#ifndef __OX3D_LOADER_HPP__ #define __OX3D_LOADER_HPP__ #include #include namespace ogfx { class OX3DLoader { public: static std::vector loadFromFile(const ostd::String& filePath, const ostd::String& texturesSubPath = ""); //TODO: Handle more than only the first mesh static Mesh loadSingleMeshFromFile(const ostd::String& filePath, const ostd::String& texturesPath = ""); static inline bool errorOccurred(void) { return s_error; } private: static void loadRawData(const ostd::String& filePath); private: inline static ostd::ByteStream s_rawData; inline static bool s_error = false; }; } #endif