/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see .
*/
#pragma once
#include
#include
#include
namespace ogfx
{
class BasicRenderer2D;
class Image : public ostd::BaseObject
{
public:
inline Image(void) { invalidate(); }
inline Image(const String& filePath, BasicRenderer2D& gfx) { loadFromFile(filePath, gfx); }
inline ~Image(void) { destroy(); }
void destroy(void);
Image& loadFromFile(const String& filePath, BasicRenderer2D& gfx);
inline Vec2 getSize(void) const { return { m_width, m_height }; }
inline bool isLoaded(void) const { return m_loaded; }
inline SDL_Texture* getSDLTexture(void) const { return m_sdl_texture; }
private:
SDL_Texture* m_sdl_texture { nullptr };
f32 m_width { 0 };
f32 m_height { 0 };
bool m_loaded { false };
};
}