#version 420 layout (location = 0) in vec3 aPos; layout (location = 1) in vec4 aCol; layout (location = 2) in vec2 aTexCoords; layout (location = 3) in vec3 aNormal; out vec2 TexCoords; void main() { gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); TexCoords = aTexCoords; }