OmniaFramework/src/ogfx/OX3DLoader.hpp

26 lines
667 B
C++
Executable file

#ifndef __OX3D_LOADER_HPP__
#define __OX3D_LOADER_HPP__
#include <ostd/Types.hpp>
#include <ogfx/Mesh.hpp>
namespace ogfx
{
class OX3DLoader
{
public:
static std::vector<Mesh> loadFromFile(const ostd::String& filePath, const ostd::String& texturesSubPath = ""); //TODO: Handle more than only the first mesh
static Mesh loadSingleMeshFromFile(const ostd::String& filePath, const ostd::String& texturesPath = "");
static inline bool errorOccurred(void) { return s_error; }
private:
static void loadRawData(const ostd::String& filePath);
private:
inline static ostd::ByteStream s_rawData;
inline static bool s_error = false;
};
}
#endif