806 lines
25 KiB
C++
806 lines
25 KiB
C++
/*
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OmniaFramework - A collection of useful functionality
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Copyright (C) 2026 OmniaX-Dev
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This file is part of OmniaFramework.
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OmniaFramework is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OmniaFramework is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Text.hpp"
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#include "../../utils/Keycodes.hpp"
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#include "../../render/BasicRenderer.hpp"
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namespace ogfx
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{
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namespace gui
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{
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String TextEdit::CharacterFilter::predictResult(const String& utf8, const ostd::TextBuffer& buffer)
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{
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const String& current = buffer.text();
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const u32 selStart = buffer.selectionStart();
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const u32 selEnd = buffer.selectionEnd();
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String head = current.new_substr(0, cast<i32>(selStart));
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String tail = current.new_substr(selEnd, cast<i32>(current.len()));
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return head + utf8 + tail;
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}
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bool TextEdit::IntegerFilter::isValidChar(const String& utf8, const ostd::TextBuffer& buffer)
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{
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// Reject anything that isn't a single ASCII byte. Multi-codepoint
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// input (IME, emoji, accented chars) is never valid in an integer.
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if (utf8.len() != 1) return false;
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const char c = utf8[0];
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const bool isDigit = (c >= '0' && c <= '9');
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const bool isSign = (c == '-');
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if (!isDigit && !isSign) return false;
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// Predict the post-insert string and validate it as a prefix.
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const String result = predictResult(utf8, buffer);
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return isValidIntegerPrefix(result);
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}
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bool TextEdit::IntegerFilter::isValidIntegerPrefix(const String& s) const
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{
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if (s.empty()) return true;
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const ostd::cpp_string& bytes = s.cpp_str();
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u32 i = 0;
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// Optional leading minus.
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if (bytes[0] == '-') {
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if (!m_allowNegative) return false;
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i = 1;
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if (bytes.size() == 1) return true; // Just "-" by itself: valid prefix.
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}
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// Everything from i onward must be digits. Count them while we're at it.
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u32 digitCount = 0;
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while (i < bytes.size()) {
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if (bytes[i] < '0' || bytes[i] > '9') return false;
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digitCount++;
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i++;
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}
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if (m_maxDigits > 0 && digitCount > cast<u32>(m_maxDigits))
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return false;
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return true;
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}
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bool TextEdit::DecimalFilter::isValidChar(const String& utf8, const ostd::TextBuffer& buffer)
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{
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if (utf8.len() != 1) return false;
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const char c = utf8[0];
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const bool isDigit = (c >= '0' && c <= '9');
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const bool isSign = (c == '-');
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const bool isSep = (c == m_separator);
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if (!isDigit && !isSign && !isSep) return false;
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const String result = predictResult(utf8, buffer);
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return isValidDecimalPrefix(result);
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}
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bool TextEdit::DecimalFilter::isValidDecimalPrefix(const String& s) const
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{
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if (s.empty()) return true;
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const ostd::cpp_string& bytes = s.cpp_str();
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u32 i = 0;
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if (bytes[0] == '-') {
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if (!m_allowNegative) return false;
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i = 1;
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if (bytes.size() == 1) return true; // Just "-": valid prefix.
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}
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u32 intDigits = 0;
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u32 fracDigits = 0;
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bool seenSep = false;
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while (i < bytes.size()) {
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const char c = bytes[i];
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if (c == m_separator) {
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if (seenSep) return false; // Two separators: invalid.
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if (intDigits == 0) return false; // ".5" without a leading digit:
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// we choose to require it for now.
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seenSep = true;
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}
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else if (c >= '0' && c <= '9') {
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if (seenSep) fracDigits++;
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else intDigits++;
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}
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else {
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return false;
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}
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i++;
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}
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if (m_maxIntDigits > 0 && intDigits > cast<u32>(m_maxIntDigits)) return false;
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if (m_maxFracDigits > 0 && fracDigits > cast<u32>(m_maxFracDigits)) return false;
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return true;
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}
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bool TextEdit::DateFilter::isValidChar(const String& utf8, const ostd::TextBuffer& buffer)
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{
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if (utf8.len() != 1) return false;
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const String result = predictResult(utf8, buffer);
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return isValidDatePrefix(result);
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}
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void TextEdit::DateFilter::buildPositionMap(void)
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{
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m_slots.clear();
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// Local helper to push a run of digit slots.
