/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see .
*/
#pragma once
#include
#include
#include
#include
#include
#include
namespace ogfx
{
class WindowCore;
class BasicRenderer2D
{
public: struct tErrors
{
inline static constexpr int32_t NoError = 0;
inline static constexpr int32_t FailedToLoad = 1;
inline static constexpr int32_t FailedToOpenFontFile = 2;
inline static constexpr int32_t Uninitialized = 3;
inline static constexpr int32_t InvalidState = 5;
inline static constexpr int32_t TTFRenderTextBlendedFail = 6;
inline static constexpr int32_t TTFCreateTextureFromSurfaceFail = 7;
inline static constexpr int32_t NullFont = 8;
inline static constexpr int32_t NoFont = 9;
inline static constexpr int32_t FailedToOpenFontByteStrean = 10;
};
private: class SignalHandler : public ostd::BaseObject
{
public:
SignalHandler(BasicRenderer2D& parent);
void handleSignal(ostd::Signal& signal) override;
private:
BasicRenderer2D& m_parent;
};
public:
inline BasicRenderer2D(void) { }
~BasicRenderer2D(void);
int32_t init(WindowCore& window);
SDL_Renderer* getSDLRenderer(void) const;
void flushBatch(void);
void endFrame(void);
void pushClippingRect(const ostd::Rectangle& rect, bool additive = false);
void popClippingRect(void);
int32_t loadDefaultFont(int32_t fontSize = 0);
void closeFont(void);
int32_t openFont(const ostd::String& fontPath, int32_t fontSize = 0);
int32_t openFont(const ostd::UByte resource_data[], uint32_t data_size, int32_t fontSize = 0);
int32_t setFontSize(int32_t fontSize);
ostd::IPoint getStringDimensions(const ostd::String& message, int32_t fontSize = 0);
inline uint32_t getDrawCallCount(void) { return m_drawCallCount; }
inline bool hasOpenFont(void) { return m_fontOpen; }
inline TTF_Font* getSDLFont(void) { return m_font; }
inline bool isValid(void) const { return m_initialized && m_fontOpen && (m_font != nullptr || m_fontFromMemory); }
inline int32_t geterrorState(void) { return m_errorState; }
inline int32_t getFontSize(void) { return m_fontSize; }
inline WindowCore& getWindow(void) { return *m_window; }
inline bool isInitialized(void) { return m_initialized; }
inline FontGlyphAtlas& getFontGlyphAtlas(void) { return m_fontGlyphAtlas; }
void drawImage(const ogfx::Image& image, const ostd::Vec2& position, const ostd::Vec2& size = { 0, 0 }, const ostd::Rectangle& srcRect = { 0, 0, 0, 0 });
void drawAnimation(const Animation& anim, const ostd::Vec2& position, const ostd::Vec2& size = { 0, 0 });
void drawString(const ostd::String& str, const ostd::Vec2& position, const ostd::Color& color, int32_t fontSize = 0);
void drawCenteredString(const ostd::String& str, const ostd::Vec2& center, const ostd::Color& color, int32_t fontSize = 0);
void drawLine(const ostd::FLine& line, const ostd::Color& color, int32_t thickness = 1, bool rounded = true);
void drawRect(const ostd::Rectangle& rect, const ostd::Color& color, int32_t thickness = 1);
void drawRoundRect(const ostd::Rectangle& rect, const ostd::Color& color, float radius, int32_t thickness = 1);
void drawCircle(const ostd::Vec2& center, float radius, const ostd::Color& color, int32_t thickness = 1);
void drawCircle(const ostd::Rectangle& rect, const ostd::Color& color, int32_t thickness = 1);
void drawEllipse(const ostd::Rectangle& rect, const ostd::Color& color, int32_t thickness = 1);
void fillRect(const ostd::Rectangle& rect, const ostd::Color& color);
void fillRoundRect(const ostd::Rectangle& rect, const ostd::Color& color, float radius);
void fillCircle(const ostd::Vec2& center, float radius, const ostd::Color& color);
void fillCircle(const ostd::Rectangle& rect, const ostd::Color& color);
void fillEllipse(const ostd::Rectangle& rect, const ostd::Color& color);
void outlinedRect(const ostd::Rectangle& rect, const ostd::Color& fillColor, const ostd::Color& outlineColor, int32_t outlineThickness = 1);
void outlinedRoundRect(const ostd::Rectangle& rect, const ostd::Color& fillColor, const ostd::Color& outlineColor, float radius, int32_t outlineThickness = 1);
void outlinedCircle(const ostd::Vec2& center, float radius, const ostd::Color& fillColor, const ostd::Color& outlineColor, int32_t outlineThickness = 1);
void outlinedCircle(const ostd::Rectangle& rect, const ostd::Color& fillColor, const ostd::Color& outlineColor, int32_t outlineThickness = 1);
void outlinedEllipse(const ostd::Rectangle& rect, const ostd::Color& fillColor, const ostd::Color& outlineColor, int32_t outlineThickness = 1);
public:
void init_arrays(void);
void generate_half_circle(const ostd::Vec2& center, const ostd::Vec2& dir, float radius, int segments, const ostd::Color& color);
void generate_quarter_circle(const ostd::Vec2& center, float radius, float thickness, float startAngle, const ostd::Color& color, int segments);
void generate_circle_stroke(const ostd::Vec2& center, float radius, float thickness, const ostd::Color& color, int segments);
void generate_ellipse_stroke(const ostd::Vec2& center, float radiusX, float radiusY, float thickness, float startAngle, float endAngle, const ostd::Color& color, int segments);
void generate_filled_ellipse_stroke(const ostd::Vec2& center, float radiusX, float radiusY, float startAngle, const ostd::Color& color, int segments);
void generate_filled_ellipse(const ostd::Vec2& center, float radiusX, float radiusY, const ostd::Color& color, int segments);
void push_polygon(const ostd::Vec2* verts, const ostd::Vec2* texCoords, uint32_t vertCount, const uint32_t* inds, uint32_t indexCount, const ostd::Color& color, SDL_Texture* texture);
void print_ttf_error(const ostd::String& funcName);
inline int32_t set_error_state(int32_t err) { m_errorState = err; return m_errorState; }
void renderText(const ostd::String& message, int32_t x, int32_t y, const ostd::Color& color, int32_t fontSize = 0);
void renderCenteredText(const ostd::String& message, int32_t center_x, int32_t center_y, const ostd::Color& color, int32_t fontSize = 0);
public:
inline static constexpr int32_t MaxVertices { 8192 };
inline static constexpr int32_t MaxIndices { (int32_t)(MaxVertices * 1.5f) };
private:
WindowCore* m_window { nullptr };
ostd::ConsoleOutputHandler m_out;
bool m_initialized { false };
std::vector m_clipStack;
std::array m_vertices;
std::array m_indices;
int32_t m_vertexCount { 0 };
int32_t m_indexCount { 0 };
SDL_Texture* m_texture { nullptr };
uint32_t m_drawCallCount { 0 };
bool m_fontOpen { false };
TTF_Font* m_font { nullptr };
int32_t m_errorState { tErrors::NoError };
int32_t m_fontSize { DefaultFontSize };
bool m_fontFromMemory { false };
FontGlyphAtlas m_fontGlyphAtlas;
inline static constexpr int32_t DefaultFontSize { 16 };
};
}