547 lines
16 KiB
C++
547 lines
16 KiB
C++
/*
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OmniaFramework - A collection of useful functionality
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Copyright (C) 2025 OmniaX-Dev
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This file is part of OmniaFramework.
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OmniaFramework is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OmniaFramework is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OmniaFramework. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Window.hpp"
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#include "../../ostd/utils/Time.hpp"
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#include "utils/Keycodes.hpp"
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namespace ogfx
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{
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const Uint32 REDRAW_EVENT = SDL_RegisterEvents(1);
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WindowCore::~WindowCore(void)
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{
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__on_window_destroy();
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SDL_DestroyCursor(m_cursor_Default);
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SDL_DestroyCursor(m_cursor_Text);
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SDL_DestroyCursor(m_cursor_Wait);
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SDL_DestroyCursor(m_cursor_Crosshair);
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SDL_DestroyCursor(m_cursor_Progress);
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SDL_DestroyCursor(m_cursor_NWSE_Resize);
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SDL_DestroyCursor(m_cursor_NESW_Resize);
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SDL_DestroyCursor(m_cursor_EW_Resize);
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SDL_DestroyCursor(m_cursor_NS_Resize);
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SDL_DestroyCursor(m_cursor_Move);
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SDL_DestroyCursor(m_cursor_NotAllowed);
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SDL_DestroyCursor(m_cursor_Pointer);
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SDL_DestroyCursor(m_cursor_NW_Resize);
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SDL_DestroyCursor(m_cursor_N_Resize);
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SDL_DestroyCursor(m_cursor_NE_Resize);
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SDL_DestroyCursor(m_cursor_E_Resize);
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SDL_DestroyCursor(m_cursor_SE_Resize);
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SDL_DestroyCursor(m_cursor_S_Resize);
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SDL_DestroyCursor(m_cursor_SW_Resize);
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SDL_DestroyCursor(m_cursor_W_Resize);
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SDL_DestroyRenderer(m_renderer);
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SDL_DestroyWindow(m_window);
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SDLSysten::release();
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}
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void WindowCore::initialize(int32_t width, int32_t height, const ostd::String& title)
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{
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if (m_initialized) return;
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SDLSysten::acquire();
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m_windowWidth = width;
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m_windowHeight = height;
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m_title = title;
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setBlockingEventsRefreshFPS(DefaultBlockingEventsFPS);
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m_window = SDL_CreateWindow("", m_windowWidth, m_windowHeight, SDL_WINDOW_RESIZABLE);
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m_renderer = SDL_CreateRenderer(m_window, nullptr);
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SDL_SetWindowMinimumSize(m_window, m_windowWidth, m_windowHeight);
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SDL_SetWindowPosition(m_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowTitle(m_window, m_title.c_str());
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SDL_StartTextInput(m_window);
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SDL_ShowWindow(m_window);
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m_cursor_Default = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
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m_cursor_Text = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_TEXT);
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m_cursor_Wait = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
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m_cursor_Crosshair = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
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m_cursor_Progress = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_PROGRESS);
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m_cursor_NWSE_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NWSE_RESIZE);
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m_cursor_NESW_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NESW_RESIZE);
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m_cursor_EW_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_EW_RESIZE);
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m_cursor_NS_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NS_RESIZE);
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m_cursor_Move = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_MOVE);
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m_cursor_NotAllowed = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
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m_cursor_Pointer = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_POINTER);
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m_cursor_NW_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NW_RESIZE);
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m_cursor_N_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_N_RESIZE);
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m_cursor_NE_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NE_RESIZE);
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m_cursor_E_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_E_RESIZE);
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m_cursor_SE_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SE_RESIZE);
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m_cursor_S_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_S_RESIZE);
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m_cursor_SW_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SW_RESIZE);
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m_cursor_W_Resize = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_W_RESIZE);
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m_wout.attachWindow(*this);
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m_wout.setFontSize(22);
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m_wout.setConsoleMaxCharacters({ 1000, 1000 });
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m_wout.setConsolePosition({ 5, 5 });
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m_wout.setWrapMode(ogfx::GraphicsWindowOutputHandler::eWrapMode::NewLine);
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m_wout.setDefaultForegroundColor({ 255, 255, 255, 255 });
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m_initialized = true;
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m_running = true;
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setTypeName("ogfx::WindowCore");
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enableSignals(true);
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validate();
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setSize(m_windowWidth, m_windowHeight);
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connectSignal(ostd::BuiltinSignals::KeyPressed);
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connectSignal(ostd::BuiltinSignals::KeyReleased);
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connectSignal(ostd::BuiltinSignals::TextEntered);
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connectSignal(ostd::BuiltinSignals::MousePressed);
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connectSignal(ostd::BuiltinSignals::MouseReleased);
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connectSignal(ostd::BuiltinSignals::MouseMoved);
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connectSignal(ostd::BuiltinSignals::MouseMoved);
