OmniaFramework/extra/shaders/skybox.fs
2023-10-17 23:31:17 +02:00

12 lines
141 B
GLSL
Executable file

#version 420
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}