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auto pushDigits = [&](eSlot s, u32 n) {
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for (u32 i = 0; i < n; i++) m_slots.push_back(s);
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};
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auto pushSep = [&]() { m_slots.push_back(eSlot::Sep); };
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switch (m_format) {
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case eFormat::DDMMYY:
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pushDigits(eSlot::Day, 2); pushSep();
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Year, 2); break;
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case eFormat::DDMMYYYY:
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pushDigits(eSlot::Day, 2); pushSep();
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Year, 4); break;
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case eFormat::MMDDYY:
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Day, 2); pushSep();
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pushDigits(eSlot::Year, 2); break;
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case eFormat::MMDDYYYY:
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Day, 2); pushSep();
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pushDigits(eSlot::Year, 4); break;
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case eFormat::YYYYMMDD:
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pushDigits(eSlot::Year, 4); pushSep();
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Day, 2); break;
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case eFormat::YYMMDD:
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pushDigits(eSlot::Year, 2); pushSep();
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pushDigits(eSlot::Month, 2); pushSep();
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pushDigits(eSlot::Day, 2); break;
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}
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}
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bool TextEdit::DateFilter::isValidDatePrefix(const String& s) const
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{
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const ostd::cpp_string& bytes = s.cpp_str();
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if (bytes.size() > m_slots.size()) return false;
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// Track the running values so we can validate ranges as soon as
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// a field is fully entered.
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u32 dayVal = 0, dayChars = 0;
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u32 monthVal = 0, monthChars = 0;
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u32 yearVal = 0, yearChars = 0;
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for (u32 i = 0; i < bytes.size(); i++) {
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const char c = bytes[i];
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const eSlot expected = m_slots[i];
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if (expected == eSlot::Sep) {
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if (c != m_separator) return false;
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// Separator means a field just ended — validate it.
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// (Only the field that *just ended* needs validation; earlier
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// fields were already validated when their separators were typed.)
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}
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else {
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if (c < '0' || c > '9') return false;
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const u32 d = cast<u32>(c - '0');
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if (expected == eSlot::Day) { dayVal = dayVal * 10 + d; dayChars++; }
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if (expected == eSlot::Month) { monthVal = monthVal * 10 + d; monthChars++; }
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if (expected == eSlot::Year) { yearVal = yearVal * 10 + d; yearChars++; }
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}
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// Range validation as soon as a field is fully populated.
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if (expected == eSlot::Day && dayChars == 2) {
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if (dayVal < 1 || dayVal > 31) return false;
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}
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if (expected == eSlot::Month && monthChars == 2) {
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if (monthVal < 1 || monthVal > 12) return false;
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}
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// No range check for year — historically valid years span millennia.
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// Also reject impossible *partial* values: a 2-digit day field
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// can't start with '4'-'9' if the second digit would always make
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// it exceed 31. Day field: first digit must be 0-3.
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// Month field: first digit must be 0-1.
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if (expected == eSlot::Day && dayChars == 1) {
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if (dayVal > 3) return false;
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}
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if (expected == eSlot::Month && monthChars == 1) {
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if (monthVal > 1) return false;
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}
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}
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return true;
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}
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TextEdit& TextEdit::create(void)
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{
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setPadding({ 0, 0, 0, 0 });
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setTypeName("ogfx::gui::TextEdit");
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disableChildren();
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setStylesheetCategoryName("textEdit");
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enableFocus();
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enableBackground();
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enableBorder();
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enableTextEnteredEvent(true);
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setSize({ 200, 30 });
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m_cursorBlinkTimer.start();
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m_buffer.setOnChanged([this](const ostd::TextBuffer&) {
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m_layout.dirty = true;
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});
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m_buffer.setOnCursorMoved([this](const ostd::TextBuffer&) {
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if (m_cursorBlink)
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m_cursorBlinkTimer.start();
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m_cursorState = true;
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});
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validate();
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return *this;
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}
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void TextEdit::applyTheme(const ostd::Stylesheet& theme)
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{
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}
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void TextEdit::onDraw(ogfx::BasicRenderer2D& gfx)
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{
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const auto bounds = getGlobalBounds();
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// -------------------------------------------------------------
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// 1. Rebuild the layout cache if the buffer (or font/size) has
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// changed since last frame. We mark dirty in the buffer's
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// onChanged callback (set up in create()).
