OmniaFramework/extra/shaders/basicShader.vs
2023-10-17 23:31:17 +02:00

23 lines
514 B
GLSL
Executable file

#version 410 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aCol;
layout (location = 2) in vec2 aTexCoords;
layout (location = 3) in vec3 aNormal;
out vec2 outTexCoords;
out vec3 outNormal;
out vec3 outFragPos;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProj;
uniform mat4 uNorm;
void main()
{
gl_Position = uProj * uView * uModel * vec4(aPos, 1.0);
outTexCoords = aTexCoords;
outNormal = vec3(uNorm * vec4(aNormal, 1.0));
outFragPos = vec3(uModel * vec4(aPos, 1.0));
}