OmniaFramework/extra/shaders/skybox.vs
2023-10-17 23:31:17 +02:00

17 lines
309 B
GLSL
Executable file

#version 420
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aCol;
layout (location = 2) in vec2 aTexCoords;
layout (location = 3) in vec3 aNormal;
out vec3 TexCoords;
uniform mat4 proj;
uniform mat4 view;
void main()
{
gl_Position = proj * view * vec4(aPos, 1.0);
TexCoords = aPos;
}