OmniaFramework/extra/shaders/screenPlane.fs
2023-10-17 23:31:17 +02:00

12 lines
153 B
GLSL
Executable file

#version 420
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main()
{
FragColor = texture(screenTexture, TexCoords);
}