************************/ + + inline static constexpr uint16_t __SIGNAL_BUFFER_START_SIZE { 128 }; + inline static constexpr uint16_t __DELEGATED_SIGNALS_BUFFER_START_SIZE { 128 }; + }; + + class WindowSizeObj : public BaseObject + { + public: + const int32_t width; + const int32_t height; + + inline WindowSizeObj(int32_t _w, int32_t _h) : width(_w), height(_h) + { + setTypeName("ox::WindowSizeObj"); + validate(); + } + }; + +} + +#endif diff --git a/Release/include/ostd/SineWave.hpp b/Release/include/ostd/SineWave.hpp new file mode 100644 index 0000000..41c0512 --- /dev/null +++ b/Release/include/ostd/SineWave.hpp @@ -0,0 +1,39 @@ +#ifndef __SINE_WAVE_HPP__ +#define __SINE_WAVE_HPP__ + +#include +#include + +#include + +namespace ostd +{ + class SineWave + { + public: + inline SineWave(void) { period = 1.0f; phase = 0.0f; amplitude = 1.0f; } + inline SineWave(float pr, float am, float ph = 0.0f) { set(pr, am, ph); } + inline SineWave& set(float pr, float am, float ph = 0.0f) { period = pr; phase = ph; amplitude = am; return *this; } + inline float evaluate(float x) { return std::sin(phase + TWO_PI * x / period) * amplitude; } + + public: + float period; + float phase; + float amplitude; + }; + + class AdditiveWave : public SineWave + { + public: + inline AdditiveWave(void) { waves.clear(); } + inline AdditiveWave& addWave(SineWave wave) { waves.push_back(wave); return *this; } + inline AdditiveWave& addWave(AdditiveWave wave) { additiveWaves.push_back(wave); return *this; } + float evaluate(float x); + + public: + std::vector waves; + std::vector additiveWaves; + }; +} + +#endif diff --git a/Release/include/ostd/String.hpp b/Release/include/ostd/String.hpp new file mode 100644 index 0000000..0bc0dda --- /dev/null +++ b/Release/include/ostd/String.hpp @@ -0,0 +1,107 @@ +#pragma once + +#include + +namespace ostd +{ + class StringEditor + { + public: class Tokens + { + public: + inline bool hasNext(void) { return m_tokens.size() > 0 && m_current_index < m_tokens.size(); } + inline bool hasPrevious(void) { return m_tokens.size() > 0 && m_current_index > 0; } + String next(void); + String previous(void); + inline uint32_t count(void) { return m_tokens.size(); } + inline std::vector getRawData(void) { return m_tokens; } + inline uint32_t getCurrentIndex(void) { return m_current_index; } + inline void cycle(void) { m_current_index = 0; } + + inline auto begin(void) { return m_tokens.begin(); } + inline auto end(void) { return m_tokens.end(); } + inline auto cbegin(void) const { return m_tokens.begin(); } + inline auto cend(void) const { return m_tokens.end(); } + inline auto begin(void) const { return m_tokens.begin(); } + inline auto end(void) const { return m_tokens.end(); } + + private: + inline Tokens(void) { m_current_index = 0; } + + private: + std::vector m_tokens; + uint32_t m_current_index; + + public: + inline static const String END = "%END%"; + + friend class StringEditor; + }; + + public: + inline StringEditor(void) { m_data = ""; } + inline StringEditor(const String& str) { m_data = str; } + inline StringEditor(const char* str) { m_data = str; } + inline String str(void) const { return m_data; } + inline uint32_t len(void) const { return m_data.length(); } + inline StringEditor& clr(void) { m_data = ""; return *this; } + inline const char* c_str(void) const { return m_data.c_str(); } + inline char at(uint32_t index) const { return m_data[index]; } + inline char operator[](uint32_t index) const { return m_data[index]; } + inline StringEditor& set(String str) { m_data = str; return *this; } + + StringEditor& ltrim(void); + StringEditor& rtrim(void); + StringEditor& trim(void); + + StringEditor& toLower(void); + StringEditor& toUpper(void); + + StringEditor& addPadding(char c = ' ', uint32_t count = 10); + //StringEditor& add(const StringEditor& se); + StringEditor& add(String str); + StringEditor& add(char c); + StringEditor& addi(uint8_t i); + StringEditor& addi(int8_t i); + StringEditor& addi(uint16_t i); + StringEditor& addi(int16_t i); + StringEditor& addi(uint32_t i); + StringEditor& addi(int32_t i); + StringEditor& addi(uint64_t i); + StringEditor& addi(int64_t i); + StringEditor& addf(float f); + StringEditor& addf(double f); + + StringEditor& reverse(void); + StringEditor& replaceAll(String what, String with); + StringEditor& replaceFirst(String what, String with); + StringEditor& regexReplace(String regex_pattern, String replace_with, bool case_insensitive = false); + + StringEditor& put(uint32_t index, char c); + + int64_t toInt(void); + float toFloat(void); + double toDouble(void); + bool isNumeric(bool decimal = false); + bool contains(char c); + bool contains(String str); + bool startsWith(String str); + bool endsWith(String str); + String getReverse(void); + + uint32_t count(String str); + + int32_t indexOf(char c, uint32_t start = 0); + int32_t indexOf(String str, uint32_t start = 0); + int32_t lastIndexOf(char c); + int32_t lastIndexOf(String str); + + String substr(uint32_t start, int32_t end = -1); + Tokens tokenize(String delimiter = " ", bool trim_tokens = true, bool allow_white_space_only_tokens = false); + + friend std::ostream& operator<<(std::ostream& out, const StringEditor& val); + + private: + String m_data; + }; +} \ No newline at end of file diff --git a/Release/include/ostd/TextStyleParser.hpp b/Release/include/ostd/TextStyleParser.hpp new file mode 100644 index 0000000..a0042f1 --- /dev/null +++ b/Release/include/ostd/TextStyleParser.hpp @@ -0,0 +1,120 @@ +#pragma once + +#include +#include + +namespace ostd +{ + class StringEditor; + class TextStyleParser + { + public: enum class eBlockParserReturnValue { CloseBlock = 0, ValidBlock, InvalidBlock }; + + public: struct tColor { + Color fullColor; + String consoleColor; + bool background; + }; + + public: struct tStyledString { + String text { "" }; + std::vector backgroundColors; + std::vector foregroundColors; + + void add(const String& str, tColor background, tColor foreground); + bool validate(void) const; + + friend std::ostream& operator<<(std::ostream&, tStyledString const&); + }; + + public: + static tStyledString parse(const StringEditor& styledString); + static tStyledString parse(const StringEditor& styledString, tColor defaultBackgorundColor, tColor defaultForegroundColor); + + static tColor convertColor(const StringEditor& name); + + private: + static bool test_for_block(const String& block_part); + static eBlockParserReturnValue parse_block(const String& blockString, tColor& outBackgroundColor, tColor& outForegroundColor); + + private: + inline static tColor s_defaultBackgroundColor; + inline static tColor s_defaultForegroundColor; + inline static const String BlockString_Close = "/"; + inline static const String BlockString_Style = "style"; + }; + + class TextStyleBuilder + { + public: class IRichStringBase { + public: + virtual TextStyleParser::tStyledString getStyledString(void) const = 0; + friend std::ostream& operator<<(std::ostream&, IRichStringBase const&); + }; + + public: class Console : public IRichStringBase { + public: + Console(void); + Console& bg(const String& consoleColor); + Console& fg(const String& consoleColor); + Console& clr(void); + Console& add(const String& text); + Console& add(uint8_t i); + Console& add(int8_t i); + Console& add(uint16_t i); + Console& add(int16_t i); + Console& add(uint32_t i); + Console& add(int32_t i); + Console& add(uint64_t i); + Console& add(int64_t i); + Console& add(float f); + Console& add(double f); + Console& addc(char c); + + Console& print(OutputHandlerBase& out); + Console& print(void); + + inline TextStyleParser::tStyledString getStyledString(void) const override { return m_styledString; } + + friend std::ostream& operator<<(std::ostream&, Console const&); + + private: + TextStyleParser::tColor find_color(const String& consoleColor); + + private: + TextStyleParser::tStyledString m_styledString; + TextStyleParser::tColor m_backgroundColor; + TextStyleParser::tColor m_foregroundColor; + }; + + public: class Regex : public IRichStringBase { + public: + inline Regex(void) { m_rawString = ""; } + inline Regex(const StringEditor& rawString) { setRawString(rawString); } + inline String getRawString(void) const { return m_rawString; } + Regex& setRawString(const StringEditor& rawString); + + Regex& fg(const StringEditor& regex, const StringEditor& foreground_color, bool case_insensitive = false); + Regex& bg(const StringEditor& regex, const StringEditor& background_color, bool case_insensitive = false); + Regex& col(const StringEditor& regex, const StringEditor& foreground_color, const StringEditor& background_color, bool case_insensitive = false); + + TextStyleParser::tStyledString getStyledString(void) const override; + + Regex& print(void); + Regex& print(OutputHandlerBase& out); + + friend std::ostream& operator<<(std::ostream&, Regex const&); + + private: + String m_rawString { "" }; + }; + + //TODO: Implement + // public: class FullColor { + + // }; + }; + + typedef TextStyleBuilder::Console ConsoleRichString; + typedef TextStyleBuilder::Regex RegexRichString; +} \ No newline at end of file diff --git a/Release/include/ostd/Types.hpp b/Release/include/ostd/Types.hpp new file mode 100644 index 0000000..c2bea63 --- /dev/null +++ b/Release/include/ostd/Types.hpp @@ -0,0 +1,64 @@ +#ifndef __TYPES_HPP__ +#define __TYPES_HPP__ + +#include +#include +#include + +namespace ostd +{ + typedef std::string String; + + typedef int64_t QWord; + typedef int32_t DWord; + typedef int16_t Word; + typedef int8_t Byte; + + typedef uint64_t UQWord; + typedef uint32_t UDWord; + typedef uint16_t UWord; + typedef uint8_t UByte; + + typedef uint32_t StreamIndex; + + typedef uint32_t TextureAtlasIndex; + typedef uint32_t ResourceID; + + typedef uint32_t WidgetID; + + typedef uint32_t LayerID; + + typedef union { + float val; + Byte data[4]; + int32_t raw; + } __float_parser; + typedef union { + double val; + Byte data[8]; + int64_t raw; + } __double_parser; + + struct tTypeSize + { + static inline const uint8_t BYTE = 1; + static inline const uint8_t WORD = 2; + static inline const uint8_t DWORD = 4; + static inline const uint8_t QWORD = 8; + static inline const uint8_t ADDR = 4; + static inline const uint8_t FLOAT = 4; + static inline const uint8_t DOUBLE = 8; + }; + + struct TextureID + { + ResourceID texture { 0 }; + TextureAtlasIndex tile { 0 }; + }; + + typedef std::vector ByteStream; +} + + + +#endif diff --git a/Release/include/ostd/Utils.hpp b/Release/include/ostd/Utils.hpp new file mode 100644 index 0000000..cbd518f --- /dev/null +++ b/Release/include/ostd/Utils.hpp @@ -0,0 +1,173 @@ +#ifndef __DATATYPES__HPP__ +#define __DATATYPES__HPP__ + +#include +#include + +#include + +namespace ostd +{ + enum class eTimeUnits + { + Seconds = 0, + Milliseconds, + Microseconds, + Nanoseconds + }; + enum class eMonths + { + January = 0, + February, + March, + April, + May, + June, + July, + August, + September, + October, + November, + December + }; + + + class OutputHandlerBase; + class Timer + { + public: + inline Timer(void) { m_started = false; m_current = 0; m_timeUnit = eTimeUnits::Nanoseconds; m_dest = nullptr; } + uint64_t start(bool print = true, String name = "", eTimeUnits timeUnit = eTimeUnits::Nanoseconds, OutputHandlerBase* __destination = nullptr); + uint64_t end(bool print = true); + + static uint64_t getEpoch(eTimeUnits timeUnit = eTimeUnits::Milliseconds); + + inline const String& getName(void) const { return m_name; } + + private: + bool m_started; + int64_t m_current; + eTimeUnits m_timeUnit; + String m_name; + OutputHandlerBase* m_dest; + }; + + struct GameClock + { + public: + GameClock(void); + const float& start(void); + inline const float& getTimeOfDay(void) const { return m_timeOfDay; } + String asString(void); + void update(void); + + private: + String getFormattedTime(void); + String convertMonth(void); + + public: + uint8_t minutes; + uint8_t hours; + uint16_t days; + uint8_t months; + uint16_t years; + + private: + Timer m_rtClock; + float m_timeOfDay; + float m_totalSeconds; + }; + + class LocalTime + { + public: + String getFullString(bool include_date = true, bool include_time = true, bool day_name = true, bool month_as_name = true, bool include_seconds = true) const; + inline String getDateString(bool day_name = true, bool month_as_name = true) { return getFullString(true, false, day_name, month_as_name, false); } + inline String getTimeString(bool include_seconds = true) { return getFullString(false, true, false, false, include_seconds); } + int32_t hours(void) const; + int32_t minutes(void) const; + int32_t seconds(void) const; + int32_t day(void) const; + int32_t month(void) const; + int32_t year(void) const; + int32_t weekDay(void) const; + String shours(bool leading_zero = true) const; + String sminutes(bool leading_zero = true) const; + String sseconds(bool leading_zero = true) const; + String sday(bool leading_zero = true) const; + String smonth(bool leading_zero = true, bool month_name = true) const; + String