/* OmniaFramework - A collection of useful functionality Copyright (C) 2026 OmniaX-Dev This file is part of OmniaFramework. OmniaFramework is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OmniaFramework is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OmniaFramework. If not, see . */ #pragma once #include #include #include #include #include #include namespace ogfx { class WindowCore; class BasicRenderer2D { public: struct tErrors { inline static constexpr i32 NoError = 0; inline static constexpr i32 FailedToLoad = 1; inline static constexpr i32 FailedToOpenFontFile = 2; inline static constexpr i32 Uninitialized = 3; inline static constexpr i32 InvalidState = 5; inline static constexpr i32 TTFRenderTextBlendedFail = 6; inline static constexpr i32 TTFCreateTextureFromSurfaceFail = 7; inline static constexpr i32 NullFont = 8; inline static constexpr i32 NoFont = 9; inline static constexpr i32 FailedToOpenFontByteStrean = 10; }; private: class SignalHandler : public ostd::BaseObject { public: SignalHandler(BasicRenderer2D& parent); void handleSignal(ostd::Signal& signal) override; private: BasicRenderer2D& m_parent; }; public: inline BasicRenderer2D(void) { } ~BasicRenderer2D(void); i32 init(WindowCore& window); SDL_Renderer* getSDLRenderer(void) const; void flushBatch(void); void endFrame(void); void pushClippingRect(const Rectangle& rect, bool additive = false); void popClippingRect(void); i32 loadDefaultMonoFont(i32 fontSize = 0); i32 loadDefaultFont(i32 fontSize = 0); void closeFont(void); i32 openFont(const String& fontPath, i32 fontSize = 0); i32 openFont(const ostd::UByte resource_data[], u32 data_size, i32 fontSize = 0); i32 setFontSize(i32 fontSize); Vec2 getStringDimensions(const String& message, i32 fontSize = 0, TTF_Font* font = nullptr); inline u32 getDrawCallCount(void) { return m_lastFrameDrawCallCount; } inline bool hasOpenFont(void) { return m_fontOpen; } inline TTF_Font* getSDLFont(void) { return m_font; } inline bool isValid(void) const { return m_initialized && m_fontOpen && (m_font != nullptr || m_fontFromMemory); } inline i32 geterrorState(void) { return m_errorState; } inline i32 getFontSize(void) { return m_fontSize; } inline WindowCore& getWindow(void) { return *m_window; } inline bool isInitialized(void) { return m_initialized; } inline FontGlyphAtlas& getFontGlyphAtlas(void) { return m_fontGlyphAtlas; } void drawImage(const ogfx::Image& image, const Vec2& position, const Vec2& size = { 0, 0 }, const Color& tint = Colors::White, const Rectangle& srcRect = { 0, 0, 0, 0 }); void drawAnimation(const Animation& anim, const Vec2& position, const Vec2& size = { 0, 0 }, const Color& tint = Colors::White); void fillGradientRect(const Rectangle& rect, ColorGradient& gradient); void drawString(const String& str, const Vec2& position, const Color& color, i32 fontSize = 0, f32 scale = 1.0f); void drawCenteredString(const String& str, const Vec2& center, const Color& color, i32 fontSize = 0, f32 scale = 1.0f); void drawCenteredString(const String& str, const Rectangle& bounds, const Color& color, i32 fontSize = 0, f32 scale = 1.0f); void drawVCenteredString(const String& str, const Rectangle& bounds, const Color& color, i32 fontSize = 0, f32 scale = 1.0f); void drawHCenteredString(const String& str, const Rectangle& bounds, const Color& color, i32 fontSize = 0, f32 scale = 1.0f); void drawLine(const FLine& line, const Color& color, i32 thickness = 1, bool rounded = true); void drawRect(const Rectangle& rect, const Color& color, i32 thickness = 1, bool topEdge = true, bool rightEdge = true, bool bottomEdge = true, bool leftEdge = true); void drawRect(const Vec2& center, const Vec2& size, const Color& color, i32 thickness = 1, bool topEdge = true, bool rightEdge = true, bool bottomEdge = true, bool leftEdge = true); void drawRoundRect(const Vec2& center, const Vec2& size, const Color& color, f32 radius, i32 thickness = 1); void drawRoundRect(const Rectangle& rect, const Color& color, f32 radius, i32 thickness = 1); void drawRoundRect(const Rectangle& rect, const Color& color, const Rectangle& radii, i32 thickness = 1); void drawRoundRect(const Vec2& center, const Vec2& size, const Color& color, const Rectangle& radii, i32 thickness = 1); void drawCircle(const Vec2& center, f32 radius, const Color& color, i32 thickness = 1); void drawCircle(const Rectangle& rect, const Color& color, i32 