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connectSignal(ostd::BuiltinSignals::OnGuiEvent);
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connectSignal(ostd::BuiltinSignals::WindowClosed);
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connectSignal(ostd::BuiltinSignals::WindowResized);
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connectSignal(ostd::BuiltinSignals::WindowFocused);
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connectSignal(ostd::BuiltinSignals::WindowLostFocus);
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__on_window_init(width, height, title);
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setSize(m_windowWidth, m_windowHeight);
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}
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void WindowCore::mainLoop(void)
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{
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if (isInitialized())
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__main_loop();
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}
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void WindowCore::close(void)
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{
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__on_window_close();
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m_running = false;
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::WindowClosed, ostd::Signal::Priority::Normal, *this);
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}
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void WindowCore::setSize(int32_t width, int32_t height)
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{
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if (!isInitialized()) return;
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SDL_SetWindowSize(m_window, width, height);
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::WindowResized, ostd::Signal::Priority::RealTime);
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}
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void WindowCore::setTitle(const ostd::String& title)
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{
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if (!isInitialized()) return;
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m_title = title;
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SDL_SetWindowTitle(m_window, m_title.c_str());
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}
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void WindowCore::setCursor(eCursor cursor)
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{
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switch (cursor)
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{
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case eCursor::Default:
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SDL_SetCursor(m_cursor_Default);
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break;
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case eCursor::Text:
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SDL_SetCursor(m_cursor_Text);
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break;
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case eCursor::Wait:
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SDL_SetCursor(m_cursor_Wait);
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break;
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case eCursor::Crosshair:
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SDL_SetCursor(m_cursor_Crosshair);
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break;
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case eCursor::Progress:
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SDL_SetCursor(m_cursor_Progress);
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break;
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case eCursor::NWSE_Resize:
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SDL_SetCursor(m_cursor_NWSE_Resize);
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break;
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case eCursor::NESW_Resize:
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SDL_SetCursor(m_cursor_NESW_Resize);
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break;
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case eCursor::EW_Resize:
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SDL_SetCursor(m_cursor_EW_Resize);
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break;
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case eCursor::NS_Resize:
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SDL_SetCursor(m_cursor_NS_Resize);
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break;
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case eCursor::Move:
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SDL_SetCursor(m_cursor_Move);
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break;
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case eCursor::NotAllowed:
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SDL_SetCursor(m_cursor_NotAllowed);
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break;
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case eCursor::Pointer:
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SDL_SetCursor(m_cursor_Pointer);
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break;
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case eCursor::NW_Resize:
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SDL_SetCursor(m_cursor_NW_Resize);
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break;
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case eCursor::N_Resize:
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SDL_SetCursor(m_cursor_N_Resize);
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break;
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case eCursor::NE_Resize:
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SDL_SetCursor(m_cursor_NE_Resize);
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break;
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case eCursor::E_Resize:
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SDL_SetCursor(m_cursor_E_Resize);
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break;
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case eCursor::SE_Resize:
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SDL_SetCursor(m_cursor_SE_Resize);
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break;
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case eCursor::S_Resize:
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SDL_SetCursor(m_cursor_S_Resize);
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break;
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case eCursor::SW_Resize:
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SDL_SetCursor(m_cursor_SW_Resize);
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break;
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case eCursor::W_Resize:
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SDL_SetCursor(m_cursor_W_Resize);
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break;
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default:
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SDL_SetCursor(m_cursor_Default);
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break;
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}
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}
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void WindowCore::enableResizable(bool enable)
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{
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SDL_SetWindowResizable(m_window, enable);
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m_resizeable = enable;
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}
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void WindowCore::setIcon(const ostd::String& iconFilePath)
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{
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SDL_Surface* appIcon = IMG_Load(iconFilePath);
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if (appIcon == nullptr)
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{
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//TODO: Error
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return;
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}
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SDL_SetWindowIcon(m_window, appIcon);
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SDL_DestroySurface(appIcon);
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}
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void WindowCore::setBlockingEventsRefreshFPS(uint32_t fps)
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{
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if (fps == 0 || fps > MaxBlockingEventsFPS)
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{
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setBlockingEventsRefreshFPS(DefaultBlockingEventsFPS);