syear(void) const; + String sWeekDay(bool day_name = true) const; + + protected: + virtual String monthToText(int32_t month) const; + virtual String weekDayToText(int32_t day) const; + }; + typedef LocalTime LocalTime_EN; + class LocalTime_IT : public LocalTime + { + protected: + String monthToText(int32_t month) const override; + String weekDayToText(int32_t day) const override; + }; + class LocalTime_ES : public LocalTime + { + protected: + String monthToText(int32_t month) const override; + String weekDayToText(int32_t day) const override; + }; + class LocalTime_DE : public LocalTime + { + protected: + String monthToText(int32_t month) const override; + String weekDayToText(int32_t day) const override; + }; + + class Utils + { + public: + //Implemented in + static inline const uint64_t getStartTime(void) { return Utils::s_startTime_ms; } + static void init(void); + static bool isHex(String hex); + static bool isBin(String bin); + static bool isInt(String str); + static int64_t strToInt(String str); + static bool readFile(String fileName, std::vector& outLines); + static String getHexStr(uint64_t value, bool prefix = true, uint8_t nbytes = 1); + static String getBinStr(uint64_t value, bool prefix = true, uint8_t nbytes = 1); + static String duplicateChar(unsigned char c, uint16_t count); + static void sleep(uint32_t __time, eTimeUnits __unit = eTimeUnits::Milliseconds); + static uint64_t getRunningTime_ms(void); + static float map_value(float input, float input_start, float input_end, float output_start, float output_end); + static bool loadFileFromHppResource(String output_file_path, const char* resource_buffer, unsigned int size); + static void printByteStream(const ByteStream& data, StreamIndex start, uint8_t line_len, uint16_t n_rows, OutputHandlerBase& out, int32_t addrHighlight = -1, uint32_t highlightRange = 1, const String& title = ""); + static bool saveByteStreamToFile(const ByteStream& stream, const String& filePath); + static bool loadByteStreamFromFile(const String& filePath, ByteStream& outStream); + static ByteStream stringToByteStream(const String& data); + static String byteStreamToString(const ByteStream& data); + + //Implemented in + static std::vector listFilesInDirectory(const String& directoryPath); + static std::vector listDirectoriesInDirectory(const String& directoryPath); + static std::vector listDirectory(const String& directoryPath); + static std::vector listFilesInDirectoryRecursive(const String& directoryPath); + static std::vector listDirectoriesInDirectoryRecursive(const String& directoryPath); + static std::vector listDirectoryRecursive(const String& directoryPath); + + //Implemented in + static int32_t solveIntegerExpression(const String& expr); + + //Implemented in + static void clearConsole(void); + static void getConsoleSize(int32_t& outColumns, int32_t& outRows); + static void setConsoleCursorPosition(int32_t x, int32_t y); + static int32_t getConsoleWidth(void); + static int32_t getConsoleHeight(void); + + private: + inline static uint64_t s_startTime_ms; + }; +} + +#endif diff --git a/Release/include/ostd/vendor/FastNoiseLite.hpp b/Release/include/ostd/vendor/FastNoiseLite.hpp new file mode 100644 index 0000000..526f287 --- /dev/null +++ b/Release/include/ostd/vendor/FastNoiseLite.hpp @@ -0,0 +1,2586 @@ +// MIT License +// +// Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com) +// Copyright(c) 2020 Contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +// +// .'',;:cldxkO00KKXXNNWWWNNXKOkxdollcc::::::;:::ccllloooolllllllllooollc:,'... ...........',;cldxkO000Okxdlc::;;;,,;;;::cclllllll +// ..',;:ldxO0KXXNNNNNNNNXXK0kxdolcc::::::;;;,,,,,,;;;;;;;;;;:::cclllllc:;'.... ...........',;:ldxO0KXXXK0Okxdolc::;;;;::cllodddddo +// ...',:loxO0KXNNNNNXXKK0Okxdolc::;::::::::;;;,,'''''.....''',;:clllllc:;,'............''''''''',;:loxO0KXNNNNNXK0Okxdollccccllodxxxxxxd +// ....';:ldkO0KXXXKK00Okxdolcc:;;;;;::cclllcc:;;,''..... ....',;clooddolcc:;;;;,,;;;;;::::;;;;;;:cloxk0KXNWWWWWWNXKK0Okxddoooddxxkkkkkxx +// .....';:ldxkOOOOOkxxdolcc:;;;,,,;;:cllooooolcc:;'... ..,:codxkkkxddooollloooooooollcc:::::clodkO0KXNWWWWWWNNXK00Okxxxxxxxxkkkkxxx +// . ....';:cloddddo___________,,,,;;:clooddddoolc:,... ..,:ldx__00OOOkkk___kkkkkkxxdollc::::cclodkO0KXXNNNNNNXXK0OOkxxxxxxxxxxxxddd +// .......',;:cccc:| |,,,;;:cclooddddoll:;'.. ..';cox| \KKK000| |KK00OOkxdocc___;::clldxxkO0KKKKK00Okkxdddddddddddddddoo +// .......'',,,,,''| ________|',,;;::cclloooooolc:;'......___:ldk| \KK000| |XKKK0Okxolc| |;;::cclodxxkkkkxxdoolllcclllooodddooooo +// ''......''''....| | ....'',,,,;;;::cclloooollc:;,''.'| |oxk| \OOO0| |KKK00Oxdoll|___|;;;;;::ccllllllcc::;;,,;;;:cclloooooooo +// ;;,''.......... | |_____',,;;;____:___cllo________.___| |___| \xkk| |KK_______ool___:::;________;;;_______...'',;;:ccclllloo +// c:;,''......... | |:::/ ' |lo/ | | \dx| |0/ \d| |cc/ |'/ \......',,;;:ccllo +// ol:;,'..........| _____|ll/ __ |o/ ______|____ ___| | \o| |/ ___ \| |o/ ______|/ ___ \ .......'',;:clo +// dlc;,...........| |::clooo| / | |x\___ \KXKKK0| |dol| |\ \| | | | | |d\___ \..| | / / ....',:cl +// xoc;'... .....'| |llodddd| \__| |_____\ \KKK0O| |lc:| |'\ | |___| | |_____\ \.| |_/___/... ...',;:c +// dlc;'... ....',;| |oddddddo\ | |Okkx| |::;| |..\ |\ /| | | \ |... ....',;:c +// ol:,'.......',:c|___|xxxddollc\_____,___|_________/ddoll|___|,,,|___|...\_____|:\ ______/l|___|_________/...\________|'........',;::cc +// c:;'.......';:codxxkkkkxxolc::;::clodxkOO0OOkkxdollc::;;,,''''',,,,''''''''''',,'''''',;:loxkkOOkxol:;,'''',,;:ccllcc:;,'''''',;::ccll +// ;,'.......',:codxkOO0OOkxdlc:;,,;;:cldxxkkxxdolc:;;,,''.....'',;;:::;;,,,'''''........,;cldkO0KK0Okdoc::;;::cloodddoolc:;;;;;::ccllooo +// .........',;:lodxOO0000Okdoc:,,',,;:clloddoolc:;,''.......'',;:clooollc:;;,,''.......',:ldkOKXNNXX0Oxdolllloddxxxxxxdolccccccllooodddd +// . .....';:cldxkO0000Okxol:;,''',,;::cccc:;,,'.......'',;:cldxxkkxxdolc:;;,'.......';coxOKXNWWWNXKOkxddddxxkkkkkkxdoollllooddxxxxkkk +// ....',;:codxkO000OOxdoc:;,''',,,;;;;,''.......',,;:clodkO00000Okxolc::;,,''..',;:ldxOKXNWWWNNK0OkkkkkkkkkkkxxddooooodxxkOOOOO000 +// ....',;;clodxkkOOOkkdolc:;,,,,,,,,'..........,;:clodxkO0KKXKK0Okxdolcc::;;,,,;;:codkO0XXNNNNXKK0OOOOOkkkkxxdoollloodxkO0KKKXXXXX +// +// VERSION: 1.0.1 +// https://github.com/Auburn/FastNoise + +#ifndef FASTNOISELITE_H +#define FASTNOISELITE_H + +#include + +class FastNoiseLite +{ +public: + enum NoiseType + { + NoiseType_OpenSimplex2, + NoiseType_OpenSimplex2S, + NoiseType_Cellular, + NoiseType_Perlin, + NoiseType_ValueCubic, + NoiseType_Value + }; + + enum RotationType3D + { + RotationType3D_None, + RotationType3D_ImproveXYPlanes, + RotationType3D_ImproveXZPlanes + }; + + enum FractalType + { + FractalType_None, + FractalType_FBm, + FractalType_Ridged, + FractalType_PingPong, + FractalType_DomainWarpProgressive, + FractalType_DomainWarpIndependent + }; + + enum CellularDistanceFunction + { + CellularDistanceFunction_Euclidean, + CellularDistanceFunction_EuclideanSq, + CellularDistanceFunction_Manhattan, + CellularDistanceFunction_Hybrid + }; + + enum CellularReturnType + { + CellularReturnType_CellValue, + CellularReturnType_Distance, + CellularReturnType_Distance2, + CellularReturnType_Distance2Add, + CellularReturnType_Distance2Sub, + CellularReturnType_Distance2Mul, + CellularReturnType_Distance2Div + }; + + enum DomainWarpType + { + DomainWarpType_OpenSimplex2, + DomainWarpType_OpenSimplex2Reduced, + DomainWarpType_BasicGrid + }; + + /// + /// Create new FastNoise object with optional seed + /// + FastNoiseLite(int seed = 1337) + { + mSeed = seed; + mFrequency = 0.01f; + mNoiseType = NoiseType_OpenSimplex2; + mRotationType3D = RotationType3D_None; + mTransformType3D = TransformType3D_DefaultOpenSimplex2; + + mFractalType = FractalType_None; + mOctaves = 3; + mLacunarity = 2.0f; + mGain = 0.5f; + mWeightedStrength = 0.0f; + mPingPongStrength = 2.0f; + + mFractalBounding = 1 / 1.75f; + + mCellularDistanceFunction = CellularDistanceFunction_EuclideanSq; + mCellularReturnType = CellularReturnType_Distance; + mCellularJitterModifier = 1.0f; + + mDomainWarpType = DomainWarpType_OpenSimplex2; + mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2; + mDomainWarpAmp = 1.0f; + } + + /// + /// Sets seed used for all noise types + /// + /// + /// Default: 1337 + /// + void SetSeed(int seed) { mSeed = seed; } + + /// + /// Sets frequency for all noise types + /// + /// + /// Default: 0.01 + /// + void SetFrequency(float frequency) { mFrequency = frequency; } + + /// + /// Sets noise algorithm used for GetNoise(...) + /// + /// + /// Default: OpenSimplex2 + /// + void SetNoiseType(NoiseType noiseType) + { + mNoiseType = noiseType; + UpdateTransformType3D(); + } + + /// + /// Sets domain rotation type for 3D Noise and 3D DomainWarp. + /// Can aid in reducing directional artifacts when sampling a 2D plane in 3D + /// + /// + /// Default: None + /// + void SetRotationType3D(RotationType3D rotationType3D) + { + mRotationType3D = rotationType3D; + UpdateTransformType3D(); + UpdateWarpTransformType3D(); + } + + /// + /// Sets method for combining octaves in all fractal noise types + /// + /// + /// Default: None + /// Note: FractalType_DomainWarp... only affects DomainWarp(...) + /// + void SetFractalType(FractalType fractalType) { mFractalType = fractalType; } + + /// + /// Sets octave count for all fractal noise types + /// + /// + /// Default: 3 + /// + void SetFractalOctaves(int octaves) + { + mOctaves = octaves; + CalculateFractalBounding(); + } + + /// + /// Sets octave lacunarity for all fractal noise types + /// + /// + /// Default: 2.0 + /// + void SetFractalLacunarity(float lacunarity) { mLacunarity = lacunarity; } + + /// + /// Sets octave gain for all fractal noise types + /// + /// + /// Default: 0.5 + /// + void SetFractalGain(float gain) + { + mGain = gain; + CalculateFractalBounding(); + } + + /// + /// Sets octave weighting for all none DomainWarp fratal types + /// + /// + /// Default: 0.0 + /// Note: Keep between 0...1 to maintain -1...1 output bounding + /// + void SetFractalWeightedStrength(float weightedStrength) { mWeightedStrength = weightedStrength; } + + /// + /// Sets strength of the fractal ping pong effect + /// + /// + /// Default: 2.0 + /// + void SetFractalPingPongStrength(float pingPongStrength) { mPingPongStrength = pingPongStrength; } + + + /// + /// Sets distance function used in cellular noise calculations + /// + /// + /// Default: Distance + /// + void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction) { mCellularDistanceFunction = cellularDistanceFunction; } + + /// + /// Sets return type from cellular noise calculations + /// + /// + /// Default: EuclideanSq + /// + void SetCellularReturnType(CellularReturnType cellularReturnType) { mCellularReturnType = cellularReturnType; } + + /// + /// Sets the maximum distance a cellular point can move from it's grid position + /// + /// + /// Default: 1.0 + /// Note: Setting this higher than 1 will cause artifacts + /// + void SetCellularJitter(float cellularJitter) { mCellularJitterModifier = cellularJitter; } + + + /// + /// Sets the warp algorithm when using DomainWarp(...) + /// + /// + /// Default: OpenSimplex2 + /// + void SetDomainWarpType(DomainWarpType domainWarpType) + { + mDomainWarpType = domainWarpType; + UpdateWarpTransformType3D(); + } + + + /// + /// Sets the maximum warp distance from original position when using DomainWarp(...) + /// + /// + /// Default: 1.0 + /// + void SetDomainWarpAmp(float domainWarpAmp) { mDomainWarpAmp = domainWarpAmp; } + + + /// + /// 2D noise at given position using current settings + /// + /// + /// Noise output bounded between -1...1 + /// + template + float GetNoise(FNfloat x, FNfloat y) + { + Arguments_must_be_floating_point_values(); + + TransformNoiseCoordinate(x, y); + + switch (mFractalType) + { + default: + return GenNoiseSingle(mSeed, x, y); + case FractalType_FBm: + return GenFractalFBm(x, y); + case FractalType_Ridged: + return GenFractalRidged(x, y); + case FractalType_PingPong: + return GenFractalPingPong(x, y); + } + } + + /// + /// 3D noise at given position using current settings + /// + /// + /// Noise output bounded between -1...1 + /// + template + float GetNoise(FNfloat x, FNfloat y, FNfloat z) + { + Arguments_must_be_floating_point_values(); + + TransformNoiseCoordinate(x, y, z); + + switch (mFractalType) + { + default: + return GenNoiseSingle(mSeed, x, y, z); + case FractalType_FBm: + return GenFractalFBm(x, y, z); + case FractalType_Ridged: + return GenFractalRidged(x, y, z); + case FractalType_PingPong: + return GenFractalPingPong(x, y, z); + } + } + + + /// + /// 2D warps the input position using current domain warp settings + /// + /// + /// Example usage with GetNoise + /// DomainWarp(x, y) + /// noise = GetNoise(x, y) + /// + template + void DomainWarp(FNfloat& x, FNfloat& y) + { + Arguments_must_be_floating_point_values(); + + switch (mFractalType) + { + default: + DomainWarpSingle(x, y); + break; + case FractalType_DomainWarpProgressive: + DomainWarpFractalProgressive(x, y); + break; + case FractalType_DomainWarpIndependent: + DomainWarpFractalIndependent(x, y); + break; + } + } + + /// + /// 3D warps the input position using current domain warp settings + /// + /// + /// Example usage with GetNoise + /// DomainWarp(x, y, z) + /// noise = GetNoise(x, y, z) + /// + template + void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z) + { + Arguments_must_be_floating_point_values(); + + switch (mFractalType) + { + default: + DomainWarpSingle(x, y, z); + break; + case FractalType_DomainWarpProgressive: + DomainWarpFractalProgressive(x, y, z); + break; + case FractalType_DomainWarpIndependent: + DomainWarpFractalIndependent(x, y, z); + break; + } + } + +private: + template + struct Arguments_must_be_floating_point_values; + + enum TransformType3D + { + TransformType3D_None, + TransformType3D_ImproveXYPlanes, + TransformType3D_ImproveXZPlanes, + TransformType3D_DefaultOpenSimplex2 + }; + + int mSeed; + float mFrequency; + NoiseType mNoiseType; + RotationType3D mRotationType3D; + TransformType3D mTransformType3D; + + FractalType mFractalType; + int mOctaves; + float mLacunarity; + float mGain; + float mWeightedStrength; + float mPingPongStrength; + + float mFractalBounding; + + CellularDistanceFunction mCellularDistanceFunction; + CellularReturnType mCellularReturnType; + float mCellularJitterModifier; + + DomainWarpType mDomainWarpType; + TransformType3D mWarpTransformType3D; + float mDomainWarpAmp; + + + template + struct Lookup + { + static const T Gradients2D[]; + static const T Gradients3D[]; + static const T RandVecs2D[]; + static const T RandVecs3D[]; + }; + + static float FastMin(float a, float b) { return a < b ? a : b; } + + static float FastMax(float a, float b) { return a > b ? a : b; } + + static float FastAbs(float f) { return f < 0 ? -f : f; } + + static float FastSqrt(float f) { return sqrtf(f); } + + template + static int FastFloor(FNfloat f) { return f >= 0 ? (int)f : (int)f - 1; } + + template + static int FastRound(FNfloat f) { return f >= 0 ? (int)(f + 0.5f) : (int)(f - 0.5f); } + + static float Lerp(float a, float b, float t) { return a + t * (b - a); } + + static float InterpHermite(float t) { return t * t * (3 - 2 * t); } + + static float InterpQuintic(float t) { return t * t * t * (t * (t * 6 - 15) + 10); } + + static float CubicLerp(float a, float b, float c, float d, float t) + { + float p = (d - c) - (a - b); + return t * t * t * p + t * t * ((a - b) - p) + t * (c - a) + b; + } + + static float PingPong(float t) + { + t -= (int)(t * 0.5f) * 2; + return t < 1 ? t : 2 - t; + } + + void CalculateFractalBounding() + { + float gain = FastAbs(mGain); + float amp = gain; + float ampFractal = 1.0f; + for (int i = 1; i < mOctaves; i++) + { + ampFractal += amp; + amp *= gain; + } + mFractalBounding = 1 / ampFractal; + } + + // Hashing + static const int PrimeX = 501125321; + static const int PrimeY = 1136930381; + static const int PrimeZ = 1720413743; + + static int Hash(int seed, int xPrimed, int yPrimed) + { + int hash = seed ^ xPrimed ^ yPrimed; + + hash *= 0x27d4eb2d; + return hash; + } + + + static int Hash(int seed, int xPrimed, int yPrimed, int zPrimed) + { + int hash = seed ^ xPrimed ^ yPrimed ^ zPrimed; + + hash *= 0x27d4eb2d; + return hash; + } + + + static float ValCoord(int seed, int xPrimed, int yPrimed) + { + int hash = Hash(seed, xPrimed, yPrimed); + + hash *= hash; + hash ^= hash << 19; + return hash * (1 / 2147483648.0f); + } + + + static float ValCoord(int seed, int xPrimed, int yPrimed, int zPrimed) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + + hash *= hash; + hash ^= hash << 19; + return hash * (1 / 2147483648.0f); + } + + + float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd) + { + int hash = Hash(seed, xPrimed, yPrimed); + hash ^= hash >> 15; + hash &= 127 << 1; + + float xg = Lookup::Gradients2D[hash]; + float yg = Lookup::Gradients2D[hash | 1]; + + return xd * xg + yd * yg; + } + + + float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + hash ^= hash >> 15; + hash &= 63 << 2; + + float xg = Lookup::Gradients3D[hash]; + float yg = Lookup::Gradients3D[hash | 1]; + float zg = Lookup::Gradients3D[hash | 2]; + + return xd * xg + yd * yg + zd * zg; + } + + + void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo) + { + int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1); + + xo = Lookup::RandVecs2D[hash]; + yo = Lookup::RandVecs2D[hash | 1]; + } + + + void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2); + + xo = Lookup::RandVecs3D[hash]; + yo = Lookup::RandVecs3D[hash | 1]; + zo = Lookup::RandVecs3D[hash | 2]; + } + + + void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo) + { + int hash = Hash(seed, xPrimed, yPrimed); + int index1 = hash & (127 << 1); + int index2 = (hash >> 7) & (255 << 1); + + float xg = Lookup::Gradients2D[index1]; + float yg = Lookup::Gradients2D[index1 | 1]; + float value = xd * xg + yd * yg; + + float xgo = Lookup::RandVecs2D[index2]; + float ygo = Lookup::RandVecs2D[index2 | 1]; + + xo = value * xgo; + yo = value * ygo; + } + + + void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + int index1 = hash & (63 << 2); + int index2 = (hash >> 6) & (255 << 2); + + float xg = Lookup::Gradients3D[index1]; + float yg = Lookup::Gradients3D[index1 | 1]; + float zg = Lookup::Gradients3D[index1 | 2]; + float value = xd * xg + yd * yg + zd * zg; + + float xgo = Lookup::RandVecs3D[index2]; + float ygo = Lookup::RandVecs3D[index2 | 1]; + float zgo = Lookup::RandVecs3D[index2 | 2]; + + xo = value * xgo; + yo = value * ygo; + zo = value * zgo; + } + + + // Generic noise gen + + template + float GenNoiseSingle(int seed, FNfloat x, FNfloat y) + { + switch (mNoiseType) + { + case NoiseType_OpenSimplex2: + return SingleSimplex(seed, x, y); + case NoiseType_OpenSimplex2S: + return SingleOpenSimplex2S(seed, x, y); + case NoiseType_Cellular: + return SingleCellular(seed, x, y); + case NoiseType_Perlin: + return SinglePerlin(seed, x, y); + case NoiseType_ValueCubic: + return SingleValueCubic(seed, x, y); + case NoiseType_Value: + return SingleValue(seed, x, y); + default: + return 0; + } + } + + template + float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z) + { + switch (mNoiseType) + { + case NoiseType_OpenSimplex2: + return SingleOpenSimplex2(seed, x, y, z); + case NoiseType_OpenSimplex2S: + return SingleOpenSimplex2S(seed, x, y, z); + case NoiseType_Cellular: + return SingleCellular(seed, x, y, z); + case NoiseType_Perlin: + return SinglePerlin(seed, x, y, z); + case NoiseType_ValueCubic: + return SingleValueCubic(seed, x, y, z); + case NoiseType_Value: + return SingleValue(seed, x, y, z); + default: + return 0; + } + } + + + // Noise Coordinate Transforms (frequency, and possible skew or rotation) + + template + void TransformNoiseCoordinate(FNfloat& x, FNfloat& y) + { + x *= mFrequency; + y *= mFrequency; + + switch (mNoiseType) + { + case NoiseType_OpenSimplex2: + case NoiseType_OpenSimplex2S: + { + const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059; + const FNfloat F2 = 0.5f * (SQRT3 - 1); + FNfloat t = (x + y) * F2; + x += t; + y += t; + } + break; + default: + break; + } + } + + template + void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) + { + x *= mFrequency; + y *= mFrequency; + z *= mFrequency; + + switch (mTransformType3D) + { + case TransformType3D_ImproveXYPlanes: + { + FNfloat xy = x + y; + FNfloat s2 = xy * -(FNfloat)0.211324865405187; + z *= (FNfloat)0.577350269189626; + x += s2 - z; + y = y + s2 - z; + z += xy * (FNfloat)0.577350269189626; + } + break; + case TransformType3D_ImproveXZPlanes: + { + FNfloat xz = x + z; + FNfloat s2 = xz * -(FNfloat)0.211324865405187; + y *= (FNfloat)0.577350269189626; + x += s2 - y; + z += s2 - y; + y += xz * (FNfloat)0.577350269189626; + } + break; + case TransformType3D_DefaultOpenSimplex2: + { + const FNfloat R3 = (FNfloat)(2.0 / 3.0); + FNfloat r = (x + y + z) * R3; // Rotation, not skew + x = r - x; + y = r - y; + z = r - z; + } + break; + default: + break; + } + } + + void UpdateTransformType3D() + { + switch (mRotationType3D) + { + case RotationType3D_ImproveXYPlanes: + mTransformType3D = TransformType3D_ImproveXYPlanes; + break; + case RotationType3D_ImproveXZPlanes: + mTransformType3D = TransformType3D_ImproveXZPlanes; + break; + default: + switch (mNoiseType) + { + case NoiseType_OpenSimplex2: + case NoiseType_OpenSimplex2S: + mTransformType3D = TransformType3D_DefaultOpenSimplex2; + break; + default: + mTransformType3D = TransformType3D_None; + break; + } + break; + } + } + + + // Domain Warp Coordinate Transforms + + template + void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y) + { + switch (mDomainWarpType) + { + case DomainWarpType_OpenSimplex2: + case DomainWarpType_OpenSimplex2Reduced: + { + const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059; + const FNfloat F2 = 0.5f * (SQRT3 - 1); + FNfloat t = (x + y) * F2; + x += t; + y += t; + } + break; + default: + break; + } + } + + template + void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z) + { + switch (mWarpTransformType3D) + { + case TransformType3D_ImproveXYPlanes: + { + FNfloat xy = x + y; + FNfloat s2 = xy * -(FNfloat)0.211324865405187; + z *= (FNfloat)0.577350269189626; + x += s2 - z; + y = y + s2 - z; + z += xy * (FNfloat)0.577350269189626; + } + break; + case TransformType3D_ImproveXZPlanes: + { + FNfloat xz = x + z; + FNfloat s2 = xz * -(FNfloat)0.211324865405187; + y *= (FNfloat)0.577350269189626; + x += s2 - y; + z += s2 - y; + y += xz * (FNfloat)0.577350269189626; + } + break; + case TransformType3D_DefaultOpenSimplex2: + { + const FNfloat R3 = (FNfloat)(2.0 / 3.0); + FNfloat r = (x + y + z) * R3; // Rotation, not skew + x = r - x; + y = r - y; + z = r - z; + } + break; + default: + break; + } + } + + void UpdateWarpTransformType3D() + { + switch (mRotationType3D) + { + case RotationType3D_ImproveXYPlanes: + mWarpTransformType3D = TransformType3D_ImproveXYPlanes; + break; + case RotationType3D_ImproveXZPlanes: + mWarpTransformType3D = TransformType3D_ImproveXZPlanes; + break; + default: + switch (mDomainWarpType) + { + case DomainWarpType_OpenSimplex2: + case DomainWarpType_OpenSimplex2Reduced: + mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2; + break; + default: + mWarpTransformType3D = TransformType3D_None; + break; + } + break; + } + } + + + // Fractal FBm + + template + float GenFractalFBm(FNfloat x, FNfloat y) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = GenNoiseSingle(seed++, x, y); + sum += noise * amp; + amp *= Lerp(1.0f, FastMin(noise + 1, 2) * 0.5f, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + template + float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = GenNoiseSingle(seed++, x, y, z); + sum += noise * amp; + amp *= Lerp(1.0f, (noise + 1) * 0.5f, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + z *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + + // Fractal Ridged + + template + float GenFractalRidged(FNfloat x, FNfloat y) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = FastAbs(GenNoiseSingle(seed++, x, y)); + sum += (noise * -2 + 1) * amp; + amp *= Lerp(1.0f, 1 - noise, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + template + float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = FastAbs(GenNoiseSingle(seed++, x, y, z)); + sum += (noise * -2 + 1) * amp; + amp *= Lerp(1.0f, 1 - noise, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + z *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + + // Fractal PingPong + + template + float GenFractalPingPong(FNfloat x, FNfloat y) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = PingPong((GenNoiseSingle(seed++, x, y) + 1) * mPingPongStrength); + sum += (noise - 0.5f) * 2 * amp; + amp *= Lerp(1.0f, noise, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + template + float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z) + { + int seed = mSeed; + float sum = 0; + float amp = mFractalBounding; + + for (int i = 0; i < mOctaves; i++) + { + float noise = PingPong((GenNoiseSingle(seed++, x, y, z) + 1) * mPingPongStrength); + sum += (noise - 0.5f) * 2 * amp; + amp *= Lerp(1.0f, noise, mWeightedStrength); + + x *= mLacunarity; + y *= mLacunarity; + z *= mLacunarity; + amp *= mGain; + } + + return sum; + } + + + // Simplex/OpenSimplex2 Noise + + template + float SingleSimplex(int seed, FNfloat x, FNfloat y) + { + // 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex. + + const float SQRT3 = 1.7320508075688772935274463415059f; + const float G2 = (3 - SQRT3) / 6; + + /* + * --- Skew moved to TransformNoiseCoordinate method --- + * const FNfloat F2 = 0.5f * (SQRT3 - 1); + * FNfloat s = (x + y) * F2; + * x += s; y += s; + */ + + int i = FastFloor(x); + int j = FastFloor(y); + float xi = (float)(x - i); + float yi = (float)(y - j); + + float t = (xi + yi) * G2; + float x0 = (float)(xi - t); + float y0 = (float)(yi - t); + + i *= PrimeX; + j *= PrimeY; + + float n0, n1, n2; + + float a = 0.5f - x0 * x0 - y0 * y0; + if (a <= 0) n0 = 0; + else + { + n0 = (a * a) * (a * a) * GradCoord(seed, i, j, x0, y0); + } + + float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a); + if (c <= 0) n2 = 0; + else + { + float x2 = x0 + (2 * (float)G2 - 1); + float y2 = y0 + (2 * (float)G2 - 1); + n2 = (c * c) * (c * c) * GradCoord(seed, i + PrimeX, j + PrimeY, x2, y2); + } + + if (y0 > x0) + { + float x1 = x0 + (float)G2; + float y1 = y0 + ((float)G2 - 1); + float b = 0.5f - x1 * x1 - y1 * y1; + if (b <= 0) n1 = 0; + else + { + n1 = (b * b) * (b * b) * GradCoord(seed, i, j + PrimeY, x1, y1); + } + } + else + { + float x1 = x0 + ((float)G2 - 1); + float y1 = y0 + (float)G2; + float b = 0.5f - x1 * x1 - y1 * y1; + if (b <= 0) n1 = 0; + else + { + n1 = (b * b) * (b * b) * GradCoord(seed, i + PrimeX, j, x1, y1); + } + } + + return (n0 + n1 + n2) * 99.83685446303647f; + } + + template + float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z) + { + // 3D OpenSimplex2 case uses two offset rotated cube grids. + + /* + * --- Rotation moved to TransformNoiseCoordinate method --- + * const FNfloat R3 = (FNfloat)(2.0 / 3.0); + * FNfloat r = (x + y + z) * R3; // Rotation, not skew + * x = r - x; y = r - y; z = r - z; + */ + + int i = FastRound(x); + int j = FastRound(y); + int k = FastRound(z); + float x0 = (float)(x - i); + float y0 = (float)(y - j); + float z0 = (float)(z - k); + + int xNSign = (int)(-1.0f - x0) | 1; + int yNSign = (int)(-1.0f - y0) | 1; + int zNSign = (int)(-1.0f - z0) | 1; + + float ax0 = xNSign * -x0; + float ay0 = yNSign * -y0; + float az0 = zNSign * -z0; + + i *= PrimeX; + j *= PrimeY; + k *= PrimeZ; + + float value = 0; + float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0); + + for (int l = 0; ; l++) + { + if (a > 0) + { + value += (a * a) * (a * a) * GradCoord(seed, i, j, k, x0, y0, z0); + } + + float b = a + 1; + int i1 = i; + int j1 = j; + int k1 = k; + float x1 = x0; + float y1 = y0; + float z1 = z0; + + if (ax0 >= ay0 && ax0 >= az0) + { + x1 += xNSign; + b -= xNSign * 2 * x1; + i1 -= xNSign * PrimeX; + } + else if (ay0 > ax0 && ay0 >= az0) + { + y1 += yNSign; + b -= yNSign * 2 * y1; + j1 -= yNSign * PrimeY; + } + else + { + z1 += zNSign; + b -= zNSign * 2 * z1; + k1 -= zNSign * PrimeZ; + } + + if (b > 0) + { + value += (b * b) * (b * b) * GradCoord(seed, i1, j1, k1, x1, y1, z1); + } + + if (l == 1) break; + + ax0 = 0.5f - ax0; + ay0 = 0.5f - ay0; + az0 = 0.5f - az0; + + x0 = xNSign * ax0; + y0 = yNSign * ay0; + z0 = zNSign * az0; + + a += (0.75f - ax0) - (ay0 + az0); + + i += (xNSign >> 1) & PrimeX; + j += (yNSign >> 1) & PrimeY; + k += (zNSign >> 1) & PrimeZ; + + xNSign = -xNSign; + yNSign = -yNSign; + zNSign = -zNSign; + + seed = ~seed; + } + + return value * 32.69428253173828125f; + } + + + // OpenSimplex2S Noise + + template + float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y) + { + // 2D OpenSimplex2S case is a modified 2D simplex noise. + + const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059; + const FNfloat G2 = (3 - SQRT3) / 6; + + /* + * --- Skew moved to TransformNoiseCoordinate method --- + * const FNfloat F2 = 0.5f * (SQRT3 - 1); + * FNfloat s = (x + y) * F2; + * x += s; y += s; + */ + + int i = FastFloor(x); + int j = FastFloor(y); + float xi = (float)(x - i); + float yi = (float)(y - j); + + i *= PrimeX; + j *= PrimeY; + int i1 = i + PrimeX; + int j1 = j + PrimeY; + + float t = (xi + yi) * (float)G2; + float x0 = xi - t; + float y0 = yi - t; + + float a0 = (2.0f / 3.0f) - x0 * x0 - y0 * y0; + float value = (a0 * a0) * (a0 * a0) * GradCoord(seed, i, j, x0, y0); + + float a1 = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a0); + float x1 = x0 - (float)(1 - 2 * G2); + float y1 = y0 - (float)(1 - 2 * G2); + value += (a1 * a1) * (a1 * a1) * GradCoord(seed, i1, j1, x1, y1); + + // Nested conditionals were faster than compact bit logic/arithmetic. + float xmyi = xi - yi; + if (t > G2) + { + if (xi + xmyi > 1) + { + float x2 = x0 + (float)(3 * G2 - 2); + float y2 = y0 + (float)(3 * G2 - 1); + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + (PrimeX << 1), j + PrimeY, x2, y2); + } + } + else + { + float x2 = x0 + (float)G2; + float y2 = y0 + (float)(G2 - 1); + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2); + } + } + + if (yi - xmyi > 1) + { + float x3 = x0 + (float)(3 * G2 - 1); + float y3 = y0 + (float)(3 * G2 - 2); + float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3; + if (a3 > 0) + { + value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j + (PrimeY << 1), x3, y3); + } + } + else + { + float x3 = x0 + (float)(G2 - 1); + float y3 = y0 + (float)G2; + float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3; + if (a3 > 0) + { + value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j, x3, y3); + } + } + } + else + { + if (xi + xmyi < 0) + { + float x2 = x0 + (float)(1 - G2); + float y2 = y0 - (float)G2; + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i - PrimeX, j, x2, y2); + } + } + else + { + float x2 = x0 + (float)(G2 - 1); + float y2 = y0 + (float)G2; + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + PrimeX, j, x2, y2); + } + } + + if (yi < xmyi) + { + float x2 = x0 - (float)G2; + float y2 = y0 - (float)(G2 - 1); + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j - PrimeY, x2, y2); + } + } + else + { + float x2 = x0 + (float)G2; + float y2 = y0 + (float)(G2 - 1); + float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2; + if (a2 > 0) + { + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2); + } + } + } + + return value * 18.24196194486065f; + } + + template + float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z) + { + // 3D OpenSimplex2S case uses two offset rotated cube grids. + + /* + * --- Rotation moved to TransformNoiseCoordinate method --- + * const FNfloat R3 = (FNfloat)(2.0 / 3.0); + * FNfloat r = (x + y + z) * R3; // Rotation, not skew + * x = r - x; y = r - y; z = r - z; + */ + + int i = FastFloor(x); + int j = FastFloor(y); + int k = FastFloor(z); + float xi = (float)(x - i); + float yi = (float)(y - j); + float zi = (float)(z - k); + + i *= PrimeX; + j *= PrimeY; + k *= PrimeZ; + int seed2 = seed + 1293373; + + int xNMask = (int)(-0.5f - xi); + int yNMask = (int)(-0.5f - yi); + int zNMask = (int)(-0.5f - zi); + + float x0 = xi + xNMask; + float y0 = yi + yNMask; + float z0 = zi + zNMask; + float a0 = 0.75f - x0 * x0 - y0 * y0 - z0 * z0; + float value = (a0 * a0) * (a0 * a0) * GradCoord(seed, + i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x0, y0, z0); + + float x1 = xi - 0.5f; + float y1 = yi - 0.5f; + float z1 = zi - 0.5f; + float a1 = 0.75f - x1 * x1 - y1 * y1 - z1 * z1; + value += (a1 * a1) * (a1 * a1) * GradCoord(seed2, + i + PrimeX, j + PrimeY, k + PrimeZ, x1, y1, z1); + + float xAFlipMask0 = ((xNMask | 1) << 1) * x1; + float yAFlipMask0 = ((yNMask | 1) << 1) * y1; + float zAFlipMask0 = ((zNMask | 1) << 1) * z1; + float xAFlipMask1 = (-2 - (xNMask << 2)) * x1 - 1.0f; + float yAFlipMask1 = (-2 - (yNMask << 2)) * y1 - 1.0f; + float zAFlipMask1 = (-2 - (zNMask << 2)) * z1 - 1.0f; + + bool skip5 = false; + float a2 = xAFlipMask0 + a0; + if (a2 > 0) + { + float x2 = x0 - (xNMask | 1); + float y2 = y0; + float z2 = z0; + value += (a2 * a2) * (a2 * a2) * GradCoord(seed, + i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x2, y2, z2); + } + else + { + float a3 = yAFlipMask0 + zAFlipMask0 + a0; + if (a3 > 0) + { + float x3 = x0; + float y3 = y0 - (yNMask | 1); + float z3 = z0 - (zNMask | 1); + value += (a3 * a3) * (a3 * a3) * GradCoord(seed, + i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (~zNMask & PrimeZ), x3, y3, z3); + } + + float a4 = xAFlipMask1 + a1; + if (a4 > 0) + { + float x4 = (xNMask | 1) + x1; + float y4 = y1; + float z4 = z1; + value += (a4 * a4) * (a4 * a4) * GradCoord(seed2, + i + (xNMask & (PrimeX * 2)), j + PrimeY, k + PrimeZ, x4, y4, z4); + skip5 = true; + } + } + + bool skip9 = false; + float a6 = yAFlipMask0 + a0; + if (a6 > 0) + { + float x6 = x0; + float y6 = y0 - (yNMask | 1); + float z6 = z0; + value += (a6 * a6) * (a6 * a6) * GradCoord(seed, + i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), x6, y6, z6); + } + else + { + float a7 = xAFlipMask0 + zAFlipMask0 + a0; + if (a7 > 0) + { + float x7 = x0 - (xNMask | 1); + float y7 = y0; + float z7 = z0 - (zNMask | 1); + value += (a7 * a7) * (a7 * a7) * GradCoord(seed, + i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), x7, y7, z7); + } + + float a8 = yAFlipMask1 + a1; + if (a8 > 0) + { + float x8 = x1; + float y8 = (yNMask | 1) + y1; + float z8 = z1; + value += (a8 * a8) * (a8 * a8) * GradCoord(seed2, + i + PrimeX, j + (yNMask & (PrimeY << 1)), k + PrimeZ, x8, y8, z8); + skip9 = true; + } + } + + bool skipD = false; + float aA = zAFlipMask0 + a0; + if (aA > 0) + { + float xA = x0; + float yA = y0; + float zA = z0 - (zNMask | 1); + value += (aA * aA) * (aA * aA) * GradCoord(seed, + i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), xA, yA, zA); + } + else + { + float aB = xAFlipMask0 + yAFlipMask0 + a0; + if (aB > 0) + { + float xB = x0 - (xNMask | 1); + float yB = y0 - (yNMask | 1); + float zB = z0; + value += (aB * aB) * (aB * aB) * GradCoord(seed, + i + (~xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), xB, yB, zB); + } + + float aC = zAFlipMask1 + a1; + if (aC > 0) + { + float xC = x1; + float yC = y1; + float zC = (zNMask | 1) + z1; + value += (aC * aC) * (aC * aC) * GradCoord(seed2, + i + PrimeX, j + PrimeY, k + (zNMask & (PrimeZ << 1)), xC, yC, zC); + skipD = true; + } + } + + if (!skip5) + { + float a5 = yAFlipMask1 + zAFlipMask1 + a1; + if (a5 > 0) + { + float x5 = x1; + float y5 = (yNMask | 1) + y1; + float z5 = (zNMask | 1) + z1; + value += (a5 * a5) * (a5 * a5) * GradCoord(seed2, + i + PrimeX, j + (yNMask & (PrimeY << 1)), k + (zNMask & (PrimeZ << 1)), x5, y5, z5); + } + } + + if (!skip9) + { + float a9 = xAFlipMask1 + zAFlipMask1 + a1; + if (a9 > 0) + { + float x9 = (xNMask | 1) + x1; + float y9 = y1; + float z9 = (zNMask | 1) + z1; + value += (a9 * a9) * (a9 * a9) * GradCoord(seed2, + i + (xNMask & (PrimeX * 2)), j + PrimeY, k + (zNMask & (PrimeZ << 1)), x9, y9, z9); + } + } + + if (!skipD) + { + float aD = xAFlipMask1 + yAFlipMask1 + a1; + if (aD > 0) + { + float xD = (xNMask | 1) + x1; + float yD = (yNMask | 1) + y1; + float zD = z1; + value += (aD * aD) * (aD * aD) * GradCoord(seed2, + i + (xNMask & (PrimeX << 1)), j + (yNMask & (PrimeY << 1)), k + PrimeZ, xD, yD, zD); + } + } + + return value * 9.046026385208288f; + } + + + // Cellular Noise + + template + float SingleCellular(int seed, FNfloat x, FNfloat y) + { + int xr = FastRound(x); + int yr = FastRound(y); + + float distance0 = 1e10f; + float distance1 = 1e10f; + int closestHash = 0; + + float cellularJitter = 0.43701595f * mCellularJitterModifier; + + int xPrimed = (xr - 1) * PrimeX; + int yPrimedBase = (yr - 1) * PrimeY; + + switch (mCellularDistanceFunction) + { + default: + case CellularDistanceFunction_Euclidean: + case CellularDistanceFunction_EuclideanSq: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int hash = Hash(seed, xPrimed, yPrimed); + int idx = hash & (255 << 1); + + float vecX = (float)(xi - x) + Lookup::RandVecs2D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs2D[idx | 1] * cellularJitter; + + float newDistance = vecX * vecX + vecY * vecY; + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + case CellularDistanceFunction_Manhattan: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int hash = Hash(seed, xPrimed, yPrimed); + int idx = hash & (255 << 1); + + float vecX = (float)(xi - x) + Lookup::RandVecs2D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs2D[idx | 1] * cellularJitter; + + float newDistance = FastAbs(vecX) + FastAbs(vecY); + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + case CellularDistanceFunction_Hybrid: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int hash = Hash(seed, xPrimed, yPrimed); + int idx = hash & (255 << 1); + + float vecX = (float)(xi - x) + Lookup::RandVecs2D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs2D[idx | 1] * cellularJitter; + + float newDistance = (FastAbs(vecX) + FastAbs(vecY)) + (vecX * vecX + vecY * vecY); + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + } + + if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance) + { + distance0 = FastSqrt(distance0); + + if (mCellularReturnType >= CellularReturnType_Distance2) + { + distance1 = FastSqrt(distance1); + } + } + + switch (mCellularReturnType) + { + case CellularReturnType_CellValue: + return closestHash * (1 / 2147483648.0f); + case CellularReturnType_Distance: + return distance0 - 1; + case CellularReturnType_Distance2: + return distance1 - 1; + case CellularReturnType_Distance2Add: + return (distance1 + distance0) * 0.5f - 1; + case CellularReturnType_Distance2Sub: + return distance1 - distance0 - 1; + case CellularReturnType_Distance2Mul: + return distance1 * distance0 * 0.5f - 1; + case CellularReturnType_Distance2Div: + return distance0 / distance1 - 1; + default: + return 0; + } + } + + template + float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z) + { + int xr = FastRound(x); + int yr = FastRound(y); + int zr = FastRound(z); + + float distance0 = 1e10f; + float distance1 = 1e10f; + int closestHash = 0; + + float cellularJitter = 0.39614353f * mCellularJitterModifier; + + int xPrimed = (xr - 1) * PrimeX; + int yPrimedBase = (yr - 1) * PrimeY; + int zPrimedBase = (zr - 1) * PrimeZ; + + switch (mCellularDistanceFunction) + { + case CellularDistanceFunction_Euclidean: + case CellularDistanceFunction_EuclideanSq: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int zPrimed = zPrimedBase; + + for (int zi = zr - 1; zi <= zr + 1; zi++) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + int idx = hash & (255 << 2); + + float vecX = (float)(xi - x) + Lookup::RandVecs3D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs3D[idx | 1] * cellularJitter; + float vecZ = (float)(zi - z) + Lookup::RandVecs3D[idx | 2] * cellularJitter; + + float newDistance = vecX * vecX + vecY * vecY + vecZ * vecZ; + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + zPrimed += PrimeZ; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + case CellularDistanceFunction_Manhattan: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int zPrimed = zPrimedBase; + + for (int zi = zr - 1; zi <= zr + 1; zi++) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + int idx = hash & (255 << 2); + + float vecX = (float)(xi - x) + Lookup::RandVecs3D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs3D[idx | 1] * cellularJitter; + float vecZ = (float)(zi - z) + Lookup::RandVecs3D[idx | 2] * cellularJitter; + + float newDistance = FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ); + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + zPrimed += PrimeZ; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + case CellularDistanceFunction_Hybrid: + for (int xi = xr - 1; xi <= xr + 1; xi++) + { + int yPrimed = yPrimedBase; + + for (int yi = yr - 1; yi <= yr + 1; yi++) + { + int zPrimed = zPrimedBase; + + for (int zi = zr - 1; zi <= zr + 1; zi++) + { + int hash = Hash(seed, xPrimed, yPrimed, zPrimed); + int idx = hash & (255 << 2); + + float vecX = (float)(xi - x) + Lookup::RandVecs3D[idx] * cellularJitter; + float vecY = (float)(yi - y) + Lookup::RandVecs3D[idx | 1] * cellularJitter; + float vecZ = (float)(zi - z) + Lookup::RandVecs3D[idx | 2] * cellularJitter; + + float newDistance = (FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ)) + (vecX * vecX + vecY * vecY + vecZ * vecZ); + + distance1 = FastMax(FastMin(distance1, newDistance), distance0); + if (newDistance < distance0) + { + distance0 = newDistance; + closestHash = hash; + } + zPrimed += PrimeZ; + } + yPrimed += PrimeY; + } + xPrimed += PrimeX; + } + break; + default: + break; + } + + if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance) + { + distance0 = FastSqrt(distance0); + + if (mCellularReturnType >= CellularReturnType_Distance2) + { + distance1 = FastSqrt(distance1); + } + } + + switch (mCellularReturnType) + { + case CellularReturnType_CellValue: + return closestHash * (1 / 2147483648.0f); + case CellularReturnType_Distance: + return distance0 - 1; + case CellularReturnType_Distance2: + return distance1 - 1; + case CellularReturnType_Distance2Add: + return (distance1 + distance0) * 0.5f - 1; + case CellularReturnType_Distance2Sub: + return distance1 - distance0 - 1; + case CellularReturnType_Distance2Mul: + return distance1 * distance0 * 0.5f - 1; + case CellularReturnType_Distance2Div: + return distance0 / distance1 - 1; + default: + return 0; + } + } + + + // Perlin Noise + + template + float SinglePerlin(int seed, FNfloat x, FNfloat y) + { + int x0 = FastFloor(x); + int y0 = FastFloor(y); + + float xd0 = (float)(x - x0); + float yd0 = (float)(y - y0); + float xd1 = xd0 - 1; + float yd1 = yd0 - 1; + + float xs = InterpQuintic(xd0); + float ys = InterpQuintic(yd0); + + x0 *= PrimeX; + y0 *= PrimeY; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + + float xf0 = Lerp(GradCoord(seed, x0, y0, xd0, yd0), GradCoord(seed, x1, y0, xd1, yd0), xs); + float xf1 = Lerp(GradCoord(seed, x0, y1, xd0, yd1), GradCoord(seed, x1, y1, xd1, yd1), xs); + + return Lerp(xf0, xf1, ys) * 1.4247691104677813f; + } + + template + float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z) + { + int x0 = FastFloor(x); + int y0 = FastFloor(y); + int z0 = FastFloor(z); + + float xd0 = (float)(x - x0); + float yd0 = (float)(y - y0); + float zd0 = (float)(z - z0); + float xd1 = xd0 - 1; + float yd1 = yd0 - 1; + float zd1 = zd0 - 1; + + float xs = InterpQuintic(xd0); + float ys = InterpQuintic(yd0); + float zs = InterpQuintic(zd0); + + x0 *= PrimeX; + y0 *= PrimeY; + z0 *= PrimeZ; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + int z1 = z0 + PrimeZ; + + float xf00 = Lerp(GradCoord(seed, x0, y0, z0, xd0, yd0, zd0), GradCoord(seed, x1, y0, z0, xd1, yd0, zd0), xs); + float xf10 = Lerp(GradCoord(seed, x0, y1, z0, xd0, yd1, zd0), GradCoord(seed, x1, y1, z0, xd1, yd1, zd0), xs); + float xf01 = Lerp(GradCoord(seed, x0, y0, z1, xd0, yd0, zd1), GradCoord(seed, x1, y0, z1, xd1, yd0, zd1), xs); + float xf11 = Lerp(GradCoord(seed, x0, y1, z1, xd0, yd1, zd1), GradCoord(seed, x1, y1, z1, xd1, yd1, zd1), xs); + + float yf0 = Lerp(xf00, xf10, ys); + float yf1 = Lerp(xf01, xf11, ys); + + return Lerp(yf0, yf1, zs) * 0.964921414852142333984375f; + } + + + // Value Cubic Noise + + template + float SingleValueCubic(int seed, FNfloat x, FNfloat y) + { + int x1 = FastFloor(x); + int y1 = FastFloor(y); + + float xs = (float)(x - x1); + float ys = (float)(y - y1); + + x1 *= PrimeX; + y1 *= PrimeY; + int x0 = x1 - PrimeX; + int y0 = y1 - PrimeY; + int x2 = x1 + PrimeX; + int y2 = y1 + PrimeY; + int x3 = x1 + (int)((long)PrimeX << 1); + int y3 = y1 + (int)((long)PrimeY << 1); + + return CubicLerp( + CubicLerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), ValCoord(seed, x2, y0), ValCoord(seed, x3, y0), + xs), + CubicLerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), ValCoord(seed, x2, y1), ValCoord(seed, x3, y1), + xs), + CubicLerp(ValCoord(seed, x0, y2), ValCoord(seed, x1, y2), ValCoord(seed, x2, y2), ValCoord(seed, x3, y2), + xs), + CubicLerp(ValCoord(seed, x0, y3), ValCoord(seed, x1, y3), ValCoord(seed, x2, y3), ValCoord(seed, x3, y3), + xs), + ys) * (1 / (1.5f * 1.5f)); + } + + template + float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z) + { + int x1 = FastFloor(x); + int y1 = FastFloor(y); + int z1 = FastFloor(z); + + float xs = (float)(x - x1); + float ys = (float)(y - y1); + float zs = (float)(z - z1); + + x1 *= PrimeX; + y1 *= PrimeY; + z1 *= PrimeZ; + + int x0 = x1 - PrimeX; + int y0 = y1 - PrimeY; + int z0 = z1 - PrimeZ; + int x2 = x1 + PrimeX; + int y2 = y1 + PrimeY; + int z2 = z1 + PrimeZ; + int x3 = x1 + (int)((long)PrimeX << 1); + int y3 = y1 + (int)((long)PrimeY << 1); + int z3 = z1 + (int)((long)PrimeZ << 1); + + + return CubicLerp( + CubicLerp( + CubicLerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), ValCoord(seed, x2, y0, z0), ValCoord(seed, x3, y0, z0), xs), + CubicLerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), ValCoord(seed, x2, y1, z0), ValCoord(seed, x3, y1, z0), xs), + CubicLerp(ValCoord(seed, x0, y2, z0), ValCoord(seed, x1, y2, z0), ValCoord(seed, x2, y2, z0), ValCoord(seed, x3, y2, z0), xs), + CubicLerp(ValCoord(seed, x0, y3, z0), ValCoord(seed, x1, y3, z0), ValCoord(seed, x2, y3, z0), ValCoord(seed, x3, y3, z0), xs), + ys), + CubicLerp( + CubicLerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), ValCoord(seed, x2, y0, z1), ValCoord(seed, x3, y0, z1), xs), + CubicLerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), ValCoord(seed, x2, y1, z1), ValCoord(seed, x3, y1, z1), xs), + CubicLerp(ValCoord(seed, x0, y2, z1), ValCoord(seed, x1, y2, z1), ValCoord(seed, x2, y2, z1), ValCoord(seed, x3, y2, z1), xs), + CubicLerp(ValCoord(seed, x0, y3, z1), ValCoord(seed, x1, y3, z1), ValCoord(seed, x2, y3, z1), ValCoord(seed, x3, y3, z1), xs), + ys), + CubicLerp( + CubicLerp(ValCoord(seed, x0, y0, z2), ValCoord(seed, x1, y0, z2), ValCoord(seed, x2, y0, z2), ValCoord(seed, x3, y0, z2), xs), + CubicLerp(ValCoord(seed, x0, y1, z2), ValCoord(seed, x1, y1, z2), ValCoord(seed, x2, y1, z2), ValCoord(seed, x3, y1, z2), xs), + CubicLerp(ValCoord(seed, x0, y2, z2), ValCoord(seed, x1, y2, z2), ValCoord(seed, x2, y2, z2), ValCoord(seed, x3, y2, z2), xs), + CubicLerp(ValCoord(seed, x0, y3, z2), ValCoord(seed, x1, y3, z2), ValCoord(seed, x2, y3, z2), ValCoord(seed, x3, y3, z2), xs), + ys), + CubicLerp( + CubicLerp(ValCoord(seed, x0, y0, z3), ValCoord(seed, x1, y0, z3), ValCoord(seed, x2, y0, z3), ValCoord(seed, x3, y0, z3), xs), + CubicLerp(ValCoord(seed, x0, y1, z3), ValCoord(seed, x1, y1, z3), ValCoord(seed, x2, y1, z3), ValCoord(seed, x3, y1, z3), xs), + CubicLerp(ValCoord(seed, x0, y2, z3), ValCoord(seed, x1, y2, z3), ValCoord(seed, x2, y2, z3), ValCoord(seed, x3, y2, z3), xs), + CubicLerp(ValCoord(seed, x0, y3, z3), ValCoord(seed, x1, y3, z3), ValCoord(seed, x2, y3, z3), ValCoord(seed, x3, y3, z3), xs), + ys), + zs) * (1 / (1.5f * 1.5f * 1.5f)); + } + + + // Value Noise + + template + float SingleValue(int seed, FNfloat x, FNfloat y) + { + int x0 = FastFloor(x); + int y0 = FastFloor(y); + + float xs = InterpHermite((float)(x - x0)); + float ys = InterpHermite((float)(y - y0)); + + x0 *= PrimeX; + y0 *= PrimeY; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + + float xf0 = Lerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), xs); + float xf1 = Lerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), xs); + + return Lerp(xf0, xf1, ys); + } + + template + float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z) + { + int x0 = FastFloor(x); + int y0 = FastFloor(y); + int z0 = FastFloor(z); + + float xs = InterpHermite((float)(x - x0)); + float ys = InterpHermite((float)(y - y0)); + float zs = InterpHermite((float)(z - z0)); + + x0 *= PrimeX; + y0 *= PrimeY; + z0 *= PrimeZ; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + int z1 = z0 + PrimeZ; + + float xf00 = Lerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), xs); + float xf10 = Lerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), xs); + float xf01 = Lerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), xs); + float xf11 = Lerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), xs); + + float yf0 = Lerp(xf00, xf10, ys); + float yf1 = Lerp(xf01, xf11, ys); + + return Lerp(yf0, yf1, zs); + } + + + // Domain Warp + + template + void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) + { + switch (mDomainWarpType) + { + case DomainWarpType_OpenSimplex2: + SingleDomainWarpSimplexGradient(seed, amp * 38.283687591552734375f, freq, x, y, xr, yr, false); + break; + case DomainWarpType_OpenSimplex2Reduced: + SingleDomainWarpSimplexGradient(seed, amp * 16.0f, freq, x, y, xr, yr, true); + break; + case DomainWarpType_BasicGrid: + SingleDomainWarpBasicGrid(seed, amp, freq, x, y, xr, yr); + break; + } + } + + template + void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) + { + switch (mDomainWarpType) + { + case DomainWarpType_OpenSimplex2: + SingleDomainWarpOpenSimplex2Gradient(seed, amp * 32.69428253173828125f, freq, x, y, z, xr, yr, zr, false); + break; + case DomainWarpType_OpenSimplex2Reduced: + SingleDomainWarpOpenSimplex2Gradient(seed, amp * 7.71604938271605f, freq, x, y, z, xr, yr, zr, true); + break; + case DomainWarpType_BasicGrid: + SingleDomainWarpBasicGrid(seed, amp, freq, x, y, z, xr, yr, zr); + break; + } + } + + + // Domain Warp Single Wrapper + + template + void DomainWarpSingle(FNfloat& x, FNfloat& y) + { + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + FNfloat xs = x; + FNfloat ys = y; + TransformDomainWarpCoordinate(xs, ys); + + DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y); + } + + template + void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z) + { + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + FNfloat xs = x; + FNfloat ys = y; + FNfloat zs = z; + TransformDomainWarpCoordinate(xs, ys, zs); + + DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z); + } + + + // Domain Warp Fractal Progressive + + template + void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y) + { + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + for (int i = 0; i < mOctaves; i++) + { + FNfloat xs = x; + FNfloat ys = y; + TransformDomainWarpCoordinate(xs, ys); + + DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y); + + seed++; + amp *= mGain; + freq *= mLacunarity; + } + } + + template + void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z) + { + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + for (int i = 0; i < mOctaves; i++) + { + FNfloat xs = x; + FNfloat ys = y; + FNfloat zs = z; + TransformDomainWarpCoordinate(xs, ys, zs); + + DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z); + + seed++; + amp *= mGain; + freq *= mLacunarity; + } + } + + + // Domain Warp Fractal Independant + + template + void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y) + { + FNfloat