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84c4c2eb88
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Added Panel title
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2026-04-15 21:00:39 +02:00 |
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e8d13b931e
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Added triangle drawing functions to BasicRenderer2D
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2026-04-15 17:15:34 +02:00 |
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10ecd04747
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A bit more refactoring
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2026-04-15 16:50:48 +02:00 |
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6ecf220891
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Switched to Rust-style numeric type names + other refactors
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2026-04-15 16:18:16 +02:00 |
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faafd67015
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Fixed a few bugs
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2026-04-14 13:03:01 +02:00 |
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17fdf08a20
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Implemented batched text rendering
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2026-04-14 06:46:31 +02:00 |
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ceb25e8e38
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Fixed a Windows bug
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2026-04-14 01:23:11 +02:00 |
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c9ea18d586
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Sync push
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2026-04-14 00:58:05 +02:00 |
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64cd4598f2
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Implemented Font GLyph Atlas overflow
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2026-04-13 15:11:25 +02:00 |
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20c40d87e4
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Started work on Font Glyph Atlas
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2026-04-13 06:48:19 +02:00 |
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15d9d1265f
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Implemented new BasicRenderer2D with native SFML3 (and remove SDL3_gfx
dependency)
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2026-04-12 14:48:24 +02:00 |
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260c7054bc
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Added Basic Panel widget
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2026-04-06 06:48:33 +02:00 |
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41abab36aa
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Streamlined the Signal System
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2026-04-04 01:38:44 +02:00 |
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f0f644102b
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Added centralized SDL initialization
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2026-04-01 10:20:33 +02:00 |
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23e69bfdfc
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Added possibility to load fonts from memory + added UbuntuMonoRegular as
default embedded font
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2026-03-31 07:32:37 +02:00 |
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1d071786d5
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Reworked the ogfx Window subsystem
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2026-03-31 04:55:17 +02:00 |
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2bec8e1b39
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Migrated SDL2 to SDL3
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2026-03-31 02:31:51 +02:00 |
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6f1899b1a6
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Restructured the ogfx module
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2026-03-31 00:05:59 +02:00 |
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