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return;
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}
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m_blockingEventsDelay = static_cast<int>(std::floor((1.0 / (double)fps) * 1000));
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}
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void WindowCore::requestRedraw(void)
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{
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SDL_Event e{};
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SDL_zero(e);
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e.type = REDRAW_EVENT;
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SDL_PushEvent(&e);
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}
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void WindowCore::handleSignal(ostd::Signal& signal)
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{
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__on_signal(signal);
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}
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MouseEventData WindowCore::get_mouse_state(void)
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{
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float mx = 0, my = 0;
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uint32_t btn = SDL_GetMouseState(&mx, &my);
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MouseEventData::eButton button = MouseEventData::eButton::None;
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switch (btn)
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{
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case SDL_BUTTON_MASK(1): button = MouseEventData::eButton::Left; break;
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case SDL_BUTTON_MASK(2): button = MouseEventData::eButton::Middle; break;
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case SDL_BUTTON_MASK(3): button = MouseEventData::eButton::Right; break;
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default: button = MouseEventData::eButton::None; break;
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}
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MouseEventData mmd(*this, mx, my, button);
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return mmd;
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}
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void WindowCore::handle_events(void)
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{
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if (!isInitialized()) return;
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SDL_Event event;
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if (isBlockingEventsEnabled())
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{
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if (SDL_WaitEventTimeout(&event, m_blockingEventsDelay))
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__handle_event(event);
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}
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else
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{
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while (SDL_PollEvent(&event))
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__handle_event(event);
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}
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}
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void WindowCore::before_render(void)
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{
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SDL_SetRenderDrawColor(m_renderer, getClearColor().r, getClearColor().g, getClearColor().b, getClearColor().a);
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if (m_refreshScreen)
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SDL_RenderClear(m_renderer);
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wout().beginFrame();
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}
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void WindowCore::after_render(void)
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{
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SDL_RenderPresent(m_renderer);
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ostd::SignalHandler::handleDelegateSignals();
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}
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void WindowCore::__handle_event(SDL_Event& event)
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{
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if (event.type == REDRAW_EVENT)
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{
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//Doesn't need to do anything, the event exists just to make SDL_WaitEventTimeout() return early
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}
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else if (event.type == SDL_EVENT_QUIT)
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{
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close();
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}
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else if (event.type == SDL_EVENT_WINDOW_FOCUS_GAINED)
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{
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::WindowFocused, ostd::Signal::Priority::RealTime, *this);
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}
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else if (event.type == SDL_EVENT_WINDOW_FOCUS_LOST)
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{
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::WindowLostFocus, ostd::Signal::Priority::RealTime, *this);
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}
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else if (event.type == SDL_EVENT_WINDOW_RESIZED)
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{
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WindowResizedData wrd(*this, m_windowWidth, m_windowHeight, 0, 0);
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SDL_GetWindowSize(m_window, &m_windowWidth, &m_windowHeight);
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wrd.new_width = m_windowWidth;
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wrd.new_height = m_windowHeight;
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::WindowResized, ostd::Signal::Priority::RealTime, wrd);
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}
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else if (event.type == SDL_EVENT_MOUSE_MOTION)
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{
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MouseEventData mmd = get_mouse_state();
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::MouseMoved, ostd::Signal::Priority::RealTime, mmd);
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}
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else if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN)
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{
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MouseEventData mmd = get_mouse_state();
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::MousePressed, ostd::Signal::Priority::RealTime, mmd);
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}
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else if (event.type == SDL_EVENT_MOUSE_BUTTON_UP)
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{
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MouseEventData mmd = get_mouse_state();
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switch (event.button.button)
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{
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case SDL_BUTTON_MASK(1): mmd.button = MouseEventData::eButton::Left; break;
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case SDL_BUTTON_MASK(2): mmd.button = MouseEventData::eButton::Middle; break;
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case SDL_BUTTON_MASK(3): mmd.button = MouseEventData::eButton::Right; break;
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default: mmd.button = MouseEventData::eButton::None; break;
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}
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::MouseReleased, ostd::Signal::Priority::RealTime, mmd);
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}
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else if (event.type == SDL_EVENT_KEY_DOWN)
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{
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KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Pressed);
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::KeyPressed, ostd::Signal::Priority::RealTime, ked);
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}
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else if (event.type == SDL_EVENT_KEY_UP)