xs = x; + FNfloat ys = y; + TransformDomainWarpCoordinate(xs, ys); + + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + for (int i = 0; i < mOctaves; i++) + { + DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y); + + seed++; + amp *= mGain; + freq *= mLacunarity; + } + } + + template + void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z) + { + FNfloat xs = x; + FNfloat ys = y; + FNfloat zs = z; + TransformDomainWarpCoordinate(xs, ys, zs); + + int seed = mSeed; + float amp = mDomainWarpAmp * mFractalBounding; + float freq = mFrequency; + + for (int i = 0; i < mOctaves; i++) + { + DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z); + + seed++; + amp *= mGain; + freq *= mLacunarity; + } + } + + + // Domain Warp Basic Grid + + template + void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr) + { + FNfloat xf = x * frequency; + FNfloat yf = y * frequency; + + int x0 = FastFloor(xf); + int y0 = FastFloor(yf); + + float xs = InterpHermite((float)(xf - x0)); + float ys = InterpHermite((float)(yf - y0)); + + x0 *= PrimeX; + y0 *= PrimeY; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + + int hash0 = Hash(seed, x0, y0) & (255 << 1); + int hash1 = Hash(seed, x1, y0) & (255 << 1); + + float lx0x = Lerp(Lookup::RandVecs2D[hash0], Lookup::RandVecs2D[hash1], xs); + float ly0x = Lerp(Lookup::RandVecs2D[hash0 | 1], Lookup::RandVecs2D[hash1 | 1], xs); + + hash0 = Hash(seed, x0, y1) & (255 << 1); + hash1 = Hash(seed, x1, y1) & (255 << 1); + + float lx1x = Lerp(Lookup::RandVecs2D[hash0], Lookup::RandVecs2D[hash1], xs); + float ly1x = Lerp(Lookup::RandVecs2D[hash0 | 1], Lookup::RandVecs2D[hash1 | 1], xs); + + xr += Lerp(lx0x, lx1x, ys) * warpAmp; + yr += Lerp(ly0x, ly1x, ys) * warpAmp; + } + + template + void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr) + { + FNfloat xf = x * frequency; + FNfloat yf = y * frequency; + FNfloat zf = z * frequency; + + int x0 = FastFloor(xf); + int y0 = FastFloor(yf); + int z0 = FastFloor(zf); + + float xs = InterpHermite((float)(xf - x0)); + float ys = InterpHermite((float)(yf - y0)); + float zs = InterpHermite((float)(zf - z0)); + + x0 *= PrimeX; + y0 *= PrimeY; + z0 *= PrimeZ; + int x1 = x0 + PrimeX; + int y1 = y0 + PrimeY; + int z1 = z0 + PrimeZ; + + int hash0 = Hash(seed, x0, y0, z0) & (255 << 2); + int hash1 = Hash(seed, x1, y0, z0) & (255 << 2); + + float lx0x = Lerp(Lookup::RandVecs3D[hash0], Lookup::RandVecs3D[hash1], xs); + float ly0x = Lerp(Lookup::RandVecs3D[hash0 | 1], Lookup::RandVecs3D[hash1 | 1], xs); + float lz0x = Lerp(Lookup::RandVecs3D[hash0 | 2], Lookup::RandVecs3D[hash1 | 2], xs); + + hash0 = Hash(seed, x0, y1, z0) & (255 << 2); + hash1 = Hash(seed, x1, y1, z0) & (255 << 2); + + float lx1x = Lerp(Lookup::RandVecs3D[hash0], Lookup::RandVecs3D[hash1], xs); + float ly1x = Lerp(Lookup::RandVecs3D[hash0 | 1], Lookup::RandVecs3D[hash1 | 1], xs); + float lz1x = Lerp(Lookup::RandVecs3D[hash0 | 2], Lookup::RandVecs3D[hash1 | 2], xs); + + float lx0y = Lerp(lx0x, lx1x, ys); + float ly0y = Lerp(ly0x, ly1x, ys); + float lz0y = Lerp(lz0x, lz1x, ys); + + hash0 = Hash(seed, x0, y0, z1) & (255 << 2); + hash1 = Hash(seed, x1, y0, z1) & (255 << 2); + + lx0x = Lerp(Lookup::RandVecs3D[hash0], Lookup::RandVecs3D[hash1], xs); + ly0x = Lerp(Lookup::RandVecs3D[hash0 | 1], Lookup::RandVecs3D[hash1 | 1], xs); + lz0x = Lerp(Lookup::RandVecs3D[hash0 | 2], Lookup::RandVecs3D[hash1 | 2], xs); + + hash0 = Hash(seed, x0, y1, z1) & (255 << 2); + hash1 = Hash(seed, x1, y1, z1) & (255 << 2); + + lx1x = Lerp(Lookup::RandVecs3D[hash0], Lookup::RandVecs3D[hash1], xs); + ly1x = Lerp(Lookup::RandVecs3D[hash0 | 1], Lookup::RandVecs3D[hash1 | 1], xs); + lz1x = Lerp(Lookup::RandVecs3D[hash0 | 2], Lookup::RandVecs3D[hash1 | 2], xs); + + xr += Lerp(lx0y, Lerp(lx0x, lx1x, ys), zs) * warpAmp; + yr += Lerp(ly0y, Lerp(ly0x, ly1x, ys), zs) * warpAmp; + zr += Lerp(lz0y, Lerp(lz0x, lz1x, ys), zs) * warpAmp; + } + + + // Domain Warp Simplex/OpenSimplex2 + + template + void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly) + { + const float SQRT3 = 1.7320508075688772935274463415059f; + const float G2 = (3 - SQRT3) / 6; + + x *= frequency; + y *= frequency; + + /* + * --- Skew moved to TransformNoiseCoordinate method --- + * const FNfloat F2 = 0.5f * (SQRT3 - 1); + * FNfloat s = (x + y) * F2; + * x += s; y += s; + */ + + int i = FastFloor(x); + int j = FastFloor(y); + float xi = (float)(x - i); + float yi = (float)(y - j); + + float t = (xi + yi) * G2; + float x0 = (float)(xi - t); + float y0 = (float)(yi - t); + + i *= PrimeX; + j *= PrimeY; + + float vx, vy; + vx = vy = 0; + + float a = 0.5f - x0 * x0 - y0 * y0; + if (a > 0) + { + float aaaa = (a * a) * (a * a); + float xo, yo; + if (outGradOnly) + GradCoordOut(seed, i, j, xo, yo); + else + GradCoordDual(seed, i, j, x0, y0, xo, yo); + vx += aaaa * xo; + vy += aaaa * yo; + } + + float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a); + if (c > 0) + { + float x2 = x0 + (2 * (float)G2 - 1); + float y2 = y0 + (2 * (float)G2 - 1); + float cccc = (c * c) * (c * c); + float xo, yo; + if (outGradOnly) + GradCoordOut(seed, i + PrimeX, j + PrimeY, xo, yo); + else + GradCoordDual(seed, i + PrimeX, j + PrimeY, x2, y2, xo, yo); + vx += cccc * xo; + vy += cccc * yo; + } + + if (y0 > x0) + { + float x1 = x0 + (float)G2; + float y1 = y0 + ((float)G2 - 1); + float b = 0.5f - x1 * x1 - y1 * y1; + if (b > 0) + { + float bbbb = (b * b) * (b * b); + float xo, yo; + if (outGradOnly) + GradCoordOut(seed, i, j + PrimeY, xo, yo); + else + GradCoordDual(seed, i, j + PrimeY, x1, y1, xo, yo); + vx += bbbb * xo; + vy += bbbb * yo; + } + } + else + { + float x1 = x0 + ((float)G2 - 1); + float y1 = y0 + (float)G2; + float b = 0.5f - x1 * x1 - y1 * y1; + if (b > 0) + { + float bbbb = (b * b) * (b * b); + float xo, yo; + if (outGradOnly) + GradCoordOut(seed, i + PrimeX, j, xo, yo); + else + GradCoordDual(seed, i + PrimeX, j, x1, y1, xo, yo); + vx += bbbb * xo; + vy += bbbb * yo; + } + } + + xr += vx * warpAmp; + yr += vy * warpAmp; + } + + template + void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly) + { + x *= frequency; + y *= frequency; + z *= frequency; + + /* + * --- Rotation moved to TransformDomainWarpCoordinate method --- + * const FNfloat R3 = (FNfloat)(2.0 / 3.0); + * FNfloat r = (x + y + z) * R3; // Rotation, not skew + * x = r - x; y = r - y; z = r - z; + */ + + int i = FastRound(x); + int j = FastRound(y); + int k = FastRound(z); + float x0 = (float)x - i; + float y0 = (float)y - j; + float z0 = (float)z - k; + + int xNSign = (int)(-x0 - 1.0f) | 1; + int yNSign = (int)(-y0 - 1.0f) | 1; + int zNSign = (int)(-z0 - 1.0f) | 1; + + float ax0 = xNSign * -x0; + float ay0 = yNSign * -y0; + float az0 = zNSign * -z0; + + i *= PrimeX; + j *= PrimeY; + k *= PrimeZ; + + float vx, vy, vz; + vx = vy = vz = 0; + + float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0); + for (int l = 0; l < 2; l++) + { + if (a > 0) + { + float aaaa = (a * a) * (a * a); + float xo, yo, zo; + if (outGradOnly) + GradCoordOut(seed, i, j, k, xo, yo, zo); + else + GradCoordDual(seed, i, j, k, x0, y0, z0, xo, yo, zo); + vx += aaaa * xo; + vy += aaaa * yo; + vz += aaaa * zo; + } + + float b = a + 1; + int i1 = i; + int j1 = j; + int k1 = k; + float x1 = x0; + float y1 = y0; + float z1 = z0; + + if (ax0 >= ay0 && ax0 >= az0) + { + x1 += xNSign; + b -= xNSign * 2 * x1; + i1 -= xNSign * PrimeX; + } + else if (ay0 > ax0 && ay0 >= az0) + { + y1 += yNSign; + b -= yNSign * 2 * y1; + j1 -= yNSign * PrimeY; + } + else + { + z1 += zNSign; + b -= zNSign * 2 * z1; + k1 -= zNSign * PrimeZ; + } + + if (b > 0) + { + float bbbb = (b * b) * (b * b); + float xo, yo, zo; + if (outGradOnly) + GradCoordOut(seed, i1, j1, k1, xo, yo, zo); + else + GradCoordDual(seed, i1, j1, k1, x1, y1, z1, xo, yo, zo); + vx += bbbb * xo; + vy += bbbb * yo; + vz += bbbb * zo; + } + + if (l == 1) break; + + ax0 = 0.5f - ax0; + ay0 = 0.5f - ay0; + az0 = 0.5f - az0; + + x0 = xNSign * ax0; + y0 = yNSign * ay0; + z0 = zNSign * az0; + + a += (0.75f - ax0) - (ay0 + az0); + + i += (xNSign >> 1) & PrimeX; + j += (yNSign >> 1) & PrimeY; + k += (zNSign >> 1) & PrimeZ; + + xNSign = -xNSign; + yNSign = -yNSign; + zNSign = -zNSign; + + seed += 1293373; + } + + xr += vx * warpAmp; + yr += vy * warpAmp; + zr += vz * warpAmp; + } +}; + +template <> +struct FastNoiseLite::Arguments_must_be_floating_point_values {}; +template <> +struct FastNoiseLite::Arguments_must_be_floating_point_values {}; +template <> +struct FastNoiseLite::Arguments_must_be_floating_point_values {}; + +template +const T FastNoiseLite::Lookup::Gradients2D[] = +{ + 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, + 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f, + 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f, + -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, + -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f, + -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f, + 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, + 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f, + 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f, + -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, + -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f, + -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f, + 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, + 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f, + 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f, + -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, + -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f, + -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f, + 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, + 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f, + 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f, + -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, + -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f, + -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f, + 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f, + 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f, + 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f, + -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f, + -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f, + -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f, + 0.38268343236509f, 0.923879532511287f, 0.923879532511287f, 0.38268343236509f, 0.923879532511287f, -0.38268343236509f, 0.38268343236509f, -0.923879532511287f, + -0.38268343236509f, -0.923879532511287f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, 0.38268343236509f, -0.38268343236509f, 0.923879532511287f, +}; + +template +const T FastNoiseLite::Lookup::RandVecs2D[] = +{ + -0.2700222198f, -0.9628540911f, 0.3863092627f, -0.9223693152f, 0.04444859006f, -0.999011673f, -0.5992523158f, -0.8005602176f, -0.7819280288f, 0.6233687174f, 0.9464672271f, 0.3227999196f, -0.6514146797f, -0.7587218957f, 0.9378472289f, 0.347048376f, + -0.8497875957f, -0.5271252623f, -0.879042592f, 0.4767432447f, -0.892300288f, -0.4514423508f, -0.379844434f, -0.9250503802f, -0.9951650832f, 0.0982163789f, 0.7724397808f, -0.6350880136f, 0.7573283322f, -0.6530343002f, -0.9928004525f, -0.119780055f, + -0.0532665713f, 0.9985803285f, 0.9754253726f, -0.2203300762f, -0.7665018163f, 0.6422421394f, 0.991636706f, 0.1290606184f, -0.994696838f, 0.1028503788f, -0.5379205513f, -0.84299554f, 0.5022815471f, -0.8647041387f, 0.4559821461f, -0.8899889226f, + -0.8659131224f, -0.5001944266f, 0.0879458407f, -0.9961252577f, -0.5051684983f, 0.8630207346f, 0.7753185226f, -0.6315704146f, -0.6921944612f, 0.7217110418f, -0.5191659449f, -0.8546734591f, 0.8978622882f, -0.4402764035f, -0.1706774107f, 0.9853269617f, + -0.9353430106f, -0.3537420705f, -0.9992404798f, 0.03896746794f, -0.2882064021f, -0.9575683108f, -0.9663811329f, 0.2571137995f, -0.8759714238f, -0.4823630009f, -0.8303123018f, -0.5572983775f, 0.05110133755f, -0.9986934731f, -0.8558373281f, -0.5172450752f, + 0.09887025282f, 0.9951003332f, 0.9189016087f, 0.3944867976f, -0.2439375892f, -0.9697909324f, -0.8121409387f, -0.5834613061f, -0.9910431363f, 0.1335421355f, 0.8492423985f, -0.5280031709f, -0.9717838994f, -0.2358729591f, 0.9949457207f, 0.1004142068f, + 0.6241065508f, -0.7813392434f, 0.662910307f, 0.7486988212f, -0.7197418176f, 0.6942418282f, -0.8143370775f, -0.5803922158f, 0.104521054f, -0.9945226741f, -0.1065926113f, -0.9943027784f, 0.445799684f, -0.8951327509f, 0.105547406f, 0.9944142724f, + -0.992790267f, 0.1198644477f, -0.8334366408f, 0.552615025f, 0.9115561563f, -0.4111755999f, 0.8285544909f, -0.5599084351f, 0.7217097654f, -0.6921957921f, 0.4940492677f, -0.8694339084f, -0.3652321272f, -0.9309164803f, -0.9696606758f, 0.2444548501f, + 0.08925509731f, -0.996008799f, 0.5354071276f, -0.8445941083f, -0.1053576186f, 0.9944343981f, -0.9890284586f, 0.1477251101f, 0.004856104961f, 0.9999882091f, 0.9885598478f, 0.1508291331f, 0.9286129562f, -0.3710498316f, -0.5832393863f, -0.8123003252f, + 0.3015207509f, 0.9534596146f, -0.9575110528f, 0.2883965738f, 