/* OmniaFramework - A collection of useful functionality Copyright (C) 2025 OmniaX-Dev This file is part of OmniaFramework. OmniaFramework is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OmniaFramework is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OmniaFramework. If not, see . */ #pragma once #include #include #include namespace ogfx { class BasicRenderer2D; class Image : public ostd::BaseObject { public: inline Image(void) { invalidate(); } inline Image(const String& filePath, BasicRenderer2D& gfx) { loadFromFile(filePath, gfx); } inline ~Image(void) { destroy(); } void destroy(void); Image& loadFromFile(const String& filePath, BasicRenderer2D& gfx); inline Vec2 getSize(void) const { return { m_width, m_height }; } inline bool isLoaded(void) const { return m_loaded; } inline SDL_Texture* getSDLTexture(void) const { return m_sdl_texture; } private: SDL_Texture* m_sdl_texture { nullptr }; f32 m_width { 0 }; f32 m_height { 0 }; bool m_loaded { false }; }; }