thickness = 1); void drawEllipse(const Rectangle& rect, const Color& color, i32 thickness = 1); void drawTriangle(const Triangle& tri, const Color& color, i32 thickness = 1); void drawTriangle(const Vec2& A, const Vec2& B, const Vec2& C, const Color& color, i32 thickness = 1); void fillRect(const Rectangle& rect, const Color& color); void fillRect(const Vec2& center, const Vec2& size, const Color& color); void fillRoundRect(const Rectangle& rect, const Color& color, f32 radius); void fillRoundRect(const Vec2& center, const Vec2& size, const Color& color, f32 radius); void fillRoundRect(const Rectangle& rect, const Color& color, const Rectangle& radii); void fillRoundRect(const Vec2& center, const Vec2& size, const Color& color, const Rectangle& radii); void fillCircle(const Vec2& center, f32 radius, const Color& color); void fillCircle(const Rectangle& rect, const Color& color); void fillEllipse(const Rectangle& rect, const Color& color); void fillTriangle(const Triangle& tri, const Color& color); void fillTriangle(const Vec2& A, const Vec2& B, const Vec2& C, const Color& color); void outlinedRect(const Vec2& center, const Vec2& size, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1, bool topEdge = true, bool rightEdge = true, bool bottomEdge = true, bool leftEdge = true); void outlinedRect(const Rectangle& rect, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1, bool topEdge = true, bool rightEdge = true, bool bottomEdge = true, bool leftEdge = true); void outlinedRoundRect(const Rectangle& rect, const Color& fillColor, const Color& outlineColor, f32 radius, i32 outlineThickness = 1); void outlinedRoundRect(const Vec2& center, const Vec2& size, const Color& fillColor, const Color& outlineColor, f32 radius, i32 outlineThickness = 1); void outlinedRoundRect(const Rectangle& rect, const Color& fillColor, const Color& outlineColor, const Rectangle& radii, i32 outlineThickness = 1); void outlinedRoundRect(const Vec2& center, const Vec2& size, const Color& fillColor, const Color& outlineColor, const Rectangle& radii, i32 outlineThickness = 1); void outlinedCircle(const Vec2& center, f32 radius, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1); void outlinedCircle(const Rectangle& rect, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1); void outlinedEllipse(const Rectangle& rect, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1); void outlinedTriangle(const Triangle& tri, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1); void outlinedTriangle(const Vec2& A, const Vec2& B, const Vec2& C, const Color& fillColor, const Color& outlineColor, i32 outlineThickness = 1); private: void init_arrays(void); void generate_half_circle(const Vec2& center, const Vec2& dir, f32 radius, i32 segments, const Color& color, bool use_null_tex = false); void generate_ellipse_stroke(const Vec2& center, f32 radiusX, f32 radiusY, f32 thickness, f32 startAngle, f32 endAngle, const Color& color, i32 segments, bool use_null_tex = false); void generate_filled_ellipse_stroke(const Vec2& center, f32 radiusX, f32 radiusY, f32 startAngle, const Color& color, i32 segments, bool use_null_tex = false); void generate_filled_ellipse(const Vec2& center, f32 radiusX, f32 radiusY, const Color& color, i32 segments, bool use_null_tex = false); void push_polygon(const Vec2* verts, const Vec2* texCoords, u32 vertCount, const u32* inds, u32 indexCount, const Color& color, SDL_Texture* texture, bool use_null_tex = false); void print_ttf_error(const String& funcName); inline i32 set_error_state(i32 err) { m_errorState = err; return m_errorState; } public: inline static constexpr i32 MaxVertices { 8192 }; inline static constexpr i32 MaxIndices { (i32)(MaxVertices * 1.5f) }; private: WindowCore* m_window { nullptr }; ostd::ConsoleOutputHandler m_out; bool m_initialized { false }; stdvec m_clipStack; std::array m_vertices; std::array m_indices; i32 m_vertexCount { 0 }; i32 m_indexCount { 0 }; SDL_Texture* m_texture { nullptr }; u32 m_drawCallCount { 0 }; u32 m_lastFrameDrawCallCount { 0 }; bool m_fontOpen { false }; TTF_Font* m_font { nullptr }; i32 m_errorState { tErrors::NoError }; i32 m_fontSize { DefaultFontSize }; bool m_fontFromMemory { false }; FontGlyphAtlas m_fontGlyphAtlas; SDL_Texture* m_lastUsedGlyphAtlasTex { nullptr }; SignalHandler m_sigHandler { *this }; inline static constexpr i32 DefaultFontSize { 16 }; }; }