0.9715802154f, -0.2367105511f, 0.229981792f, 0.9731949318f, 0.955763816f, -0.2941352207f, 0.740956116f, 0.6715534485f, -0.9971513787f, -0.07542630764f, 0.6905710663f, -0.7232645452f, + -0.290713703f, -0.9568100872f, 0.5912777791f, -0.8064679708f, -0.9454592212f, -0.325740481f, 0.6664455681f, 0.74555369f, 0.6236134912f, 0.7817328275f, 0.9126993851f, -0.4086316587f, -0.8191762011f, 0.5735419353f, -0.8812745759f, -0.4726046147f, + 0.9953313627f, 0.09651672651f, 0.9855650846f, -0.1692969699f, -0.8495980887f, 0.5274306472f, 0.6174853946f, -0.7865823463f, 0.8508156371f, 0.52546432f, 0.9985032451f, -0.05469249926f, 0.1971371563f, -0.9803759185f, 0.6607855748f, -0.7505747292f, + -0.03097494063f, 0.9995201614f, -0.6731660801f, 0.739491331f, -0.7195018362f, -0.6944905383f, 0.9727511689f, 0.2318515979f, 0.9997059088f, -0.0242506907f, 0.4421787429f, -0.8969269532f, 0.9981350961f, -0.061043673f, -0.9173660799f, -0.3980445648f, + -0.8150056635f, -0.5794529907f, -0.8789331304f, 0.4769450202f, 0.0158605829f, 0.999874213f, -0.8095464474f, 0.5870558317f, -0.9165898907f, -0.3998286786f, -0.8023542565f, 0.5968480938f, -0.5176737917f, 0.8555780767f, -0.8154407307f, -0.5788405779f, + 0.4022010347f, -0.9155513791f, -0.9052556868f, -0.4248672045f, 0.7317445619f, 0.6815789728f, -0.5647632201f, -0.8252529947f, -0.8403276335f, -0.5420788397f, -0.9314281527f, 0.363925262f, 0.5238198472f, 0.8518290719f, 0.7432803869f, -0.6689800195f, + -0.985371561f, -0.1704197369f, 0.4601468731f, 0.88784281f, 0.825855404f, 0.5638819483f, 0.6182366099f, 0.7859920446f, 0.8331502863f, -0.553046653f, 0.1500307506f, 0.9886813308f, -0.662330369f, -0.7492119075f, -0.668598664f, 0.743623444f, + 0.7025606278f, 0.7116238924f, -0.5419389763f, -0.8404178401f, -0.3388616456f, 0.9408362159f, 0.8331530315f, 0.5530425174f, -0.2989720662f, -0.9542618632f, 0.2638522993f, 0.9645630949f, 0.124108739f, -0.9922686234f, -0.7282649308f, -0.6852956957f, + 0.6962500149f, 0.7177993569f, -0.9183535368f, 0.3957610156f, -0.6326102274f, -0.7744703352f, -0.9331891859f, -0.359385508f, -0.1153779357f, -0.9933216659f, 0.9514974788f, -0.3076565421f, -0.08987977445f, -0.9959526224f, 0.6678496916f, 0.7442961705f, + 0.7952400393f, -0.6062947138f, -0.6462007402f, -0.7631674805f, -0.2733598753f, 0.9619118351f, 0.9669590226f, -0.254931851f, -0.9792894595f, 0.2024651934f, -0.5369502995f, -0.8436138784f, -0.270036471f, -0.9628500944f, -0.6400277131f, 0.7683518247f, + -0.7854537493f, -0.6189203566f, 0.06005905383f, -0.9981948257f, -0.02455770378f, 0.9996984141f, -0.65983623f, 0.751409442f, -0.6253894466f, -0.7803127835f, -0.6210408851f, -0.7837781695f, 0.8348888491f, 0.5504185768f, -0.1592275245f, 0.9872419133f, + 0.8367622488f, 0.5475663786f, -0.8675753916f, -0.4973056806f, -0.2022662628f, -0.9793305667f, 0.9399189937f, 0.3413975472f, 0.9877404807f, -0.1561049093f, -0.9034455656f, 0.4287028224f, 0.1269804218f, -0.9919052235f, -0.3819600854f, 0.924178821f, + 0.9754625894f, 0.2201652486f, -0.3204015856f, -0.9472818081f, -0.9874760884f, 0.1577687387f, 0.02535348474f, -0.9996785487f, 0.4835130794f, -0.8753371362f, -0.2850799925f, -0.9585037287f, -0.06805516006f, -0.99768156f, -0.7885244045f, -0.6150034663f, + 0.3185392127f, -0.9479096845f, 0.8880043089f, 0.4598351306f, 0.6476921488f, -0.7619021462f, 0.9820241299f, 0.1887554194f, 0.9357275128f, -0.3527237187f, -0.8894895414f, 0.4569555293f, 0.7922791302f, 0.6101588153f, 0.7483818261f, 0.6632681526f, + -0.7288929755f, -0.6846276581f, 0.8729032783f, -0.4878932944f, 0.8288345784f, 0.5594937369f, 0.08074567077f, 0.9967347374f, 0.9799148216f, -0.1994165048f, -0.580730673f, -0.8140957471f, -0.4700049791f, -0.8826637636f, 0.2409492979f, 0.9705377045f, + 0.9437816757f, -0.3305694308f, -0.8927998638f, -0.4504535528f, -0.8069622304f, 0.5906030467f, 0.06258973166f, 0.9980393407f, -0.9312597469f, 0.3643559849f, 0.5777449785f, 0.8162173362f, -0.3360095855f, -0.941858566f, 0.697932075f, -0.7161639607f, + -0.002008157227f, -0.9999979837f, -0.1827294312f, -0.9831632392f, -0.6523911722f, 0.7578824173f, -0.4302626911f, -0.9027037258f, -0.9985126289f, -0.05452091251f, -0.01028102172f, -0.9999471489f, -0.4946071129f, 0.8691166802f, -0.2999350194f, 0.9539596344f, + 0.8165471961f, 0.5772786819f, 0.2697460475f, 0.962931498f, -0.7306287391f, -0.6827749597f, -0.7590952064f, -0.6509796216f, -0.907053853f, 0.4210146171f, -0.5104861064f, -0.8598860013f, 0.8613350597f, 0.5080373165f, 0.5007881595f, -0.8655698812f, + -0.654158152f, 0.7563577938f, -0.8382755311f, -0.545246856f, 0.6940070834f, 0.7199681717f, 0.06950936031f, 0.9975812994f, 0.1702942185f, -0.9853932612f, 0.2695973274f, 0.9629731466f, 0.5519612192f, -0.8338697815f, 0.225657487f, -0.9742067022f, + 0.4215262855f, -0.9068161835f, 0.4881873305f, -0.8727388672f, -0.3683854996f, -0.9296731273f, -0.9825390578f, 0.1860564427f, 0.81256471f, 0.5828709909f, 0.3196460933f, -0.9475370046f, 0.9570913859f, 0.2897862643f, -0.6876655497f, -0.7260276109f, + -0.9988770922f, -0.047376731f, -0.1250179027f, 0.992154486f, -0.8280133617f, 0.560708367f, 0.9324863769f, -0.3612051451f, 0.6394653183f, 0.7688199442f, -0.01623847064f, -0.9998681473f, -0.9955014666f, -0.09474613458f, -0.81453315f, 0.580117012f, + 0.4037327978f, -0.9148769469f, 0.9944263371f, 0.1054336766f, -0.1624711654f, 0.9867132919f, -0.9949487814f, -0.100383875f, -0.6995302564f, 0.7146029809f, 0.5263414922f, -0.85027327f, -0.5395221479f, 0.841971408f, 0.6579370318f, 0.7530729462f, + 0.01426758847f, -0.9998982128f, -0.6734383991f, 0.7392433447f, 0.639412098f, -0.7688642071f, 0.9211571421f, 0.3891908523f, -0.146637214f, -0.9891903394f, -0.782318098f, 0.6228791163f, -0.5039610839f, -0.8637263605f, -0.7743120191f, -0.6328039957f, +}; + +template +const T FastNoiseLite::Lookup::Gradients3D[] = +{ + 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0, + 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0, + 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0, + 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0, + 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0, + 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0, + 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0, + 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0, + 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0, + 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0, + 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0, + 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0, + 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0, + 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0, + 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0, + 1, 1, 0, 0, 0,-1, 1, 0, -1, 1, 0, 0, 0,-1,-1, 0 +}; + +template +const T FastNoiseLite::Lookup::RandVecs3D[] = +{ + -0.7292736885f, -0.6618439697f, 0.1735581948f, 0, 0.790292081f, -0.5480887466f, -0.2739291014f, 0, 0.7217578935f, 0.6226212466f, -0.3023380997f, 0, 0.565683137f, -0.8208298145f, -0.0790000257f, 0, 0.760049034f, -0.5555979497f, -0.3370999617f, 0, 0.3713945616f, 0.5011264475f, 0.7816254623f, 0, -0.1277062463f, -0.4254438999f, -0.8959289049f, 0, -0.2881560924f, -0.5815838982f, 0.7607405838f, 0, + 0.5849561111f, -0.662820239f, -0.4674352136f, 0, 0.3307171178f, 0.0391653737f, 0.94291689f, 0, 0.8712121778f, -0.4113374369f, -0.2679381538f, 0, 0.580981015f, 0.7021915846f, 0.4115677815f, 0, 0.503756873f, 0.6330056931f, -0.5878203852f, 0, 0.4493712205f, 0.601390195f, 0.6606022552f, 0, -0.6878403724f, 0.09018890807f, -0.7202371714f, 0, -0.5958956522f, -0.6469350577f, 0.475797649f, 0, + -0.5127052122f, 0.1946921978f, -0.8361987284f, 0, -0.9911507142f, -0.05410276466f, -0.1212153153f, 0, -0.2149721042f, 0.9720882117f, -0.09397607749f, 0, -0.7518650936f, -0.5428057603f, 0.3742469607f, 0, 0.5237068895f, 0.8516377189f, -0.02107817834f, 0, 0.6333504779f, 0.1926167129f, -0.7495104896f, 0, -0.06788241606f, 0.3998305789f, 0.9140719259f, 0, -0.5538628599f, -0.4729896695f, -0.6852128902f, 0, + -0.7261455366f, -0.5911990757f, 0.3509933228f, 0, -0.9229274737f, -0.1782808786f, 0.3412049336f, 0, -0.6968815002f, 0.6511274338f, 0.3006480328f, 0, 0.9608044783f, -0.2098363234f, -0.1811724921f, 0, 0.06817146062f, -0.9743405129f, 0.2145069156f, 0, -0.3577285196f, -0.6697087264f, -0.6507845481f, 0, -0.1868621131f, 0.7648617052f, -0.6164974636f, 0, -0.6541697588f, 0.3967914832f, 0.6439087246f, 0, + 0.6993340405f, -0.6164538506f, 0.3618239211f, 0, -0.1546665739f, 0.6291283928f, 0.7617583057f, 0, -0.6841612949f, -0.2580482182f, -0.6821542638f, 0, 0.5383980957f, 0.4258654885f, 0.7271630328f, 0, -0.5026987823f, -0.7939832935f, -0.3418836993f, 0, 0.3202971715f, 0.2834415347f, 0.9039195862f, 0, 0.8683227101f, -0.0003762656404f, -0.4959995258f, 0, 0.791120031f, -0.08511045745f, 0.6057105799f, 0, + -0.04011016052f, -0.4397248749f, 0.8972364289f, 0, 0.9145119872f, 0.3579346169f, -0.1885487608f, 0, -0.9612039066f, -0.2756484276f, 0.01024666929f, 0, 0.6510361721f, -0.2877799159f, -0.7023778346f, 0, -0.2041786351f, 0.7365237271f, 0.644859585f, 0, -0.7718263711f, 0.3790626912f, 0.5104855816f, 0, 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Written just for fun with a help of the Force. +//! +//! :copyright: (c) 2013 by Ihor Kalnytskyi +//! :license: BSD, see termcolor-LICENSEfile for details +//! + +#ifndef TERMCOLOR_HPP_ +#define TERMCOLOR_HPP_ + +#include +#include + +// Detect target's platform and set some macros in order to wrap platform +// specific code this library depends on. +#if defined(_WIN32) || defined(_WIN64) +# define TERMCOLOR_TARGET_WINDOWS +#elif defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__)) +# define TERMCOLOR_TARGET_POSIX +#endif + +// If implementation has not been explicitly set, try to choose one based on +// target platform. +#if !defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) && !defined(TERMCOLOR_USE_WINDOWS_API) && !defined(TERMCOLOR_USE_NOOP) +# if defined(TERMCOLOR_TARGET_POSIX) +# define TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES +# define TERMCOLOR_AUTODETECTED_IMPLEMENTATION +# elif defined(TERMCOLOR_TARGET_WINDOWS) +# define TERMCOLOR_USE_WINDOWS_API +# define TERMCOLOR_AUTODETECTED_IMPLEMENTATION +# endif +#endif + +// These headers provide isatty()/fileno() functions, which are used for +// testing whether a standard stream refers to the terminal. +#if defined(TERMCOLOR_TARGET_POSIX) +# include +#elif defined(TERMCOLOR_TARGET_WINDOWS) +# include +# include +#endif + + +namespace termcolor +{ + // Forward declaration of the `_internal` namespace. + // All comments are below. + namespace _internal + { + inline int colorize_index(); + inline FILE* get_standard_stream(const std::ostream& stream); + inline bool is_colorized(std::ostream& stream); + inline bool is_atty(const std::ostream& stream); + + #if defined(TERMCOLOR_TARGET_WINDOWS) + inline void win_change_attributes(std::ostream& stream, int foreground, int background=-1); + #endif + } + + inline + std::ostream& colorize(std::ostream& stream) + { + stream.iword(_internal::colorize_index()) = 1L; + return stream; + } + + inline + std::ostream& nocolorize(std::ostream& stream) + { + stream.iword(_internal::colorize_index()) = 0L; + return stream; + } + + inline + std::ostream& reset(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[00m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, -1); + #endif + } + return stream; + } + + inline + std::ostream& bold(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[1m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& dark(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[2m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& italic(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[3m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& underline(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[4m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, COMMON_LVB_UNDERSCORE); + #endif + } + return stream; + } + + inline + std::ostream& blink(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[5m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& reverse(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[7m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& concealed(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[8m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& crossed(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[9m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + template inline + std::ostream& color(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + char command[12]; + std::snprintf(command, sizeof(command), "\033[38;5;%dm", code); + stream << command; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + template inline + std::ostream& on_color(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + char command[12]; + std::snprintf(command, sizeof(command), "\033[48;5;%dm", code); + stream << command; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + template inline + std::ostream& color(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + char