OmniaFramework/src/ogfx/gui/ContextMenu.hpp

194 lines
6.6 KiB
C++

/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <ogfx/gui/widgets/Widget.hpp>
namespace ogfx
{
namespace gui
{
class ContextMenu : public Rectangle
{
public: struct Entry
{
inline Entry(const String& t, i32 id = -1, const stdvec<Entry>& sub = {}) { text = t; this->id = id; submenus = sub; }
inline Entry(const String& t, const stdvec<Entry>& sub) { text = t; id = -1; submenus = sub; }
String text { "" };
i32 id { -1 };
stdvec<Entry> submenus;
private:
Vec2 size;
void update_size(BasicRenderer2D& gfx, i32 fontSize);
friend class ContextMenu;
};
public: struct Instance
{
using Callback = std::function<void(const Entry&)>;
stdvec<Entry> entries;
Callback onActivate { nullptr };
f32 minWidth { 0 };
// Remove first entry whose text matches. Returns true if something was removed.
inline bool removeByText(const String& text, bool recursive = true)
{
return remove_if(entries, [&](const Entry& e) { return e.text == text; }, recursive);
}
// Remove first entry whose id matches. ID -1 is treated as "no id" and is skipped.
inline bool removeById(i32 id, bool recursive = true)
{
if (id < 0) return false;
return remove_if(entries, [&](const Entry& e) { return e.id == id; }, recursive);
}
// Remove ALL matches (handy if you reuse text/ids across submenus).
inline size_t removeAllByText(const String& text, bool recursive = true)
{
return remove_all_if(entries, [&](const Entry& e) { return e.text == text; }, recursive);
}
inline size_t removeAllById(i32 id, bool recursive = true)
{
if (id < 0) return 0;
return remove_all_if(entries, [&](const Entry& e) { return e.id == id; }, recursive);
}
private:
template <typename Pred>
static bool remove_if(stdvec<Entry>& list, Pred pred, bool recursive)
{
for (auto it = list.begin(); it != list.end(); ++it)
{
if (pred(*it)) { list.erase(it); return true; }
}
if (!recursive) return false;
for (auto& e : list)
{
if (remove_if(e.submenus, pred, true)) return true;
}
return false;
}
template <typename Pred>
static size_t remove_all_if(stdvec<Entry>& list, Pred pred, bool recursive)
{
size_t count = 0;
for (auto it = list.begin(); it != list.end(); )
{
if (pred(*it)) { it = list.erase(it); ++count; }
else ++it;
}
if (recursive)
{
for (auto& e : list)
count += remove_all_if(e.submenus, pred, true);
}
return count;
}
};
private: struct Panel
{
stdvec<Entry>* entries { nullptr };
Vec2 position { 0, 0 };
Vec2 size { 0, 0 };
f32 entryHeight { 0 };
i32 hoveredIndex { -1 };
i32 openedSubmenuIndex { -1 };
f32 animProgress { 0 }; // 0.0 = collapsed, 1.0 = fully open
};
public:
inline ContextMenu(WindowCore& window) : m_window(window) { create(); }
ContextMenu& create(void);
void applyTheme(const ostd::Stylesheet& theme);
void draw(BasicRenderer2D& gfx);
void update(void);
void onMouseReleased(const Event& event);
void onMouseMoved(const Event& event);
void onMousePressed(const Event& event);
void onMouseScrolled(const Event& event);
void show(const Vec2& pos);
void hide(void);
void setInstance(const Instance& instance);
void setFontSize(i32 size);
inline bool isVisible(void) const { return m_visible; }
inline i32 getFontSize(void) const { return m_fontSize; }
OSTD_PARAM_GETSET(Rectangle, Padding, m_padding);
OSTD_PARAM_GETSET(f32, ItemSpacing, m_spacing);
OSTD_PARAM_GETSET(Color, BackgroundColor, m_backgroundColor);
OSTD_PARAM_GETSET(Color, SelectionColor, m_selectionColor);
OSTD_PARAM_GETSET(Color, SelectionTextColor, m_selectionTextColor);
OSTD_PARAM_GETSET(Color, SeparatorLineColor, m_separatorLineColor);
OSTD_PARAM_GETSET(Color, TextColor, m_textColor);
OSTD_PARAM_GETSET(Color, SubmenuIndicatorColor, m_submenuIndicatorColor);
OSTD_PARAM_GETSET(Color, BorderColor, m_borderColor);
OSTD_PARAM_GETSET(ColorGradient, SelectionGradient, m_selectionGradient);
OSTD_BOOL_PARAM_GETSET_E(SelectionGradient, m_useSelectionGradient);
OSTD_BOOL_PARAM_GETSET_E(OpenAnimation, m_animateOpen);
OSTD_PARAM_GETSET(u64, AnimationDelayMS, m_animationDelayMS);
private:
void push_panel(stdvec<Entry>& entries, const Vec2& anchorTopLeft, bool flipLeft = false);
void pop_to_depth(size_t depth);
void compute_panel_size(Panel& panel);
i32 entry_index_at(const Panel& panel, const Vec2& mousePos) const;
Rectangle entry_rect(const Panel& panel, i32 index) const;
void draw_panel(BasicRenderer2D& gfx, const Panel& panel);
void relayout_panels(void);
private:
WindowCore& m_window;
bool m_visible { false };
Instance m_data;
f32 m_entryHeight { 0 };
Vec2 m_mousePos { 0, 0 };
ostd::Timer m_animClock;
stdvec<Panel> m_panels;
i32 m_pendingOpenPanelDepth { -1 };
i32 m_pendingOpenEntryIndex { -1 };
ostd::Timer m_hoverOpenTimer;
ostd::Timer m_hoverCloseTimer;
bool m_hoverOpenTimerActive { false };
bool m_hoverCloseTimerActive { false };
Rectangle m_padding { 16, 0, 16, 0 };
f32 m_spacing { 8 };
i32 m_fontSize { 18 };
Color m_backgroundColor { "#6B0A1DFF" };
Color m_selectionColor { "#DC143CFF" };
Color m_selectionTextColor { "#F16A85FF" };
Color m_separatorLineColor { "#700000FF" };
Color m_textColor { "#F16A85FF" };
Color m_submenuIndicatorColor { "#111111FF" };
Color m_borderColor { "#400000FF" };
bool m_useSelectionGradient { true };
ColorGradient m_selectionGradient { { "#C21135FF", "#820B23FF" }, { 1.0f } };
bool m_animateOpen { true };
u64 m_animationDelayMS { 300 };
static constexpr u64 SubmenuCloseDelayMs { 50 };
static constexpr u64 OpenAnimDurationMs { 120 };
friend class Instance;
};
}
}