/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see .
*/
#include "Window.hpp"
#include "../../ostd/utils/Time.hpp"
#include "io/IOHandlers.hpp"
#include "string/String.hpp"
#include
#include
#include
#include
namespace ogfx
{
WindowCore::~WindowCore(void)
{
__on_window_destroy();
SDL_DestroyCursor(m_cursor_IBeam);
SDL_DestroyCursor(m_cursor_Arrow);
SDL_DestroyRenderer(m_renderer);
SDL_DestroyWindow(m_window);
SDL_Quit();
TTF_Quit();
}
void WindowCore::initialize(int32_t width, int32_t height, const ostd::String& title)
{
if (m_initialized) return;
m_windowWidth = width;
m_windowHeight = height;
m_title = title;
if (!SDL_Init(SDL_INIT_VIDEO))
{
printf( "SDL could not initialize! Error: %s\n", SDL_GetError() );
exit(1);
}
m_window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SDL_WINDOW_RESIZABLE);
m_renderer = SDL_CreateRenderer(m_window, nullptr);
SDL_SetWindowMinimumSize(m_window, m_windowWidth, m_windowHeight);
SDL_SetWindowTitle(m_window, m_title.c_str());
SDL_StartTextInput(m_window);
m_cursor_Arrow = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_DEFAULT);
m_cursor_IBeam = SDL_CreateSystemCursor(SDL_SystemCursor::SDL_SYSTEM_CURSOR_TEXT);
m_initialized = true;
m_running = true;
setTypeName("ogfx::WindowCore");
enableSignals(true);
validate();
setSize(m_windowWidth, m_windowHeight);
connectSignal(ostd::tBuiltinSignals::KeyPressed);
connectSignal(ostd::tBuiltinSignals::KeyReleased);
connectSignal(ostd::tBuiltinSignals::TextEntered);
connectSignal(ostd::tBuiltinSignals::MousePressed);
connectSignal(ostd::tBuiltinSignals::MouseReleased);
connectSignal(ostd::tBuiltinSignals::MouseMoved);
connectSignal(ostd::tBuiltinSignals::OnGuiEvent);
connectSignal(ostd::tBuiltinSignals::WindowClosed);
connectSignal(ostd::tBuiltinSignals::WindowResized);
__on_window_init(width, height, title);
}
void WindowCore::close(void)
{
__on_window_close();
m_running = false;
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowClosed, ostd::tSignalPriority::Normal, *this);
}
void WindowCore::setSize(int32_t width, int32_t height)
{
if (!isInitialized()) return;
SDL_SetWindowSize(m_window, width, height);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime);
}
void WindowCore::setTitle(const ostd::String& title)
{
if (!isInitialized()) return;
m_title = title;
SDL_SetWindowTitle(m_window, m_title.c_str());
}
void WindowCore::setCursor(eCursor cursor)
{
switch (cursor)
{
case eCursor::Arrow:
SDL_SetCursor(m_cursor_Arrow);
break;
case eCursor::IBeam:
SDL_SetCursor(m_cursor_IBeam);
break;
default:
SDL_SetCursor(m_cursor_Arrow);
break;
}
}
void WindowCore::enableResizable(bool enable)
{
SDL_SetWindowResizable(m_window, enable);
m_resizeable = enable;
}
void WindowCore::setIcon(const ostd::String& iconFilePath)
{
SDL_Surface* appIcon = IMG_Load(iconFilePath);
if (appIcon == nullptr)
{
//TODO: Error
return;
}
SDL_SetWindowIcon(m_window, appIcon);
SDL_DestroySurface(appIcon);
}
MouseEventData WindowCore::get_mouse_state(void)
{
float mx = 0, my = 0;
uint32_t btn = SDL_GetMouseState(&mx, &my);
MouseEventData::eButton button = MouseEventData::eButton::None;
switch (btn)
{
case SDL_BUTTON_MASK(1): button = MouseEventData::eButton::Left; break;
case SDL_BUTTON_MASK(2): button = MouseEventData::eButton::Middle; break;
case SDL_BUTTON_MASK(3): button = MouseEventData::eButton::Right; break;
default: button = MouseEventData::eButton::None; break;
}
MouseEventData mmd(*this, mx, my, button);
return mmd;
}
void WindowCore::handle_events(void)
{
if (!isInitialized()) return;
SDL_Event event;
if (isBlockingEventsEnabled())
{
if (SDL_WaitEventTimeout(&event, 16))
__handle_event(event);
}
else
{
while (SDL_PollEvent(&event))
__handle_event(event);
}
}
void WindowCore::__handle_event(SDL_Event& event)
{
if (event.type == SDL_EVENT_QUIT)
{
close();
}
else if (event.type == SDL_EVENT_WINDOW_RESIZED)
{
