23 lines
514 B
GLSL
Executable file
23 lines
514 B
GLSL
Executable file
#version 410 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec4 aCol;
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layout (location = 2) in vec2 aTexCoords;
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layout (location = 3) in vec3 aNormal;
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out vec2 outTexCoords;
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out vec3 outNormal;
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out vec3 outFragPos;
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uniform mat4 uModel;
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uniform mat4 uView;
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uniform mat4 uProj;
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uniform mat4 uNorm;
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void main()
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{
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gl_Position = uProj * uView * uModel * vec4(aPos, 1.0);
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outTexCoords = aTexCoords;
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outNormal = vec3(uNorm * vec4(aNormal, 1.0));
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outFragPos = vec3(uModel * vec4(aPos, 1.0));
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}
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