OmniaFramework/src/ostd/data/AnimationData.hpp

71 lines
2.4 KiB
C++

/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2026 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <ostd/data/Types.hpp>
#include <ostd/string/String.hpp>
namespace ostd
{
struct AnimationData : public ostd::__i_stringeable {
i32 frameCount { 1 };
i32 stillFrame { 0 };
f64 fps { 60.0 };
i32 rowOffset { 0 };
i32 columnOffset { 0 };
f32 pixelOffsetX { 0.0f };
f32 pixelOffsetY { 0.0f };
f32 spacingX { 0.0f };;
f32 spacingY { 0.0f };;
i32 rows { 1 };
i32 columns { 1 };
f32 frameWidth{ 32 };
f32 frameHeight { 32 };
bool still { false };
bool turnBack { false };
bool random { false };
inline String toString(void) const override
{
String str = "";
str.add("AnimData {");
str.add(" ").add("frameCount: ").add(frameCount).add(",\n");
str.add(" ").add("stillFrame: ").add(stillFrame).add(",\n");
str.add(" ").add("rowOffset: ").add(rowOffset).add(",\n");
str.add(" ").add("columnOffset: ").add(columnOffset).add(",\n");
str.add(" ").add("pixelOffsetX: ").add(pixelOffsetX, 2).add(",\n");
str.add(" ").add("pixelOffsetY: ").add(pixelOffsetY, 2).add(",\n");
str.add(" ").add("spacingX: ").add(spacingX, 2).add(",\n");
str.add(" ").add("CpacingY: ").add(spacingY, 2).add(",\n");
str.add(" ").add("rows: ").add(rows).add(",\n");
str.add(" ").add("columns: ").add(columns).add(",\n");
str.add(" ").add("frameWidth: ").add(frameWidth, 2).add(",\n");
str.add(" ").add("frameHeight: ").add(frameHeight, 2).add(",\n");
str.add(" ").add("still: ").add(STR_BOOL(still)).add(",\n");
str.add(" ").add("turnBack: ").add(STR_BOOL(turnBack)).add(",\n");
str.add(" ").add("random: ").add(STR_BOOL(random)).add(",\n");
str.add("}");
return str;
}
};
}