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{
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KeyEventData ked(*this, (int32_t)event.key.key, 0, KeyEventData::eKeyEvent::Released);
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::KeyReleased, ostd::Signal::Priority::RealTime, ked);
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}
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else if (event.type == SDL_EVENT_TEXT_INPUT)
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{
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KeyEventData ked(*this, 0, event.text.text[0], KeyEventData::eKeyEvent::Text);
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ostd::SignalHandler::emitSignal(ostd::BuiltinSignals::TextEntered, ostd::Signal::Priority::RealTime, ked);
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}
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__on_event(event);
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}
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void GraphicsWindow::__on_window_init(int32_t width, int32_t height, const ostd::String& title)
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{
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SDL_SetWindowResizable(m_window, false);
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m_fixedUpdateTImer.create(60.0, [this](double frameTime_s){
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this->onFixedUpdate(frameTime_s);
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});
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m_fpsUpdateTimer.create(1.0, [this](double frameTime_s){
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if (this->m_frameCount == 0) return;
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if (this->m_frameTimeAcc == 0) return;
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this->m_fps = (int32_t)(1.0f / (static_cast<double>(this->m_frameTimeAcc) / static_cast<double>(this->m_frameCount)));
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this->m_frameTimeAcc = 0;
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this->m_frameCount = 0;
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});
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setTypeName("ogfx::GraphicsWindow");
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onInitialize();
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}
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void GraphicsWindow::__on_window_close(void)
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{
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onClose();
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}
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void GraphicsWindow::__main_loop(void)
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{
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handle_events();
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before_render();
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m_fixedUpdateTImer.update();
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onUpdate();
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onRender();
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after_render();
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m_frameTimeAcc += m_fpsUpdateClock.restart(ostd::eTimeUnits::Seconds);
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m_frameCount++;
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m_fpsUpdateTimer.update();
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}
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void GraphicsWindow::__on_signal(ostd::Signal& signal)
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{
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onSignal(signal);
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}
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void GraphicsWindow::__on_event(SDL_Event& event)
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{
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onSDLEvent(event);
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}
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void GraphicsWindow::__on_window_destroy(void)
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{
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onDestroy();
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}
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namespace gui
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{
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void Window::addWidget(Widget& widget)
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{
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m_rootWidget.addChild(widget);
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setTheme(*m_guiTheme);
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}
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void Window::setTheme(const gui::Theme& theme)
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{
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m_guiTheme = &theme;
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m_rootWidget.__applyTheme(theme, true);
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}
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void Window::__on_window_init(int32_t width, int32_t height, const ostd::String& title)
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{
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enableBlockingEvents();
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setTypeName("ogfx::gui::Window");
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m_gfx.init(*this);
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loadDefaultTHeme();
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onInitialize();
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m_rootWidget.setSize(static_cast<float>(width), static_cast<float>(height));
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}
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void Window::__on_window_close(void)
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{
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onClose();
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}
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void Window::__main_loop(void)
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{
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while (isRunning())
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{
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handle_events();
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before_render();
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m_rootWidget.__update();
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m_rootWidget.__draw(m_gfx);
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onRedraw(m_gfx);
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after_render();
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}
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}
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void Window::__on_signal(ostd::Signal& signal)
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{
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Event evt(*this);
|
|
if (signal.ID == ostd::BuiltinSignals::WindowClosed)
|
|
{
|
|
m_rootWidget.__onWindowClosed(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::WindowFocused)
|
|
{
|
|
m_rootWidget.__onWIndowFocused(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::WindowLostFocus)
|
|
{
|
|
m_rootWidget.__onWindowFocusLost(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::WindowResized)
|
|
{
|
|
evt.windowResized = &(ogfx::WindowResizedData&)signal.userData;
|
|
m_rootWidget.__onWindowResized(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::MouseMoved)
|
|
{
|
|
evt.mouse = &(ogfx::MouseEventData&)signal.userData;
|
|
m_rootWidget.__onMouseMoved(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::MousePressed)
|
|
{
|
|
evt.mouse = &(ogfx::MouseEventData&)signal.userData;
|
|
m_rootWidget.__onMousePressed(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::MouseReleased)
|
|
{
|
|
evt.mouse = &(ogfx::MouseEventData&)signal.userData;
|
|
m_rootWidget.__onMouseReleased(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::KeyPressed)
|
|
{
|
|
evt.keyboard = &(ogfx::KeyEventData&)signal.userData;
|
|
m_rootWidget.__onKeyPressed(evt);
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::KeyReleased)
|
|
{
|
|
evt.keyboard = &(ogfx::KeyEventData&)signal.userData;
|
|
m_rootWidget.__onKeyReleased(evt);
|
|
if (evt.keyboard->keyCode == KeyCode::Escape)
|
|
close();
|
|
}
|
|
else if (signal.ID == ostd::BuiltinSignals::TextEntered)
|
|
{
|
|
evt.keyboard = &(ogfx::KeyEventData&)signal.userData;
|
|
m_rootWidget.__onTextEntered(evt);
|
|
}
|
|
onSignal(signal);
|
|
}
|
|
|
|
void Window::__on_event(SDL_Event& event)
|
|
{
|
|
onSDLEvent(event);
|
|
}
|
|
|
|
void Window::__on_window_destroy(void)
|
|
{
|
|
onDestroy();
|
|
}
|
|
}
|
|
}
|