/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see .
*/
#pragma once
#include
namespace ogfx
{
class WindowCore;
namespace gui
{
class Widget;
}
class WindowResizedData : public ostd::BaseObject
{
public:
inline WindowResizedData(WindowCore& parent, int32_t _oldx, int32_t _oldy, int32_t _newx, int32_t _newy) : parentWindow(parent), old_width(_oldx), old_height(_oldy), new_width(_newx), new_height(_newy)
{
setTypeName("ogfx::WindowResizedData");
validate();
}
public:
int32_t new_width;
int32_t new_height;
int32_t old_width;
int32_t old_height;
WindowCore& parentWindow;
};
class MouseEventData : public ostd::BaseObject
{
public: enum class eButton { None = 0, Left, Middle, Right };
public:
inline MouseEventData(WindowCore& parent, float mousex, float mousey, eButton btn) : parentWindow(parent), position_x(mousex), position_y(mousey), button(btn)
{
setTypeName("ogfx::MouseEventData");
validate();
}
public:
float position_x;
float position_y;
eButton button;
gui::Widget* mousePressedOnWidget { nullptr };
WindowCore& parentWindow;
};
class KeyEventData : public ostd::BaseObject
{
public: enum class eKeyEvent { Pressed = 0, Released, Text };
public:
inline KeyEventData(WindowCore& parent, int32_t key, char _text, eKeyEvent evt) : parentWindow(parent), keyCode(key), text(_text), eventType(evt)
{
setTypeName("ogfx::KeyEventData");
validate();
}
public:
int32_t keyCode;
char text;
eKeyEvent eventType;
WindowCore& parentWindow;
};
namespace gui
{
class Event
{
public:
inline Event(WindowCore& _window) : window(_window) { }
inline void handle(void) { m_handled = true; }
inline bool isHandled(void) const { return m_handled; }
public:
WindowCore& window;
WindowResizedData* windowResized { nullptr };
MouseEventData* mouse { nullptr };
KeyEventData* keyboard { nullptr };
private:
bool m_handled { false };
};
}
}