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// -------------------------------------------------------------
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if (m_layout.dirty)
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rebuild_layout(gfx);
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// -------------------------------------------------------------
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// 2. Make sure the cursor is in view. This adjusts m_scrollX as
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// needed so the cursor sits inside the widget's content area.
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// -------------------------------------------------------------
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ensure_cursor_visible(bounds);
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// -------------------------------------------------------------
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// 3. Compute the text content area inside the widget — the
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// rectangle where text is allowed to render. Anything drawn
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// outside this rect gets clipped away.
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// -------------------------------------------------------------
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const Rectangle contentArea {
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bounds.x + m_textPadding.left,
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bounds.y,
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bounds.w - m_textPadding.left - m_textPadding.right,
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bounds.h
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};
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// -------------------------------------------------------------
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// 5. Compute the y position for the text baseline area. Vertically
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// centered using the cached line height. This is single-line
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// behavior; for multiline you'd loop over lines and offset y
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// by lineHeight per row.
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// -------------------------------------------------------------
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const f32 textY = bounds.y + (bounds.h - m_layout.lineHeight) * 0.5f;
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const f32 textX = contentArea.x - m_scrollX;
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// -------------------------------------------------------------
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// 6. Draw the selection highlight FIRST (under the text). This
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// way the text stays the regular color and just sits on top
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// of a colored band — like every text editor.
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// -------------------------------------------------------------
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if (m_buffer.hasSelection())
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{
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const u32 selStart = m_buffer.selectionStart();
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const u32 selEnd = m_buffer.selectionEnd();
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const f32 x1 = textX + layout_x_for_byte(selStart);
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const f32 x2 = textX + layout_x_for_byte(selEnd);
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gfx.fillRect(
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{ x1, textY, x2 - x1, m_layout.lineHeight },
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m_selectionColor
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);
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}
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// -------------------------------------------------------------
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// 7. Draw the text itself. Single drawString call — the layout
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// cache is only used for cursor / selection positioning;
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// actual glyph rendering goes through the renderer's existing
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// code path (which handles kerning, atlas, etc.).
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// -------------------------------------------------------------
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if (!m_buffer.empty())
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{
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if (std::isprint(m_charMask))
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gfx.drawString(String::duplicateChar(m_charMask, m_buffer.text().len()), { textX, textY }, getTextColor(), getFontSize());
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else
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gfx.drawString(m_buffer.text(), { textX, textY }, getTextColor(), getFontSize());
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}
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// -------------------------------------------------------------
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// 8. Draw the cursor. Only when focused and the blink is in the
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// "on" phase. The cursor renders ON TOP of everything else so
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// it's visible inside selections.
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// -------------------------------------------------------------
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if (isFocused() && (m_cursorState || !m_cursorBlink))
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{
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const f32 cx = textX + layout_x_for_byte(m_buffer.cursorByteOffset());
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gfx.fillRect(
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{ cx, textY, m_cursorWidth, m_layout.lineHeight },
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m_cursorColor
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);
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}
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}
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void TextEdit::onUpdate(void)
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{
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m_keyRepeatTimer.update();
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m_doubleClickTimer.update();
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if (m_cursorBlink)
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{
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m_cursorBlinkTimer.update();
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if (m_cursorBlinkTimer.isDone())
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{
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m_cursorState = !m_cursorState;
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m_cursorBlinkTimer.start();
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}
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}
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// Auto-scroll while drag-selecting past the widget edges.
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if (m_mouseSelecting)
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{
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const auto bounds = getGlobalBounds();
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const f32 contentLeft = m_textPadding.left;
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const f32 contentRight = bounds.w - m_textPadding.right;
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// Only act when mouse is outside the content area horizontally.
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if (m_lastMouseLocalX < contentLeft || m_lastMouseLocalX > contentRight)
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{
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// Use the same hit-test as drag, but it'll naturally clamp to
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// start/end of buffer when the mouse is way outside. The
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// setCursorByteOffset call will trigger ensure_cursor_visible
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// on the next draw, which scrolls the view to follow.
