OmniaFramework/src/ogfx/render/FontGlyphAtlas.cpp

188 lines
4.9 KiB
C++

/*
OmniaFramework - A collection of useful functionality
Copyright (C) 2025 OmniaX-Dev
This file is part of OmniaFramework.
OmniaFramework is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OmniaFramework is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
*/
#include "FontGlyphAtlas.hpp"
#include "BasicRenderer.hpp"
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_surface.h>
#include <SDL3_ttf/SDL_ttf.h>
namespace ogfx
{
FontGlyphAtlas FontGlyphAtlas::init(BasicRenderer2D& renderer)
{
m_renderer = &renderer;
m_uvs.reserve(4096);
for (i32 i = 0; i < FontGlyphAtlas::MaxAtlasCount; i++)
m_atlases[i] = nullptr;
m_currentAtlasCount = 0;
create_new_atlas();
return *this;
}
const stdvec<const FontGlyphAtlas::GlyphInfo*> FontGlyphAtlas::processString(const String& str, TTF_Font* font, u32 fontSize)
{
if (m_currentAtlasCount <= 0)
return {};
// Pass 1: ensure all glyphs are rasterized (map may rehash here)
for (auto& c : str)
{
const GlyphInfo* dummy;
if (!rasterize_glyph(String("").addChar(c), font, fontSize, &dummy))
return {};
}
// Pass 2: collect stable pointers (no more insertions, no rehash risk)
stdvec<const GlyphInfo*> glyphs;
glyphs.reserve(str.len());
for (auto& c : str)
{
auto cps = String("").addChar(c).getUTF8Codepoints();
if (cps.size() != 1) return {};
GlyphKey key { cps[0], u64(font), fontSize };
glyphs.push_back(&m_uvs[key]);
}
return glyphs;
}
bool FontGlyphAtlas::rasterize_glyph(const String& glyphStr, TTF_Font* font, u32 fontSize, const GlyphInfo** outGlyph)
{
if (!font || m_currentAtlasCount <= 0)
return false;
auto cps = glyphStr.getUTF8Codepoints();
if (cps.size() != 1)
return false;
u32 codepoint = cps[0];
GlyphKey key { codepoint, u64(font), fontSize };
auto it = m_uvs.find(key);
if (it != m_uvs.end())
{
*outGlyph = &(it->second);
return true;
}
SDL_Surface* surf = TTF_RenderText_Blended(font, glyphStr.c_str(), glyphStr.len(), SDL_Color{255, 255, 255, 255});
if (!surf)
return false;
i32 gw = surf->w;
i32 gh = surf->h;
i32 minx, maxx, miny, maxy, advance;
TTF_GetGlyphMetrics(font, codepoint, &minx, &maxx, &miny, &maxy, &advance);
GlyphInfo glyph;
glyph.advance = advance;
glyph.codepoint = codepoint;
SDL_Texture* atlas = m_atlases[m_currentAtlasCount - 1];
if (m_penX + gw > i32(AtlasTextureDimension))
{
m_penX = 0;
m_penY += m_rowHeight;
m_rowHeight = 0;
}
if (m_penY + gh > i32(AtlasTextureDimension))
{
SDL_DestroySurface(surf);
if (!create_new_atlas())
return false;
atlas = m_atlases[m_currentAtlasCount - 1];
m_penX = 0;
m_penY = 0;
m_rowHeight = 0;
}
SDL_Rect dstRect { m_penX, m_penY, gw, gh };
SDL_LockSurface(surf);
SDL_UpdateTexture(atlas, &dstRect, surf->pixels, surf->pitch);
SDL_UnlockSurface(surf);
SDL_DestroySurface(surf);
f32 u0 = f32(m_penX) / f32(AtlasTextureDimension);
f32 v0 = f32(m_penY) / f32(AtlasTextureDimension);
f32 u1 = f32(m_penX + gw) / f32(AtlasTextureDimension);
f32 v1 = f32(m_penY + gh) / f32(AtlasTextureDimension);
glyph.atlas = atlas;
glyph.uvs[0] = { u0, v0 };
glyph.uvs[1] = { u1, v0 };
glyph.uvs[2] = { u1, v1 };
glyph.uvs[3] = { u0, v1 };
glyph.size = { cast<f32>(gw), cast<f32>(gh) };
m_uvs[key] = glyph;
*outGlyph = &(m_uvs[key]);
m_penX += gw;
m_rowHeight = std::max(m_rowHeight, gh);
return true;
}
bool FontGlyphAtlas::create_new_atlas(void)
{
if (m_currentAtlasCount >= i32(MaxAtlasCount))
return false;
if (!m_renderer)
return false;
SDL_Renderer* sdlRenderer = m_renderer->getSDLRenderer();
if (!sdlRenderer)
return false;
SDL_Texture* tex = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, AtlasTextureDimension, AtlasTextureDimension);
if (!tex)
return false;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_LINEAR);
{ // Clear the texture to transparent
void* pixels = nullptr;
i32 pitch = 0;
if (SDL_LockTexture(tex, nullptr, &pixels, &pitch) == 0)
{
memset(pixels, 0x00, pitch * AtlasTextureDimension);
SDL_UnlockTexture(tex);
}
}
m_atlases[m_currentAtlasCount] = tex;
m_currentAtlasCount++;
m_penX = 0;
m_penY = 0;
m_rowHeight = 0;
return true;
}
}