WindowResizedData wrd(*this, m_windowWidth, m_windowHeight, 0, 0);
SDL_GetWindowSize(m_window, &m_windowWidth, &m_windowHeight);
wrd.new_width = m_windowWidth;
wrd.new_height = m_windowHeight;
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::WindowResized, ostd::tSignalPriority::RealTime, wrd);
}
else if (event.type == SDL_EVENT_MOUSE_MOTION)
{
MouseEventData mmd = get_mouse_state();
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseMoved, ostd::tSignalPriority::RealTime, mmd);
}
else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
MouseEventData mmd = get_mouse_state();
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MousePressed, ostd::tSignalPriority::RealTime, mmd);
}
else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP)
{
MouseEventData mmd = get_mouse_state();
switch (event.button.button)
{
case SDL_BUTTON_MASK(1): mmd.button = MouseEventData::eButton::Left; break;
case SDL_BUTTON_MASK(2): mmd.button = MouseEventData::eButton::Middle; break;
case SDL_BUTTON_MASK(3): mmd.button = MouseEventData::eButton::Right; break;
default: mmd.button = MouseEventData::eButton::None; break;
}
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::MouseReleased, ostd::tSignalPriority::RealTime, mmd);
}
else if (event.type == SDL_EVENT_KEY_DOWN)
{
KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Pressed);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyPressed, ostd::tSignalPriority::RealTime, ked);
}
else if (event.type == SDL_EVENT_KEY_UP)
{
KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Released);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::KeyReleased, ostd::tSignalPriority::RealTime, ked);
}
else if (event.type == SDL_EVENT_TEXT_INPUT)
{
KeyEventData ked(*this, 0, event.text.text[0], KeyEventData::eKeyEvent::Text);
ostd::SignalHandler::emitSignal(ostd::tBuiltinSignals::TextEntered, ostd::tSignalPriority::RealTime, ked);
}
__on_event(event);
}
void GraphicsWindow::__on_window_init(int32_t width, int32_t height, const ostd::String& title)
{
SDL_SetWindowResizable(m_window, false);
m_fixedUpdateTImer.create(60.0, [this](double frameTime_s){
this->onFixedUpdate(frameTime_s);
});
m_fpsUpdateTimer.create(1.0, [this](double frameTime_s){
if (this->m_frameCount == 0) return;
if (this->m_frameTimeAcc == 0) return;
this->m_fps = (int32_t)(1.0f / (static_cast(this->m_frameTimeAcc) / static_cast(this->m_frameCount)));
this->m_frameTimeAcc = 0;
this->m_frameCount = 0;
});
setTypeName("ogfx::GraphicsWindow");
onInitialize();
}
void GraphicsWindow::__on_window_close(void)
{
onClose();
}
void GraphicsWindow::__main_loop(void)
{
handle_events();
SDL_SetRenderDrawColor(m_renderer, getClearColor().r, getClearColor().g, getClearColor().b, getClearColor().a);
if (m_refreshScreen)
SDL_RenderClear(m_renderer);
m_fixedUpdateTImer.update();
onUpdate();
onRender();
SDL_RenderPresent(m_renderer);
m_frameTimeAcc += m_fpsUpdateClock.restart(ostd::eTimeUnits::Seconds);
m_frameCount++;
m_fpsUpdateTimer.update();
}
void GraphicsWindow::__on_event(SDL_Event& event)
{
onSDLEvent(event);
}
void GraphicsWindow::__on_window_destroy(void)
{
onDestroy();
}
namespace gui
{
void Window::__on_window_init(int32_t width, int32_t height, const ostd::String& title)
{
enableBlockingEvents();
setTypeName("ogfx::gui::Window");
m_gfx.init(*this);
onInitialize();
}
void Window::__on_window_close(void)
{
onClose();
}
void Window::__main_loop(void)
{
while (isRunning())
{
handle_events();
SDL_SetRenderDrawColor(m_renderer, getClearColor().r, getClearColor().g, getClearColor().b, getClearColor().a);
SDL_RenderClear(m_renderer);
m_gfx.drawString("Hello World", { 100, 100 }, { 255, 0, 0 });
SDL_RenderPresent(m_renderer);
}
}
void Window::__on_event(SDL_Event& event)
{
if (event.type == SDL_EVENT_KEY_UP)
{
if (event.key.key == SDLK_ESCAPE)
close();
}
onSDLEvent(event);
}
void Window::__on_window_destroy(void)
{
onDestroy();
}
}
}