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const u32 hit = byte_offset_for_pixel_x(m_lastMouseLocalX);
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m_buffer.setCursorByteOffset(hit, true);
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}
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}
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}
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void TextEdit::onFocusGained(const Event& event)
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{
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}
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void TextEdit::onFocusLost(const Event& event)
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{
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}
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void TextEdit::onTextEntered(const Event& event)
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{
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auto& data = *event.keyboard;
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const String toInsert = clamp_input_to_max_length(data.text);
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if (toInsert.empty()) return;
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if (!m_charFilter || m_charFilter->isValidChar(data.text, m_buffer))
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{
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if (m_lastChar == toInsert && m_keyRepeatTimer.isCounting())
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return;
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m_buffer.insertText(toInsert);
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m_lastChar = toInsert;
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m_keyRepeatTimer.start();
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}
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}
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void TextEdit::onKeyPressed(const Event& event)
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{
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auto& data = *event.keyboard;
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if (m_lastKeyCode == data.keyCode && m_keyRepeatTimer.isCounting())
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return;
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const bool extend = data.modifiers.anyShift();
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const bool word = data.modifiers.primary();
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// ----- Editing operations (chords first, since they're more specific) -----
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if (data.isCopy())
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{
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const String sel = m_buffer.selectedText();
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if (!sel.empty())
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SDL_SetClipboardText(sel);
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}
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else if (data.isCut())
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{
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const String sel = m_buffer.selectedText();
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if (!sel.empty())
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{
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SDL_SetClipboardText(sel);
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m_buffer.deleteSelection();
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}
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}
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else if (data.isPaste())
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{
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const String clipboardText = SDL_GetClipboardText();
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if (!clipboardText.empty())
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{
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const String toInsert = clamp_input_to_max_length(clipboardText);
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if (!toInsert.empty())
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m_buffer.insertText(toInsert);
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}
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}
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else if (data.isSelectAll())
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{
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m_buffer.selectAll();
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}
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else if (data.isUndo())
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{
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if (m_buffer.canUndo())
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m_buffer.undo();
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}
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else if (data.isRedo())
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{
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if (m_buffer.canRedo())
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m_buffer.redo();
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}
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// ----- Cursor movement -----
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else if (data.keyCode == KeyCode::Left)
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{
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if (word) m_buffer.moveWordLeft(extend);
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else m_buffer.moveLeft(extend);
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}
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else if (data.keyCode == KeyCode::Right)
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{
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if (word) m_buffer.moveWordRight(extend);
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else m_buffer.moveRight(extend);
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}
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else if (data.keyCode == KeyCode::Home || data.keyCode == KeyCode::Pageup)
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{
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// PageUp on single-line == Home. When you go multiline, split these.
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if (word) m_buffer.moveDocumentStart(extend);
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else m_buffer.moveLineStart(extend);
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}
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else if (data.keyCode == KeyCode::End || data.keyCode == KeyCode::Pagedown)
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{
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if (word) m_buffer.moveDocumentEnd(extend);
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else m_buffer.moveLineEnd(extend);
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}
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// ----- Deletion -----
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else if (data.keyCode == KeyCode::Backspace)
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{
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if (word) m_buffer.backspaceWord();
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else m_buffer.backspace();
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}
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else if (data.keyCode == KeyCode::Delete)
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{
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if (word) m_buffer.deleteWord();
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else m_buffer.deleteForward();
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}
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// ----- Other -----
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else if (data.keyCode == KeyCode::Escape)
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{
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// Clear selection if there is one; otherwise no-op (the widget could
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// give up focus here, but that's an opinionated choice — leave it
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// up to the application via callback_onEscape if you want).