command[20]; + std::snprintf(command, sizeof(command), "\033[38;2;%d;%d;%dm", r, g, b); + stream << command; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + template inline + std::ostream& on_color(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + char command[20]; + std::snprintf(command, sizeof(command), "\033[48;2;%d;%d;%dm", r, g, b); + stream << command; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + #endif + } + return stream; + } + + inline + std::ostream& grey(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[30m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + 0 // grey (black) + ); + #endif + } + return stream; + } + + inline + std::ostream& red(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[31m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& green(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[32m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_GREEN + ); + #endif + } + return stream; + } + + inline + std::ostream& yellow(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[33m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_GREEN | FOREGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& blue(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[34m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE + ); + #endif + } + return stream; + } + + inline + std::ostream& magenta(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[35m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& cyan(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[36m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_GREEN + ); + #endif + } + return stream; + } + + inline + std::ostream& white(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[37m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED + ); + #endif + } + return stream; + } + + + inline + std::ostream& bright_grey(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[90m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + 0 | FOREGROUND_INTENSITY // grey (black) + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_red(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[91m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_RED | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_green(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[92m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_GREEN | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_yellow(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[93m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_blue(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[94m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_magenta(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[95m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_cyan(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[96m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& bright_white(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[97m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, + FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY + ); + #endif + } + return stream; + } + + + inline + std::ostream& on_grey(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[40m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + 0 // grey (black) + ); + #endif + } + return stream; + } + + inline + std::ostream& on_red(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[41m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& on_green(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[42m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN + ); + #endif + } + return stream; + } + + inline + std::ostream& on_yellow(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[43m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& on_blue(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[44m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_BLUE + ); + #endif + } + return stream; + } + + inline + std::ostream& on_magenta(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[45m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_BLUE | BACKGROUND_RED + ); + #endif + } + return stream; + } + + inline + std::ostream& on_cyan(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[46m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_BLUE + ); + #endif + } + return stream; + } + + inline + std::ostream& on_white(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[47m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_RED + ); + #endif + } + + return stream; + } + + + inline + std::ostream& on_bright_grey(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[100m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + 0 | BACKGROUND_INTENSITY // grey (black) + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_red(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[101m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_RED | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_green(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[102m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_yellow(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[103m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_blue(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[104m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_BLUE | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_magenta(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[105m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_BLUE | BACKGROUND_RED | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_cyan(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[106m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY + ); + #endif + } + return stream; + } + + inline + std::ostream& on_bright_white(std::ostream& stream) + { + if (_internal::is_colorized(stream)) + { + #if defined(TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES) + stream << "\033[107m"; + #elif defined(TERMCOLOR_USE_WINDOWS_API) + _internal::win_change_attributes(stream, -1, + BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_RED | BACKGROUND_INTENSITY + ); + #endif + } + + return stream; + } + + + + //! Since C++ hasn't a way to hide something in the header from + //! the outer access, I have to introduce this namespace which + //! is used for internal purpose and should't be access from + //! the user code. + namespace _internal + { + // An index to be used to access a private storage of I/O streams. See + // colorize / nocolorize I/O manipulators for details. Due to the fact + // that static variables ain't shared between translation units, inline + // function with local static variable is used to do the trick and share + // the variable value between translation units. + inline int colorize_index() + { + static int colorize_index = std::ios_base::xalloc(); + return colorize_index; + } + + //! Since C++ hasn't a true way to extract stream handler + //! from the a given `std::ostream` object, I have to write + //! this kind of hack. + inline + FILE* get_standard_stream(const std::ostream& stream) + { + if (&stream == &std::cout) + return stdout; + else if ((&stream == &std::cerr) || (&stream == &std::clog)) + return stderr; + + return nullptr; + } + + // Say whether a given stream should be colorized or not. It's always + // true for ATTY streams and may be true for streams marked with + // colorize flag. + inline + bool is_colorized(std::ostream& stream) + { + return is_atty(stream) || static_cast(stream.iword(colorize_index())); + } + + //! Test whether a given `std::ostream` object refers to + //! a terminal. + inline + bool is_atty(const std::ostream& stream) + { + FILE* std_stream = get_standard_stream(stream); + + // Unfortunately, fileno() ends with segmentation fault + // if invalid file descriptor is passed. So we need to + // handle this case gracefully and assume it's not a tty + // if standard stream is not detected, and 0 is returned. + if (!std_stream) + return false; + + #if defined(TERMCOLOR_TARGET_POSIX) + return ::isatty(fileno(std_stream)); + #elif defined(TERMCOLOR_TARGET_WINDOWS) + return ::_isatty(_fileno(std_stream)); + #else + return false; + #endif + } + + #if defined(TERMCOLOR_TARGET_WINDOWS) + //! Change Windows Terminal colors attribute. If some + //! parameter is `-1` then attribute won't changed. + inline void win_change_attributes(std::ostream& stream, int foreground, int background) + { + // yeah, i know.. it's ugly, it's windows. + static WORD defaultAttributes = 0; + + // Windows doesn't have ANSI escape sequences and so we use special + // API to change Terminal output color. That means we can't + // manipulate colors by means of "std::stringstream" and hence + // should do nothing in this case. + if (!_internal::is_atty(stream)) + return; + + // get terminal handle + HANDLE hTerminal = INVALID_HANDLE_VALUE; + if (&stream == &std::cout) + hTerminal = GetStdHandle(STD_OUTPUT_HANDLE); + else if (&stream == &std::cerr) + hTerminal = GetStdHandle(STD_ERROR_HANDLE); + + // save default terminal attributes if it unsaved + if (!defaultAttributes) + { + CONSOLE_SCREEN_BUFFER_INFO info; + if (!GetConsoleScreenBufferInfo(hTerminal, &info)) + return; + defaultAttributes = info.wAttributes; + } + + // restore all default settings + if (foreground == -1 && background == -1) + { + SetConsoleTextAttribute(hTerminal, defaultAttributes); + return; + } + + // get current settings + CONSOLE_SCREEN_BUFFER_INFO info; + if (!GetConsoleScreenBufferInfo(hTerminal, &info)) + return; + + if (foreground != -1) + { + info.wAttributes &= ~(info.wAttributes & 0x0F); + info.wAttributes |= static_cast(foreground); + } + + if (background != -1) + { + info.wAttributes &= ~(info.wAttributes & 0xF0); + info.wAttributes |= static_cast(background); + } + + SetConsoleTextAttribute(hTerminal, info.wAttributes); + } + #endif // TERMCOLOR_TARGET_WINDOWS + + } // namespace _internal + +} // namespace termcolor + + +#undef TERMCOLOR_TARGET_POSIX +#undef TERMCOLOR_TARGET_WINDOWS + +#if defined(TERMCOLOR_AUTODETECTED_IMPLEMENTATION) +# undef TERMCOLOR_USE_ANSI_ESCAPE_SEQUENCES +# undef TERMCOLOR_USE_WINDOWS_API +#endif + +#endif // TERMCOLOR_HPP_ diff --git a/Release/lib/libostd.so b/Release/lib/libostd.so new file mode 100644 index 0000000..42a1b4b Binary files /dev/null and b/Release/lib/libostd.so differ diff --git a/Release/licences/FastNoiseLite-LICENSE.txt b/Release/licences/FastNoiseLite-LICENSE.txt new file mode 100644 index 0000000..dd6df2c --- /dev/null +++ b/Release/licences/FastNoiseLite-LICENSE.txt @@ -0,0 +1,22 @@ +MIT License + +Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com) +Copyright(c) 2020 Contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/Release/licences/termcolor-LICENSE b/Release/licences/termcolor-LICENSE new file mode 100644 index 0000000..e2a9f53 --- /dev/null +++ b/Release/licences/termcolor-LICENSE @@ -0,0 +1,31 @@ +Copyright (c) 2013, Ihor Kalnytskyi. +All rights reserved. + +Redistribution and use in source and binary forms of the software as well +as documentation, with or without modification, are permitted provided +that the following conditions are met: + +* Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials provided + with the distribution. + +* The names of the contributors may not be used to endorse or + promote products derived from this software without specific + prior written permission. + +THIS SOFTWARE AND DOCUMENTATION IS PROVIDED BY THE COPYRIGHT HOLDERS AND +CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT +NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE AND DOCUMENTATION, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH +DAMAGE. diff --git a/build.nr b/build.nr index b4c6992..00d8cfa 100644 --- a/build.nr +++ b/build.nr @@ -1 +1 @@ -1796 +1802 diff --git a/compile b/compile index e3707e7..8a90994 100755 --- a/compile +++ b/compile @@ -1,6 +1,7 @@ #!/bin/bash rm -r bin +rm -r Release if [ "$(expr substr $(uname -s) 1 5)" == "Linux" ]; then cmake -B bin -S ./ @@ -31,6 +32,7 @@ elif [ "$(expr substr $(uname -s) 1 10)" == "MINGW64_NT" ]; then mkdir -p ./Release/lib cp ./bin/libostd.dll ./Release/lib + cp ./bin/libostd.dll.a ./Release/lib cp C:/msys64/ucrt64/bin/libgcc_s_seh-1.dll ./Release/lib cp C:/msys64/ucrt64/bin/libstdc++-6.dll ./Release/lib diff --git a/temp_install.sh b/temp_install.sh new file mode 100644 index 0000000..4012d1e --- /dev/null +++ b/temp_install.sh @@ -0,0 +1,15 @@ +#!/bin/bash + +if [ "$(expr substr $(uname -s) 1 5)" == "Linux" ]; then + sudo rm -r /usr/include/ostd + sudo rm -r /usr/lib/libostd.so + sudo cp -r ./Release/include/ostd /usr/include/ + sudo cp -r ./Release/lib/libostd.so /usr/lib/ +elif [ "$(expr substr $(uname -s) 1 10)" == "MINGW64_NT" ]; then + rm -r C:/msys64/ucrt64/include/ostd + rm -r C:/msys64/ucrt64/bin/libostd.dll + rm -r C:/msys64/ucrt64/lib/libostd.dll.a + cp -r ./Release/include/ostd C:/msys64/ucrt64/include/ + cp -r ./Release/lib/libostd.dll C:/msys64/ucrt64/bin/ + cp -r ./Release/lib/libostd.dll.a C:/msys64/ucrt64/lib/ +fi