97 lines
3.2 KiB
C++
Executable file
97 lines
3.2 KiB
C++
Executable file
/*
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OmniaFramework - A collection of useful functionality
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Copyright (C) 2025 OmniaX-Dev
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This file is part of OmniaFramework.
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OmniaFramework is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OmniaFramework is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <ostd/data/Types.hpp>
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#include <ostd/data/BaseObject.hpp>
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namespace ostd
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{
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struct BuiltinSignals
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{
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inline static constexpr u32 NoSignal = 0x0000;
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/** Builtin Signals **/
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inline static constexpr u32 KeyPressed = 0x0001;
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inline static constexpr u32 KeyReleased = 0x0002;
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inline static constexpr u32 MousePressed = 0x0003;
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inline static constexpr u32 MouseReleased = 0x0004;
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inline static constexpr u32 MouseMoved = 0x0005;
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inline static constexpr u32 MouseDragged = 0x0006;
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inline static constexpr u32 TextEntered = 0x0007;
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inline static constexpr u32 MouseScrolled = 0x0008;
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inline static constexpr u32 OnGuiEvent = 0x2001;
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inline static constexpr u32 FileDragAndDropped = 0x2002;
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inline static constexpr u32 TextDragAndDropped = 0x2003;
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inline static constexpr u32 BeforeSDLShutdown = 0x3001;
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inline static constexpr u32 WindowResized = 0x1001;
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inline static constexpr u32 WindowClosed = 0x1002;
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inline static constexpr u32 WindowFocused = 0x1003;
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inline static constexpr u32 WindowLostFocus = 0x1004;
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/*********************/
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inline static constexpr u32 CustomSignalBase = 0xFF0000;
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};
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struct Signal
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{
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struct Priority
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{
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inline static constexpr u8 RealTime = 0;
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inline static constexpr u8 Normal = 1;
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};
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const u8 priority;
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const u32 ID;
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bool handled { false };
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BaseObject& userData;
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inline Signal(u32 id, BaseObject& _userData = BaseObject::InvalidRef(), u8 prio = Signal::Priority::Normal) : priority(prio), ID(id), userData(_userData) { }
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};
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class SignalHandler
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{
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private: struct DelegateSignal
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{
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u32 id;
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BaseObject& ud;
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inline DelegateSignal(u32 _id, BaseObject& _ud) : id(_id), ud(_ud) { }
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};
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public:
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static void init(bool allow_reinit = false);
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static void handleDelegateSignals(void);
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static void emitSignal(u32 signal_id, u8 prio = Signal::Priority::RealTime, BaseObject& userData = BaseObject::InvalidRef());
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static void connect(BaseObject& object, u32 signal_id);
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static void disconnect(BaseObject& object, u32 signal_id);
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inline static u32 newCustomSignal(u32 sub_id) { return BuiltinSignals::CustomSignalBase + sub_id; }
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private:
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inline static stdumap<u32, stdvec<BaseObject*>> m_recievers;
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inline static stdvec<DelegateSignal> m_DelegateRecievers;
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inline static constexpr u16 __SIGNAL_BUFFER_START_SIZE { 2048 };
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inline static constexpr u16 __DELEGATE_SIGNALS_BUFFER_START_SIZE { 2048 };
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inline static bool m_initialized { false };
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};
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}
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