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if (m_buffer.hasSelection())
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m_buffer.clearSelection();
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}
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else if (data.keyCode == KeyCode::Return)
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{
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if (callback_onActionPerformed)
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callback_onActionPerformed(event);
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}
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else
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{
|
|
// Unrecognized key — don't engage the repeat throttle, and don't
|
|
// record m_lastKeyCode. Returning here keeps the throttle accurate
|
|
// (if the user presses an unhandled key followed by a real one,
|
|
// the real one fires immediately rather than being suppressed).
|
|
return;
|
|
}
|
|
|
|
// Single bookkeeping point for every accepted branch.
|
|
m_keyRepeatTimer.start();
|
|
m_lastKeyCode = data.keyCode;
|
|
}
|
|
|
|
void TextEdit::onMousePressed(const Event& event)
|
|
{
|
|
auto& data = *event.mouse;
|
|
const f32 local_x = data.position_x - getGlobalBounds().x;
|
|
const u32 hit = byte_offset_for_pixel_x(local_x);
|
|
|
|
// Double-click detection: a second press within the timer window AND
|
|
// close enough to the last press position counts as a double-click.
|
|
// The position check matters — without it, two presses far apart in
|
|
// a long document would falsely trigger word selection.
|
|
constexpr f32 doubleClickRadius = 5.0f;
|
|
const bool isDoubleClick =
|
|
m_lastClickValid
|
|
&& m_doubleClickTimer.isCounting()
|
|
&& std::abs(local_x - m_lastClickLocalX) < doubleClickRadius;
|
|
|
|
if (isDoubleClick)
|
|
{
|
|
// Word selection. selectWordAt sets both anchor and cursor;
|
|
// we mark the drag flag so subsequent drag motion extends the
|
|
// selection by word — though we'll keep the simple implementation
|
|
// for now where dragging after a double-click extends by character.
|
|
m_buffer.selectWordAt(hit);
|
|
m_mouseSelecting = true;
|
|
m_lastClickValid = false; // Don't triple-click into something weird.
|
|
}
|
|
else
|
|
{
|
|
m_buffer.setCursorByteOffset(hit);
|
|
m_mouseSelecting = true;
|
|
m_lastClickLocalX = local_x;
|
|
m_lastMouseLocalX = local_x;
|
|
m_lastClickValid = true;
|
|
m_doubleClickTimer.start();
|
|
}
|
|
|
|
if (m_cursorBlink) m_cursorBlinkTimer.start();
|
|
m_cursorState = true;
|
|
}
|
|
|
|
void TextEdit::onMouseReleased(const Event& event)
|
|
{
|
|
m_mouseSelecting = false;
|
|
}
|
|
|
|
void TextEdit::onMouseDragged(const Event& event)
|
|
{
|
|
if (!m_mouseSelecting) return;
|
|
auto& data = *event.mouse;
|
|
const f32 local_x = data.position_x - getGlobalBounds().x;
|
|
const u32 hit = byte_offset_for_pixel_x(local_x);
|
|
|
|
// Extend selection to the dragged-to position. The anchor was set by
|
|
// setCursorByteOffset(hit) in onMousePressed and stays put.
|
|
m_buffer.setCursorByteOffset(hit, true);
|
|
m_lastMouseLocalX = local_x;
|
|
|
|
if (m_cursorBlink) m_cursorBlinkTimer.start();
|
|
m_cursorState = true;
|
|
}
|
|
|
|
void TextEdit::setText(const String& text)
|
|
{
|
|
if (m_maxLength <= 0) {
|
|
m_buffer.setText(text);
|
|
return;
|
|
}
|
|
|
|
const u32 inputCps = String::utf8::count_codepoints(text.cpp_str());
|
|
if (inputCps <= cast<u32>(m_maxLength)) {
|
|
m_buffer.setText(text);
|
|
return;
|
|
}
|
|
|
|
m_buffer.setText(String::utf8::truncate(text, cast<u32>(m_maxLength)));
|
|
}
|
|
|
|
void TextEdit::setMaxLength(i32 codepoints)
|
|
{
|
|
m_maxLength = codepoints;
|
|
if (m_maxLength <= 0) return;
|
|
|
|
const u32 currentCps = m_buffer.codepointCount();
|
|
if (currentCps <= cast<u32>(m_maxLength)) return;
|
|
|
|
const String truncated = String::utf8::truncate(m_buffer.text(), cast<u32>(m_maxLength));
|
|
m_buffer.setText(truncated);
|
|
}
|
|
|
|
void TextEdit::rebuild_layout(BasicRenderer2D& gfx)
|
|
{
|
|
m_layout.byteOffsets.clear();
|
|
m_layout.xPositions.clear();
|
|
m_layout.totalWidth = 0.0f;
|
|
|
|
// Empty buffer: a single entry for "x=0 at byte 0" so the cursor
|
|
// still has a position to render at.
