OmniaFramework/extra/shaders/screenPlane.vs
2023-10-17 23:31:17 +02:00

14 lines
277 B
GLSL
Executable file

#version 420
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aCol;
layout (location = 2) in vec2 aTexCoords;
layout (location = 3) in vec3 aNormal;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoords = aTexCoords;
}