|
|
if (m_buffer.empty())
|
|
{
|
|
m_layout.lineHeight = gfx.getStringDimensions(" ", getFontSize()).y;
|
|
m_layout.byteOffsets.push_back(0);
|
|
m_layout.xPositions.push_back(0.0f);
|
|
m_layout.dirty = false;
|
|
return;
|
|
}
|
|
|
|
// One call to the renderer. Returns one Vec2 per codepoint:
|
|
// .x = advance (incl. kerning) contributed by that glyph
|
|
// .y = glyph height (same for all glyphs at this font/size)
|
|
const stdvec<Vec2> perChar =
|
|
gfx.getStringDimensionsPerCharacter(m_buffer.text(), getFontSize());
|
|
|
|
if (perChar.empty())
|
|
{
|
|
// Defensive: shouldn't happen with non-empty text, but if the
|
|
// font failed to load we still want a valid layout.
|
|
m_layout.lineHeight = 0.0f;
|
|
m_layout.byteOffsets.push_back(0);
|
|
m_layout.xPositions.push_back(0.0f);
|
|
m_layout.dirty = false;
|
|
return;
|
|
}
|
|
|
|
m_layout.lineHeight = perChar[0].y;
|
|
|
|
// Walk both the per-character advances AND the buffer's UTF-8 bytes
|
|
// in lockstep. Since processString emits exactly one glyph per
|
|
// codepoint, the i-th advance corresponds to the codepoint that
|
|
// starts at the i-th byte boundary.
|
|
const ostd::cpp_string& s = m_buffer.text().cpp_str();
|
|
f32 x = 0.0f;
|
|
u32 byte_pos = 0;
|
|
size_t glyph_idx = 0;
|
|
|
|
// First entry: position before any glyph.
|
|
m_layout.byteOffsets.push_back(0);
|
|
m_layout.xPositions.push_back(0.0f);
|
|
|
|
while (byte_pos < s.size() && glyph_idx < perChar.size())
|
|
{
|
|
x += perChar[glyph_idx].x;
|
|
byte_pos = String::utf8::next_codepoint_start(s, byte_pos);
|
|
m_layout.byteOffsets.push_back(byte_pos);
|
|
m_layout.xPositions.push_back(x);
|
|
glyph_idx++;
|
|
}
|
|
|
|
m_layout.totalWidth = x;
|
|
m_layout.dirty = false;
|
|
}
|
|
|
|
f32 TextEdit::layout_x_for_byte(u32 byte_offset) const
|
|
{
|
|
// Binary search for the entry. Layout invariant: byteOffsets is
|
|
// strictly increasing, so std::lower_bound gives us the right index.
|
|
const auto& v = m_layout.byteOffsets;
|
|
if (v.empty()) return 0.0f;
|
|
if (byte_offset >= v.back()) return m_layout.xPositions.back();
|
|
|
|
auto it = std::lower_bound(v.begin(), v.end(), byte_offset);
|
|
const size_t idx = std::distance(v.begin(), it);
|
|
return m_layout.xPositions[idx];
|
|
}
|
|
|
|
void TextEdit::ensure_cursor_visible(const Rectangle& bounds)
|
|
{
|
|
const f32 contentW = bounds.w - m_textPadding.left - m_textPadding.right;
|
|
if (contentW <= 0.0f) return;
|
|
|
|
const f32 cursorX = layout_x_for_byte(m_buffer.cursorByteOffset());
|
|
const f32 totalW = m_layout.totalWidth;
|
|
|
|
// Margin: how far the cursor should stay from the visible edges.
|
|
// ~2 character widths feels right; using line height as a proxy works
|
|
// well across font sizes since char width scales similarly.
|
|
// This single-sourced value also caps itself at 25% of contentW so it
|
|
// stays sensible even in very narrow widgets.
|
|
const f32 marginRaw = m_layout.lineHeight * 0.6f;
|
|
const f32 margin = std::min(marginRaw, contentW * 0.25f);
|
|
|
|
// Case 1: all the text fits. No scroll needed.
|
|
if (totalW <= contentW)
|
|
{
|
|
m_scrollX = 0.0f;
|
|
return;
|
|
}
|
|
|
|
// Case 2: text overflows. Apply margin-aware scrolling.
|
|
//
|
|
// The visible window in document space is [m_scrollX, m_scrollX + contentW).
|
|
// We want cursorX to satisfy:
|
|
// m_scrollX + margin <= cursorX <= m_scrollX + contentW - margin
|
|
// — except clamped at the document edges.
|
|
|
|
// If cursor is too close to the left edge of the visible window, scroll
|
|
// left so there's `margin` of text visible to its left.
|
|
if (cursorX < m_scrollX + margin)
|
|
m_scrollX = cursorX - margin;
|
|
|
|
// If cursor is too close to the right edge, scroll right so there's
|
|
// `margin` of room to its right.
|
|
else if (cursorX > m_scrollX + contentW - margin)
|
|
m_scrollX = cursorX - contentW + margin;
|
|
|
|
// Clamp scrollX to valid range. The lower bound is 0 (don't show empty
|
|
// space to the left of the text). The upper bound is totalW - contentW
|
|
// (don't show empty space to the right of the text — i.e., the right
|
|
// edge of the text aligns with the right edge of the visible area).
|
|
//
|
|
// This upper clamp is what produces the "right-anchored when at end"
|
|
// behavior automatically: when cursor is at end, the margin formula
|
|
// wants to scroll past the end of the text, but we clamp it back so
|
|
// the text's right edge sits at the visible area's right edge.
|
|
if (m_scrollX < 0.0f)
|
|
m_scrollX = 0.0f;
|
|
if (m_scrollX > totalW - contentW)
|
|
m_scrollX = totalW - contentW;
|
|
}
|
|
|
|
u32 TextEdit::byte_offset_for_pixel_x(f32 widget_local_x) const
|
|
{
|
|
const f32 doc_x = widget_local_x - m_textPadding.left + m_scrollX;
|
|
|
|
const auto& xs = m_layout.xPositions;
|
|
const auto& bs = m_layout.byteOffsets;
|
|
if (xs.empty()) return 0;
|
|
if (doc_x <= xs.front()) return bs.front();
|
|
if (doc_x >= xs.back()) return bs.back();
|
|
|
|
auto it = std::upper_bound(xs.begin(), xs.end(), doc_x);
|
|
const size_t hi = std::distance(xs.begin(), it);
|
|
const size_t lo = hi - 1;
|
|
const f32 distLo = doc_x - xs[lo];
|
|
const f32 distHi = xs[hi] - doc_x;
|
|
return cast<u32>((distLo <= distHi) ? bs[lo] : bs[hi]);
|
|
}
|
|
|
|
String TextEdit::clamp_input_to_max_length(const String& utf8) const
|
|
{
|
|
if (m_maxLength <= 0) return utf8;
|
|
|
|
const u32 currentCps = m_buffer.codepointCount();
|
|
|
|
u32 selCps = 0;
|
|
if (m_buffer.hasSelection()) {
|
|
const u32 a = m_buffer.selectionStart();
|
|
const u32 b = m_buffer.selectionEnd();
|
|
const String selected = m_buffer.text().new_substr(a, cast<i32>(b));
|
|
selCps = String::utf8::count_codepoints(selected.cpp_str());
|
|
}
|
|
|
|
const u32 insertedCps = String::utf8::count_codepoints(utf8.cpp_str());
|
|
const u32 resultCps = currentCps - selCps + insertedCps;
|
|
const u32 capCps = cast<u32>(m_maxLength);
|
|
|
|
if (resultCps <= capCps) return utf8;
|
|
|
|
// Overflow. Truncate ONLY in the appending case: cursor at end, no selection.
|
|
const bool atEnd = (m_buffer.cursorByteOffset() == m_buffer.byteSize());
|
|
if (!atEnd || m_buffer.hasSelection()) {
|
|
// Mid-buffer insert or replace-selection: reject the whole input.
|
|
return String("");
|
|
}
|
|
|
|
// Appending case: truncate to fit.
|
|
const u32 availableCps = capCps - currentCps;
|
|
return String::utf8::truncate(utf8, availableCps);
|
|
}
|
|
}
|
|
}
|